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So survivors are spamming DS now

Literally every game has 4 DS in it, are you afraid of losing your little i-win the game button?

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Comments

  • Hoodied
    Hoodied Member Posts: 13,020

    @BACKSTABBER said:
    So killers are using sloppy butcher now

    that makes no sense, nothing is happening to sloppy

  • Mushwin
    Mushwin Member Posts: 4,598

    eh it doesn't bother me....it's like saying, "afraid that the survivers will get away" running NOED, it's never a win win situation....it doesn't bother me about DS....

  • Samwise
    Samwise Member Posts: 36

    Good thing I have over 300 pink mories on my nurse hehe.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Sounds like normal to me.
  • FireHazard
    FireHazard Member Posts: 7,314

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Did you even read the DS nerf?

  • Eveline
    Eveline Member Posts: 2,340
    DS can waste too much time. I usually have better games when I ignore them or they miss it. It's like restarting the chase all over again if they get insta healed.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited February 2019

    @Raccoon said:
    FireHazard said:

    @Raccoon said:

    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."
    
    I'd suggest getting used to hearing "Ugh" and restarting the chase. 
    

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Did you even read the DS nerf?

    Please tell me how to counter multiple saved DS usages (post nerf) in the Endgame. Bonus points if you can tell me how to do.sp off of a Borrowed Time save. 

    DS lasts 60 seconds after an unhook, in endgame you will be slugging mostly because you don't have time to hook ppl in the first place. By the time you'll hook them DS will be run out, if not the devs need to nerf the time, I think 40 secs would be enough to counter tunneling tbh.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Raccoon said:
    Ah, so you let the survivor run free to open the gate/escape in the Endgame, where your actions, such as ignoring the unhooked, carry the most weight in the entire match.

    Solid advice.

    You down him and go for another.

  • HorsePower
    HorsePower Member Posts: 126

    @Raccoon said:
    Ah, so you let the survivor run free to open the gate/escape in the Endgame, where your actions, such as ignoring the unhooked, carry the most weight in the entire match.

    Solid advice.

    If you're so desperate for a single kill, camp them. If they attempt an unhook, hit them. Waiting for a grab is useless and never works.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    @powerbats said:
    Oh good grief, you lot are hilarious after whining to nerf DS it gets nerfed and you still complain, you get multiple obsession chances now if multiple people use it.

    It can't be used at all unless they unhook someone oh and hey you can still MORI them like before, it's almost as if gasp YOU CAN'T ADAPT.

    You lot told survivors to adapt when teh SC changes went through, when the pallet changes went through, when the exhaustion changes went through.

    What's even funnier is this hasn't even hit the PTB and back when the changes were announced and some survivors whined you told them the same thing I'm saying.

    All you're doing is proving that you have to have something to complain about when things don't go your way or you play bad.

    Meanwhile the rest of us are like meh it won't make a difference, we'll simply adapt to changes on either side and improve.

    Oh and no survivors aren't spamming DS and it's not 4 man DS in every game, what a crock I've not run it since August of last year when I got Laurie's Adept.

    The lobbies lately I've seen max 1-2 in each game since those that know better don't bring it since it's a wasted perk slot.

    Nice b8 m8

  • Raccoon
    Raccoon Member Posts: 7,715
    It's going to feel very rewarding to down a BT survivor in the Endgame, wasting more than enough time for a gate to be opened,  only to be unable to hook them due to DS.  

    Maybe they'll go down more than a minute away from the gates, but I know that I, personally, will be sticking around the gate area in such scenarios to guarantee my escape.

    I'm actually having a hard time understanding how people can't see this combo becoming the new Endgame meta, especially since it's way harder to counter/prevent than vanilla DS. 
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Raccoon said:
    It's going to feel very rewarding to down a BT survivor in the Endgame, wasting more than enough time for a gate to be opened,  only to be unable to hook them due to DS.  

    Maybe they'll go down more than a minute away from the gates, but I know that I, personally, will be sticking around the gate area in such scenarios to guarantee my escape.

    I'm actually having a hard time understanding how people can't see this combo becoming the new Endgame meta, especially since it's way harder to counter/prevent than vanilla DS. 

    Because endgame will happen less like this.

  • Raccoon
    Raccoon Member Posts: 7,715

    @Raccoon said:
    It's going to feel very rewarding to down a BT survivor in the Endgame, wasting more than enough time for a gate to be opened,  only to be unable to hook them due to DS.  

    Maybe they'll go down more than a minute away from the gates, but I know that I, personally, will be sticking around the gate area in such scenarios to guarantee my escape.

    I'm actually having a hard time understanding how people can't see this combo becoming the new Endgame meta, especially since it's way harder to counter/prevent than vanilla DS. 

    Because endgame will happen less like this.

    Can you explain this?

    The new DS prevents multiple hooks in a row, increasing the chances that:

    1). The game reaches Endgame. 
    2). DS is not burned.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    edited February 2019
    Eveline said:
    Adrenaline+DS+BT=GG
    To be fair most killers bring NOED anyway. That takes care of Adrenaline.

    Unhooks depend on if they find your totem or not.

    Guess this was their Plan to balance NOED. Just have the endgame become one big OP perk faceoff
  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    It's always been like that 😂
  • FireHazard
    FireHazard Member Posts: 7,314

    @Raccoon said:
    MhhBurgers said:

    @Raccoon said:

    It's going to feel very rewarding to down a BT survivor in the Endgame, wasting more than enough time for a gate to be opened,  only to be unable to hook them due to DS.  

    Maybe they'll go down more than a minute away from the gates, but I know that I, personally, will be sticking around the gate area in such scenarios to guarantee my escape.
    

    I'm actually having a hard time understanding how people can't see this combo becoming the new Endgame meta, especially since it's way harder to counter/prevent than vanilla DS. 

    Because endgame will happen less like this.

    Can you explain this?

    The new DS prevents multiple hooks in a row, increasing the chances that:

    1). The game reaches Endgame. 
    2). DS is not burned.

    DS was never an issue for me in-general, all it does is prevent me from hooking someone and if it happens its easier to just go back to monitoring gens than chasing the same guy who potentially will just loop you for 3 more gens if they have a brain.

    The only way you'd reach end game with a 4 man is if you weren't playing well enough to at least kill one of them. And end game can easily be prevented if you use NOED to counter the 4 man swf DS. Even then it doesn't matter since most survivors just use their DS right off the bat from being captured.

  • FireHazard
    FireHazard Member Posts: 7,314

    @Raccoon said:
    The amount of contradictions and lack of understanding in these replies is very, very depressing. 

    Lets be honest, nobody is satisfied with any Nerf/Buff towards anything on this game.

  • Raccoon
    Raccoon Member Posts: 7,715
    The amount of incessant whining is very, very depressing.
    Take my awesome <3
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    It's most likely the start of the "farewell" to it   xD even though it's going to be better only have counters once its changed.. 
  • artist
    artist Member Posts: 1,519
    unlucky? seems the same to me
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @MPGamer18 said:
    Some Killers are so bad at the game that developers have graced upon them perks that allow them to see players when they hook other survivors, healing, running by crows, repairing/finishing gens etc ... stop whining. 

    Clearly you all won’t be happy until there is a perk that lets you see survivors until the match ends. BVHR will never be able to balance the game with this many bad players. 

    You mean like SWF provides survivors at all times with info when they can repair even against killers whom they'd normally have to be afraid from?

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Gentimes are too fast? Let's provide survivors with means to rob killers of 4 of the 12 hooks they need and then complain about tunneling/facecamping because ppl are fed up.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    And yes, in my experience at least, I'm getting more 3 and 4 man DS these last days.

    But I already know it'll be like that once the rework (not calling it a nerf at all) drops. Good thing I have hundreds of moris across all my killers.

  • Raccoon
    Raccoon Member Posts: 7,715
    Just chainsaw camp people on the first hook ;3
  • MPGamer18
    MPGamer18 Member Posts: 124

    @MPGamer18 said:
    Some Killers are so bad at the game that developers have graced upon them perks that allow them to see players when they hook other survivors, healing, running by crows, repairing/finishing gens etc ... stop whining. 

    Clearly you all won’t be happy until there is a perk that lets you see survivors until the match ends. BVHR will never be able to balance the game with this many bad players. 

    You mean like SWF provides survivors at all times with info when they can repair even against killers whom they'd normally have to be afraid from?

    SWF ruins the game and should be a separate mode. I’ve never used it and when I post it’s from the mindset of a player that doesn’t need training wheels to play this game. 
  • MPGamer18
    MPGamer18 Member Posts: 124
    Eveline said:
    MPGamer18 said:
    Some Killers are so bad at the game that developers have graced upon them perks that allow them to see players when they hook other survivors, healing, running by crows, repairing/finishing gens etc ... stop whining. 

    Clearly you all won’t be happy until there is a perk that lets you see survivors until the match ends. BVHR will never be able to balance the game with this many bad players. 


    And some survivors are so bad at the game that they depend on ds and insta heals.
    Survivors cannot inflict damage on killers outside of dropping a pallet and even then it’s just a stun. Good Killers have the advantage and use it. Bad ones do not. 
  • Master
    Master Member Posts: 10,200

    @MhhBurgers said:
    Literally every game has 4 DS in it, are you afraid of losing your little i-win the game button?

    Gotta abuse as long as they can.....

    Just take a break, civ ya know :smile:

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    Its happened with every incoming nerf, think about what happened when BNP and Mori's were nerfed to name but two.

    Players will use the what they believe is the best version of something while they can it's human nature. 
  • Raccoon
    Raccoon Member Posts: 7,715
    "Nerf" >_>

    Weird way of saying ENDGAME MEGABUFF :D
  • Zagrid
    Zagrid Member, Alpha Surveyor Posts: 1,000

    Literally every game has 4 DS in it, are you afraid of losing your little i-win the game button?

    They are getting the last few uses out of their no-counterplay perk before it gets the T h I c c nerf
  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    Raccoon said:
    "Nerf" >_>

    Weird way of saying ENDGAME MEGABUFF :D
    NERF to early game (can hook)
    Semi buff to mid game (instant use)
    Bug buff to end game (especially coordinated SWF)

     ;) 

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.
  • Raccoon
    Raccoon Member Posts: 7,715
    I can't wait for all the complaint threads once the PTB starts :D