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So survivors are spamming DS now

2

Comments

  • artist
    artist Member Posts: 1,519
    and as soon as its nerfed there will be nothing but moris every game. fun.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @twistedmonkey said:
    Raccoon said:

    "Nerf" >_>

    Weird way of saying ENDGAME MEGABUFF :D

    NERF to early game (can hook)
    Semi buff to mid game (instant use)
    Bug buff to end game (especially coordinated SWF)

     ;) 

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.

    Endgame sucks anyways and needs an overhaul

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @twistedmonkey said:
    Raccoon said:

    "Nerf" >_>

    Weird way of saying ENDGAME MEGABUFF :D

    NERF to early game (can hook)
    Semi buff to mid game (instant use)
    Bug buff to end game (especially coordinated SWF)

     ;) 

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.

    Endgame sucks anyways and needs an overhaul

    It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.

    Right now camping is the best option rather than give someone two/three chances.
  • SIlentCetra
    SIlentCetra Member Posts: 187
    Entitled killer mains crying. Entitled survivor mains crying.

    Everyone is always ######### crying. If you cry this hard at a GAME, just uninstall and pick up a new hobby, gaming isn't for you.
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @SIlentCetra said:
    Entitled killer mains crying. Entitled survivor mains crying.

    Everyone is always [BAD WORD] crying. If you cry this hard at a GAME, just uninstall and pick up a new hobby, gaming isn't for you.

    Pretty much a top 1-5% player on every game I'm taking seriously

  • Master
    Master Member Posts: 10,200
    artist said:
    and as soon as its nerfed there will be nothing but moris every game. fun.
    How that? Do the devs give away bp for free?
  • artist
    artist Member Posts: 1,519
    Master said:
    artist said:
    and as soon as its nerfed there will be nothing but moris every game. fun.
    How that? Do the devs give away bp for free?
    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50
  • artist
    artist Member Posts: 1,519

    @twistedmonkey said:
    Raccoon said:

    "Nerf" >_>

    Weird way of saying ENDGAME MEGABUFF :D

    NERF to early game (can hook)
    Semi buff to mid game (instant use)
    Bug buff to end game (especially coordinated SWF)

     ;) 

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.

    Endgame sucks anyways and needs an overhaul

    It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.

    Right now camping is the best option rather than give someone two/three chances.
    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.
  • George_Soros
    George_Soros Member Posts: 2,270

    Once again, stop tunneling.

    I'll never stop tunneling. I'll eat DS if need be, take Deerstalker, slug, and wait out the timer, or whatever I need to go to tunnel one to oblivion as early as possible. It's both fun and a good strategy.

  • Peasant
    Peasant Member Posts: 4,104

    I would just like to point out at this time that combining the Tier III version of the Knockout perk and the Face Mask RBT add-on makes slugged survivors invisible. That is all.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited February 2019

    @artist said:
    twistedmonkey said:


    MhhBurgers said:

    @twistedmonkey said:

    Raccoon said:

    "Nerf" >_>
    
    Weird way of saying ENDGAME MEGABUFF :D
    
    NERF to early game (can hook)
    

    Semi buff to mid game (instant use)

    Bug buff to end game (especially coordinated SWF)

     ;) 
    

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.

    Endgame sucks anyways and needs an overhaul

    It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.

    Right now camping is the best option rather than give someone two/three chances.

    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.

    Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.

    It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.

    Or you slug and hope they arent close enough to crawl out in 60 seconds.

  • artist
    artist Member Posts: 1,519

    @artist said:
    twistedmonkey said:


    MhhBurgers said:

    @twistedmonkey said:

    Raccoon said:

    "Nerf" >_>
    
    Weird way of saying ENDGAME MEGABUFF :D
    
    NERF to early game (can hook)
    

    Semi buff to mid game (instant use)

    Bug buff to end game (especially coordinated SWF)

     ;) 
    

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.

    Endgame sucks anyways and needs an overhaul

    It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.

    Right now camping is the best option rather than give someone two/three chances.

    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.

    Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.

    It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.

    Or you slug and hope they arent close enough to crawl out in 60 seconds.

    your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it
  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited February 2019

    @artist said:
    twistedmonkey said:

    @artist said:

    twistedmonkey said:

    MhhBurgers said:
    
    @twistedmonkey said:
    
    Raccoon said:
    

    "Nerf" >_> Weird way of saying ENDGAME MEGABUFF :D NERF to early game (can hook)

    Semi buff to mid game (instant use)
    
    Bug buff to end game (especially coordinated SWF)
    

     ;) 

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.
    
    
    
    Endgame sucks anyways and needs an overhaul
    
    
    
    It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.
    
    Right now camping is the best option rather than give someone two/three chances.
    

    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.

    Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.

    It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.

    Or you slug and hope they arent close enough to crawl out in 60 seconds.

    your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it

    Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.

    In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636

    Let them have their fun. Soon DS will be a perk you had that never got used thanks to the mori you were hit with.

  • TAG
    TAG Member Posts: 12,871
    Peasant said:

    I would just like to point out at this time that combining the Tier III version of the Knockout perk and the Face Mask RBT add-on makes slugged survivors invisible. That is all.

    Yeah, until they get the trap off. :P
  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    New DS isn't any better at endgame than current DS.

    If you just don't use your DS in the early game then the current DS resolves like new DS but with extra stun time

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @NuclearBurrito said:
    New DS isn't any better at endgame than current DS.

    If you just don't use your DS in the early game then the current DS resolves like new DS but with extra stun time

    It is a bit stronger if they know where the gates are, with the old DS you could dribble and while its not a direct counter by any means it meant you could have made it to a hook, now the downed person will be able to use DS instantly upon pickup with an easier skill check.

    The stun time with enduring is only 0.57s less not a huge difference.

    60s can be a long time when the gates are opened to not want to down someone and hope they cant crawl out when slugged.

  • artist
    artist Member Posts: 1,519

    @artist said:
    twistedmonkey said:

    @artist said:

    twistedmonkey said:

    MhhBurgers said:
    
    @twistedmonkey said:
    
    Raccoon said:
    

    "Nerf" >_> Weird way of saying ENDGAME MEGABUFF :D NERF to early game (can hook)

    Semi buff to mid game (instant use)
    
    Bug buff to end game (especially coordinated SWF)
    

     ;) 

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.
    
    
    
    Endgame sucks anyways and needs an overhaul
    
    
    
    It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.
    
    Right now camping is the best option rather than give someone two/three chances.
    

    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.

    Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.

    It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.

    Or you slug and hope they arent close enough to crawl out in 60 seconds.

    your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it

    Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.

    In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.

    i wonder why people think this is worse when current ds can be used anytime, you can prevent endgame as killer but early game is inevitable. trying to completely nullify a perk because they were doing their objective is a crazy idea. 
  • Raccoon
    Raccoon Member Posts: 7,716
    The answer to your question is discussed many times in the preceding posts.
  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited February 2019

    @artist said:
    twistedmonkey said:

    @artist said:

    twistedmonkey said:

    @artist said:
    
    twistedmonkey said:
    

    MhhBurgers said: @twistedmonkey said: Raccoon said:

    "Nerf" >_>    Weird way of saying ENDGAME MEGABUFF :D    NERF to early game (can hook)
    

    Semi buff to mid game (instant use) Bug buff to end game (especially coordinated SWF)

     ;) 
    

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change. Endgame sucks anyways and needs an overhaul It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others. Right now camping is the best option rather than give someone two/three chances.

    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.
    
    
    
    Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.
    
    It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.
    
    Or you slug and hope they arent close enough to crawl out in 60 seconds.
    

    your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it

    Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.

    In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.

    i wonder why people think this is worse when current ds can be used anytime, you can prevent endgame as killer but early game is inevitable. trying to completely nullify a perk because they were doing their objective is a crazy idea. 

    The only real big change is to the early game, in the mid game it is can be considered a bit stronger hence why its works as such a good anti tunnel perk, it also guarantees if you are not tunneled it is kept for end game.

    Unless a killer eats it mid game at end game it becomes stronger than before as there is no strategy or work around a killer can use to prevent them from using it unless they slug and hope they cant crawl out in time.

    Tell me how you will prevent that endgame scenario without camping?

  • artist
    artist Member Posts: 1,519

    @artist said:
    twistedmonkey said:

    @artist said:

    twistedmonkey said:

    @artist said:
    
    twistedmonkey said:
    

    MhhBurgers said: @twistedmonkey said: Raccoon said:

    "Nerf" >_>    Weird way of saying ENDGAME MEGABUFF :D    NERF to early game (can hook)
    

    Semi buff to mid game (instant use) Bug buff to end game (especially coordinated SWF)

     ;) 
    

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change. Endgame sucks anyways and needs an overhaul It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others. Right now camping is the best option rather than give someone two/three chances.

    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit.
    
    
    
    Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way.
    
    It will take two hits to hook with DS and three with BT, hence my two/three chance scenario.
    
    Or you slug and hope they arent close enough to crawl out in 60 seconds.
    

    your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it

    Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.

    In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.

    i wonder why people think this is worse when current ds can be used anytime, you can prevent endgame as killer but early game is inevitable. trying to completely nullify a perk because they were doing their objective is a crazy idea. 

    The only real change is to the early game, in the mid game it is also a bit stronger hence why its works as such a strong anti tunnel perk it also guarantees it is kept for end game unless a killer eats it.

    At end game it is actually stronger than before as there is no strategy a killer can use to prevent them from escaping if they have DS and the gates are opened since its instant for all players.

    Tell me how you will prevent that endgame scenario without camping?

    don't let it get to endgame. if it comes down to me having to protect the hook to just get 1 or 2 kills im just bored and don't care at that point. 4k or no(k). I know a lot of others don't play like that so thats fine. you're only way to go about that situation is to go for the unhooker. remember you're only in that scenario because you failed to prevent gens being done, and now you're being punished for it. yeah its unlikely you get more than 1 at end game but it's not the only time either side is going through an uphill battle
  • NoxiousOnnyyxx
    NoxiousOnnyyxx Member Posts: 343

    Literally every game has 4 DS in it, are you afraid of losing your little i-win the game button?

    So survivors aren't suppose to use a perk literally intended for survivors? Huh. 
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    Also let's not forget the new DS makes basement builds viable again, those are the games that everybody has the most fun in.

  • CaptainCastle
    CaptainCastle Member Posts: 536
    I love this narrative that 5 gens getting done is always the killers failure. Played a 4 man swf last night with gen rush builds that had gens done in less than 5 minutes after spawning on ruin.

    Tell me again how nobody plays like the depip squad lol
  • e8Lattice
    e8Lattice Member Posts: 189

    @MhhBurgers said:
    are you afraid of losing your little i-win the game button?

    "I Win" buttons have no place in multiplayer games. coughBBQ CHEESEcough

  • Eveline
    Eveline Member Posts: 2,340
    Comparing bbq and ds. Oh you silliy thing. :lol:
  • Akuma
    Akuma Member Posts: 407

    Dude this is normal. It's always so and will ever be. That's not in meaning of toxcity or sth. DS is an very very old perk with a long and intense story. I didnt played it since 2 years and Im playing it these days. It will never come back, so why not enjoy? Even as killer. I mean I know what will happen so Idc ^^ I understand
    maybe you should too
    just why not

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Akuma said:
    Dude this is normal. It's always so and will ever be. That's not in meaning of toxcity or sth. DS is an very very old perk with a long and intense story. I didnt played it since 2 years and Im playing it these days. It will never come back, so why not enjoy? Even as killer. I mean I know what will happen so Idc ^^ I understand
    maybe you should too
    just why not

    I didn't spam my ebony moris when they were about to (rightfully so) nerf them, maybe some ppl have integrity, maybe it's maybelline.

  • powerbats
    powerbats Member Posts: 7,068

    @AChaoticKiller said:

    @powerbats said:
    Oh good grief, you lot are hilarious after whining to nerf DS it gets nerfed and you still complain, you get multiple obsession chances now if multiple people use it.

    It can't be used at all unless they unhook someone oh and hey you can still MORI them like before, it's almost as if gasp YOU CAN'T ADAPT.

    You lot told survivors to adapt when teh SC changes went through, when the pallet changes went through, when the exhaustion changes went through.

    What's even funnier is this hasn't even hit the PTB and back when the changes were announced and some survivors whined you told them the same thing I'm saying.

    All you're doing is proving that you have to have something to complain about when things don't go your way or you play bad.

    Meanwhile the rest of us are like meh it won't make a difference, we'll simply adapt to changes on either side and improve.

    Oh and no survivors aren't spamming DS and it's not 4 man DS in every game, what a crock I've not run it since August of last year when I got Laurie's Adept.

    The lobbies lately I've seen max 1-2 in each game since those that know better don't bring it since it's a wasted perk slot.

    Nice b8 m8

    Nice troll attempt oh wait just another failed troll response when you can't counter what someone says troll.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited February 2019
    Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:
    Hey, just in case you didnt know, IT ALREADY COUNTERS TUNNELING. It only nerfs the time, when it can be used, and that it has to be during the animation. No more failed flashlight save turns into ds. If anything, it keeps bad survivors from using it too early, or trolls from using it mid chase just to break BL. It in no way got buffed. 
  • Master
    Master Member Posts: 10,200

    @artist said:
    Master said:


    artist said:

    and as soon as its nerfed there will be nothing but moris every game. fun.

    How that? Do the devs give away bp for free?

    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50

    Screenshot that, I dont believe you

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited February 2019
    Master said:

    @artist said:
    Master said:


    artist said:

    and as soon as its nerfed there will be nothing but moris every game. fun.

    How that? Do the devs give away bp for free?

    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50

    Screenshot that, I dont believe you

    To be fair, a GREAT survivor game with WGLF Grant's like 40k bp. A half assed  killer game w bbq is easily 60k. Upwards of 100k if you have a daily and distressing, TOTH, or all 3. Its not hard to farm bp as killer as you have 4 targets in your game. You will never be the first to leave or get cut short of bp opportunities. As a survivor, if caught first, your options are limited because of so many variables. Killer loadout, randoms altruism, etc.

    So making bp as killer is absolutely easier. And since they have 2 or 3 (some 1 or 0) pink addons, and one mori at pink, as opposed to multiple items and addons, I can see the arguement. 
  • powerbats
    powerbats Member Posts: 7,068

    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited February 2019

    @powerbats said:
    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.

    Rancor is not a counter to current and Rancor will be useless because the obsession will only be there AFTER DS.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited February 2019

    @powerbats said:
    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.

    Rancor is not a counter to current and Rancor will be useless because the obsession will only be there AFTER DS.

    No, rancor still gives you an obsession. You kill them. Ds would give rancor a second use. 

    Like???
  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Enduring, tho. At least they have to be hooked first, right?

  • Orion
    Orion Member Posts: 21,675

    @Saint_Ukraine said:

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Enduring, tho. At least they have to be hooked first, right?

    Enduring is to DS what a water balloon is to a forest fire.

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited February 2019

    @powerbats said:
    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.

    Stream your killer play. I have yet to see > @Carpemortum said:

    Master said:

    @artist said:

    Master said:

    artist said:
    
    and as soon as its nerfed there will be nothing but moris every game. fun.
    
    How that? Do the devs give away bp for free?
    

    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50

    Screenshot that, I dont believe you

    To be fair, a GREAT survivor game with WGLF Grant's like 40k bp. A half assed  killer game w bbq is easily 60k. Upwards of 100k if you have a daily and distressing, TOTH, or all 3. Its not hard to farm bp as killer as you have 4 targets in your game. You will never be the first to leave or get cut short of bp opportunities. As a survivor, if caught first, your options are limited because of so many variables. Killer loadout, randoms altruism, etc.

    So making bp as killer is absolutely easier. And since they have 2 or 3 (some 1 or 0) pink addons, and one mori at pink, as opposed to multiple items and addons, I can see the arguement. 

    You ever play killer games with your perk setup as BBQC, ToTH, Distressing and Beast of Prey? There is nothing easy about it. You still max out at the same level of points it's honestly not worth running anything more than BBQC without a setup that utilizes the rest.

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Orion said:

    @Saint_Ukraine said:

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Enduring, tho. At least they have to be hooked first, right?

    Enduring is to DS what a water balloon is to a forest fire.

    Well the time is only 3 seconds for the new DS, and it's still subject to change. Just gotta wait for the PTB.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    @powerbats said:
    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.

    Stream your killer play. I have yet to see > @Carpemortum said:

    Master said:

    @artist said:

    Master said:

    artist said:
    
    and as soon as its nerfed there will be nothing but moris every game. fun.
    
    How that? Do the devs give away bp for free?
    

    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50

    Screenshot that, I dont believe you

    To be fair, a GREAT survivor game with WGLF Grant's like 40k bp. A half assed  killer game w bbq is easily 60k. Upwards of 100k if you have a daily and distressing, TOTH, or all 3. Its not hard to farm bp as killer as you have 4 targets in your game. You will never be the first to leave or get cut short of bp opportunities. As a survivor, if caught first, your options are limited because of so many variables. Killer loadout, randoms altruism, etc.

    So making bp as killer is absolutely easier. And since they have 2 or 3 (some 1 or 0) pink addons, and one mori at pink, as opposed to multiple items and addons, I can see the arguement. 

    You ever play killer games with your perk setup as BBQC, ToTH, Distressing and Beast of Prey?

    Havent unlocked Beast of prey as teachable yet, I knew I was missing one.  That on someone with a speed limiter or wraith with the beast would be stupid points. 
  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited February 2019

    @Carpemortum said:
    Tucking_Friggered said:

    @powerbats said:

    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.
    

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.

    Stream your killer play. I have yet to see > @Carpemortum said:

    Master said:

    @artist said:
    
    Master said:
    

    artist said: and as soon as its nerfed there will be nothing but moris every game. fun. How that? Do the devs give away bp for free?

    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50
    
    
    
    Screenshot that, I dont believe you
    
    
    
    To be fair, a GREAT survivor game with WGLF Grant's like 40k bp. A half assed  killer game w bbq is easily 60k. Upwards of 100k if you have a daily and distressing, TOTH, or all 3. Its not hard to farm bp as killer as you have 4 targets in your game. You will never be the first to leave or get cut short of bp opportunities. As a survivor, if caught first, your options are limited because of so many variables. Killer loadout, randoms altruism, etc.
    

    So making bp as killer is absolutely easier. And since they have 2 or 3 (some 1 or 0) pink addons, and one mori at pink, as opposed to multiple items and addons, I can see the arguement. 

    You ever play killer games with your perk setup as BBQC, ToTH, Distressing and Beast of Prey?

    Havent unlocked Beast of prey as teachable yet, I knew I was missing one.  That on someone with a speed limiter or wraith with the beast would be stupid points. 

    TBH I used to play this setup and only BBQC stacks. The rest just help you max out faster. Essentially, unless your build calls for it BBQC is the worthwhile one as the rest just reward you the same with more work. If you do see a gain it's usually lost do to the fewer sacrifices you will very likely endure.

  • Orion
    Orion Member Posts: 21,675

    @Saint_Ukraine said:

    @Orion said:

    @Saint_Ukraine said:

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Enduring, tho. At least they have to be hooked first, right?

    Enduring is to DS what a water balloon is to a forest fire.

    Well the time is only 3 seconds for the new DS, and it's still subject to change. Just gotta wait for the PTB.

    It's still not a counter. It's a dampener at best.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited February 2019

    @Carpemortum said:
    Tucking_Friggered said:

    @powerbats said:

    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.
    

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.

    Stream your killer play. I have yet to see > @Carpemortum said:

    Master said:

    @artist said:
    
    Master said:
    

    artist said: and as soon as its nerfed there will be nothing but moris every game. fun. How that? Do the devs give away bp for free?

    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50
    
    
    
    Screenshot that, I dont believe you
    
    
    
    To be fair, a GREAT survivor game with WGLF Grant's like 40k bp. A half assed  killer game w bbq is easily 60k. Upwards of 100k if you have a daily and distressing, TOTH, or all 3. Its not hard to farm bp as killer as you have 4 targets in your game. You will never be the first to leave or get cut short of bp opportunities. As a survivor, if caught first, your options are limited because of so many variables. Killer loadout, randoms altruism, etc.
    

    So making bp as killer is absolutely easier. And since they have 2 or 3 (some 1 or 0) pink addons, and one mori at pink, as opposed to multiple items and addons, I can see the arguement. 

    You ever play killer games with your perk setup as BBQC, ToTH, Distressing and Beast of Prey?

    Havent unlocked Beast of prey as teachable yet, I knew I was missing one.  That on someone with a speed limiter or wraith with the beast would be stupid points. 

    TBH I used to play this setup and only BBQC stacks. The rest just help you max out faster. Essentially , unless syour build calls for it BBQC is the worthwhile one as the rest just reward you the same with more work.

    True. The others make it easier work while losing other perk slots,  but BBQC actually boosts it. I usually only run TOTH with ruin or devour hope, but I figured for the sake of the topic mention it as well as the other "point farmers".
  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Orion said:

    @Saint_Ukraine said:

    @Orion said:

    @Saint_Ukraine said:

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Enduring, tho. At least they have to be hooked first, right?

    Enduring is to DS what a water balloon is to a forest fire.

    Well the time is only 3 seconds for the new DS, and it's still subject to change. Just gotta wait for the PTB.

    It's still not a counter. It's a dampener at best.

    Well, not everything can be perfect.

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited February 2019

    @Carpemortum said:
    Tucking_Friggered said:

    @Carpemortum said:

    Tucking_Friggered said:

    @powerbats said:
    
    Hmmn it's almost as if killers don't have tool to help them like mori's, Rancor, Enduring etc and the best one their brains to plan ahead.
    

    4 man takes ds, 4 man activates ds, 4 man gets obliterated by rancor and mori, 4 amns ds turns into double pip.

    whiny killers still come to forum and complain because they have something that works and can't use ds as an excuse eanymore.
    
    
    
    Stream your killer play. I have yet to see > @Carpemortum said:
    
    Master said:
    

    @artist said: Master said:

    artist said:    and as soon as its nerfed there will be nothing but moris every game. fun.    How that? Do the devs give away bp for free?
    

    getting bps as killer isn't hard at all and the very few ultra rares they have (some having none other moris) means they'll show up pretty often. I think I have 30 red moris in total and only like 3 killers leveled to 50 Screenshot that, I dont believe you To be fair, a GREAT survivor game with WGLF Grant's like 40k bp. A half assed  killer game w bbq is easily 60k. Upwards of 100k if you have a daily and distressing, TOTH, or all 3. Its not hard to farm bp as killer as you have 4 targets in your game. You will never be the first to leave or get cut short of bp opportunities. As a survivor, if caught first, your options are limited because of so many variables. Killer loadout, randoms altruism, etc.

    So making bp as killer is absolutely easier. And since they have 2 or 3 (some 1 or 0) pink addons, and one mori at pink, as opposed to multiple items and addons, I can see the arguement. 
    
    
    
    You ever play killer games with your perk setup as BBQC, ToTH, Distressing and Beast of Prey?
    

    Havent unlocked Beast of prey as teachable yet, I knew I was missing one.  That on someone with a speed limiter or wraith with the beast would be stupid points. 

    TBH I used to play this setup and only BBQC stacks. The rest just help you max out faster. Essentially , unless syour build calls for it BBQC is the worthwhile one as the rest just reward you the same with more work.

    True. The others make it easier work while losing other perk slots,  but BBQC actually boosts it. I usually only run TOTH with ruin or devour hope, but I figured for the sake of the topic mention it. 

    ToTH and Distressing both have a sub-effect of slowing games down slightly to be honest. Distressing causes survivors to back of a gen sooner assuming you are closer than you are while ToTH lights the totems. I haven't found a survivor yet that can resist a lit totem even if they do not see a hex effect. But Distressing also makes it harder to find survivors at the same time harming your sacrifice score, typically. Beast of Prey is deceptively good for killers who are not good with mind games. I think it's somewhat underrated.

  • Orion
    Orion Member Posts: 21,675

    @Saint_Ukraine said:

    @Orion said:

    @Saint_Ukraine said:

    @Orion said:

    @Saint_Ukraine said:

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Enduring, tho. At least they have to be hooked first, right?

    Enduring is to DS what a water balloon is to a forest fire.

    Well the time is only 3 seconds for the new DS, and it's still subject to change. Just gotta wait for the PTB.

    It's still not a counter. It's a dampener at best.

    Well, not everything can be perfect.

    Things without counters shouldn't be powerful.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    @artist said:
    twistedmonkey said:

    @artist said:

    twistedmonkey said:

    @artist said:
    
    twistedmonkey said:
    

    @artist said: twistedmonkey said:

    MhhBurgers said:    @twistedmonkey said:    Raccoon said:
    

    "Nerf" >_> Weird way of saying ENDGAME MEGABUFF :D NERF to early game (can hook)

    Semi buff to mid game (instant use)    Bug buff to end game (especially coordinated SWF)
    

     ;) 

    I think those players who have complained about BT at end game can't see the forest for the tree's with this change.        Endgame sucks anyways and needs an overhaul        It does, BT and DS should not work at end game imo, it gives a killer a reason not to camp and try to get more kills on others.    Right now camping is the best option rather than give someone two/three chances.
    

    but if u don't camp bt doesn't activate. how does making it not work at all encourage going for new survivors when u can be 100% sure that unhooked guy goes down in 1 hit. Because DS will still work, its why I mentioned them both, so they get saved, run to the door, you down them, instant DS on pickup (no way to avoid it) chase again, thats not including any body blocks on the way. It will take two hits to hook with DS and three with BT, hence my two/three chance scenario. Or you slug and hope they arent close enough to crawl out in 60 seconds.

    your original point was to make them not work at end game so people don't tunnel but that's their exact purpose. I don't get it
    
    
    
    Because its not about tunnelling, I never mentioned tunnelling I said camping, why try an go for someone else and let the unhooker basically get a free escape, to go for another person has always been a risk and in most cases you just chase them out, but it was a strat you could still come out with a kill.
    
    In the above scenario you always had a chance to get back to the gates and down the one unhooked before they reached it (not tunneling), with the change they have 60 seconds to get out before you can hook with no actual outplay so why even bother trying for more kills? just camp to guarantee that one kill now.
    

    i wonder why people think this is worse when current ds can be used anytime, you can prevent endgame as killer but early game is inevitable. trying to completely nullify a perk because they were doing their objective is a crazy idea. 

    The only real change is to the early game, in the mid game it is also a bit stronger hence why its works as such a strong anti tunnel perk it also guarantees it is kept for end game unless a killer eats it.

    At end game it is actually stronger than before as there is no strategy a killer can use to prevent them from escaping if they have DS and the gates are opened since its instant for all players.

    Tell me how you will prevent that endgame scenario without camping?

    don't let it get to endgame. if it comes down to me having to protect the hook to just get 1 or 2 kills im just bored and don't care at that point. 4k or no(k). I know a lot of others don't play like that so thats fine. you're only way to go about that situation is to go for the unhooker. remember you're only in that scenario because you failed to prevent gens being done, and now you're being punished for it. yeah its unlikely you get more than 1 at end game but it's not the only time either side is going through an uphill battle

    I was talking primarily about end game, the point being is until the survivors are out of the match the game is not over.

    Obviously your goal is to not get to that point, thank you captain obvious, that does not mean you have failed though as its still in play, if you thoughts were the case they may as well just end the game right there and then, the issue is when the game does get to that stage then the perk becomes that much stronger and the chances of you getting them are now heavily reduced, hence why I said CAMPING is your best bet.

    Do you get it now? do you undertand why removing BT and DS from end game could mean a killer does not have to camp as they have more options with the possibility of getting more than one, with these two perks in play camping IS the most viable stategy and a lot of players will utilise it and who can blame them!

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    @Orion said:

    @Saint_Ukraine said:

    @Orion said:

    @Saint_Ukraine said:

    @Orion said:

    @Saint_Ukraine said:

    @Raccoon said:
    It's literally getting Mega Buffed. 

    Every game will have 4 DS now to "stop tunneling."

    I'd suggest getting used to hearing "Ugh" and restarting the chase. 

    Also make sure you get used to being placed in literally unwinnable situations in the endgame :dizzy:

    Enduring, tho. At least they have to be hooked first, right?

    Enduring is to DS what a water balloon is to a forest fire.

    Well the time is only 3 seconds for the new DS, and it's still subject to change. Just gotta wait for the PTB.

    It's still not a counter. It's a dampener at best.

    Well, not everything can be perfect.

    Things without counters shouldn't be powerful.

    Well, as I said, the perk is subject to change. Whether it be the stun duration, the window of time in which you can actually use the perk, or both, things may turn out different then you assume.