Billy might need a nerf to his insta saw
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@PhantomMask20763 I also think another weakness would be too much. So I wouldn’t suggest that. Definetly a tweak to the addons though.
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It’s alright. With the new emblem system those rank 1 Billys that slug and kill everyone before gen 1 will be back in rank 15 in a month xD
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With the new system if you slug everyone and hook them once you might depip.
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@gorgonia they don’t hook once if the survivors keep running to hook once saved. They down one left the other save , hook , then as soon as you(or they) save, down rinse and repeat ”snowball”.
i mean survivors can force them to depip as soon as he hooks the first three then not save your teammates, you’ll depip too though. Bc if you don’t come save he’s coming to look for you. Anyways no gens are done and you’re 99% not making it out of this Billy’s match anyways. Not alone. So you can feed him , or starve everyone.
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Billy is fine honestly are you trying to kill off the killer population? It's already hard enough to find a match on high ranks especially when you play with friends. Nurse is the only op killer she ignores all gameplay mechanics and can have 5 blinks now that is op
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How you think this is positive baffles me. I plan on doing this btw just so I can play a game of whack a mole against survivors that have no way of beating me at all. Highrank killers stuck in lowrank is what you want? LUL. I currently depipped on purpose to rank 5 to see how it is. (the DC guy DCed on death-hook as you can see by the points)
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So you think billy is fine ah ?
I get it not everyone understands this game at a high level, you probably think nurse is fine same for dstrike.
I would suggest start playing the game more instead of spreading day 1 thoughts on forum.
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So looping is the only game mechanic? Ending a chase is game mechanic too and nurse is slow at movement she has weakness in that aspect while other killers dont just because there s only one killer like nurse doesnt mean she s broken she can get juked by better survivors. People like op are going to say anything to demand for nerfs (ignores games mechanics, built in instant down etc)
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Let's say they fixed the issues that keep the other killers from being viable at highranks like Loop-Hitboxes etc. How the ######### would you think that billy is remotely balanced compared to other killers.
-Insane Map presence on every map except Lery's
-Unlimited instadowns which can only be countered by loops.
-Able to mindgame pallet-abandonment by the survivors or punish them hard through a fast pallet break.
-Compared to leatherface with admittedly lots of practice able to instadown survivors on short loops.
-115% ms
Heck he's even faster than LF while charging his chainsaw.
His only real downside is a 32m Terror Radius which is offset by his speed.
If you fixed looping acceleration of killers Billy would become INCREDIBLY broken instantly.
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I don't know. I feel like Billy is probably the most balanced killer we have. If you want to get rid of a Balanced killers OP add on then you also have to think about it the other way around and recognize that survivors also have OP add ons.
and the on top of that there's SWF which is a whole other situation.
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Nerf looping in general, it's unintended anyways to have a single survivor be able to loop a single pallet for 3 times the planned duration. Once this is done the game will be much more balanced and a killer like billy walking up to you on one of those loops to instantly chainsaw you would be broken.
But we can only talk about this once the top killers get #########. you cannot think that the devs will balance the weaker killers up to billy/nurse level because there's no way by design to do that and also it'd be a TON more work. the recent killer design should show you that things like Billy/Nurse are not intended for DBD to even exist.
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@DeadGavin you’re new around here, so I’m going to let how you just spoke to me slide ,and not absolutely rip into you.
It’s not a counter to gen rush Bc it’s not balanced. It’s not balanced because this is achievable to be able to 4K a team before a single gen. Therefore no gens are being rushed so this isn’t a counter, it’s game breaking. The character isn’t broken the build on the character is broken. Gen rush is something else entirely that needs to be addressed for the sake of other killers having hopes at being viable at high ranks. It’s an issue sometimes yuh. Especially if three are done within less than 2 minutes of the game. This is also an issue in and of it’s own. We both play the game , we both have issues.
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@DeadGavin also the reason billy and nurse are considered balanced by people that aren’t absolute game mechanic monsters is Bc of their high mobility and ability to keep gen pressure, hook pressure, and maintain a chase while still being able to stall progression at a reasonable speed.
ill break it down for you they are considered balanced Bc they can 4K consistently without tunneling and camping, and keep map pressure. Meaning they as characters can progress a match with a reasonable speed for both sides.
broken :
using the addons stacked with perk builds to support it to apply all the ALL THAT pressure in one area resulting in a 4K with no real counter to it before any kind of progression can be made on one side.
Did it feel good when flashlight insta blinds were a thing? No, they were cheap
did it feel good against the old bnp 4 man squad? No, they were cheap
did it feel good to be ds 4 times? No it was cheap
did it feel good after they nerfed it and maybe it would happen even just max 2 times? No ,it was cheap
im saying this is also cheap and should be looked at with the way it can be built.
Also maybe just maybe if they did nerf nurse(which I don’t have an issue with but a lot of other players do) and billy then They can actually look at gen times or create conditions on how closely you can pop them to each other in order to prolong gameplay. At red ranks though gen time is everything for both sides and that’s against the normal killer roster in red ranks (spirit, billy, nurse, hag) who can 4K WITHOUT the op build NOT GOING FOR A SLUG SNOWBALL BUILD.
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Yeah having him on top of a survivor 10 seconds into the game swinging one instadown attempt after another with barely any punishment is just boring. Especially when he's so common once you reach higher ranks.
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Or learn to dodge
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Yeah let me just dodge that chainsawsprint during an unhook animation while 3 people are on a hook Bc busted billy is on the loose.We aren’t talking about normal billy chases.
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I RARELY play him, I'm p3ing him atm but man is he dumb. Yeah I can't cut corners with his saw like Zubat but aside from Palletloops it's stupidly dumb to just try to saw and saw and saw survivors, heck even bloodlusting with him to get that saw is viable because you'll still save time over regular m1 killers. It's just dumb as heck. Mind you that was me trying him out at R1 while depipping on purpose with speedlimiter and I still got more than 6 downs on accident while derping around with speedlimiter and bronze sawing addons.
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Don't unhook with the Hillbilly on your ass?
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Still, you can't actively dodge a chainsaw while he's on your ass revving it. It's all on him if he hits it, yeah you can make it more difficult but let's not talk like survivors are characters from the matrix with some magical dodge button able to tell when he's ACTUALLY gonna use that chainsaw. If I get 360'd it's usually a test of patience and reactiontime.
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He’s never on my ass when I start the unhook, stop being like this when you know he’s a zoomer.
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Well, how did the killer get three of you on the hook in the first place? Why didn't anyone dodge or unhook then?
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Addons , no hide and seek build, get three by slugging , start hooking , rinse repeat until three are slugged or hooked, wait for the last to unhook.It’s not rocket appliances Ricky.
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A really good The Huntress player can be a nightmare. That’s what I’m talking about. Every Killer should be “meh” when someone first picks them up, and absolutely destructive when in skilled hands. Although not as destructive as The Nurse.
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We have differing opinions. I stand by mine. Usually pretty boring matches on my end.
Also, that's a pretty weak comparison. Not all killers have speed to zoom across the map and instadown. Survivors have one objective, but multiple perks to allude the killer, heal faster, complete gens faster, etc.
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He doesn't even have a looping weakness. He has 115 speed.
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to be fair, this only helps billy to use the chainsaw in loops. outside of that, its just as strong as a no add on chainsaw.
you can always try to dodge the chainsaw with your movement though...
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How about we address gen rush first so killers arent forced to play only 2 killers and then reduce the strength of insta saw which isn't really insta tbh.
I dont think hillbilly is overpowered by the way.
Only the strength of downing people within seconds is strong, but if a survivor plays smart enough, hillbilly is no match.
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I don't get this "git gud" attitude. Killer mains do it if someone complains about NOED or Ruin too. Sure you can make things sound simple but it doesn't pan out that way in game.
If it was just a case of "just dodge" then Billy wouldn't be used so commonly at red ranks, nor would he always be in the top 2 when it comes to tier lists. Pretty sure he has the most killers per killer in the stats too.
Same for Ruin and NOED. If they weren't strong then they wouldn't be meta.
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Strength is relative. The Hillbilly is stronger than most other killers by comparison, but then most other killers are weaker than they have any right to be.
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What are you talking about? Why are you attacking a strawman, I haven't said anything about the other killers, I just established that billy is balanced and sweaty swf groups still have the upper hand.
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Look for totems. Noed is not only nerfed but removed from play.
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What "OP" addons of billy is everyone talking about? Tuning guide or what? I think his addons are all balanced. In fact, some of his addons are (imo) trash because they bring some huge downsides with them and I never really got a use out of it against good survivors.
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But again if it were that simple then no killer would take it because they would never get to use it, but the it seems like the majority do and that's because everyone knows it's an incredibly strong perk.
It's like when people use to say "Just eat the Decisive" but it wasn't so simple in reality.
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This is needed here
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It is that simple, but survivors don't do it. If survivors don't do it, the perk doesn't get countered. If the perk doesn't get countered, then it's useful.
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It gets used because currently survivors will leave totems even if in an SWF.
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Solo survivors find it hard to co-ordinate, some just leave them entirely On top of that killers like Billy can pressure the map well enough that they don't have time to cleanse all totems as well.
It's easy to say "just cleanse totems" but sometimes it's easier said than done. Like again people say "just loop billy" yet he's constantly picked because he's strong, or when they say "just get good with skillchecks" for ruin, yet everyone picks Ruin because it slows the game down.
Again it's like when survivors say "just eat the DS" but it's not always that simple because sometimes you simply don't have the time to be messing about with DS when they're rushing gens.
What I'm saying is the fact that people say "billy is easily loopable" yet at the same time everyone recognizes him as one of the strongest killers in the game. There's a lot more going on.
Like when they say "just use stealth" against the nurse, yet nurse is seem as hands down the strongest killer in the game and many would argue OP.
All these tactics work up to a point but in the context of a full game over 10 minutes or so "######### happens".
If all these counters were as simple and easy to consistently pull off for an entire game then none of these things mentioned would be meta, no nurse, no billy, no noed, no ruin, no ds etc
People pick them because they are strong - fact.
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Pre-game chat to coordinate. Small Game to find totems. Break the totems to prevent NOED. You've no excuse, Small Game isn't even a teachable.
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Yeah........ I remember rank 15
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Said the nurse main
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Pre-game chat to coordinate... Do you even play survivor?
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Yes. That's how I know the feature exists. Is it on the developers to hold the survivors' collective hands because they choose not to use the tools that they've been given?
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Oh hell yeah... I was right! This person is an inexperienced rank 15!... yeah no nothing is wrong with Billy.. they already nerfed him in the past... noobies are always going to come across something they have a hard time with in any game
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@The_Crusader or the survivors can just learn how too loop Billy since it's the hard counter to him... rather then making one of the more popular killers in the game complete garbage
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Damn, you don't play that much solo do you? Or at least you never tried chatting in the pre match lobby. 9/10 It's completely quite, noone says anything. Sometimes a "gl have fun" or a "ok" of one single mate of you tell them that you have adrenalin.
Also, not everyone speaks English and furthermore the lobby times are so long, it's a waste of time to chill in game and wait to chat in that 60 second time frame, usually everyone alt tabs to YouTub or whatever till the map loaded.
Solo communication is dead man
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I play solo exclusively. I just counter NOED in my own way, without breaking the totems. I call it "stealth".
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That's fine tho, I was just referring to your point about chatting with randoms in the pre game. It's just dead, noone talks
(I edited my post a bit and added some stuff, it's not only the fault of the survivors when noone talks)
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