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Enduring should not affect new Decisive Strike
Comments
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No thanks, free escapes are just bad balance. That what made the previous version so bad. Killer requires the perk if they want a hard counter to ds.
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You guys should actually care about tunneling early. Dcing is becoming rampant because of this "play style" just like how people DC after getting hooked and the killer not moving an inch.
Eventually, a majority of all survivor players will adopt this reaction to getting tunneled. It won't be salty or because they're in a SWF. You do know if all 4 survivors DC from your game, you will derank right? It happened to me when using Legion trying to do his adept ach. They all left after seeing the killer, leaving me with 1200pts and jack squat. meanwhile, bye rank.
And the developer won't ban 3/4 their pbase. That would be absolutely stupid. If they do, you may as well uninstall seeing as how you guys are going to start facing huge queue times soon if thats the case. Or you will be facing rank 20s at rank 1, like how rank 20 survs are actually getting rank 1-5 killers after the patch, which is really demoralizing for new players.
After being in several discussions on discord and the emblem changes, its in your best interest to not tunnel. but i know, you guys don't give a #########. It's obvious. That's cool. Use Billy's shovel to dig your own metaphorical graves. There is no reason to stay in a game that's toxic. I don't condone DCing but, I fully understand. Its not about surviving. It's about sportsmanship and trying to earn your way through the game and as it is, unless you're a SWF you have a very long road ahead of you.
Yall made tunneling a play style, so survivors made DCing a play style. Have fun with that. lmfao
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Thats partly true, depends on how survivors play the pallets. If your waiting for the stun then the killer is getting good usage out of it. But not every match has enduring to counter ds or deal with pallets. Some selections are a gamble against your opposition and seeing as how this works both ways, it feels pretty balanced.
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Rank literally doesn't mean jackshit to ppl who tunnel, on the contrary, you DCing saves killers the DC to derank. I said the new patch is gonna be a toxic mess. My basement bubba basically guarantees that survivors aren't having fun without DS lol.
I'm pretty much dedicating myself to destroying this game after I got to r1 once on the new system, just because the devs won't ban obvious griefplay and I'm enjoying that after getting permbanned on most of my games either by devs or the community.
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"You guys should actually care about tunneling early. Dcing is becoming rampant because of this "play style" just like how people DC after getting hooked and the killer not moving an inch."
So you seriously talked to the people playing legally to stop doing that and play stupid on purpose, instead of talking to those jerks that DC?
Do you know how that sounds?
That's like playing games with SMALL KIDS. You let them win sometimes or at least don't trash them, because they would throw a tantrum and cry.
Do you wanna tell me that we in a grown up, competitive game want to act like playing monopoly with a kindergarten kid for the first time?
And afterwards we enjoy the tbag at the gate and insults in aftergame chat "gg ez noob killa", for playing nice on them.
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Yeah, considering you BM'd me a ton on previous posts and now you're talking about survivors being cry babies and throwing tantrums, im just gonna tune you out. gg
I don't consider Insidious to be camping, which is what i assume your build is geared towards. Its ambushing. There's a difference between it and camping. Its an Immersive strat, just like playing stealth and using Urban Evasion. Sure it's kinda crummy but still. I'm talking about the guys sitting in your face out in the open intent on griefing you for whatever reason. If you're using Insidious, i'm not going to be salty about it. I don't see Bubba using Insidious anymore, just Nurse trying to hide her asthmatic ass behind the exit gate all game lol
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I haven't even talked to you in this thread before. Stop making things up and stay on topic. Thx.
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So as answer to accusations that survivors are throwing tantrums.... you throw a tantrum?
Way to prove them right.
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Nobody said anything about insidious.
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Imagine if there were a survivor perk that grants endurance when the survivor becomes exposed after the exit gates have been powered.
Hex: No One Escapes Death helps deal with gen-rushing and is situational, requiring at least one dull totem at the end. Now, the gens are finished, your NOED is active, but just when you think you're about to insta-down a survivor they take the hit and the speed boost and get away.
Decisive Strike isn't a get-out-of-jail free card. The perk does not say "if the killer downs you within 60 seconds of coming off the hook, succeed a skill check to immediately escape the trial alive."
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Ah the heart of the problem, this is why BT and the new DS exist to prevent ######### gameplay tactics that killers can do. You say that it's not your fault for the survivor's for doing an unsafe unhook, which is true, but it is your fault for deciding to go after the unhooked survivor instead of the one who unhooked to punish them for their ######### gameplay decision. If you went after the unhookee, then guess what? That counters 2 perks that would waste your time and lose the pressure you could have gained by going after the other guy.
In regards to slugging, there's a lot you could do to run out that timer if you're THAT worried about getting stabbed; kick pallets/gens, look for other survivors nearby, go to other gens to get some unexpected pressure, etc. If you're worried that the survivor will get healed while their down just use Nurses or Sloppy; Nurses is already a main staple on most of my killer builds anyway, but I've never had to use it for this because I will always go for the other person. I get more points and the survivor has more fun because I didn't tunnel them down like an ass just because I wanted to win the "all important computer game."
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"but it is your fault for deciding to go after the unhooked survivor instead of the one who unhooked to punish them for their ######### gameplay decision."
I do punish their gameplay the best way possible, by removing a player and "winning" the game.
Spreading out the damage -including hooks- among the team is only benefiting the survivor.
And it is not about how important the "game" is, if you don't want to win a game, maybe you should not play competitive Pvp games at all.
That "it's just a game" excuse is just for people who run out of arguments.
You want killer player to play stupid, so that you -the survivor- get freebies and can get an easy win.
Just admit it and stop hiding it.
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Ok, this explains more, this is all because of close mindedness. You claim that saying that a video game is "just a game" is me running out of an argument, but it only proves that you take this far too seriously. You're trying to deflect an argument because it doesn't fit your narrative of "game only worth playing if I get kill, must tunnel for 4k." This is in fact a PvP video game designed to be fun for both sides, which for some reason you're trying to push to the side because if you do it boosts your unfun gameplay style to seem like they're ok; and so you can just ignore the biggest flaw in you're playstyle if you just claim it as "not a valid argument." All I care about is if I get is if I got a lot of points and if I made the game a fun experience for the survivors and me. Spreading out hooks gives you a higher point gain (from chasing/hooking as well as BBQ&C stacks) as well as getting every survivor closer to death as apposed to just getting one dead with the rest getting things done in the time wasted tunneling one person down just because I have a hard on to get a 4k. You can still win a game if not all the survivors are killed, as long as you keep map pressure up while chasing and hooking survivors a decent amount. Making sure that people want to actually keep playing this game and having a good time is very important to me because I care deeply about players enjoying this game as much as I do. This game is really something special that I don't think anyone will be able to properly capture again, and I want the devs to be supported on this project for as long as possible so that this game keeps its large player-base.
I can't believe I have to clarify this, but no I don't want every killer or every survivor team to be dumb because then it's not fun for the other side and the "win" doesn't feel deserved. If I have a dumb killer, then they're not having fun because they're still learning how the game works and getting crushed by a team (even if they're not toxic) doesn't feel good when they're newer. If I'm a killer and the survivor team is dumb, then I feel bad killing them so quickly because they didn't get to play the game for very long with a really small point gain. In either scenario I'll either let the killer kill me or let the last survivor escape because I want them to at least get some points so that the time they spent playing wasn't fruitless.
Oh, sorry, I should probably deliver an accusation that has no substance so that my own argument loses value.
"Claiming that a fictional computer game designed to have fun is anything more is just for people who have no ground to stand on.
You want survivors to play stupid, so that you -the killer- can tunnel and get an easy 4k.
Just admit it and stop hiding it."
(You see how easy it is to just say this empty fluff about the other side without any actual input or contribution?)
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I learned one thing in this forum, at some point I stop debating with some people, because it won't lead anywhere.
Your lack of understanding game mechanics and basic calculation skills is making this pointless. And I am tired of this accusations about "wanting a 4k every game". No real killer main says crap like that and still survivor bring that up (when they run out of arguments).
I'm done. Just claim yourself the winner.
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Go back 11 months on my Posts, you and your buddy did nothing but troll several posts i was talking in. I didn't say anything about THIS post. Try reading what I posted again and start over. I would link posts for you but i'll let you do your own homework. You're a bully dude. Get over yourself.
Then, if you pull a Myers and look at all your previous posts, most of them are being rude.
A tantrum is telling someone they're being toxic so i don't want to deal with them anymore? Um. I can't do what I want to do, so i'm going to ignore them. Yup. Sounds like a tantrum. LOL alrighty then!
Look guys, if you have problems at home, I'm sorry. But don't come online and attempt to take it out on someone you don't even know lol it's pathetic and sad. This is a video game, that you are trying to call Competitive. But there's no competitive spirit because you're a bunch of rude, entitled brats. I really hope the dev team don't listen to anything you guys have to say because you two remind me of "Dennis the Menace" Lmfao
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Some people consider the truth "rude".
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I never tought i'd say this with how i used to hate DS, but yes, Enduring shouldn't affect the new one, it's overkill.
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The fact that people are actually upvoting this is terrifying.
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As someone who plays killer and hated old DS more than anything in the game....I can't say I disagree.
The tunnelers need to be punished harder. Especially hillbillys who zoom back to hooks to tunnel and all run Enduring anyway.
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If it literally only punished tunnelers I'd be fine with this as well, but that's not the case.
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Actually, you're wrong. With the changes to gatekeeper, if all 4 survivors DC, killer black pips. Which I'm fine with, because DCing is stupid. Stop throwing tantrums, play the game, and take your losses with your wins.
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Ok, here's the compromise I'd propose.
The effect of Enduring on DS is 40%, but DS can only trigger for the last person to be hooked. If the killer hooks someone else, your DS timer instantly ends, and if the newly hooked player has DS, they'll have the timer for 60 seconds after unhook, or until another person is hooked.
This keeps the perk valid for anti-tunneling AND it prevents hook diving and punishing the killer for doing what they should be doing - hooking targets of opportunity.
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it only reduces the stun by like .5 seconds...
enduring only affects the recovery from the stun, not the overall srun time itself.
i dont have the maths right here, but ive seen someone else do them and he came to the conclusion that the stun with enfuring is ~2.5 seconds instead of 3.
thats not rly too much...
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THIS! 100%
I am completely behind the change if this was part of it. I can't get behind removing Endurings effect on it in its current state because it isn't only punishing tunnelers. This is totally a fair trade.
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I agree with OP here is evidence to back up here story https://www.twitch.tv/scottjund/clip/BitterKathishParrotStoneLightning?filter=clips&range=7d&sort=time
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The only thing is that players adept. You should have known who you had recently hooked or had a general idea. If someone's running at you injured or getting in the way, there's usually a reason for that. It's like if someone runs at you while injured, good killers will expect a DH and wait for it.
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What made the previous one bad was that it was a free escape for no reason. All the survivor needed to do was hit a skill check and they could choose to do so whenever they please whenever they're caught. As a killer, you wasted time slugging, juggling, or eating the DS AND non obsessions could get a wiggle DS.
You could waste your time taking someone to the hook just for them to strike you and run off.
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Some people lack empathy and are stuck in an echo chamber. Someone's "truth" isn't always true. Gotta realize the world is flat for some people and that's their truth.
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I've learned one thing about you, there is no point to debate with you, because it never leads anywhere.
Your assumptions about how I approach this game and thinking that I don't know how to properly play it is making this pointless. And I'm tired of this accusation from you of "wanting free escapes". No real survivor main says crap like that and still killers bring that up (when they run out of arguments).
I'm done with you. Just claim yourself as the only right opinion.
Do you see how it doesn't help by being so one sided? Thinking like this just leads to back and fourth arguments that go nowhere. In regards to the "must get a 4k" point I made was based on your play-style as you described it, the killer's that I face who play similar to you are trying so hard to kill all 4 survivors that it removes any fun that could be had from the game. The most important part about this game for both sides is fun, and keeping it so that both sides can experience that is priority number 1. Survivors can be the cause of the killer not having fun too, but you weren't describing how you play survivor (if you play survivor at all) so I didn't go into that side. You claiming that I don't understand how the game works and that I don't know how to calculate how to be most effective in a match just because I value making the game fun for both sides over winning is ludicrous. I'm "sorry" that I have integrity for the people I play with and care about their experience in a game, but that doesn't make me a bad player because I decide to be more lax and have less of an attachment to winning. If I cared about winning I would run Ruin, Sloppy, NOED, and Thanataphobia with the most powerful addons on every match as killer and SC, DH, Adrenaline, and Deliverance with insta-heal medkits every round as survivor; but I don't because (again) I value what the other side is experiencing. Being the most effective in this game is the main way to completely obliterate any fun from the game. Simply trying to devalue all of this by claiming my argument is invalid because I have "a lack of understanding game mechanics and basic calculation skill" is simply to fit your narrative; because it's the only way for your argument to hold any substance.
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My point is, under this specific scenario, DS is handing free escapes against even Non-tunneling killers. New DS is being marketed as an anti-tunneling perk.
Chasing and landing 3 hits on other people, downing and hooking another survivor, and THEN downing again the first guy (because he didn't equip SC or a medkit, or couldn't find someone else, whatever) after he decided not to hide, run away, etc is NOT tunneling at all. Or are we expanding the definition of that word now? Tunneling (an already made up word) now includes being downed after the killer has landed 3 hits on other 2 survivors, even hooked one of them?
As you say, killers must adapt. In my case, quick and effective adaptation comes through the use of a perk called Enduring, which I didn't equip on any killer outside my pallet-eater Trapper or Bubba, and now will certainly consider equipping.
This thread is talking about removing Enduring's ability to counter new DS, thus trying to force non-tunneling killers to eat DS under these scenarios and there's even talk about a longer stun DS. As a result, I disagree and post my opinion on it.
How about survivors adapt to new DS, and if they equip it, understand that there is now a counter named enduring?
Trying to force a playstyle, which in this specific case would be even dumb, illogical and highly inefficient for the killer, punishing him even after playing by the "made up rules" (which is already a stretch), is not healthy for the game in my opinion.
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This is an idea I could get behind. There's no reason to punish non-tunneling killers at all.
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The new system is terrible for killer and survivor. I get four kills and still can’t get merciless because I didn’t break enough gens or can’t play roles as survivors anymore. It’s awful lol
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