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Dear devs, thanks for punishing non-Enduring users

Why does everything have to be complicated with you guys when you do a "fix"?

Why couldn't you just remove Enduring's interaction with DS and leave the stun at 3 seconds like sensible people would have done?

Now you're punishing every single Killer who doesn't run Enduring. Thanks for once again giving yet another incentive to be less diverse with Perk builds.

I'm sorry, but I literally have zero understanding for this IMO stupid decision.

You better not attempt to nerf Enduring's percentages in the future should it become meta, because that would be 100% on you and your decision today.

It's unfortunate that this isn't the Steam forum, because I would quite like to use their facepalm emoji now.

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Comments

  • DocOctober
    DocOctober Member Posts: 2,230

    To me it shows them being out of touch again. Even many Survivor mains asked for Enduring not to work on DS over increasing DS' stun timer again and it would have been a reasonable thing to do. They already have exceptions for Coulrophobia with Snap Out of It and Mending, there's no reason they couldn't have done that.

  • Plu
    Plu Member Posts: 1,456

    Worse part is that we proposed the change ON this forum some days ago, to just make it not affected by enduring, but they still did what they wanted instead, I don't get it...

  • Choklomba
    Choklomba Member Posts: 14

    And the typical killer main who just cry because he thinks tunneling is ok and doesn't want to get punished for it

  • Plu
    Plu Member Posts: 1,456

    YOu are just making up rules @Choklomba, just get out already lol

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    Then can we make it so Nurse and Legion stuns are affected?

  • DocOctober
    DocOctober Member Posts: 2,230

    Oh we can't?

    I guess the devs didn't get that memo when they made Coulrophobia SPECIFICALLY not affect Snap Out of It when it was still considered a healing action. And then went on to call Mending, which CLEARLY is one, not a healing action.

  • Science_Guy
    Science_Guy Member Posts: 2,033

    Having Enduring not apply to the reworked DS didn't make any sense. More importantly, devs shouldn't balance the game around some eccentric desire not to run a certain perk. If you're that afraid of something as pathetically niche as 2.6 DS, now you can run Enduring.

    As if most Survivors are even going to bother with DS now that MoM is here.

  • DocOctober
    DocOctober Member Posts: 2,230

    Give me one good reason why it wouldn't have made sense. We already have such exception on other Perks, so why should Enduring be any different?

  • not_Queef
    not_Queef Member Posts: 829

    Those are fatigue states caused by the killers exhausting their powers, whereas stuns are caused by survivor actions.

    So, no.

  • Science_Guy
    Science_Guy Member Posts: 2,033

    Enduring affects stun times.

    DS is a stun.

    Ergo, Enduring should affect DS. And hey, it always had until the last patch.

    The only reason they had to make an exception for the reworked DS was because the new stun time was so short that Enduring would have made the perk actually useless.

    The entire point of this change is that new DS was underpowered and now that it's being tweaked, Enduring needs to be reworked accordingly. I'm not sure where the problem is when the only real alternative was to NOT let it affect DS again. In other words, you're complaining that Enduring wasn't nerfed.

  • not_Queef
    not_Queef Member Posts: 829

    Snapping Out being considered a healing action was a bug.

    Mending is not a healing action.

  • DocOctober
    DocOctober Member Posts: 2,230

    A bug? You must be hilarious at parties.

    It was specifically designed to work with A Nurse's Calling and the devs even stated that they specifically excluded Snap Out of It from being affected by Coulrophobia, because they deemed an interaction of the two too powerful.

    When they came up with Mending, that originally was a healing action. They realised that they would once again have to program in all those exceptions again, so they went the easier way and told the game to not consider it a Healing action and then did the same with Snap Out of It.

    Seriously, get your facts straight before you try to argue with me.

  • DocOctober
    DocOctober Member Posts: 2,230


    It would have been the lesser of two evils because now all Killers not running Enduring are being punished instead.

    And considering your argumentation, that's ignoring quite a bit of DbD's history regarding Enduring.

  • Haku
    Haku Member Posts: 614

    I also wanted the stun to be 2.5 -3 sec and not affected by Enduring so I don't have to run it anymore. And while I rarely run back to hooks I still get people run into me .... and I would just pick them up without even thinking and I really don't want to run Enduring just for that ...

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    I'm not really surprised. Too many Survivors are having withdrawals (even though they are the same people who said that Enduring was a counter to the old DS) and the devs gave in. We just got Mettle of Man and Flip Flop, two perks that are reaching the level of the old DS.

  • TheMadDoctor
    TheMadDoctor Member Posts: 250
    edited April 2019

    Still, 5 seconds seems excessive and this is from a killer main who thought the 3 seconds was too short. That mixed with being able to move one second after it hits is nuts. Still, if this is what they want to do, fine just don’t buff the timer. Now it shall be a slugging meta....ooooh shiiiiit.

  • powerbats
    powerbats Member Posts: 7,068

    @peanits said they were looking at changing it but my guess is there wasn't enough time to recode Enduring to not interact that way.

  • Blueberry
    Blueberry Member Posts: 13,671

    Agreed. Gonna be forced to run Enduring now.

  • HighQualityDonut
    HighQualityDonut Member Posts: 126

    New DS isn't too popular to begin with. Lets see how it goes on live for a while before we make conclusions.

  • blue4zion
    blue4zion Member Posts: 2,773
    edited April 2019

    More like they're punishing tunnelers, which is nice because just remember the survivor you're tunneling is a human being who is just trying to have fun

    Btw I don't tunnel/camp and I'm having zero issues with killer emblems.


    No I don't play a low ranks, I think people who only play at low ranks shouldn't really have a say in "balance" but that's just me.

  • DocOctober
    DocOctober Member Posts: 2,230

    I don't care about how you play Killer or if or not you have issues with Emblems (which is not part of this discussion anyways). And if you imply that I'm some low-rank, low-hour nobody giving feedback, you clearly have zero idea who I am.

  • Dragonredking
    Dragonredking Member Posts: 874
    edited April 2019

    No, it wasn't a bug it was specificly introduced with the doctor cube and was in the patch note

    Patch 1.6.2

    FEATURES & CONTENT


    BALANCE

    • "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.


    @not_Queef

  • DocOctober
    DocOctober Member Posts: 2,230

    People like them don't bother looking up facts, because they usually don't support their arguments.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,288
    edited April 2019

    I need to see how DS works ingame to have a better opinion. What I know is that 3 seconds even without Enduring was too short to actually matter, when it was crucial. But I have not tested it for hundreds of games, because DS almost never came into work for me (I did not get caught after 60 seconds again).

    Still, punishing for not using Enduring should not happen. While it is a decent Perks and works for many Killers, others are not built for Enduring and should not be forced to use it. Again, maybe the 5 seconds without Enduing are also fine, need to see it ingame. But for now I would preferred to not have it affected by Enduring instead of increasing the Stun.

    (I mean, I also dislike that people say that Small Game should be equipped when dealing with NOED... So even if I would think otherwise, I could not justify that opinion when I think that Enduring should be equipped by Killers to deal with DS, lol)

    But lets see how often it will be used now. I dont think that I will use it again, even when the 5 seconds seem decent, it rarely activated in my games.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It certainly is odd that this is the way they chose to change it.

  • Mushwin
    Mushwin Member Posts: 4,598

    Don't tunnel. Ez!

  • not_Queef
    not_Queef Member Posts: 829

    Oh look, an informative post that doesn't resort to namecalling. Thanks for the info, I was wrong in this case. I don't know where I heard that it was a bug, then.

    Regardless, the only reason they made snapping out a form of healing was to buff a weak killer. It made no sense and it is good that they reverted this change.

    Mending still isn't a form of healing.

  • DocOctober
    DocOctober Member Posts: 2,230

    If it were that simple we wouldn't have this discussion.

    The time window is so large that you can easily hook someone else and run into the DS user again within that time frame. In that scenario you weren't tunnelling because you went for someone else, but you still get punished for running into the other Survivor again within 60 seconds.

    And in endgame with open exits, DS is a free escape. I know Survivor mains like free escapes in endgame, but even you have to admit that that isn't fair towards the Killer. He only has the choice between picking you up, getting stunned and watching you run out of the gate or slug you and watch you crawl out of the gate.

    This would be like the Killer having a Perk that no matter what you do as Survivor, you'd end up on an insta-sacrifice Hook. You wouldn't like that, would you? You'd deem it unfair.

    But like the hypocrites you Survivor mains love to be, anything's fair as long as it's only to the Killer's detriment.

    Your bias disgusts me.

  • gantes
    gantes Member Posts: 1,611

    Why do people feel the need to comment such non-constructive ######### like "don't tunnel" when the discussion clearly isn't about that. #########.

    I'm just gonna say that the main problem is that 5 seconds FEEL like too big a number. I think increasing it to 4 seconds flat with the survivor moving immediatly would be effectively the same thing but would feel better for the killers. The old D-strike was a 4s stun but the main problem was the unhealthy design imo. The new one is better simply because of the added conditions to it.

    You can still slug and use the downed survivor as bait, and if you're using perks like BBQ, Make Your Choice, etc you're probably using a playstyle that will give you no problems with DS. Most of the time it will be a minor annoyance, except for late game focused builds, but that's another issue entirely.

    I still think 5 seconds will feel bad though, and that's why people will keep complaining.

  • Mushwin
    Mushwin Member Posts: 4,598

    We do it because it pisses you off. :D


    @DocOctober is a good thing i aren't a surv main, this post doesn't "feel" like a convo, more like just more moaning about the game >.<

  • DocOctober
    DocOctober Member Posts: 2,230
    edited April 2019

    Which makes you part of the problem then. Toxic people who only enjoy this game through the misery of others are vile and cruel. It's a shame how you and others like you infect this game with your toxicity. Thanks for letting me know to avoid you in-game.

  • DocOctober
    DocOctober Member Posts: 2,230

    It IS bad. Old DS was 5 seconds across all Tiers thanks to a bug the devs never fixed until the rework. All Killers know that 5 seconds is too long.

  • Mushwin
    Mushwin Member Posts: 4,598

    @DocOctober You obviously have no sense of humour then do you? clearly...i don't get off on the misery of others, i enjoy the game as i like the game, but if you really get butt hurt this much then don't play it? if it's making you feel miserable and to express a need to complain why not just give it a break....

  • DocOctober
    DocOctober Member Posts: 2,230
    edited April 2019

    You either don't want to get it or really don't. Both are worrisome.

    And you didn't reply to my comparison with a Killer Perk as strong as DS. No surprise there though.

    And no, I see nothing humorous about the umpteenth mess the devs have created.

  • Mushwin
    Mushwin Member Posts: 4,598

    Ugh.

  • DocOctober
    DocOctober Member Posts: 2,230

    "Ugh" an utterance of annoyance or disgust.

    There, free grammar lesson. Thanks for your "contributions" to this thread, but considering you haven't got any left. You may leave.

  • Grim
    Grim Member Posts: 250

    I'd be OK with 5 seconds if they reduced how long the immunity is.

  • Mushwin
    Mushwin Member Posts: 4,598
  • blue4zion
    blue4zion Member Posts: 2,773

    Lmao i don't wanna know someone who acts like this xD

    I clearly stated it was punishing tunnelers, and then went ahead and preemptively talked about myself not tunneling because EVERYTIME i talk about it someone will call me out on it saying it has to happen. Just was avoiding those comments, didn't really make a difference cause instead i got an unnecessarily rude comment.

    I was not saying you are low rank, unless they're clearly talking out of their ass I never assume someone is low rank. Once again, was trying to preemptively answer reply's such as "You clearly don't play high ranks"


    Slow down boo

  • Master
    Master Member Posts: 10,200

    Hahahah, even as a survivor main I laugh about that.... face reality bro

  • Saint_Ukraine
    Saint_Ukraine Member Posts: 942

    You're welcome