Dear devs, thanks for punishing non-Enduring users
Why does everything have to be complicated with you guys when you do a "fix"?
Why couldn't you just remove Enduring's interaction with DS and leave the stun at 3 seconds like sensible people would have done?
Now you're punishing every single Killer who doesn't run Enduring. Thanks for once again giving yet another incentive to be less diverse with Perk builds.
I'm sorry, but I literally have zero understanding for this IMO stupid decision.
You better not attempt to nerf Enduring's percentages in the future should it become meta, because that would be 100% on you and your decision today.
It's unfortunate that this isn't the Steam forum, because I would quite like to use their facepalm emoji now.
Comments
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My thoughts exactly √
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Honestly I agree with this it is surprising they changed it like they did also everyone who wanted DS buffed just suggested making it so enduring doesn't affect it but instead....
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Don't tunnel and you won't get hit by the stun
ez
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As usual, the typical Survivor main has nothing to contribute.
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Its time to stop playing killer and search for a SWF
Killer mains unite.....
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To me it shows them being out of touch again. Even many Survivor mains asked for Enduring not to work on DS over increasing DS' stun timer again and it would have been a reasonable thing to do. They already have exceptions for Coulrophobia with Snap Out of It and Mending, there's no reason they couldn't have done that.
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Worse part is that we proposed the change ON this forum some days ago, to just make it not affected by enduring, but they still did what they wanted instead, I don't get it...
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Don't play killer. Ez. No killers = no games.
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And the typical killer main who just cry because he thinks tunneling is ok and doesn't want to get punished for it
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YOu are just making up rules @Choklomba, just get out already lol
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Having DS not be affected by Enduring would make no sense. You can't just make random exceptions to what the perk affects.
This is by far the better change, and will only affect trash killers that tunnel. Maybe they will learn to play less scummy now (not likely).
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Then can we make it so Nurse and Legion stuns are affected?
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1) I'm not a Killer main
2) It's quite easy to not tunnel, yet still eventually come face to face again with the DS Survivor because of 60 seconds being a considerable amount of time.
3) Tunnelling IS OK, whether you like it or not. It's an effective strategy to get a Survivor booted from the game as quickly as possible, because each dead Survivor greatly diminishes the overall efficiency of the Survivors, thus vastly increasing your chances to win as Killer.
Sorry not sorry that I'm not a stupid AI. I play to win. If I see two Survivors running from me and one is injured, you can bet that I'll go for the easier target.
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Oh we can't?
I guess the devs didn't get that memo when they made Coulrophobia SPECIFICALLY not affect Snap Out of It when it was still considered a healing action. And then went on to call Mending, which CLEARLY is one, not a healing action.
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Having Enduring not apply to the reworked DS didn't make any sense. More importantly, devs shouldn't balance the game around some eccentric desire not to run a certain perk. If you're that afraid of something as pathetically niche as 2.6 DS, now you can run Enduring.
As if most Survivors are even going to bother with DS now that MoM is here.
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Give me one good reason why it wouldn't have made sense. We already have such exception on other Perks, so why should Enduring be any different?
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Those are fatigue states caused by the killers exhausting their powers, whereas stuns are caused by survivor actions.
So, no.
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Enduring affects stun times.
DS is a stun.
Ergo, Enduring should affect DS. And hey, it always had until the last patch.
The only reason they had to make an exception for the reworked DS was because the new stun time was so short that Enduring would have made the perk actually useless.
The entire point of this change is that new DS was underpowered and now that it's being tweaked, Enduring needs to be reworked accordingly. I'm not sure where the problem is when the only real alternative was to NOT let it affect DS again. In other words, you're complaining that Enduring wasn't nerfed.
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Snapping Out being considered a healing action was a bug.
Mending is not a healing action.
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A bug? You must be hilarious at parties.
It was specifically designed to work with A Nurse's Calling and the devs even stated that they specifically excluded Snap Out of It from being affected by Coulrophobia, because they deemed an interaction of the two too powerful.
When they came up with Mending, that originally was a healing action. They realised that they would once again have to program in all those exceptions again, so they went the easier way and told the game to not consider it a Healing action and then did the same with Snap Out of It.
Seriously, get your facts straight before you try to argue with me.
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It would have been the lesser of two evils because now all Killers not running Enduring are being punished instead.
And considering your argumentation, that's ignoring quite a bit of DbD's history regarding Enduring.
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I also wanted the stun to be 2.5 -3 sec and not affected by Enduring so I don't have to run it anymore. And while I rarely run back to hooks I still get people run into me .... and I would just pick them up without even thinking and I really don't want to run Enduring just for that ...
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I'm not really surprised. Too many Survivors are having withdrawals (even though they are the same people who said that Enduring was a counter to the old DS) and the devs gave in. We just got Mettle of Man and Flip Flop, two perks that are reaching the level of the old DS.
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Still, 5 seconds seems excessive and this is from a killer main who thought the 3 seconds was too short. That mixed with being able to move one second after it hits is nuts. Still, if this is what they want to do, fine just don’t buff the timer. Now it shall be a slugging meta....ooooh shiiiiit.
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@peanits said they were looking at changing it but my guess is there wasn't enough time to recode Enduring to not interact that way.
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Agreed. Gonna be forced to run Enduring now.
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New DS isn't too popular to begin with. Lets see how it goes on live for a while before we make conclusions.
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Dont get downed.
ez
Argument is stupid and defeats any constructivism.
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More like they're punishing tunnelers, which is nice because just remember the survivor you're tunneling is a human being who is just trying to have fun
Btw I don't tunnel/camp and I'm having zero issues with killer emblems.
No I don't play a low ranks, I think people who only play at low ranks shouldn't really have a say in "balance" but that's just me.
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I don't care about how you play Killer or if or not you have issues with Emblems (which is not part of this discussion anyways). And if you imply that I'm some low-rank, low-hour nobody giving feedback, you clearly have zero idea who I am.
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No, it wasn't a bug it was specificly introduced with the doctor cube and was in the patch note
Patch 1.6.2
FEATURES & CONTENT
- Added the Charity Case DLC
BALANCE
- "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.
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People like them don't bother looking up facts, because they usually don't support their arguments.
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I need to see how DS works ingame to have a better opinion. What I know is that 3 seconds even without Enduring was too short to actually matter, when it was crucial. But I have not tested it for hundreds of games, because DS almost never came into work for me (I did not get caught after 60 seconds again).
Still, punishing for not using Enduring should not happen. While it is a decent Perks and works for many Killers, others are not built for Enduring and should not be forced to use it. Again, maybe the 5 seconds without Enduing are also fine, need to see it ingame. But for now I would preferred to not have it affected by Enduring instead of increasing the Stun.
(I mean, I also dislike that people say that Small Game should be equipped when dealing with NOED... So even if I would think otherwise, I could not justify that opinion when I think that Enduring should be equipped by Killers to deal with DS, lol)
But lets see how often it will be used now. I dont think that I will use it again, even when the 5 seconds seem decent, it rarely activated in my games.
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It certainly is odd that this is the way they chose to change it.
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Don't tunnel. Ez!
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Oh look, an informative post that doesn't resort to namecalling. Thanks for the info, I was wrong in this case. I don't know where I heard that it was a bug, then.
Regardless, the only reason they made snapping out a form of healing was to buff a weak killer. It made no sense and it is good that they reverted this change.
Mending still isn't a form of healing.
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If it were that simple we wouldn't have this discussion.
The time window is so large that you can easily hook someone else and run into the DS user again within that time frame. In that scenario you weren't tunnelling because you went for someone else, but you still get punished for running into the other Survivor again within 60 seconds.
And in endgame with open exits, DS is a free escape. I know Survivor mains like free escapes in endgame, but even you have to admit that that isn't fair towards the Killer. He only has the choice between picking you up, getting stunned and watching you run out of the gate or slug you and watch you crawl out of the gate.
This would be like the Killer having a Perk that no matter what you do as Survivor, you'd end up on an insta-sacrifice Hook. You wouldn't like that, would you? You'd deem it unfair.
But like the hypocrites you Survivor mains love to be, anything's fair as long as it's only to the Killer's detriment.
Your bias disgusts me.
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Why do people feel the need to comment such non-constructive ######### like "don't tunnel" when the discussion clearly isn't about that. #########.
I'm just gonna say that the main problem is that 5 seconds FEEL like too big a number. I think increasing it to 4 seconds flat with the survivor moving immediatly would be effectively the same thing but would feel better for the killers. The old D-strike was a 4s stun but the main problem was the unhealthy design imo. The new one is better simply because of the added conditions to it.
You can still slug and use the downed survivor as bait, and if you're using perks like BBQ, Make Your Choice, etc you're probably using a playstyle that will give you no problems with DS. Most of the time it will be a minor annoyance, except for late game focused builds, but that's another issue entirely.
I still think 5 seconds will feel bad though, and that's why people will keep complaining.
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We do it because it pisses you off. :D
@DocOctober is a good thing i aren't a surv main, this post doesn't "feel" like a convo, more like just more moaning about the game >.<
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Which makes you part of the problem then. Toxic people who only enjoy this game through the misery of others are vile and cruel. It's a shame how you and others like you infect this game with your toxicity. Thanks for letting me know to avoid you in-game.
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It IS bad. Old DS was 5 seconds across all Tiers thanks to a bug the devs never fixed until the rework. All Killers know that 5 seconds is too long.
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@DocOctober You obviously have no sense of humour then do you? clearly...i don't get off on the misery of others, i enjoy the game as i like the game, but if you really get butt hurt this much then don't play it? if it's making you feel miserable and to express a need to complain why not just give it a break....
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You either don't want to get it or really don't. Both are worrisome.
And you didn't reply to my comparison with a Killer Perk as strong as DS. No surprise there though.
And no, I see nothing humorous about the umpteenth mess the devs have created.
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Ugh.
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"Ugh" an utterance of annoyance or disgust.
There, free grammar lesson. Thanks for your "contributions" to this thread, but considering you haven't got any left. You may leave.
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I'd be OK with 5 seconds if they reduced how long the immunity is.
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Lmao i don't wanna know someone who acts like this xD
I clearly stated it was punishing tunnelers, and then went ahead and preemptively talked about myself not tunneling because EVERYTIME i talk about it someone will call me out on it saying it has to happen. Just was avoiding those comments, didn't really make a difference cause instead i got an unnecessarily rude comment.
I was not saying you are low rank, unless they're clearly talking out of their ass I never assume someone is low rank. Once again, was trying to preemptively answer reply's such as "You clearly don't play high ranks"
Slow down boo
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Hahahah, even as a survivor main I laugh about that.... face reality bro
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You're welcome
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