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Survivors are abusing a bugged perk.

2

Comments

  • BrendanLeeT
    BrendanLeeT Member Posts: 272
    edited June 2019

    This is a major issue that needs to be fixed. For the people saying that the old double blade should be banned because it ruins gameplay, so does insanely fast generators. Killers and some survivors even admit that gens can be done too quickly but with this bug they can be done even quicker, ruining the gameplay for killers.


    Although I don't agree on banning people, some people say using perks shouldn't be bannable but back when the double blade exploit was a thing it should have been bannable? Although I have to say the double blade was way worse, both of these exploits ruin the gameplay for either side.


    i hope this bug gets fixed in a hot patch and we don't need to wait until Mid-Chapter to have fair games again

  • Ihatelife
    Ihatelife Member Posts: 5,069

    That's amazing 😘 I hope it will be fixed in hotfix.

  • Redd
    Redd Member Posts: 833

    They probably have logging code in place already to get statistics. That is difference from a hotfix.

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    are you joking. this isnt even of a closer comparison how detrimental this bug is ending the game before the killer can do anything and it affecting almost every action. all tinkerer did was permanently remove terror radius .... and most people wont of even had tinkerer 2. im sure every iteration of the perk wake up affects the actions gens etc. idk i dont use wake up. but it ruins the experience from what ive read

  • Carpemortum
    Carpemortum Member Posts: 4,506

    You mean ending the game 15% faster than normal. Which is already possibly "a few minutes" for a bad killer/ toolbox crew.

  • Black_Fence
    Black_Fence Member Posts: 308

    Dude Tinkerer broke the game. It gave killers with huge terror radius no terror radius as soon as one gen was done. It literally broke every match which they were in because survivors had no warning a killer was coming, especially playing it with billy when you wouldn't know he was on you until he was sawing you.

  • Tsulan
    Tsulan Member Posts: 15,095

    @Redd yeah, exploits become legit if enough people use it! Great!


    /NOT

  • Redd
    Redd Member Posts: 833

    I never said it’s legit. I said they can’t afford to ban 1 in 4 people playing the game. The unfortunate state of reality is that too many people seem to be using it atm.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Agreed that it needs fixing asap, or just suspend the perk until it's fixed.

    That said, it is funny that it happened to a perk that is hardly ever used. It is a waste of a slot to load up that perk, until it gets bugged. Thus why you could suspend the perk (grey it out) and nobody would really care except someone trying to adept that character. I don't think I even bought that character because it was all around useless.

  • Redd
    Redd Member Posts: 833

    They could hotfix the value to zero instead of disabling it.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    So Wake Up is making all actions 15% faster?

  • Nick
    Nick Member Posts: 1,241

    What if you were using before (like me) and used it for a few games when it was broken (like me) I didnt even know that i was doing things quicker. And still i'll get banned

  • Sheldor
    Sheldor Member Posts: 213

    If anybody at all should be banned it is the incompetent developers and QA (is there anybody in this department actually working ??) people who managed to implement such a bug in the first place. Hand them a box and accompany them out of the office for good.

    And for all the mathematical geniuses here - 4/5 of the player base is actually survivors. So yes, sure, go ahead, ban 80 % of your player base....a reasonable thing to do to punish players for the mistake the developers made

  • Orion
    Orion Member Posts: 21,675

    @Nick Legion players said the same thing about the bugged add-ons a while back. Guess what happened to them.

  • katoptris
    katoptris Member Posts: 3,186

    Didn't even know it was bugged. I mainly use tht perk when I'm doing a ritual

  • malloymk
    malloymk Member Posts: 1,555

    Tempting as it is, I won't use Wake Up until they fix it.

  • Jesya
    Jesya Member Posts: 1,101

    I don't get why the perks and add-ons can't be disabled until it's fixed.

  • Dehitay
    Dehitay Member Posts: 1,726

    What's worse is, I don't get why they would go through making it possible to record who's using what perks without making a way to disable them. Especially since we know for a fact that they're capable of disabling offerings.

  • DocOctober
    DocOctober Member Posts: 2,230

    It was never a question of making it possible, it's how it always worked. If you look into your log files, you'll see that with DbD's current P2P system, each Character's Perks are logged amongst many other parameters.

  • theArashi
    theArashi Member Posts: 998

    Devs will either enforce it by banning people abusing it or cave in like every time until now and drop in their credibility.

    I still remember Asylum unaccessible spot which was exploited every game and people didn't get banned for it.

  • prof_teabagger
    prof_teabagger Member Posts: 121

    Exactly! All the drama about announce ban waves, people who still make posts and reports, and people who don't give a ######### and use it anyway... Just temporarily Block them like the old moonshine bouquets or event offerings (proof that it's possible btw) till its fixed and noone gets banned by accident and everyone can keep enjoying to play. Simple. So simple.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403
    edited June 2019

    I use that perk so i can get more blodpoints can i still use the perk or how does it work can anyone tell me plez

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    They shouldn't ban people for potentially using a perk they didn't even know was bugged. I use that perk sometimes just for fun, and I myself actually used it recently before I realized it affected all actions.

    Plus what if people who don't check the forums etc. use that perk? Even if they announced to not use it or you'll get banned then those people would get banned for no apparent reason because they didn't know about it.

    It's the devs fault it's bugged anyways, instead of punishing people for their mistake they should just focus on fixing it

  • Redd
    Redd Member Posts: 833

    Bhvr should make a good faith announcement lol. Some completely innocent people would get banned otherwise; and even one is too many.

  • BigBubs
    BigBubs Member Posts: 1,131

    OH #########!

    Really?!

    Same as all the killers who abused the legion addons bug? Imo those killers who did deserve it.

  • Kenshin
    Kenshin Member Posts: 912

    what perk are u guys talking about? ppl should know before they getting banned.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Wake up is part of the game, I have used it since the update and I didn't even notice it did what it did until yesterday. I think it would be harmful for the likes of me, an innocent and clueless but very loyal player to be banned for exploiting a bug without knowing it was a thing. I have seen so many use it so bans seem unrealistic and probably not consistent. I can imagine a player being banned for using it a few times and another player not for using it in most of thiers.

  • Jdsgames
    Jdsgames Member Posts: 1,109

    It would be nice to get official notice of which perks are screwed up right now. Some people say Thanataphobia is making skill checks disappear. Wake Up is obviously bugged. You really shouldn't ban by it being in the loadout. I have seen it used in real games. Although, people swapping normal builds for it would be sign of knowing exploitation.

  • Entità
    Entità Member Posts: 1,583

    @Visionmaker What you call imaginary rules are centuries-old principles of civilization, applied to matters far more serious than the abuse of a bug in a videogame, for example criminal law. Punishment follows a knowingly illicit behavior, otherwise it is arbitrary harassment.

    If a survivor, by hypothesis, lowered three pallets in sequence, vaulted two particular windows, cleansed a given totem in a given map and unlocked the hatch to finally jump in, and this happened repeatedly, it would be clear to all his bad faith: the combination of actions is not accidental, and the result, clearly eccentric in regard to the normal game mechanics (pallets, jumps and totems do NOT open the hatch), makes evident the presence of a bug, whose exploitation is therefore deliberate and contrary to the Terms of Service.

    But do you want to argue that equipping a perk is an illegal action? Each player is free to use, as he sees fit, everything he gets from Bloodweb or from the Shrine of Secrets, so we are in the presence of a physiological, common, unquestionable action. I repeat, the player is not required to study the debates of the forum, he is not required to time the repair times of a gen and to notice the savings of X seconds, he is not required to approach the game as one approaches a professional competition: he paid a license to have fun, not to review the programming and detect the flaws.

    If the product is defective, the main responsibility of remedying it is of the producer: the consumer is not the expert responsible for quality control, it is his full right to play even superficially, without asking too many questions about the interactions between certain perks, add-ons or cosmetics or other.

    You maybe play competitive and spend hours on the forum: admirable, but not mandatory. Your claim that everyone is necessarily aware of the failure of the perk is arbitrary, even more so for those who play in the non-English language, given the translation errors that sometimes distort the meaning of the caption. This in terms of reasonableness.

    In terms of mere convenience, it would be self-defeating to punish the players for a development error: they would feel abused, used as scapegoats to hide the developers' wrongs, and would abandon the game en masse.


    Unlike some users in here, who also vulgarly insult the developers (I read really disgusting comments during the test of the first Ghostface), I hold the highest respect for them and I'm adoring the growing fluidity of the gaming experience, aware of their great efforts to make the program better, richer and more enjoyable. Precisely in this spirit of affectionate esteem, I do not blame them if a bug has escaped the controls or if there is no system to disable a defective perk: I only say that writing an explicit announcement about the prohibition of using a certain perk, because bugged, it does not cost anything, prevents many players from being punished without any fault and maintains a relationship of transparency, loyalty and mutual trust between players and developers. Your idea of ​​punishing everyone, punishing immediately, punishing without warning, seems to be the daughter of a blind rage, which demands a sort of implacable revenge.