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Flashlight semi-rework idea

NuclearBurrito
NuclearBurrito Member Posts: 6,807
edited August 2019 in Feedback and Suggestions

The basic use case of blinding the Killer is unchanged as is stunning a Killer holding a survivor. All other current mechanics are removed and replaced with the following:

  • While the Killer is charging their power their power they are vulnerable to a flashlight. Using your flashlight during this state will blind them in 0.3 seconds, unaffected by addons but effected by lightborn.
  • Using the flashlight on a Killer belonging or illusion for 0.5 seconds will cause it to glow for 30 seconds or until removed.

First off, what counts charging your power?:

Any Killer action with a bar associated with it counts as charging.

The Nurse charging her blinks count

The Huntress winding up her hatchets count

Myers or Ghostface stalking counts

The new Demegorgon in the "pre-pounce" animation counts.

Second, what qualifies as an illusion?:

The Wraith while cloaked (will not blind the wraith unless you point it at their head like normal)

Freddie's Dream pallets and snares. Even while awake

Spirit's husk

The Spirit while phase walking

Doctor pallets

Fake Doctors from madness

Tripped Hag traps (untripped hag traps are Killer belongings)

Killer belongings are of course anything that triggers small game.

The Purpose here is to make it so that rather than providing major benefits against 3ish Killers and being meh against the others, flashlights are instead useful against all Killers but hardcounter none of them.

Post edited by NuclearBurrito on

Comments

  • PolarBear
    PolarBear Member Posts: 1,899

    So make the flashlight a bullying tool like it used to be? How about no.

    First of all, why would you want insta-blinds back? Second, why would you make one item the ultimate counter to most of the killers and their abilities?

    I'm genuinely shocked if this thread isn't bait.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Baits are stupid. I suggest things because I think they are cool/good/whatever.

    They don't counter any abilities at all, hinder? Yes, but not counter. Closest you get to countering would be with Freddy's dream pallets but even then he still has the rest of his kit and mid chase that won't help you

    Insta-blinding the Killer whenever is dumb, but this is not whenever, you have to do it when it is risky to do so and they still get to do whatever it is they were trying to do.

    It has to be instant otherwise there will be no point due to the massive risk given when the window is.

    Blinding a billy using his chainsaw isn't going to stop a good billy from instadowning you if he's back reving. But it might let you juke him around a corner.

    Consider how flashlights work right now. You can sometimes get something going when they vault, once in a blue moon you'll get a flashlight save, and then you make Wraith and Hag complete ass because they can't use their power. The only Killer it has an actually interesting dynamic with is the Spirit. You can use it to remove the husk, which is useful for catching out a mindgame but doesn't cancel out her power entirely.

    So instead of having it completely shut down 2 Killers and be useless and the remaining Killers I'm trying to have it be decently useful against all Killers and not completely shut down any of them.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I mean it doesn't have to literally be instant but it needs to be fast enough to be practical or else it would be useless.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Being blind doesn't stop you from hitting them with a chainsaw nor does it prevent ANY utility aspects of the power.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Again, it doesn't need to be literally instant. Just fast enough to be practical given that their screen isn't locked.

    Also this replaces the burn out for Wraith, so he'd be happy with the change.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
  • TheUnendingNightmare
    TheUnendingNightmare Member Posts: 1,172
    edited August 2019

    No.

    Did you know flashlights were nerfed when they weren't even half as OP as the rework you show here ?

    There's a funny video where you see the dev getting destroyed by a survivor team using only flashlights.

    They were nerfed like a week after.

  • SpyMature
    SpyMature Member Posts: 204

    That would be actually quite interesting idea for a seperate gamemode

  • Frosty
    Frosty Member Posts: 375

    I mean if were talking about weponizing survivors, lets just do it. Give them a one shot torch they can light and hurl at the killer, temporarily burning them. The fact it can only be used once and needs to be aimed and landed would balance out its potential. Not to mention if it were an item it'd also mean they couldn't have brought in an instant heal which is a win in my books.

  • G0lden_Ra1den
    G0lden_Ra1den Member Posts: 56

    You suggest instant-blinds, yet you’re saying it doesn’t have to be instant. I get the idea that because the killer is shifting their focus to their charging ability, it would theoretically leave them slightly vulnerable. But it would make a top-tier killer Huntress in the mid possibly low tier depending how smart the survivors are with utilizing their flashlights and knowing proper timing on how to blind. This would change how killers would be made, and would need some sort of failsafe if the killers do get blind when in transition, checks and balances in a phrase. Maybe instead of an “instant” blind, the blinding rate would be accelerated by a certain percentage. Because instant in this case literally means not even a half a second, so maybe not so much instant but faster than normal.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I changed the OP to say 0.3 seconds instead of instant.

  • White_Owl
    White_Owl Member Posts: 3,786

    I don't like much the idea mainly because currently sounds are not reliable, so against a survivor with good aim a killer would have a very hard time using their power.

    I like instead the idea of giving flashlights more utility, by revealing killers props and illusions. If that was the case, a little buff to how many charges flashlights have would be nice.


    The only Killer it has an actually interesting dynamic with is the Spirit. You can use it to remove the husk, which is useful for catching out a mindgame but doesn't cancel out her power entirely.

    What?!? Since when?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    The main thing is that it isn't fair for the flashlight to be super useful against specific powers but then also be useless against everyone else.

    Most Killers don't have props, so in order for a special interaction with props to be fair there needs to be a special interaction with Killers that DON'T use props.

    Hence fast blinds.

  • White_Owl
    White_Owl Member Posts: 3,786

    I understand this, but as others said it's too abusable.

    Imo it's ok if some killers are less affected by something... look at Plague, she turns medkits into cosmetics basically.