Devs, are you gonna ignore Legion's problems for the next 6 months?
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Most people hate going against Legion. Such a poorly designed killer. He will probably need a complete rework like Freddy. Funny he came between two well-designed and interesting killers, Plague and Spirit. Sure, Plague needs some tweaks, but she is interesting, fun to play against and fun to play as (unless you are at high ranks).
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How hard is it to give her addons hemorrhage or blindness and other useless status effects like you gave freddy
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For one, those add ons are pretty lazy by design. And second, add ons are meant to aid a killer, if the Devs aren't careful then the Nurse will just come out even stronger then she is now with add ons. Especially since her add ons might come on line with other killers, like not having any downside to using them.
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Its pretty accurate though. His entire concept of what made him unique is fairly dead now, and it was mostly due to the community pressuring them to do it.
Now people want it reversed? Too bad lmao, that's not how it works. If the community yells loud enough for something to get nerfed, it will not just get nerfed, but buried. This may be different for some cases, for DS it took them 2 years, for Legion it took them a few months after his inception. I guess a Killer has more priority over a broken perk... (I'm talking Pre-Patch DS.)
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So people wanted here nerfed which caused the revisions in the first place so just give her crappy addons and she will balanced
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Some of you guys just do not care that there are other things as a priority. I keep seeing everyone complaining about them not caring, but legion came out only a year ago, and they're trying to fix other characters. They just reworked freddy, added demigorgon, before them ghostface, had to tweek him. All this stuff really does take time. It's not hard as apposed to "adding addons" and things, more so as balancing. If they rush stuff out the window, everyone will be right back in here crying about something feeling half done. With all the stuff they've added recently (ghostface, freddy rework, demigorgon, nurse rework coming up, then the new survivors) yeah, I can see them being pushed back a bit. People actin like they dont care, but they're trying to add things and tweak things to make people happy. Cant make everyone happy sadly. It will get its time. Game has been out for how many years now? 3? They've done a lot since then. Rome wasn't built in a day. Bar-b-que and chili -cough- bad pun.
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You don't make a mistake, botch the fix, and call it a day.
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Hes honestly just a dead concept now sadly, and other Killers like LeatherFace are next in line for a rework anyways.
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Devs doing something about an issue? 😂 In what world do you think that’s gonna happen?
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*devs do a power move and make the omega blink add-ons common making everyone want to die*
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Thank Mrs. Queen for your transparency, it means a lot to the community! 🙂
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Why no devs do care about clown even he still have bottle bugs since years but yet they already have a plan to change something with legion, nurse and bubba?
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I always love seeing not_Queen respond. She's more upfront to us rather than other's. I love you, Queen. Thank you. <3
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Did you miss where the Dev came in and said they are working on it?
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Thank you! This gives me hope!
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Not complaining? Have you seen this forum?
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Thank you for that. I get so tired of seeing "No Counter Play" as an excuse for nerfs.
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That's a very good news
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Legion would be fine with a less-than-lethal power but better map pressure. That was the idea behind the rework but it was so ham-fisted, it hasn't made them unplayable, but its made them un-fun.
In the context of the game, enduring a 5 second eyes-closed stun should have a worthwhile reward, nobody wants to keep stunning themselves half the game, a stun like that should be a powerful ability, not utter garbage. But as they have said Legion is a see-saw balance wise as nobody wants to see the old Legion back.
I do like the idea of deep wounds refiling the timer though, that's a good start.
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Because there was no counterplay if the legion wanted. What the guy above wrote is hogwash. Rational people wanted a legion CHANGE, not nerf.
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Well if it was so, can you explain why some people have do counterplay and while we already question things... Why the Legion was not number 1 in the kill rate statistic?
It is ok, if you were not able to do it. Not everyone was good enough for it, like not everyone is able to loop, or some people always missing a skill check by a gen, but that doesn't mean, that those things are not possible.
And if you like to have videos that proves it... They are on YouTube. Those videos would have been also impossible to made, if there would have been no counterplay.
Don't blame the game because you were not able to do it and also don't be ashamed by it. Not everyone can be good in everything.
Thats just how it is. We all have our weaknesses.
Post edited by Talmeer on2 -
Do you know what counter-play means? Does that have anything to do with kill potential? No, it doesn't. And this topic has been beaten to death. There really isn't any point talking to someone who is being deliberately obtuse.
Whatever videos you are talking about are done by terrible players - that's something I can assure you without even seeing them.
Anyone with any sense of balance and game health was very outspoken about how broken legion was, and even the devs, who are notoriously slow at fixing broken things, made that a priority, because legion was ruining games left and right.
Do you know why everyone hated legion? Because actual good survivors (yes, like me) were taken down by poor, poor legions the same as bad survivors.
Current legion is in a bad spot, but how he is now is 1000 times more healthy for the game than the old legion.
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Awesome finally someone answered about the situation with Legion it gives me hope
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I never said he needed a nerd, I never thought legion was op he was mid teir at best. Legion did need a change though.
No counter play is a huge issue when it comes to any game not just dbd. If a player feels they have no control over the situation it's not fun. When something is based off luck and not skill it will ruin the experience because with luck there is no outplaying, no improving, no challenge.
I mean just look at spirit, dozens of post a day on how spirit needs a nerf or rework because she has no counter play. People feel cheated when they die to a spirit because they didn't die because they got out played or the player was better they died because they got unlucky. It was the same thing for legion.
Again legion did not need a nerf but he did need a change. Now the way they went about the change I don't like either, it was lazy and poorly designed but I'm still glad he got it. I really do hope he gets looked at soon and buffed but he very much needed a change.
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Meanswhile what I think that all Nurse add-ons are change into something like...
"Survivors hit by Blink Attack suffer from the Haemorrhage Status Effect for 30 seconds."
"Survivors hit by Blink Attack suffer from the Blindness Status Effect for 30 seconds."
"Survivors hit by Blink Attack suffer from the Exhuastion Status Effect for 15 seconds."
"Survivors hit by Blink Attack suffer from the Mangled Status Effect for 60 seconds."
"Survivors hit by Blink Attack suffer from the Hindered Status Effect for 30 seconds."
"Survivors hit by Blink Attack suffer from the Broken Status Effect for 60 seconds."
//How to make Nurse become mid-tier Killer 101 😂👌
Post edited by Pennosuke on3 -
Wait HINDERED!?
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The issue isn't that Legion was too strong (well franks was but I'll get to that in a sec), but that skill doesn't matter that much when playing against him.
Not just that his skill doesn't really matter, but yours doesn't either. You will be downed after a mostly fixed duration of time no matter your skill level. You may be able to delay it for a few seconds but not long enough to really matter in the long run.
The reason why he was bad is because that fixed time is long enough that the other Survivors will have time to gen rush before he has time to do better than maybe a 2k.
That's where Franks comes in. With this addon he downs you significantly faster, still in terms of a fixed time however, so with that he passes a threshhold that lets him start 4king, again still with very little skill involved on both sides.
So ideally the fix would be to increase the difficulty of using his power and also increasing the reward for successfully using it by far more so that he can be a good Killer.
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I know in the ptb you could definitely pull that trick off every time but (correct me if I'm wrong) if you had high enough sensitivity you could always hit the person trying to vault. With pallet stunning if the legion hit someone and then ran to someone else to hit them they didn't have enough time to wait for the pallet drop but mid chase when they used frenzy on you even without addons they had more than enough time to wait for the pallet drop then hit you. The only consent thing you could do was stand in the pallet then get hit and stun him.
Yea people will complain about anything it's the internet, but with legion it was basically unanimous by the community that he needed to be changed. There were different discussions on how that should happen but almost everyone wanted him to be changed.
With hatches I'm confused on what your saying. "where is no counterplay to it, once you got hitten." Well I mean yea, that's like saying there is no counter play after you get hit with a chainsaw. Because that's not where the counter play is, the counter play with those killers is that you have to avoid there power because it could down you. That's how old legion was, his power was able to down you but there was no way how to counter his power. With huntress or billy there is plenty of counter play to the hatches and chainsaw.
Also I never said legion was too strong and needed to be nerfed. Just because a killer has no counter play doesn't make them the best killer. Chases with legion still lasted a while because he had to hit people so many times and get stunned a lot. So he wasn't the best killer but his chases still had no counter play and it wasn't fun. Just because a killer isn't the best dosen't mean they don't need to be changed.
I agree that killers that require you to play different are a lot of fun. That's why I love huntress and nurse, they change up chases and make you play differently but they do it in a way that still has counterplay and is fair.
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You are right... We are even not be able to take that as a serious argument, that a person has no counterplay after it got hitten by a hatchet from the huntress... (but we should take it better as a serious argument if we look what the nerf cryers have made with the Legion).
Still it was a argument of a nerf cryer.
The most people know that they have to avoid the hatchets, or the chainsaws as soon as the abilitie for it got activated, because the counterplay starts then and not after billy had ram a chainsaw into your back.
But the same was with the default Legion, aka a Legion without any addons attached. I know a lot of people that have play on this way, because for many people I at least know, the addons were to strong and have taken out the fun.
The fun for a player like me was, to do something viable in a short amount of time. Not to do the same in a feeled hour (I know it was not a hour, but feeled...), thanks to addons you have also mentioned.
You and me, we are pretty close in the way we see the Legion, I guess, but nobody should forget imo the weakness of the pure base Legion abilities.
You just seem not really to have made much experience with the Legion without the mentioned addons from you.
What the ptb matters, so I didn't know much about that time.
I have come shortly after the Legion ptb to dbd. I was "fixed on" (if we like to say so), by a YouTuber and his friends that I like to watch (they playing all kinds of games, not just dbd), but I still was not sure if I should buy the game, but then I had saw a Legion advertisment video and I had know... "This killer you would like to play, no matter if he is op, or if he is the most weaken character in the game" and well... Thats my story I have come to dbd.
But you can believe me that I had met survivors that were happy with the Legion in the days back than. They had thank me for the challenging games. I had even start to make screenshots from those chats, so that I can prove it (because I know how the internet is thinking - aka. screenshots or it didn't happen).
We will never understand each other. You seem to be on your hate train and what ever a Legion main says to you (aka. the person that knows the Legion most because they have spent the most time with it) you just play it down.
I have also see a ton of bad survivors in "the Legion is op lololol videos" and have sometimes wish that I encounter such stup... rhm... I mean different playing survivors, but in some videos its not even bad if someone shows not his full potential, because so we can see everything better.
Would you be able to learn better from a video where everyone do his thing in a matter of secounds, or would you be able to learn better from a video were the people act a bit slower, so that you can understand what happened better?
I would definitely learn better from the last type of video.
Also it is NOT healthy for the game when Legion mains left the game a whole type of playerbranch don't feel connected anymore to the game.
You can of course fly around with your opinion, but then you have to live with it, that Legion mains and also a part of the survivors will correct you.
You are right and I would be happy if a addon like Franks Mixtape had never seen the daylight. Sadly it had and I think that this addon and some others have hurt the Legion more (indirectly) as every nerf cryer could possible do.
But don't forgett that little pallet game, that you only needed to do against the old Legion. Also even I had play still with a variety of killers, I can't see much difference between the "skills" for other killers and the pre patch Legion, as long as we talk from the Legion without addons. With addons it was ridiculous.
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Legion mains left the game because unfair mechanics were removed? Oh no! What a pity!! I would have the same reaction if moris and insta-heals were removed and people left because of that - good riddance.
I understand why the devs job is so hard now...people with no concept of fair play are so outspoken about keeping their broken, unbalanced toys intact.
These 'counters' to old legion you talk about are absurd. A huntress hatchet can be dodged. It can be avoided with strong positioning and dodging. It feels fair to be hit by a hatchet. The only complaints I've ever seen about huntress have been one-hit hatchets (understandable complaint), and hit box size. Old legion (if the killer had a brain) was undodge-able. And after you got hit once the chase was over. So, in your mind, something that can't be dodged and after being hit once you will be downed, was fair? And for some reason you think all the actual good players were misinformed when they told you legion was absolutely terrible for the health of the game?
Addons or no addons, the result was the same against a legion who wanted to down you. There was nothing you could do to outplay the legion if he so desired. No matter what you say, rational people understand that sort of gameplay is unhealthy for the game. Period.
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No survivor was down from just 1 Legion hit. That was not even possible with the op addons and some of them have already made it really easy, buuut not that easy.
You can dislike the counters to the Legion, but that doesn't mean that they have not exist. You can't denie it. Too many survivor have done them and it got too many times showed in videos (I know, everytime the Legion was a noob, because everytime you complain about something, the others are noobs not... I got it).
Besides that, every killer with experience would down a survivor in a 1n1 situation, if he really goes tryhard on tunneling. If you think that you would have survive against me as example while I was playing Meyers, Nurse, or Trapper you would be very wrong if I would decide to tunnel you at all costs.
It is always bad if people leave a game, no matter which reasons they have, besides exploiters or people that are pure toxic (because those people lead other people to leave the game). You can turn it around like you want -the Legion patch was from a community perspective not a win for dbd.
Besides the one side that honest people have left the game and have with it stop to buy dlcs and cosmetics, the toxic type of player had feel encouraged because their weaponized dcing against a killer had work and even today those people plague and frustrate the people in the game.
Also specific game mechanics and specific killers talk to specific players. You get those people not in the game, without having something for them. It is always bad if a game has nothing to offer for a potential player, because that means you get less income (money) with your game.
You can hate the Legion players all you want and even insult them, still the game is more profitable with them, as without them.
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Again, like I said earlier in this thread, there are only so many people on the dev team, and only so many of them work on killer reworks, and add-on changes, the devs will most likely go in order from killers that have been waiting for changes the longest, to the newer ones. Don't expect a Legion update for a little while, they will get to it when they can.
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Agreed. Nurse first, then the weaker killers.
Do you even remember old legion? I can't even count how many times I went down after just one hit. I don't like players who disconnect, but I don't blame them even a little bit when it was against a legion like that.
If you don't play killer well you will not catch me. You will chase me for 5 generators and I will run out the gates. The better player wins. With legion that was not the case. Even a player like you, with no understanding of good balance, could down a player like me. Every down legion got was guaranteed. Survivor skill meant nothing.
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I don't argue that 5 gens maybe would be popping up in this time, but you would not survive and there are killers out there where I bet that they a lot better as me. Its not that hard to tunnel a survivor down, if you really forget everything about it.
And I remember playing the Legion. I have main the Legion, but I had main the Legion without addons because the most addons were to op (imo).
Aaand that's why I can expose every guy who is exaggerate.
As a matter of fact, because of the short frenzy time, you could hit in real game situations a single survivor only 1-2 times (sometimes 3 if the survivor was really unlucky) and still after 1-3 hits the survivors have stay and were be able to heal them self.
The Legion was not known for 1 hit everyone, -she was known for hitting survivors multiple times.
Also I have a good feeling for balance, I guess, I just don't forget a killer character about that. I don't let go hate into my thoughts. Would I let this go in my thoughts I would see survivors in general differently as I do now, but I don't do it since I know that in the game are mostly survivors that are different to the survivors we met here in the forums.
Those survivors like to have fun games and are also happy to have challenging games and they hold most of the time no personal grudges against a specific character and that I know, because I have talk a lot with them in my endgame chats.
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This is not an excuse, the legion rework is a stain on the devs curriculum.
They had a concept for killer who could nullify one v one and they caved in to survivors disconnecting instead of punishing the disconnectors.
And with this surrender they created the most unfunny and trash killer.
The only idiot whose power PREVENTS him from downing survivors.
Legion needs urgent action to be made playable rather than a pile of steaming garbage
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I agree with this guy. The disconnectors weren't punished and even got what they wanted.
Now legion is just a clown with no power, no fun and a very sluggish gameplay m1 killer with a lot of downsides to a useless power.
They should've fixed the exploits and see how he would perform. I bet not even close to good.
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Precisely!!!
Nobody wants an exploiting moon walking legion , but not even this Clown we got
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I've said this before: high DC rate is only one indicator that there's an issue. There were other reasons we did an update. We're still watching data on them, and will make further adjustments if we feel it is necessary.
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I'm pretty sure all we really want is for Feral Frenzy to be fun again. Pretty sure everyone agrees that the Deep Wounds exploit was terrible, but that should've been nerfed and just left like that.
But you (the team working on the 'rework') touched Feral Frenzy so that it was no longer fun to use. Remove some of the hard limits (Slower Vaulting, Feels more like you're slightly jogging now instead of being pure speed, and the cooldown is atrocious) and people won't complain as much anymore. Probably. Well, actually no people will still complain, but not as much I would assume.
Please, consider telling this to the team.
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That, for sure, will be a nice quality of life change that will make his power more fun to use.
But without his power being lethal, he will be basically a m1 killer with no power after the first hit because you can't down people with FF. That takes out all the fun because you know that, in the end, you will need to just walk and be looped to oblivion like every other m1 killer (which isn't fun).
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You're not explicitly mentioning it but I feel like it is implied enough to address, and it also gets brought up a lot: Dealing Deep Wound damage with the Feral Frenzy attack is too unfun and can never come back.
The exploit that you could perform by looking away or walking backwards is not the only issue with the power. Simply run Bloodhound, now no survivor can ever escape from you and you will always down them shortly after your power has recharged twice. Twice because the first and second hit don't require you to recharge.
Now you could say "Well just remove the bleeding when in Deep Wounds" but then everyone can just simply switch in Predator and accomplish the exact same thing, you can never escape from a Legion player as a survivor.
You could remove both the scratch marks and the bleeding while Deep Wounds is active but then you can just run Stridor and if the survivor isn't running Iron Will then there is once again nothing they can do to escape. It's not enough to stop the bleeding and scratch marks while Feral Frenzy is active because once you can move again it's very easy to find the blood trail or the scratch marks and then follow the survivor with Bloodhound or Predator.
To make the old power work the following changes need to implemented:
- survivors don't bleed while Deep Wounds is active
- survivors don't leave scratch marks while Deep Wounds is active
- survivors don't make pain sounds while Deep Wounds is active
And at that point you might as well just rework the power like has been done instead of trying to make a badly designed and unfun power work.
The slow vault is required because enables counterplay where you can hide a bit out of sight of the killer and vault back.
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While I wouldn't call their power a free first hit, Feral Frenzy is good in theory for dissing out damage.
Unfortunately the devs seem to forget that in order to diss out damage, you'll need to be able to actually travel around fast and for lengthy periods.
My suggestion is top revert the Feral Frenzy changes, buff base FF speed and duration, and drop the fatigue to 3 seconds. Or at the very least buff the cooldown add ons again.
That's that I would suggest, but whenever I do, I get ignored.
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I believe you, but it is also a fact that the dcing guys have take it as their "victory" (like they sometimes write it in this, or the steam forums) and everytime something like that happens, it encourages people like them and that means as a consequence of it, that they continue with their toxic behavior and also it spreads since people have got the feeling that it has worked.
Post edited by Talmeer on0 -
"You're not explicitly mentioning it but I feel like it is implied enough to address, and it also gets brought up a lot: Dealing Deep Wound damage with the Feral Frenzy attack is too unfun and can never come back."
Buddy, I explicitly stated that Deep Wounds should be nerfed and left as it is now. I don't want it back, I never used (the exploit) it unless a survivor was being a [Bad Word]. It can rot for all I care.
"The exploit that you could perform by looking away or walking backwards is not the only issue with the power. Simply run Bloodhound, now no survivor can ever escape from you and you will always down them shortly after your power has recharged twice. Twice because the first and second hit don't require you to recharge."
Well they removed being able to track by blood in Feral Frenzy, however that doesn't actually do anything. A good killer will always find their prey, so in context that really doesn't mean anything.
"Now you could say "Well just remove the bleeding when in Deep Wounds" but then everyone can just simply switch in Predator and accomplish the exact same thing, you can never escape from a Legion player as a survivor."
Except you only start seeing blood and scratch marks after you go through the fatigue, not during. So your point is void here.
"You could remove both the scratch marks and the bleeding while Deep Wounds is active but then you can just run Stridor and if the survivor isn't running Iron Will then there is once again nothing they can do to escape. It's not enough to stop the bleeding and scratch marks while Feral Frenzy is active because once you can move again it's very easy to find the blood trail or the scratch marks and then follow the survivor with Bloodhound or Predator."
That's basically being every single killer in the game. Hell, the Nurse does this but way better and the only thing she is getting is a add on rework.
"To make the old power work the following changes need to implemented:
- survivors don't bleed while Deep Wounds is active
- survivors don't leave scratch marks while Deep Wounds is active
- survivors don't make pain sounds while Deep Wounds is active"
Hilariously, it already does that and it changes nothing.
- Survivors now don't bleed when using your power, yet are still found cause you know, they're still injured when you come out of FF.
- It already did that in the first iteration, point is moot.
- Doesn't stop me from ending FF and listening out for groans if they are still nearby, not to mention the fact FF already muffles your hearing when using it. You would know if you played Legion.
"And at that point you might as well just rework the power like has been done instead of trying to make a badly designed and unfun power work."
What I want is for Feral Frenzy to be fun again, not Deep Wounds. If Feral Frenzy was made fun to use again, I'm pretty sure most Legion Mains would be happy.
"The slow vault is required because enables counterplay where you can hide a bit out of sight of the killer and vault back."
Bamboozle would like to say hi. Also now Legion gets punished for swinging and missing a hit in FF, so there already is counterplay now.
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Buddy, I explicitly stated that Deep Wounds should be nerfed and left as it is now. I don't want it back, I never used it unless a survivor was being a [Bad Word]. It can rot for all I care.
From the post you made before the one I quote here:
My suggestion is top revert the Feral Frenzy changes
To me that reads like you want the ability to deal Deep Wound damage back.
Well they removed being able to track by blood in Feral Frenzy, however that doesn't actually do anything. A good killer will always find their prey, so in context that really doesn't mean anything.
It removes any possibility whatsoever to get away, from any killer of any skill level. That's bad.
Except you only start seeing blood and scratch marks after you go through the fatigue, not during. So your point is void here.
No, my point is that it's not enough to remove that only during the fatigue but after as well. With Bloodhound and Predator you can just follow the trail after the fatigue ends. There is no way to get away from the killer if they have one of those perks. Same with Stridor, though admittedly that one is much weaker for finding survivors after fatigue than the other two.
Hilariously, it already does that and it changes nothing.
It does not. When the fatigue ends you can see blood and scratch marks.
Bamboozle would like to say hi. Also now Legion gets punished for swinging and missing a hit in FF, so there already is counterplay now.
Bamboozle doesn't work on pallets. Dodging a Feral Frenzy hit is far too difficult to be considered consistent counterplay.
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Dealing damage to the deep wound bar is fine, the problem is that there was no downside of being bad, and devs can make a downside like they did 5 or more.
The deep wound bar shouldn't go down within a 20 fixed meter range from the killer and while mending and survivors in DW shouldn't be able to use the same interactions as madness t3, that solves a lot of problems.
Like the other guy said, a good killer can track a survivor even without seeing blood or scratch marks or hearing them. You can choose to end frenzy in a position that you can see the survivor, even with the blurred vision.
Bamboozle makes the pallet vaulting faster too, just doesn't block it so it actually helps a lot too.
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Except I said Feral Frenzy, NOT Deep Wounds. If you paid attention you'll see that I am treating both as different things because they are, I want Feral Frenzy to be good, Deep Wounds shouldn't exist.
"It removes any possibility whatsoever to get away, from any killer of any skill level. That's bad."
So killers in general shouldn't be able to track blood now? Is that what you are suggesting?
"No, my point is that it's not enough to remove that only during the fatigue but after as well. With Bloodhound and Predator you can just follow the trail after the fatigue ends. There is no way to get away from the killer if they have one of those perks. Same with Stridor, though admittedly that one is much weaker for finding survivors after fatigue than the other two."
So basically you want killers to not be able to track blood or scratch marks, because those are tools a killer uses to find survivors. Actually, Legion is possibly the worst one to do so now considering Feral Frenzy blocks scratch marks, muffles noise, and removes blood. And the fatigue is four seconds, enough for a good survivor to hide away behind a rock or building. The main point is, Legion should not be excluded from tracking blood simply because their power can occasionally injure people more then average killers.
"It does not. When the fatigue ends you can see blood and scratch marks."
And why shouldn't it? The Legion becomes a normal killer after the fatigue, so my point still stands, unless you want killers to not be able to see blood or scratch marks, why should Legion be an exception to the rule?
"Bamboozle doesn't work on pallets. Dodging a Feral Frenzy hit is far too difficult to be considered consistent counterplay."
For whatever reason, you can vault faster now with bamboozle on pallets when you couldn't before. Also, it's no more difficult then dodging a normal hit. Sure the lunge is extended but a fail means you can run scott free.
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I think also that it is necessary to make the frenzy changes undone.
Deep wounds... Well... we should wait for that until we know what for addon changes will happen.
The last thing on earth, the Legion needs is, to have again so overpowerd addons as she had before. Then the nerf cycle would start again.
Also it would be good imo, because then some survivors would be forced to learn the default Legion to know (in some way), so that they finally also be forced to stop with their exaggerations.
Or at least, if they don't, everybody would know what for kind of people are writing there.
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DC penalties are in the works. We're aware it's an issue; but with deadicated servers, we'll have more tools to deal with chronic DCing players.
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I hope they never nerf a killer this hard again
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