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Nurse nerf
Comments
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I'd just be happy if they made it so you could see where the hell you are going to blink. I'm good with the blink charge timers.
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The add on for that is now common, so not exactly hard to have a stack of. Once you play her a bit you don't really need them any more.
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I do not think that recharge is a good way to balance a killer. It isnt fun for the players for the most part. Granted I do now know how else to fix this but I wish there was a better way. I do not play Nurse buy being able to blink like she used to be able to isnt good and I dont think recharging blinks is good either.
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So they made her difficulty actually match her insane potential to win games. And yet all these nurse mains are crying because they are realizing they actually have to be better than the survivors they are facing now (let's face it, in red ranks the highest number of boosted killers looking for easy wins was nurse players).
If I miss my hatchets as huntress I am punished by having to go reload. Nurse, the killer with the highest level of difficulty, now is unable to spam blinks until everyone is dead. That is a good thing.
If I miss my hatchets, I am heavily punished. That is fair, because huntress is a strong killer, able to end chases quickly.
If you miss your blinks, you are heavily punished. This is fair, because nurse is the killer who is able to end chases as fast as/faster than the rest of the killer roster.
Yes, the change sucks for new players. But, oh, wait, new players shouldn't be starting with nurse.
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Welp, to hell with everyone trying learn nurse I guess? And she controls so poorly on console this nerf made it even wosre.
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The fatigue is how they broke LOS
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Nurse needs to spam blinks, because she is slower than survivor at base. How can you complain about that? Its like complaining about other killers spamming the W button in order to catch survivors.
And Nurse can't end chases nearly as fast as she used to be. A survivor getting hit and running forward can waste atleast 20-30 seconds of the Nurse's time, because that physically how long it takes for her to catch up again (assuming she used 2 blink for the hit), thats only slighty faster than a regular 115% speed M1 killers takes.
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It's a legit strategy that is utilized. People straight up hold W and make distance for the first blink cycle, then turn a corner and make it a 50/50 play. The math works out relative to gen speed when you factor in blink charge time and cooldown time, especially if survivors start running at 32 meters. She can't catch everyone and down them to 4k if they hold W on a large map. They made her counterplay completely braindead. Intended design btw.
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She is now the weakest killer at any rank. The only pple who still say she’s Op are talking without proof. She needs buffed base speed, or remove the blink c/d, or remove the fatigue. As she is now her kill rate is the lowest of all killers. It’s not fun to play as her or against her.
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Maybe the weakest killer at your rank, but experienced players can still get her to kick ass.
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This is exactly what I’m talking about. Show some proof, we have.
At my rank? Lol. I’m rank 1 3 months in a row, probably the player with most hours played on my console.
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She has one of the lowest kill rate of any other killer both overall and on red ranks.
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Ohh and by this logic, then all killers, maps, addons and perks don't need to be changed or reworked because "Experienced players can still get it to kick ass"...
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If out in the open its slower. Time save with Nurse is by passing through objects. In the open she is effectively a 4.3 m/s killer if using full charge double blinks.
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You just bumped a 8 month old post for your first comment. Congrats on making a hell of a first impression.
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Not to mention they did it just to crap on a dev lol.
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