Nurse isn't even that strong, why nerfing her basekit again?
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So are we going to see a bunch of buffs to the remaining killers then? Seeing as how we are suddenly just going by the high rank statistics.
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I believe your “evidence” I just don’t value it because you play killer at low ranks. Lol my huntress is terrible and i could easily end a match in 5 minutes at rank 20
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Great, another add-ons dependent killer. We don't want to consistently beat those SWF, we only want to have a fair game, even without add-ons.
From what you said, you're saying that those SWF should beat and destroy any killers without add-ons consistently. If thats the case, should survivors that don't bring any items should get destroyed by killers? (Currently, SWF can beat any killers even without items, sometimes even make the game one-sided for survivors)
Also, what's the point of nerfing her basekit if you can just use add-ons to have similar old basekit nurse?
I wonder who said "Killers shouldn't require add-ons to do well" in this forum
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yea and on my first very match i got an easy 4k as hillbilly without any addons. that was about two years ago. he should be nerfed as well lol.
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i saw some of those videos. those swf groups aren't that strong lol. they didn't even abuse dead zones and stoped their gen rush after 1-2 minutes.
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Are you rank 20 survivor ? XD not that strong lul I don’t think you have faced a good nurse
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Is this comedy or something?
You actually tell stories about rank 20 games where most people have no idea what they do at all? Be it killer or survivor? This story is used in a balance discussion like are you for real?
In my first killer game i also 4ked with nothing cause i didn't have any bp, i didn't even know what 3 gen strat is but hey better nerf wraith into the ground.
And yeah she is strong but not op at least basekit isn't.
Are you playing on pc? Care for custom game me with my swf against you on basekit nurse?
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i think we both know how ridiculous the argument "you will lose against a perfectly coordinated 4 man team with the strongest perks and items" is - that applies to everyone, including old nurse.
again: it takes you 3 seconds longer to catch someone, so instead of catching a survivor within 12 seconds, you'll spend 15 seconds now. huge.
she is still easily able to catch survivors 10 times faster than a Wraith could - and ppl still play Wraith in high ranks pretty efficiently i'd like to add.
not every team, heck not even 1 out of 10 teams is even near as good as you described them. you will still dominate ~9 out of 10 games with ease, there is no reason why that shouldnt be the case. and taking games as an example where literally no one stands a chance against is just ridiculous. this should be used as an argument to increase objective times and not to say killer XY is too weak.
for her add ons, hey you can actually use them now without completely screwing over your muscle memory. they are gimmicky and fun to use, so overall a nice improvement over the old ones.
i do agree that her red add ons are too weak though. like, remove 1 blink to get 105% mms and add 1 blink but not being able to blink through walls is... questionable. at best.
and no. devs are not "trying to kill her" and "only survivors are happy about it". devs are not biased towards one side. they rework all the OP stuff - which includes nurse. also, since you seem to allude to "only survivors being happy about that", i am a killer main and yet here i am, defending the nerf, because i look at the overall games health and not only on one side. i am not saying their timing is perfect, i do believe the big nerfs should only come after survivors are in a fair place and killers in general stand a good chance against them, but the nurse nerfs are certainly needed in the long run.
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Sorry but you have no clue.
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Your whole argument for being broken is that you dont like how the nurses power works therefore it's broken.
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Your title suggests the same about you.
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You basically said it is perfectly OK for those 1 out of 10 SWF teams to be impossible to beat. What if 9 out of 10 nurses might also be sub-optimal which the devs have mentioned she has the lowest killrate until high rank? This nerf is targeted to those that spent hours practicing. Those few nurses, maybe 1 out of 10 stood the tiny, tiny chance against those SWF teams in question. Nerfing the high potential of one side without even considering the other side is illogical.
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I'm curious about what add-ons those high-rank high-killrate Nurses were running. Or were they not running add-ons? That seems weird, high rank killers not running add-ons, but that's the only explanation I could see for why they're nerfing the Nurse's base kit: the high rank Nurses were slaughtering survivors without running add-ons.
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I dont think she'll be too strong after the nerf. Maybe A tier but her spot as strongest will definitely be usurped by spirit
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Yikes. Putting words in my mouth after completely misunderstanding what I've said. Good job. Don't ignore what I say and then just write your own opinion and try to portray it as me saying that.
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please read the comment again, i did not say that.
however, weather survivors are perfectly balanced or not (which they are not, they are still the powerrole) is a whole different topic and since we are talking about nurse here, i tried to stay focussed on nurse and not drift of in the realms of "is this game perfectly balanced or not".
also, yes. she has a ow kill rate in low ranks. this is because she is very hard to play and a freakin 3 second delay to her power will not make her unplayable. and have you read the part where he said that in high ranks she is basically unstoppable? cause after you master her, you win 9 out of 10 games with ease, even in high ranks.
i also believe its the community that continuously yells at the devs to stop balancing the game for low ranks, as high rank gameplay would then be completely broken, am i right? so why is your argument that she has a low kill rate in low ranks? killers in general have a much higher kill rate in low ranks compared to high ranks, does that mean killers are OP?
the nerf will not even affect good nurses. again: its a 3 second delay AFTER her blinks. good nurses will still catch people within mere seconds.
and i feel like i am repeating mysef here over and over again:
the devs are not biased towards one side. they didnt "just nerf one side without taking the other one into consideration". first of all, you did see the nerf towards survivors and buffs for killers that came with the exact same update, right? on top of that, since we are directly referring to SWF here, do you have and idea how hard it is to nerf that? you would have to provide nerfs for SWF teams without literally breaking the game for solo survivors. in order for them to be properly able to balance this game out, they would need to give survivors some huge buffs to bring them all on SWF level, which i am pretty sure you would dislike aswell.
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my argument is, that her power allows her to ignore any of the games mechanics that are ment to allow survivors to escape from a killer in chases, making it basically impossible to escape good nurses.
that is pretty much the definition of being "broken".
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usually none.
good nurses usually believe that add ons will screw over your muscle memory of how far you are going to blink, so to avoid that they dont run add ons.
thats why the basekit received nerfs, as it was just too strong in itself.
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Multiple killers can do that, just not as well as the nurse can. The nurse is the slowest killer and gets fatigued giving survivors plenty of opportunity to escape.
You are not the developer you don't get to decide if something is broken purely because that's your opinion.
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you're right, i am not a dev.
the devs would be the ones that decided it was too strong and therefore nerfed it.
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No no. They gave in to the outcry of boosted survivors who can not loop a nurse for 5 gens.
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sure
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Yes they did, there was no giant outcry about the nurse till recently when a whole bunch of new players joined that whined and moan rather then learn to play the game.
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its been said for years now that nurse is too strong - the devs themselves said that at some point they wanted to nerf her power (that was around the time where survivors were able to pallet stun a nurse mid blink - a nerf that was too much and therefore never made it through).
anyone who looks into her power themselves will come to that conclusion rather sooner than later. there wasnt a huge outcry, yes - however the dev stats show how broken she is. unless you are only committing to genrush her you literally wont stand a chance against her.
now, regarding your "new players" argument... the dev stats also show that she has one of the lowest kill rate in low ranks. with other words, if one complains, its going to be high rank players who have seen good nurses in action. low ranks would not complain about her and call her "perfectly balanced", just because they havent even seen her potential yet.
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Those new players get to high ranks eventually and without understanding nurse they have no idea how to juke one because they are addicted to pallets.
Isn't genrushing the objective? You stated you could stand a chance if you genrushed one. When it's not a nurse, survivors can goof off and still win? What is also the difference in genrushing a killer and a nurse killrushing the survivors? A dev posted here one time that trapper had the same killrate as nurse at rank 1. I don't think the nurse nerf was properly justified. I haven't heard a good argument yet.
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I love the people saying that nurse hasn't been complained about until recently. Like...what?
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and you wont hear any "good" argument when you keep ignoring them away.
here is a good argument:
nurses base power allows her to break any mechanics survivors should have during chases to avoid the killer and therefore makes it impossible to escape her.
as i have said before, i wont go into the whole debate of objective times here. that is a whole different topic.
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The changes haven't hit any live version yet, and also you're on a console so you can't possibly play the PTB on that.
With all that said, what you posted makes zero sense.
On topic, whether or not she is too strong and the changes make her too weak are mostly irrelevant, because she isn't FUN to play with the nerf. You're constantly monitoring the gauge so you don't ######### yourself over and extend the chase yet AGAIN, the sound is constantly going off and annoying you, and you walk like an m1 killer while you wait for your power. I constantly found myself asking if it was even worth it to use the blink in certain situations because if I missed or I found someone then the chase was just going to reset and I wouldn't have my power. Not fun.
The allure of Nurse was that you can move through objects and that you are CONSTANTLY using your power. That was good design. Bad design is limiting a power artificially behind a cooldown mechanic so they can be a bland m1 killer in-between actually using their unique power. And she is only as good as the person using her. And SWF cancer still exists. We don't need to change her basekit right now if ever besides bug fixes.
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It seems like you know only one mechanic escaping the killer called pallet looping and that you don't know about LoS looping.
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Lmao if you get destroyed on Lerry's you 100% just bad. Lerry's has so many juke potantional on Nurse, taking this as example just shows you have 0 clue how to counter nurse. And that this hapoened on PS4 makes it just even more funnier lol
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That's a very weak argument. Pallets are not a defense against the nurse. If she was nerfed because she couldn't be 1v1 then DBD is doomed. Remember....SWF needs killers if they want to play. Nerfing a viable killer and making her totally unfun while SWF has a blast is going to mean survivors better have a subscription to netflix.
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if you say so fam.
i wont get behind the logic of "gamebreaking things are fair cause the other side also has gamebreaking things" though. imo both need to be fixed, which would include nurse.
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Yes yes, make everything 115% and skins like survivors.
Stating there is no counterplay comes from people with 0 knowledge on the killer. Basekit is fine, was fine.
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i've been kinda waiting for this comment tbh... xD
you're gonna be mindblown when i tell you i'm a killermain xD
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"I don't like this so it needs fixing".
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not quite. "it breaks many mechanics of the game, therefore it needs to be changed" would be more fitting.
also, if thats gonna be your argumentation from here on out, i doubt i'll continue this conversation.
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No, it doesn't break the mechanics because pallets are not the only mechanic. Nurse is easily beatable with four good survivors, if you don't see that then I have nothing else to say to you.
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lol i'm not going to talk down to people who continue to believe that nurse is weak pre-nerf, regardless of whether they're talkin about base kit or w/ addons.
These disagreements happen because gameplay experiences are drastically different at different levels and with different ranks.
High level nurse play sucks to play against - there's little counter play at this level. Otz darva rarely plays nurse and can 4k easily when viewers occasionally convince him. Otz is considered a high level killer and plays against red rank survivors.
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