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The Dev’s Vigil Change Idea

Luigifan64
Luigifan64 Member Posts: 1,124
edited August 2018 in Feedback and Suggestions
I didn’t know where to post this, but balance felt like the right place. So their buff to Vigil is basically it can work for 30 more seconds after a person with it leaves the 8 meter effect range. The problem with this change is that it won’t make Vigil more used, it’d still be in the same spot it is now.

My suggestion on how to change it would be to recover exhaustion while running; or have it get a value buff (say 40%) as well as affecting more status effects (such as exposed or the new broken effect). With the regain exhaustion idea, it could apply when not in a chase (if it proves to be too unbalanced) or recover exhaustion at what it used to while running (without the 20% decrease).

Those are my thoughts on the matter and I hope Vigil gets buffed more than just the “last’s longer” thing.
Post edited by Luigifan64 on

Comments

  • shadowsfall42
    shadowsfall42 Member Posts: 201

    I like the sound of recovering exhaustion while running, but it would have to be really slow, like 10-20% of the speed it would recover if not running. It might be a little too good though, but at least recovering exhaustion while running would require a perk and thus you can create a build around it.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    @shadowsfall42 said:
    I like the sound of recovering exhaustion while running, but it would have to be really slow, like 10-20% of the speed it would recover if not running. It might be a little too good though, but at least recovering exhaustion while running would require a perk and thus you can create a build around it.

    It wouldn't necessarily have to be slower, but it might be too much to have it decrease it more than what the cooldown used to be. That being said, I would want it to have the 20% decrease while running.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    I prefer your idea.

  • Baphomett
    Baphomett Member Posts: 394
    How about this for a vigil effect - exhaustion recovers normally while running.  Vigil has no effect during a chase or for 3 seconds after escaping a chase (to prevent it working during a chase when LOS is "broken" frequently by the strange chase mechanics").

    This would make it really strong and worth a perk slot without undoing the point of the exhaustion nerf.
  • shadowsfall42
    shadowsfall42 Member Posts: 201

    @shadowsfall42 said:
    I like the sound of recovering exhaustion while running, but it would have to be really slow, like 10-20% of the speed it would recover if not running. It might be a little too good though, but at least recovering exhaustion while running would require a perk and thus you can create a build around it.

    It wouldn't necessarily have to be slower, but it might be too much to have it decrease it more than what the cooldown used to be. That being said, I would want it to have the 20% decrease while running.

    Even if you use a perk slot recovering exhaustion while running should not be the same speed as of you were standing still or walking. It was well out of line before it changed as it was possible to have 2-3 sprint bursts in a single chase if they didn't get you quick enough.
  • Luigifan64
    Luigifan64 Member Posts: 1,124
    Baphomett said:
    How about this for a vigil effect - exhaustion recovers normally while running.  Vigil has no effect during a chase or for 3 seconds after escaping a chase (to prevent it working during a chase when LOS is "broken" frequently by the strange chase mechanics").

    This would make it really strong and worth a perk slot without undoing the point of the exhaustion nerf.
    I agree with this idea
  • Master
    Master Member Posts: 10,200

    @Baphomett said:
    How about this for a vigil effect - exhaustion recovers normally while running.  Vigil has no effect during a chase or for 3 seconds after escaping a chase (to prevent it working during a chase when LOS is "broken" frequently by the strange chase mechanics").

    This would make it really strong and worth a perk slot without undoing the point of the exhaustion nerf.

    As a killer I would be totally fine with that