The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Otzdarva’s stream today

2456

Comments

  • xenotimebong
    xenotimebong Member Posts: 2,803

    So you think it’s reasonable to expect that every survivor can run the killer for multiple gens? I thought this was the problem with the game, and the reason why maps were being reworked and gens slowed? Which is it - survivors should just loop the killer indefinitely to avoid cheesy strats, or survivors need to be nerfed so they can’t loop the killer for extended periods of time?

  • gantes
    gantes Member Posts: 1,611

    Yeah punish altruistic playstyles and ensure that survivors all do gens and nothing else, because that's what killer players ask for daily in this forum

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    You don't need to be SWF to leave a camped survivor on a hook, you only need a brain.

  • gantes
    gantes Member Posts: 1,611

    So assuming all survivors will be in separate generators - which is NOT gonna happen,I ensure you - in what world is that healthy gameplay?

    How can anyone defend that?

  • RareOmen
    RareOmen Member Posts: 143

    The totem counter for solo players is Detectives Hunch, or even Small game since you wouldnt have to wait for a gen to pop.

    Or bring a map. NOED receives to much hate to be basekit

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    killer's objective is to prevent survivors from escaping.

    Survivor's objective is to try an escape.

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    The survivor sided players will happily throw Adrenaline into the trash can if NOED goes. The two perks aren't even close to being on the same level. Adrenaline is a very situational perk. Where if all 4 players are running, 3 of them just wasted it. And 1 of them actually benefited from it (The person being chased.) But in most situations Adrenaline isn't beneficial at all.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Easily: once Killers stop getting rewarded for it, they'll stop doing it. I don't do it because it's boring as hell, but I recognize that Killers do it because the survivors flock to the hook like moths to a flame.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Its not propanganda. The developers have said thats the answer!

  • AshleyWB
    AshleyWB Member Posts: 4,061

    Without these people stating the obvious and clear counterplay to noed.

    If you want a discussion with only people who share your point of view then what's the point having a discussion in the first place.

  • gantes
    gantes Member Posts: 1,611
    edited April 2020

    That's not the case at all.

    Most facecamping killers do it out of tilt. They want to secure an easy kill because they're at a point where they won't catch survivors in traditional chases. Whether it works to get more kills or not, they'll still do it.

    Being effective vs altruistic survivors is just the icing on the cake, and that's on the devs to fix, really.

  • gantes
    gantes Member Posts: 1,611

    The devs also said "just get better as killer" after Ruin got reworked and "infinites take skill" a while back. Can we please have some critical thinking and form our opinions without appealing to authority?

  • The_Horde
    The_Horde Member Posts: 107

    Seriously though, people have turned "do bones" into a meme, but that really is the solution. It might not be the most pleasant solution, but a solution it is. I don't understand why people want an easy game every game. I like facing NOED as a survivor because its a challenge.

    If it is acceptable that doing 5 generators is the objective for the game, why can't totems be considered a side objective? I feel that most people just want to do their gens and leave, but I don't really find that much enjoyment out of simply pressing m1 in front of a generator. I like to hunt for totems and enjoy the challenge.

  • gantes
    gantes Member Posts: 1,611

    It can't be considered an objective if there's not a progression tracker accessible to all players that have to complete the objective.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Wanna know what the counter is to NOED? Find the totem then save the guy on the hook. How is that soooo hard?

    Wanna know something else? Adrenaline gives a free health state completely for free so NOED basically just nullifies it. Both perks are exactly the same.

    Another counter to NOED? Don't get caught.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    The devs have said NOED is working as intended, the problem is that survivors dont do bines, which leads into one good person doing 3-4 and noone else doing them, then said player getting downed, coming to the forums and screaming how NOED is unfair and toxic like every other killer/perk that survivors hate this week.

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    I wouldn't call this a different opinion. Going into every topic in the forum and spamming 'DO BONES!' That doesn't really mean you have an opinion. This wasn't even a NOED needs nerf topic! It was about someone on twitch doing an experiment. Lol and still the 'DO BONES!' Thing was posted seconds after the thread. Obviously without reading anything. Yeah we should all value that.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Killers camp because it works most of the time. Why chase survivors when they come to you. Want camping to stop? Quit playing into it.

    Camping fix - hooked survivors die and respawn somewhere else on the map. Kindred basekit

    Slugging fix - unbreakable base kit

    Tunnel fix - see camping fix

    DS fix - see camping fix. Wouldn't be needed

    Gen rush - made up term.

    NOED - totem counter

  • gantes
    gantes Member Posts: 1,611

    Both perks are exactly the same, If you can be rewarded for completing your objective, why can't I be rewarded for failing to prevent you completing your objective? :^)

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    As a killer, I go into the match knowing i'm am not guaranteed kills. I will try to kill survivors.

    When I used to play survivor, I would go into the match knowing i'm not guaranteed an escape.

    It seems like some ppl feel they deserve to escape just because they loaded into a match.

  • The_Horde
    The_Horde Member Posts: 107

    I'm not trying to be sarcastic when I ask this, but where does it say that all objectives have to have a progress tracker? Wouldn't it be up for the devs to decide how they want to label objectives and if they want to add a progression tracker for said objectives? To say that it can't be an objective because a certain condition you would prefer is not met simply isn't true. Unless there is an unwritten by-law that states developers are required to provide a progression tracker in order for it to be considered an objective, then it is an objective.

    You could pretend its not an objective because those conditions aren't met, but the penalty for that is NOED.

  • gantes
    gantes Member Posts: 1,611

    I understand I wasn't as clear as I could've been, but it's a DBD problem. For each and every design choice you have to consider how it affects solo survivor and SWF differently. One of the most common complaints is that devs should bring SWF and solo survivors together then balance killers accordingly. How do you expect to do that when one side has access to the progress of an "objective" and the other doesn't?

    Since SWF isn't going anywhere, there should be a totem counter as long as NOED provides as much power as it does, period. Make it work for both sides so that killers can know in advance if their NOED is going to activate or not and play accordingly. If the devs are unwilling to add a totem counter then I don't think NOED should exist in its current iteration.

  • csandman1977
    csandman1977 Member Posts: 2,358

    It should be every persons goal to improve. They then changed infinites because they realized that winning a chase but losing a game wasnt a fair trade-off.

    Yes the devs can change their mind. But until they do, do the bones is the official answer

  • Marcus
    Marcus Member Posts: 2,047

    Otz also said in multiple of his videos that DS isn't an anti-tunelling perk, but a minute invincibility perk for survivors. In one of his streams he even said that the new DS is stronger and used more often than the old DS. But of course you're only gonna share Otz's opinion on NOED, because his opinion on DS wouldn't fit at all with your extremely biased post. Because God forbid to break people's bubbles about "DS being a perfectly balanced perk, just don't tunnel noob".

  • Sluzzy
    Sluzzy Member Posts: 3,130
    edited April 2020

    It's a perk ;)

    Dead Hard also rewards survivors for mistakes in every trial. ;)

  • gantes
    gantes Member Posts: 1,611

    You can be against perks that reward poor play instead of accepting them when it's convenient to you, but you do you I guess.

  • gantes
    gantes Member Posts: 1,611

    No one cares about the "official answer". We're arguing whether it's healthy design or not, regardless of what the devs have said.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    I only use NOED to annoy the survivor team, I certainly don't need it to 4k. That being said, I never struggle to counter noed, ever. That perk is very easily shut down and you don't even have to cleanse all the totems on the map, just cleanse the well hidden out of the way ones and leave the few next to gets up and as soon as you finish the last gen walk 3th to the now glowing noed totem. Seriously I don't want to sound like that unproductive guy and I know it is very unoriginal but: cleanse totems, you do have more than one objective after all. Besides if noed didn't exist people would have no reason to worry about dull totems outside of "I want more BPs) which would make games even faster than they currently hard.

  • gantes
    gantes Member Posts: 1,611

    I have to ask, if you're not going to add anything of value to the discussion and just attack an argument that isn't even here because you have no viable answer to the matter at hand, why even comment?

    Go create your own thread on Otz talking about DS then.

  • The_Horde
    The_Horde Member Posts: 107

    Now that I agree wholeheartedly with. I didn't mean to imply I was against a progression tracker for totems, and I do think it would be a nice addition to bridge the gap between SWF and solo. As a solo survivor main myself I would love to have the at least some of the same information as SWF.

  • gantes
    gantes Member Posts: 1,611

    Then add a totem counter. That's literally what people have been asking for for ages, and if the devs really want totems to be an instrumental part of survivor gameplay there's no reason there shouldn't be a counter.

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    That's not really true at all. A survivor is supposed to be caught by the killer. Just because a survivor ends up getting caught doesn't mean he made a mistake. Dead Hard is a perk to try and extend your chase. It has nothing to do with rewarding someone that made a mistake. I don't even know how you even began to get to the mentality you have on it.

  • gantes
    gantes Member Posts: 1,611

    I've been of the opinion that totems should be a bigger part of the game for quite some time now. Add a counter, make more killer and survivor perks that interact with dull totems, and depending on how well it works make more totems spawn per match and make them easier to cleanse. There's no need to add a brand new objective to the game when there's a feature that has potential but has been very poorly explored for years now.

  • Zephinism
    Zephinism Member Posts: 542

    On what planet does this happen in a random solo survivor game? Puh-lease.

  • Zephinism
    Zephinism Member Posts: 542

    Your solution is to not get caught. Oh wow, if only Survivors thought of that!