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A more balanced noed idea
Noed is very frustrating, Sure you can say that you should simply make totems. But in only a few rounds you have time for it. And if you are not a swf you don't even know how many are still there. Therefore I have a rework idea that is not too strong but still useful.
Changes
- The speed effect is completely removed
- You can see the Exposed effect directly after the last generator
- Edit: Its still a hex with a timer
Primary effect
- The Exposed effect lasts 40/60/80 seconds
Secondary effect
- The Endgame Collapse proceeds 0%/5%/10% faster
- OR
- The exit gate takes 2%/4%/6% longer to open
If that would be too weak you can still adjust the numbers
(If the english is bad, sorry i am german)
Comments
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Sounds like fun ideas, but is it still a Hex with a timer? Or it is no longer a Hex?
Also the End Game Collapse going faster is a nice idea!
I also had an idea on how to rework it, even tho I don't have a big problem with NOED.
NOED is no longer a Hex.
When the last Generator is activated NOED activates.
While NOED is active:
- The End Game Collapse starts immediately.
- You move 3/4/5% faster.
And that's it, it just tells the Survivors to get out and leave their teammates behind.
Probably not the best idea tbh, but I just want some Perks that interact with the End Game Collapse. :)
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Also a good idea. The Exposed principle to close the whole thing is definitely good and with the speed still strong. With my idea I would say it remains a hex but with a timer.
(Strange grammar maybe present)
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That sounds scarier than the current NOED.
Inb4 NOED & Bloodwarden meta
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