Gen Speeds
Comments
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Just like Insidious would encourage killers to camp?
Sure, there will be a few that won't play nice no matter what. But the majority of the killers will play nicer, simply because they won't feel forced to tunnel out someone asap.
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And what support do you have for the claim that people won't use the easiest methods for them to get a victory?
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To stay with the Insidious analogy... Which undoubtly is the easiest (and most boring) way to get kills.
Do you see a lot of Insidious killers?
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Insidious doesn't turn you invisible though. It's extremely ineffective.
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Do you see many basement Wraiths?
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No. Because that's still not very effective.
Compare it with basement Bubba, or facecamp bubba in general.
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But you just said, that Insidious doesn´t make the killer invisible...
So, do you see many Insidious basement Bubbas?
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No, I'm talking about how effective Bubba is in regards to camping. It's why Bubba players are more likely to camp, and campers are more likely to play Bubba. Because it's easier.
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So, despite Insidious Basement Bubba being the easiest and most effective way to get kills. We barely see Insidious Basement Bubbas.
Now, when we apply this to a secondary objective, the exact same thing would happen: We won´t see a sudden rise of more campers/tunnelers because its easier. The numbers will stay where they are or (what is more likely) lower, since killers won´t feel the NEED to tunnel/camp.
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We don't see a lot of insidious basement Bubbas because Insidious isn't that helpful.
And we don't see that many campers because camping overall isn't that effective.
But if you slow survivors down, camping goes from 'guaranteed 1k, decent chance at 2k, low chance of even better' to 'guaranteed 2k, decent chance at 3k or better'.
And at that point, why bother playing any other way?
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Gen speeds don't need to be changed. What needs to be changed is certain map spreads (Red Forrest, where the majority of Killers cannot get to the other side of the map before a gen pops) and Survivor spawns. Survivors shouldn't spawn on 3 different gens.
Increasing gen speed wouldn't solve these issues, and would merely make the game even more miserable for Survivor, where you'll be lucky to get teammates who know how to press any button that isn't Self Care. (This is an issue present in Duo and Trio SWFs as well, not just solo survivors, but they definitely have it the worse.) To add to it, you need to remember too that the entire nature of this game means that Killer is at its weakest in the beginning. They have no pressure, but once they start getting it, Killer does have a lot of potentials to just plow through Survivors if they're too uncordinated. (Which is common.)
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But you just recognized yourself. That Insidious Basement Bubba would be very effective.
The reason why we see so few killers playing that way, is the same reason why we won´t see a rise of camping killers once survivors have a additional objective.
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And I disagree. I don't think that buffing camping will make people camp less.
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If the devs don't want to touch the generators base repairing speed they should do this things to make more killers viable aside the Big Three:
- Reduce all the maps to a size similar to Coal Tower or Dead Dawg Saloon.
- 150% of the current regression speed with a nerf to ruin for balancing.
- 5% gen regression when kicking a gen as base and nerf to Pop for balancing.
- Remove infinites.
- Remove Brand New Part.
- Nerf Proof Thyself to a max of 10% speed bonus.
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Giving survivors another objective isn´t buffing camping.
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Anything that slows survivors down buffs camping. Giving them another objective they need to do on top of 80 seconds per gen on 5 gens is a buff to camping.
Every survivor camped to death takes 120 seconds, so in that 120 seconds, the other survivors need to be able to finish the game. If you give them more to do, they won't make it within those 120 seconds, so the killer gets another kill. This is already precarious at the moment.
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So following your logic, the killer would get 2 kills.
Isn´t that the balance the devs strive for?
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Slowing down gens isn't the right way to go. It just makes it more boring/ too difficult for solo q survivors or survivors left behind when others have been sacrificed.
I play solo q but I still seem to spawn with at least one other survivor in every match despite no offerings. That needs fixing.
I think survivors also need to take a more balanced approach. In recent matches I never work on a gen with two people already on it and i leave if a third person joins.
I think secondary objectives should come into play to naturally elongate the match. This is one thing I've always felt Friday 13th had over DBD.
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It's 2 kills -or better-.
And we weren't talking about balance one post ago, we were talking about what killer players would do. So if camping guarantees that you cannot lose, why not keep doing it?
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No, we are talking about adding another objective so killers don´t feel as pressured as they do now. Killers camp&tunnel because if they don´t they won´t get any kills. Most of my matches the killer loses 2 or 3 gens before he gets his first hook; 3-4 hooks by the time the gates are powered and 0-1 kills at the endgame screen. All this when the killer doesn´t camp&tunnel.
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So camping and tunnelling are objectively better tactics according to you and you want to not rebalance them with normal play, but instead just make survivors weaker against them?
If camping and tunnelling are the best tactics now, they'll be the best tactics if gens take longer.
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I think we are having 2 different conversations here. You speak about making camping easier. I speak about making gen rush harder.
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As others have said the answer lies in a few different things! The first being to use slowdown perks. The second being to not stay in a chase for so long unless you're certain you're going to get a hit/down in. Gen speeds are slower than they used to be. Tool boxes have been nerfed into oblivion - a purple tier toolbox with top grade add-ons doesn't even last for a single gen. Prove Thyself has been nerfed. Great skill checks have been nerfed into insignificance.
That's not to say that these changes didn't need to happen (god, old toolboxes were so broken). But the point is that the devs have already nerfed gen progress as far as they feasibly can and have given Killers a variety of perks that they can run. Grind for the perks that fit your playstyle and apply them to your favorite Killer(s) and you'll do just fine. 😊
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Gen speeds per se haven´t changed. They were 80 seconds for a single survivor 3 years ago and they are 80 seconds now. Toolboxes are more of a endgame thing. Survivors can significantly increase their repair speed with the last gen, by using toolboxes. Since they have less charges but a higher speed bonus.
Prove Thyself was buffed. Not nerfed. It now compensates the malus of multiple survivors on the same gen.
Killers shouldn´t be forced to take 3 or 4 gen slowdown perks just to stand a chance.
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I was fairly certain that gen speeds used to be more Survivor-sided back when I started. I could be mistaken, it happens, but I think it used to be slightly shorter. I know for a fact that great skill checks used to bump 5% and now are at 2% or less.
Toolbox strategy has changed, yes, but objectively they have been nerfed. A gray toolbox used to last an entire generator. Yellow and green could last for more than one. Throw in add-ons and put three people with toolboxes on a generator and it was done in the blink of an eye. If three people found each other and found multiple gens before you caught up to them it was game over.
When was Prove Thyself buffed? I'm not discrediting you or saying that you're wrong - only that I was not aware! Last I knew they had nerfed it but I've not checked on Prove Thyself in a bit. I'd love a link/quote/explanation so I don't make the same mistake again! 😊
I completely agree about perks, I'd love to see this game in a place where Survivors didn't have to bring x perks and Killers didn't have to bring x perks. As it stands there is a hard and fast meta build or two which are kind of required to have the easiest/most efficient games. Sadly, that's just how it is for both sides right now. If gen speeds are where the trouble is lying for you then run the speed perks and keep developing your strategies until you can substitute one or two for something else.
Hang in there and good luck!
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Gen repair speed has been like this since patch 1.5.0. Great skill checks were nerfed from 2% bonus to 1% bonus progression.
Gen speeds aren´t the problem. The problem is that survivors don´t have anything else to do and can finish all gens in less than 4 minutes. Where is the fun in that? A secondary obligatory objective is needed instead of longer gen times. Because holding m1 for lets say 120 seconds would be boring af.
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Your posts perfectly illustrates the problem here. You can slug and tunnel to still win. Imagine how those strategies will be if survivors got more objective time. Adding any form of second objective will need so many other changes, including a nerf to tunneling, camping, and certain killers.
Also, it's all very map dependent. If you don't get a bad map, and are playing one of the strong killers, you still have a chance to win without slugging and tunneling like a mad man. Unless maybe you are going against some Death squad. But those are incredibly rare.
I'm still guessing we will get slowed down matches once the Mori reworks happen, as it sounded like they will add some more objective play to the game, but I might be completely wrong on that.
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Then why do some killer players average more than only 3-4 hooks per game at rank 1? This game is certainly not balanced perfectly, but it's also not that bad anymore.
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Did someone mention fixing map design to make chases shorter, and giving survivors additional objectives yet? Just wanted to stop by and make sure that's been mentioned.
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Genrush is camping's only counter. Nerfing that is a buff to camping.
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You're doing something wrong.
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Because the matchmaking matches them with rainbow ranks which they obviously are going to stomp.
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But gen rushing every single match beats the concept of "only a camp counter". Don´t you think?
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That doesn't matter. With genrush, there's too much camping and average killrates at red rank are 60%. Remove genrush, that kill rate goes up, and we get more camping since it's more effective.
It's pretty much a lose/lose scenario unless there's some countermeasures.
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Fun fact about those kill rates: Since the matches usually are rainbow matches, a red rank killer will stomp green or yellow ranked survivors. Which drives the kill rates up. Meanwhile red rank survivors have a higher escape rate. A much higher escape rate.
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Source, please!
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You don´t get rainbow matches? Always survivors and killers of your exact rank?
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I'm not saying that.
I want your source on red rank survivors having 'much higher escape rates'.
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Because most of the time they don't know when to leave a chase and then yell gen rush. Most of the time when that happens to me it's because I got a pretty good SWF team (they aren't that common). That can make the game a bit unbalanced. In my games 3 gens popping in first chase is rare. The game still isn't over, though. I don't know why killers panic when this happens, lol. Protect the other gens as best as you can.
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I can only provide you with my escape rate/hook rate.
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I never play SWF. Only solo. So according to you, the matchmaking must either match me with those really rare SWF teams, or i am incredibly lucky in regard of getting bad killers. My last 4 matches. If you want, i can also provide screenshots of how many hooks those killers got.
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That's not good enough. The DBD data was compiled over a ton of red rank matches and came out to 68% average kill rate, suggesting that this 'killers can't win' idea doesn't actually line up with reality.
That's the only data we have.
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But the data only showed the killers rank. Not the survivors he faced ranks.
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Looks like those Killer play nice. If killer decides to tunnel, even if survivor can run for 5 Gen and escape, the tunneled one would merely earn 12k BP.
Though kill doesnt matter to me at all. I have fun with everyone escape and every have over 25k BP, better than fast 4k with survivor earn less than 10k BP, well, unless they toxic then sure it feel good.
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Thats the point. When killers play "nice" they will lose.
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Most killers aren't that good, just like survivors. I'd say they made some mistakes since everyone escaped. I escape quite a bit, but it's usually because of the killer playing badly. Lol
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This is win in my book. I dont have to hard core 4k, make other peoples' day miserable every game to win the game.
I mean, if I decide to hardcore tunneling with 3 Gen slowdown and Noed to ensure 4k every game. Because I want to win that much. The game match me with hardcore survivor teams, who brings 4 second chances perk to ensure escape every game, who also want to win that much.
Sound fair right?
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So your escape rate is also quite high, but its not because killers aren´t the power role, but because they play badly?
All of them?
Like... really?
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Most of the time, yes. If the killer is pretty good, then I'll usually die.
Edit- This game is filled with potatoes on both sides.
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I die way more than I escape. I'd say 60-40. I feel like some killers want 4k or it means they lost.
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