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Borrowed Time nerf
Borrowed Time is a tough perk to love unless of course your purely a survivor main and rarely touch killer.
12* seconds of endurance is fine it helps with tunnelling on the survivors end, and can be used for the protection hit. However I feel an issue is how often it is used in builds especially those of swf, where about 2-3 survivors in the best case are running it.
Ways to nerf it would be limiting uses, adding a cooldown, applying negative effects.
Limited uses sounds ok but in this case it would probably require killer proximity to determine if it triggers, otherwise solo queue players would use it up very quickly.
A cool down doesnt seem as useful unless for a lengthy period of time as it seems unreasonable to use something like a 15-30 second cool down when depending on the situation you could make it to a second hooked survivor as that ends.
Applying negative effects sounds like im being harsh but its an open possibility as effects such as mangled, broken, deep wounds, exhausted. Wouldnt affect gameplay too much while endurance is in place if getting tunneled and if ignored would take time off of other tasks.
Let me know what you think cause after reading and editing it I legitimately feel they could each work depending on how strongly it gets whacked at. I also wrote this at 5am with very little sleep in the past many hours so confirming I am sane would be nice.
Comments
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Borrowed time is a case where the perk is very strong, but it doesn't need a nerf. It severely discourages tunneling, even when its not used because most killers just assume that the survivors have it.
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You do have a point that it is useful against camping, however its for that very reason it should have changes made since not everyone maliciouslly camps hooked survivors, killers also get bullied by survivors and sometimes are lucky to get someone hooked, the game has enough catering towards survivors as of late.
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Borrowed time only give enough time to get to a loop... it is easily counterable by the killer if he counts right. They nerfed the timer: before, it was 15 seconds. The perk is fine as it is; it should even be base kit (i'm a killer main between).
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Sometimes 12 seconds isn’t even enough time to get to any structure.
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Yeah i agree. But, at least, it doesn't incentivise bodyblock... 15 seconds might be too much.
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The only thing I don't like about BT is that it can be used to bodyblock the killer/prevent them from NOT tunneling you and going after someone else. I know some people have suggested taking collision away from the unhooked survivor with BT, but this doesn't work because it tells the killer it's not there if the survivor still has collision (in which case, you just down them again because you know you can).
Overall though I wouldn't change it unless you can find a way to get rid of offensive use without actually nerfing its defensive use, aka its anti-tunneling use.
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