What do survivors want to achieve, by DC'ing, afk'ing, giving up in matches?
Comments
-
Oh it's true. I had a game where someone's name was "BHVR please" and just AFK'd the entire match.
0 -
have you looked at the actual stats?
it hasn't increased?!
1 -
i normally don't suicide or DC but i'm so fed up right now that i just finished my challenges and then didn't really care anymore about the matches. I can understand everyone who does because a good start/ very early down for the killer means no comeback for the survivors right now. It was possible before, but now? Better go for the next game and hope it's not a Nurse or Bubba again...
0 -
But if everyone who ragequits all the time stopped playing we still would have a playerbase and the games would be more fun for the people who still play.
1 -
Wasn't June the 6th anniversary event? AKA the event that has the highest player numbers for the year followed by a drop off from players taking a break from grinding cakes (well, flans in this case)
1 -
What do survivors want to achieve? The same thing they wanted to before the patch, move on to a new match. There were weekly posts about survivors DCing and giving up in matches prior to the patch, I don't understand why all of a sudden people think this is a new development. Posts for "punish hook suicides" were filled with people saying "they'll just go afk/follow killer until they die if they don't want to be in the match."
0 -
Kill their teammates while not doing anything to significantly impact the data numbers.
0 -
Some suicides on a hook and ragequits just doesn't make sence to me anymore. I think they're (as mentioned) trying to cheat the numbers of killrates. It's unfair "brag" for killer nerfs. And I don't like the idea of them doing so, If this the case, I'd rather this to be a reportable feature.
0 -
Nurse was broken before if you have reached a certain skill level with her, now it's just a waste of time. I literally don't understand why good Nurses are still playing? I stopped playing Spirit because it seems impossible for me to lose with her right now. I don't have fun destroying people who try their best but literally have no tools to play against such a killer right now, especially since i'm usually playing "efficient".
I mean why should i go for 12 hooks and give survivors the illusion that they can beat me? I'm not here to balance the game for BHVR.
Playing Nurse right now is like playing football against 7 years olds, i mean you can do it and you will win most of your matches but there is no real fun involved because to have fun you also need a challenge. Everything else is just a sadistic joy in bullying others.
7 -
Survivors: "wE'Re sENdinG a mEsSaGE bY ArTIFiciaLlY inFLaTinG kiLL rAtES!!"
This I agree with whole heartedly.
2 -
I can say the same for swf.
For any killer aside from blight and nurse, you can't beat a good swf group. Prove me wrong.=)
4 -
Old DH was 0.5s. I don't understand why people have an issue with this? DH works as intended, as a dodge mechanic, it just doesn't have the distance anymore, that's good.
2 -
The game saw a +53% increase due to the anniversary event.
The fact that it only lost 17% after the event goes to show that more players are sticking around to check out the new patch changes.
4 -
Literally right here. "It's not about winning or losing. It's about sending a message. And it will be received, you'll see. Most of the survivors that are suffering understand this."
It's not some Killer Main streamer, it's legit Survivors on these very forums saying. They ARE PURPOSELY killing themselves on first hook to artificially inflate kill rates in the devs data. All in a pathetic attempt to get buffs/nerfs.
5 -
Have YOU looked at the stats? Compare them to the playercount before the patch was released. 2 Weeks ago, player count peaked each day around 44 and 46k players. Since the patch was released, we have between 48 and 51k players daily. Thats an increase.
4 -
Pathetic indeed. Like how low you can fall, in attempt to get buffs or nerfs. -_-
0 -
Someone has suggested that the little bullies who couldn't go against weak killers anymore went instead against survivors. A worm doesn't change its rings.
2 -
You can't expect people to not play optimally. It's the devs job to balance the game and not of the infamous "Dbd rulebook" which says "camping and tunneling is bad". Thinking that players will deliberately NOT use good tools because they have such a big heart for the poor survivors, is just naive... most people play to win and not to have a bit of a good time with the cute little survivor (but when they did 4-5 gens they have to die!)
0 -
Could you imagine if this attitude was adopted by killers in protest of DH and CoH? The logic could easily be applied to them: "I'm tired of miserable matches with SWF groups, so I'm going to DC or go AFK whenever I see a map offering or survivors TB. I shouldn't have to suffer through long, unfair matches that I have no chance of winning."
But this behavior would have been ridiculed (and rightfully so). So what makes this acceptable when survivors do the same?
7 -
Which is why I've said not camping and tunnelling needs to be more profitable. Rather than punishing camping and tunnelling.
If the best tools are things like Ruin, Pain Res, Make Your Choice, Devour, Gift of Pain, BBQ, all of those perks require the killer to leave the hook, pressure gens, and pursuit unique survivors.
0 -
Imagine calling your friends to play as a survivors, and each match killer just leaving instantly. xD And giving survivors free escapes to mess up the numbers.
Tho some survivors were acusing killers "giving hatches or letting go" as a killrates cheating. -_-
1 -
I'm not playing Nurse right now. I'm not playing any killer right now. Edit: Because literally no matter what killer I play, my games are DC fests.
There is no competitive mindset shortly after a patch as big as this one, on top of the new tomes. Survivors don't want a competitive game.
0 -
Like that high doing something you get for the first time, but can never catch again.
They're just looking for a good match and if they aren't getting it there - they'll leave and try again.
SWF has another strength besides information - their members usually have a sense of personal responsibility to each other.
In SoloQ most people don't have that toward total strangers.
So cherish those SWF - they'll likely be the ones who stick with you longer.
0 -
I'm just trying to change the world.
0 -
Other people have made some points, there's also the latency advantage the killers have. I know people get really frustrated when they get downed when the down itself was extremely generous. I wish the devs would try a PTB with hit authority on the server versus the killer's end.
4 -
They're not trying to inflate kill rates, that's being used as excuse because killers are afraid of getting their buffs reverted. Players have always given up for petty reasons, and fairly frequently - hence all the posts prior to the patch complaining about it. I've seen survivors quit after a killer denied them their glyph - if you're not nearby to witness seems like the rage quit made no sense.
1 -
Hit validation is server side. BHVR posted a huge explanation all about it last year. If you're being hit when you really shouldn't be hit, then the deal is likely that both you and the killer have bad ping.
Killer latency goes both ways. I was against a Freddy yesterday who was lagging like hell. I was opening an exit as he was coming towards me, he swung at me, and should have hit me, except just before he hit me he got teleported backwards 10 meters.
1 -
Players who play pvp games should not have such mentality. They should not decide for everyone fun this match or not.
And they should not freely dc the match in pvp games. Imagine some moba game where you have constant dc'er?
1 guy should not decide for everyone in the lobby.
0 -
Maybe compare it to hockey next time.
5 -
Absolutely not, totally wrong. Hit validation only kicks in when the killer ping exceeds 300 MS. Hits are still handled on the killer's end, you can go back to the dev blog post explaining this. 300 is extremely generous. The game doesn't have full server authority, the game network philosophy is favor the killer. I encourage you to look it up and educate yourself.
3 -
The game is dying.
Killer's base kit has been buffed way too much and the new regression META is the most toxic thing we have experienced in DbD so far.
Moreover, killers are camping and tunneling way more than prior to the patch while the new META give them more times to cahse and have funny interactions with the survivors, no most killer players are using this extra time to camp and tunnel without being punished at all.
This game is totally garbage. All my friends, some are the most dedicated players i have met (all survs/killers P3; playing 20h to 30h a week etc...), all have stopped to play since the patch.
It is over guys, farewell DbD.
7 -
Depends on how you look at the game - you obviously believe everyone plays it to be competitive. That is not a majority.
1 -
Remember: Skill inherently leads to kills and escapes. 🤣
0 -
I play competitive, if survivors are sweatlords.
I'm sure survivors do the same if they see a sweaty killer.
But not right now, now they just leaving. -_- They don't want to play harder.
0 -
If the match is going no where, theres no point in waiting it out, just throw the match until a good match is found. I dont take this game so seriously as to try to inflate the numbers to revert killer buffs. I couldnt care less, for now ill keep throwing the match if it seems like a waste of time, deal with it. Since the patch happened, I have had some of the best matches when ive been paired with 2 other good survivors. Otherwise theres no point in enduring it.
1 -
can we address the killers cooldown from hits being basically a built in save the best? def helping prevent face camping lololol NOT.. its 10x worse
1 -
There are some killers builds which are just boring and take forever to play against. I honestly can't blame some survivors for just dcing when they realize what's going on. Doesn't mean I like it. Its extremely annoying. Probably had about 6 survivors dc and like a few kill themselves on first hook within the past two days. But I can see why its a trend.
Especially in solo q, you don't owe anything to anyone. You really can play as selfishly as you like, since there's essentially no communication implemented into the game for survivor teams.
As for this tinfoil hat conspiracy that people are purposefully killing themselves to make killer changes happen- is honestly ridiculous. I don't imagine people are spending their time killing themselves on hook, and going next then waiting for timer just for killer changes. If people are killing themselves on hook its because their not having fun, and would rather do anything else. Also I have never seen anyone claim this conspiracy from a survivor perspective. Not a single survivor Lol.
1 -
I think this comes down to survivor entitlement. They're whining about the changes to killers, who for the longest time have been on the receiving end of nerfs and changes, while survivors have gone relatively unscathed.
With this patch, survivors finally got hit with the nerf bat, and it's looking like many of them simply aren't taking it well. They're refusing to adapt and instead think that by throwing a tantrum via dcing every match or killing themselves on hook, that they'll convince the devs to revert every change survivors dislike.
Now, I'm not saying that this patch is perfect, as even killers got some heavy handed nerfs to perks that quite frankly, didn't really need nerfs. Survivors definitely got hit harder, and I can absolutely see a few perks that could benefit from very minor adjustments. Same for killers though. Both sides could be given back some of their perks:
Killer:
Tinkerer - Really didn't need the nerf. It was already fair, and simply ket them keep up pressure on the right gens, which is healthy for the game.
Ruin - Completely gutted and useless now. There's zero reason to use this anymore, plus it's a hex perk, which already made it bad.
Corrupt Intervention - Again, I see no reason why this was nerfed, considering it lasts a maximum of 120 seconds, then leaves you with 3 perks. It's an ok perk, but adding on an effect that makes it stop working once you down a survivor, on top of a timed effect anyway, what's the point ?
Survivor:
Decisive Strike - Probably the only survivor perk that actually does need a buff, I do agree with it going back up to a 5 second stun. This perk is worthless against those non-camping and tunneling killers, so that 5 second stun is honestly fair.
Dead Hard - Yeah, this one can stay dead. If they do buff it at all, then it shouldn't be too much. I could see a tiny buff to the duration being up to .75 seconds from .5, but otherwise this thing needs to remain as is.
Ultimately, survivors may actually need a couple changes, but the reality is that killers did need the help. Time will tell if the devs got carried away or not, and I'm ok with possible changes to both sides as long as they make sense hoing forward.
1 -
Survivors are discouraged, not trying to inflate killrates.
Playing survivor just got much harder, and at the same time more boring and less rewarding, that's why people are on edge and giving up. Not because they're chuckling to themselves about how they're mind-gaming the devs.
14 -
Not every chess game goes to checkmate it's fine to concede in chess if you feel beat or know it's either impossible or a long slog to comeback.
Post edited by EQWashu on4 -
Pretty sure you can beat a swf group nowadays which is on your skill level. You shouldn't beat people who are on average better than you. It's like saying "pretty sure a third league team can't beat a first league team! which means it's unfair!"
0 -
I’ve checked live player stats a few times and in the last 30 days the average number of players has been decreasing and now it’s almost at -18% within the last 30 days because the game is becoming less enjoyable to play due to the update :/
3 -
In Chess and sport you're pretty much always able to respond to what the other team/player is doing. There are some things survivors just can't do anything about even if they were warned and knew about it beforehand. Camping Bubba is an example. This game isn't balanced in a way that there's a response to everything that can happen.
I'm sure killers felt the same way in the old meta. If survivors brought certain things and played a certain way, even if the killer could've known, there wasn't anything they felt they could do. It felt out of their control whether they 'won' or 'lost' in certain circumstances.
That's what probably leads to the most frustration in DBD, it's lack of balance leaving people no options to respond to some things. It's why people hated old spirit and always hated nurse or at least 'omega blink' nurse or old survivor meta. They don't feel there's any meaningful way they can play to respond. Either that or they just find what they come across uninteresting, that's up to the devs to break up the meta and make sure something isn't so head-over-shoulders better than anything else you can be doing that it gets repetitive, boring and frustrating.
0 -
Your argument was basically "the patch was a huge success because players are increasing"... which isn't true if you look at the stats and interpret them. There was an anniversary event and the biggest patch since years. Since last tuesday (start of the patch) the amount of players has slowly regressed (not by much though, but we will have to wait 1 month until we can interpret things correctly and see where DBD is heading).
DBD has a huge followership and of course a lot of veterans are coming back and testing things, so of course the numbers increased first, and the playerbase will not go down immediately 1 day after the patch. But it also hasn't increased since last Tuesday like you said.
0 -
Dbd has way too much RNG and unbalanced rulesets to compare it to any real sport. Tell me a sport were one side has an advantage because the referee picked a map and sporting equipment which one side can use better than the other
2 -
lol i think you're the one entitled here. Survivor gameplay right now is just outright boring and unfun, that's why they do this. It also doesn't have anything to do with Dead Hard. There is not even a compensation for those ######### games in terms of BP. Saying that killers were the ones who got always nerfed is just pure "us vs. them" mentality. How long do you play this game, 2 months?
5 -
Ok to make it simple so you see the point properly because apparently I have to spell it out. DBD has undue frustration from balance issues. Any game that is symmetrical A.K.A chess or sports can't have the same reasons for frustration. Your point is still irrelevant because you're comparing the balance of an asymmetrical game to a traditional symmetrical game like sports, or chess where the rules and conditions for both sides are equal.
0 -
I want to achieve world peace.
1 -
I'm surprised that I keep hearing people (killers) state, over and over again, that it is the nerf to DH/DS/Survivor meta that is causing so many issues.
To be honest, I haven't seen it. Does it exist? I am sure. Statistically, there have to be people out there who are upset enough to give up/dc/suicide. But if you spend any time on the forums, Reddit, Twitter, etc., you will see, overwhelmingly, that survivors are sick and tired of camping and tunneling.
I gave the game a break for a few days because of how rampant it was post patch. After having played the past 2 days, all but 1 of my games has had a camping/tunneling killer. People still complain about it all the time on social media.
Here's the truth: I welcome the meta shakeup and the nerfs. I have no doubt that they will continue to work on it. But come on....why is camping and tunneling so rampant? It makes the game boring.
5 -
Lets be honest. If DBD is similar to any tabletop game, it's D&D.
Dungeon Master is the power role, but that doesn't prevent the other players from ######### up his plans and repeatedly rolling for initiative to seduce the troll.
0