We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Bring the 5 second stun back to DS.

IsMmrReal
IsMmrReal Member Posts: 201
edited September 2022 in Feedback and Suggestions

Too many killers are just eating the Endurance and the DS stun because there is no real punishment for doing so. 3 seconds isn't enough to make killers respect it. It makes for terrible gameplay and ruins the game all together. I am mainly a killer player and I find this to be boring to do and unfun for myself as well. I think DS deactivating at endgame is fair enough. It is legit open season on the scummy gameplay with how easy it is to tunnel with this change.

Post edited by Rizzo on
«1

Comments

  • Lineheart
    Lineheart Member Posts: 38

    It's fine where it's at. You buff it any way it becomes auto have on high mmr. That happens your gonna wait 60sec on the ground. And if your waiting your gonna start taking unbreakable every game again. And we are right back where we started.

    To be blunt I don't care about the stun nearly as much as endgame nerf. Having ds once gates were open might as well been an auto escape. And there are far more important things that need addressed than ds for game balance

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Because than you'll be bringing back aggressive survivor gameplay. That teammate(s) that don't do gens because they'd rather be in chase and if they don't get the attention they want they spam notifications to the killer.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    I'm a solo q player because I find swf makes the role even more boring.

    The things I said in this message, I do, and still look at the game as 1v4. Idc if I get camped or tunnelled out, because I'm contributing to the TEAM and not MYSELF!

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    You find it boring to be able to pick up and secure a hook over slugging to avoid a stun? That is believable. Well, as a survivor main, I have fun getting straight back into the chase for 3 seconds and it would be boring if they lost me because of the 5 second stun.


    No. It should stay during end game and give me a free escape because that IS fun. You can trust my opinion because I am actually a killer main. I was lying at first. I love when a survivor can force a free escape, it is not fair that they can't do that.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469

    I don't know how or why that dismisses the idea of ds being back to 5 seconds, it's 2 additional seconds. Not a big deal, it'll just make the perk actually useful rather than useless.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Exactly why I don't talk about it.

    "2 extra seconds. Not that big of a deal" that gives the survivor enough time to get somewhere safe so that they can 1v1.

    1v1 should not be a thing in a 4v1 game.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469

    But when a survivor is being chased thats a 1v1. 4v1 is all the survivors working towards escaping, so people doing gens and unhooking etc. Its not a 10 second stun, its 5 seconds that, yes, allows the survivor to get somewhere more safe, but that only happens if you tunnel them and 3 seconds just does nothing, the killer instantly catches up and you're dead again, especially against blight, wesker or nurse.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Okay.

    1. Reframe from insulting me

    2. Why should survivors get that time, especially now that survivors get multiple second chance, and a teammate could help pull agro off the survivor?

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I’m not insulting you but I think you would have to live in some imaginary land to believe that 3 seconds is actually worth a perk slot. 5 seconds wasn’t doing much to begin with.

    Also, please list which “second chance” perks survivors have to counter a killer who is going to tunnel the one survivor immediately off hook. Other than OTR and BT which at this point are the only go to perks actually worth it.

    The game isn’t about making sure that survivor stays alive for as long as possible, the other survivors should not be wasting their time trying to take aggro off of someone who is clearly a target. You think the killer can’t just bypass each survivor without hitting them? I’ve literally seen killers down survivors and leave them on the floor and continuing to go for that one person.

    The question isn’t should that survivor stay protected for the whole match? No, they shouldn’t but it also shouldn’t mean that a killer can simply cheese a playstyle because there is currently nothing in game that discourages them from doing it.

  • Firellius
    Firellius Member Posts: 4,533

    DS should maybe not have been buffed to 5 seconds when it was, but it got nerfed really harshly afterwards, at which point it deserved to be 5 seconds.

    The 6.0 update was waaaaay more than just the DS change, and 'stale meta' is an asinine reason to keep a perk in an unplayable state. DS was objectively not very powerful, either, considering how unlikely it was to fire. With the EGC nerf, it's become even less likely to fire, so it's more deserving of that 5 second stun than it ever was. Hell, it could go up to 7 seconds and still be fair.

    Killers should fear a perk if they work really hard to make that perk fire. DS requires the killer to hunt and down a survivor who has been unhooked in the last 60 seconds before they can do anything to aid their team, and then pick them up. That is a triple whammy of killer input that is required to get this perk to play out, and especially the last condition is so blatantly in the killer's control that any competent killer is not going to get hit by DS.

    If you do literally everything wrong and make this perk fire, you should be punished for it proportional to how badly you screwed up, and DS requires a pretty monumental screw-up.


    Honestly, 5 second stun DS should be baseline, and the perk DS should disable the killer's active powers for 10 seconds after the stun ends as an extra 'up yours' to Nurse and Blight. And hey, if you make DS baseline, the perk itself likely won't be picked as much, so you don't have to worry about a 'stale meta'!

  • oxygen
    oxygen Member Posts: 3,335

    Agreed. At the very least make the actual useful stun duration (the time not lost to the getting-off-the-killers-shoulder animation) 3 seconds, which would actually require the advertised stun time to be over 4 seconds.

    And the "it's should've been like this since forever ago because enduring" take is just plain silly. DS didn't even have deactivation conditions back then, and didn't disable in EGC.

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited September 2022

    It will nerf bad killers and do nothing against strong killers.

    First of all, you should fear the killer, not the other way around.

    Eating a DS is not a « monumental screw-up ». The killer has no clue if the survivor has DS or not.

    This version of DS would be S tier tier, above everything else. 7s DS, disabling killers powers, if you don’t play it you are throwing.

  • MeneLaw
    MeneLaw Member Posts: 341

    Tbh i dont use it after the nerf .with 3 sec u cant do anything ,even thou im getting tunneled and camped

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,008

    It should've always been 5 seconds regardless of Enduring. (And Enduring should've never countered it, either.)

    DS being disabled in endgame is totally fair and they shouldn't bring that back. But at 3 seconds, the perk is really just not that good and isn't enough of a deterrent for killers not to tunnel. Endurance only goes so far, and is also weaker than it used to be since killers have a shorter m1 cooldown now.

  • Firellius
    Firellius Member Posts: 4,533

    The killer can disable the entire perk by not hitting spacebar on a survivor that was unhooked in the last 60 seconds.

    All it takes is not pressing a button to reduce the perk's value to zero.

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited September 2022

    So you want the perk to be so meta that all the killers have to play as if all the survivors have it.

    This remind me of old dead hard, when survivors had 15min+ queue despite needing only 1 player willing to play killer (vs 4 survivor, do the maths). Good days.


    The only thing BHVR can do to please you and keep queue time decent for everyone is to introduce bots killers who don’t ever camp / tunnel.

  • Firellius
    Firellius Member Posts: 4,533

    I mean... I literally said that DS should be baseline, so I don't know why that's a big leap.

    And yes. Because otherwise tunnelling is a really overpowered strategy that any killer can employ at any time without any investment. Halved chases, early cuts in survivor potential, the game's only reasons not to tunnel are DS and OTR. So when DS is a perk that barely hinders the killer, it doesn't do its job and in fact can even make that job easier, considering other perks (Lithe, Quick & Quiet, Fixated) could actually make the chase itself harder.

    Again, literally all you have to do is either not chase a survivor that was just unhooked, or not pick them up.

  • Firellius
    Firellius Member Posts: 4,533

    Don't crutch to sling yourself up to an MMR bracket where you're not competent enough to get a win the normal way and you won't have to keep relying on your crutches.

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited September 2022

    Let’s pretend you are the killer, on coldwind farm.

    • All the remaining gens are close to the hook, except one far away, at the opposite side of the map.
    • You know all the remaining survivors are on that gen far away, not worth defending (you saw them with BBQ).
    • The survivor hooked use deliverance, you chase him and down him again.

    Now what are you supposed to do according to you ?

  • Nazzzak
    Nazzzak Member Posts: 5,843

    This. In solo queue, when the killer isnt around me I have no idea where he is or who he is chasing (until someone gets injured that is). It's not like being in a swf on comms where they're like 'I'm being chased around shack, someone take a hit or I'm going down'. Swfs are 4v1. I'd say solo is more like 1v1v1v1v1. If I see someone being chased near me I absolutely take a hit, I don't even hesitate. But I don't care if I die. Many solo players do care and want to reach the end. You have a mixed team who may all want different things out of a game (escape, bloodpoints, a pip, a daily done, a tome challenge done, etc). Sometimes you can only rely on yourself.

  • Neprašheart
    Neprašheart Member Posts: 439

    No, Head-On shall remain the same, while Decisive Strike shall be buffed.

    You're not meant to stun the killer for a long time with Head-On, but to give some sort of a headstart to the chased survivor, or to force the killer to drop the carried survivor. The perk on its own alone doesn't serve any other purpose, so I see no reason as to why we shall make it even more purposeful perk. It's already one of the most used perks in SWF premades as it is, and it's really unfun to face.. Not to mention the forced locked animation during locker grabs to force an easy flashlight saves.. Yuck!

    The Decisive Strike, however, shall stay disabled during the EGC.

  • Firellius
    Firellius Member Posts: 4,533
    edited September 2022

    Go for the person that he unhooked to get his deliverance up, pressure that one. Or sit on the one you just downed and wait for the 60 second timer before slapping them back on the hook. You have options, bud.

    EDIT: Also, do you know how conditional this entire thing is? Should the survivor just get zero value from two perk slots and a ton of prep work because you feel slighted?

    I have used DH in two matches, and never used DS or OTR.

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited September 2022

    So your options for the killer are :

    • throw the match by leaving the area and destroying your 3-4 gen, allowing anyone to get in the area and remove all your pressure. So much value for a single perk.
    • slug the survivor and camp the body

    What a fun and interesting gameplay. By the way, by going for the person he got deliverance from, do you want the killer to tunnel him or not ? Because going for the same survivor is tunneling right ?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Basekit BT should not active end game, OR remove collision if survivors have Endurance effect.

    DS should be disable if healed, and go back to 5sec.

    Done

  • Firellius
    Firellius Member Posts: 4,533

    Now you're being wilfully obtuse. If that guy got deliverance and triggered it, that means you split your hooks between the two of them. You know that's not tunnelling.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    I agree it should be 5 seconds again. I recently got DSed by a survivor, and as Pyramid Head I quite quickly got the down thereafter.

    The fact it no longer activates after the last gen is fixed is more than enough of a nerf for me.

  • RinsDoormat
    RinsDoormat Member Posts: 121

    It's fine if you get downed in a good place, lead the chase there. Skill issue.

  • MrMori
    MrMori Member Posts: 1,691

    Please no.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I honestly think 5s DS would be too much when stacked with Off The Record.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    OTR is useless against actual tunneling when you get hit straight off the hook, it's the same than having nothing with basekit BT, old DS was at least a bit of an inconvenience but now tunneling is free

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    And how exactly you will do in solo-q.


    "Just play SWF 4head".


    It is not surprise why i have very bad killer queues. BHVR should stop listen people like you, tunnelling needs to be nerfed. 5 seconds DS will do it.

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    It's funny its ever only the killers who crutch themselve up or should play in certain ways to do make it fair lol.

  • Nos37
    Nos37 Member Posts: 4,142

    Or start the 3 seconds at the same time the survivor can begin moving, not before.

  • Nos37
    Nos37 Member Posts: 4,142

    If the "counter" to tunneling wasn't a band-aid perk to begin with, then there would be no issue of it being META perk or not.

    How many perk slots does the killer need to give up to tunnel?

  • Laluzi
    Laluzi Member Posts: 6,226

    Please. DS is so outclassed by OTR right now it's not even funny. One-time use for a 3s stun that you can miss by the game stuttering when you get the skillcheck? And the killers who are best at tunneling are also the best at ignoring a 3-second stun and jumping right back on you.

    There's no reason to respect DS or even the possibility of DS anymore. It's so weak.