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#1 problem is DCing - Survivors ruin the game
My first 2 games today had 3 DCs. First was a player caught by Billy. Then the second left because the game is shot. The second had 1 also. That game was shot too.
I play both sides. Survivors are usually why we lose. I hardly get upset w/ killers. They’re doing what there supposed too. Survivors are not. Stop hiding, spending the game selfcareing, swarming altruism.
90% of issues are survivors fault. Killer camps = you do gens. Don’t stand there and watch. Don’t get mad when you’re slugged while you swarm or sabo.
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2 games later and I got another one. They were the second caught before a gen was completed. #1! Problem is survivors
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"Killer camps = you do gens."
This isn't entirely accurate anymore. Due to gen time increases, it is much harder to do gens if the Killer is camping. Borderline impossible to escape if they get an early down.
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What does this have to do with dcs. Camping isn’t that big of a deal and doesn’t happen constantly- in games I play. Dcs happen CONSTANTLY
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I disagree that the problems in the game skew that much towards survivors, or that killers can't do things that are bad for game health (and that something like camping Bubba is fine because 'just do gens'), but I will agree that the #1 problem I face in game is ragequitters and they really need to do something about how killing yourself on hook is a free action. It's basically disconnecting without penalty and it's rampant.
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DCing isn’t justified no matter what you want to tell yourself
Post edited by Rizzo on4 -
I frequently see people ragequit on the first down, regardless of what killer is being used and before the quitter had the opportunity to discern how the killer is playing.
Then you see more DCs when the killer is someone like Nurse or Legion, which is kind of understandable but no less obnoxious to be subjected to.
Post edited by Rizzo on1 -
My game that I haven’t closed yet
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I disagree. So long as BHVR refuses to address this toxic behaviour it is left to the Survivors to protest/make a statement any way they can. If you're going to camp and tunnel don't expect to get a pip.
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DCing is crybaby toxic behavior. 2 wrong don’t make a right. Now you ruined the game for everyone cuz you can’t handle the game not going your way.
Toxic x toxic = trash players everywhere
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I don't condone people DC'ing but it's hard to blame them in some scenarios.
Also, camping happens pretty often in my matches. Not every match, but it's usually about equal to the amount of impactful DC's.
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Camping and tunneling isn’t toxic. There a (weak/boring) strategy. That’s all
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Camping and tunneling are some of the strongest strategies a Killer can employ.
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Started up my first game of the day right after posting here. Find my first survivor. Meg tries to crouch behind the pallet but does it wrong and I injure her anyway. She immediately stands up, goes still, and disconnects two seconds later.
This is like thirty seconds into the match.
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No. It isn't a strategy. It's just being lazy and goes against the nature of the game.
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My NEXT game
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let me rephrase that - Desperate and boring
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It's a strategy regardless of whether it's any fun to play against or whether or not it's fair/healthy for the game. Unhookable builds and death squad Hyperfocus/Stake Out/PT/4x BNP builds are strats even though they suck.
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its part of the game like it or not. It doesn’t make dc ok
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I also have a lot of people ragequit on me if I find them super early in the game, and it doesn't matter which killer I'm playing. It's got to the point where I call Lethal Pursuer "Lethal DCer", because that is what often ends up happening if I catch a survivor in a deadzone at the beginning of the game.
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Just because BHVR doesn't address it doesn't mean it isn't a problem. There is a reason why there has been a massive Survivor exodus since the perk rework. It's because camping and tunneling was no longer punishable via in game mechanics (DS) as well as certain perks getting a lot of benefit out of camping and reusing the hook (Resonance).
Post edited by Rizzo on0 -
It's a completely backwards way to shoot yourself in the foot if what you're trying to do is send a message that the game isn't fair or balanced.
If you're already dead, due to camping or tunnelling, or you're on final hook, DCing serves you no purpose.
I'll never understand why survivors do that.
- You're cheating yourself out of BP.
- You're saving that killer an MMR increase, keeping them low and away from survivors that could actually give them a run for their money.
- You've artificially lowering that killers kill rates.
- You're waiting longer for the DC penalty to wear off than it would take to just die and leave normally.
- You're showing everyone what a petulant little child you are.
- The killer is probably cackling with glee that they triggered you so easily.
And it is absolutely not limited to killers to show sportsmanship. Survivors teabag, deny hooks, hide all match without doing any objectives, screw over their team mates by farming them off the hook, or by leaving them to die on first hook, and I mean, DCing itself is bad sportsmanship. You're potentially screwing over the other three survivors because something didn't go the way you wanted it to.
Post edited by Rizzo on5 -
I think a lot of DCs happen due to hopeless situations for the survivors or situations they may feel is too much to deal with to turn the situation around. The whole "why bother" attitude kicks in and people would just rather wait a few minutes than deal with a stressful situation. Survivors still have to deal with all 5 generators regardless of what happens in the match. This is why the hatch change never should've happened. Those hopeless situations were mitigated by the option to escape the trial through the hatch if you met the hatch condition. I had a lot of matches in the past where the killer had simply won and the only chance for the last remaining survivors was to escape through the hatch with a key. When 1-2 survivors are dead, 5 gens are up and the killer is already at max power you're just waiting for the inevitable loss to happen.
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But they are rewarding tunneling and camping by DCing. Not rewarding would be making the Killer waste every possible second to increase the chances of survivors escaping.
Post edited by Rizzo on1 -
The nature of the game is the killer is trying to kill the survivors. There's no rule the killer has to switch targets throughout the game.
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Players can DC for any reason...
A legit disconnection:
Most IRL happenings
Server issues
A dishonest disconnection...
Quitting at any point in the match... Happens on both sides
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Very NEXT game Killers do it too…..lol
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DCing is a plague to dbd
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not gonna lie, if i see a killer already kicking with his 3-4 slow down build and a person is already hooked before 1 gen is done i dont dc but i will suicide on hook.
Nurse if i see someone go down within 1min i just afk let my crows annoy the killer while i got get a drink/food fromt eh kitchen.
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Entitled- the key word/thought you don’t deserve
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In my trials, the main disconnects happen mostly after a quick down. And if not, then they tend to suicide on the hook instead or afk until the killer returns.
There are other reasons of course, and I don't doubt even a couple of disconnects are just bad fortune involving the IP or a blackout, or even an emergency at home (were it just these, then the issie would be virtually non-existent). But most come from easy downs, and that's an attitude problem by those particular survivors; not game mechanics, bad killers, bad teams or any of that - it's often down to a piss-poor attitude.
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Say what you will but I won't budge on the matter. Hitting the Killer where it hurts (pips) is justifiable as opposed to being held hostage in a game where you would have depipped anyway due to the Killer's behaviour. Not rewarding the Killer for said behaviour = just don't play. Generate no further points for them.
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Killers that play like that don't give a crap about pips.
Post edited by BoxGhost on2 -
My only thought to counter DCs- the immediate time penalty should stay and a LOW # counter for players to clearly see. Renewed only 1 time every 3 months- limited (5) uses = Heavy penalties.
these players can’t handle the game and a ruining it. Why would you want them back anyway. So they can ruin more games?
Giving week long or more bans should be implemented.
If you have bad internet . Get a better setup.
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Yea I gotta agree. Survivors are the main killers. They don't like the way the match is going or they feel entitled/are incredibly impatient.
Essentially a temper tantrum like a kid has in the grocery store when his mom doesn't let him get what he wants so he just starts scream crying.
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You realize that that behavior doesn't harm the killer at all, right? It harms your teammates and those are the players who are suffering for your choices.
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Get better a looping. Then you can brag about how some dumb killer tracked you all game.
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Now you're trying to make this into personal attack. My looping is just fine. In fact, you highlight a common problem: looping the Killer for 4 gens and then they face camp because their ego is bruised. That's a win for me despite not being able to pip from it. These situations do not result in a DC and I doubt they do for other Survivors as well.
DCing is about making a statement early before the game has lots of points distributed. Late game camping is neither here nor there.
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Again….. Steve Suicided, ToxicAlex-lol died after a bit. It never ends
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Hide, seek, chase. Camping and tunneling the hook forgoes the entire purpose of the game. Breaks the immersion of a survival horror. Arcadey bollocks.
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This is my LAST comment of yours I’ll read and reply to….Your Justifications for a offense able to be banned is hypocritical. One is allowed one is not.
Post edited by BoxGhost on0 -
Same.
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Well when the game was more hide and seek based (what BHVR initially intended), killers complained that they struggled to find survivors so the devs moved to a cat and mouse chase format. But then it was problematic that survivors could loop so they started creating anti-loop killers and redesigning things so loops have become weakened over time. But then killers complained about “hold W to win” or whatever, basically running away from loops/killers, so BHVR has nerfed that as well. All of this culminates in survivors going down faster & easier and relinquishing on hooks more often than the old days.
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A reminder here, that DC'ing is Unsportsmanlike and not to be promoted in any way on this platform.
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