Breakdown needs a nerf badly
180 seconds with the hook down is WAY too much. Make it at MOST 90 seconds. It would still be a lot, but manageable. If all survivors have the perk you have 3 minutes where you can'y basically hook anyone, it's ridiculous
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What? It's such a niche perk. It's so rare that it provides any value. You would need to quickly down multiple people on same spot. On hook hungry map (like midwitch). Without slugging, so that people get unhooked instead of picking up. And it all needs to take less then 3 minutes. Those are some very specific conditions. Like I do understand that breakdown can be partial counter to scourge hooks, but really. It's already not worth a perk slot as it stands.
I would very much like to learn why breakdown needs adjustment. In which situation it becomes op instead of slowing down lost game or partially countering scourge hooks. This makes no sense. If anything, I would actually buff the perk.
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It works exactly twice per game. It's fine. This seems like a kneejerk post from a bad game you had.
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On paper 180 seconds might seem excessive, but when you actually load into the game it's rarely too much of a nuisance. You'll get two activations max per survivor, and unless you've got two or three broken hooks close together, it's very rare for it to create hook dead zones.
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Unless they are a SWF squad who also have a saboteur or two, Boiled Up, a couple of Petrified Oaks and they go to the "dead zones" on purpose the moment they got hit once. Those are the people that usually complain about the slugging at the end of the match.
It's not on paper where 180 seconds seems excessive, is excessive in the way and the context survivors use that perk.
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Breakdown isn't usually the main culprit behind 4-man sabo squads, it's just an accomplice to throw salt into the would. Resorting to slugging is a perfectly reasonable response then, and no amount of hashtags in the postgame chat can invalidate that
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I totally agree and I'm not saying it should be nerfed, just that I understand there is some situations where it can seem excessive and frustrating.
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Oh certainly, but I think it's more like a cherry on top to a frustrating situation than what actually enables it
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Idk, each game I see the perk I have to go for slug to death since I know hooking them wont be possible...
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guess these people never see the deliverance break down no mither build.
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