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Suggested new Survivor base-kit ability: Shove
I've had this on my mind for a while and I wanted to share with the community and get feedback on the idea.
Primary purpose of shove: to allow a survivor that is trapped by body blocking a means to escape.
Description: While not running, press the "activate ability" button to perform a shove action. Survivors in front of you that are not performing a conspicuous action or running will be pushed 1 meter away from you.
I've also added ideas for more utility of the shove action:
Survivors can also shove into the killer to very briefly stun them (.5 seconds, does not cause the killer to drop a carried survivor). Survivors can also shove into a breakable wall or a dropped pallet to damage it. Walls or pallets that are damaged 4 times by survivors will be destroyed. Damaged walls or pallets can be destroyed faster by the killer; walls or pallets that have been damaged 3 times by survivors can be destroyed with a basic attack. Shove causes a loud noise notification. Shove causes the exhausted status effect for 10 seconds. Cannot shove while exhausted.
These added utilities could:
Allows survivors an added risk/reward for attempting to rescue a carried or chased survivor (a .5 second stun is faster than a basic attack recovery (unless STBFL) if a survivor gets hit before stunning). Allows survivors to open an advantageous breakable wall at a cost of 30 seconds (or 4 seconds with a full team effort), or attempt to counterplay spirit fury by removing unbroken dropped pallets that the killer might have been saving.
The exhausted effect would keep the ability in line so that one survivor couldn't abuse it. Survivors would no longer be subject to the toxic behavior of being held hostage by either other survivors or killers. One player may not be able to meaningfully get rid of pallets that a Spirit Fury killer is saving. Teaming up for object damaging or killer stunning is losing generator efficiency and risking health states.
Those are my thoughts! Let me know what you all think!
Comments
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Four survivors around a baby trapper, shoving him and running back to circle of healing. Survivors breaking walls to create infinites.
Stuns are to be treated very lightly in video games. Having control taken away from the player feels very bad, even for a brief period. Having an on demand, constant stun for the 1 in a 1v4 would feel apocalyptic. No thank you.
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I’m against the latter portion. Certain breakable walls are problems because they create issues on loops and one of them makes a loop an infinite. And an on demand stun is unhealthy.
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I understand what you mean by stunning feeling bad. Which is why with the idea in this current state could leave the stunning survivor open for retaliation; they have to be moving slowly to activate it; they have to complete the shove animation; they are now exhausted. It would be similar to stunning an Enduring Killer with a pallet on the same side as you with no Dead Hard to save you, which is why squaring up with the killer would still be a major risk.
But your point does still stand: being stunned feels bad. What is your opinion of the primary purpose I proposed; moving a player that is holding you hostage?
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I think an easier method would be is that people who gain AFK crows lose collision. So if you’re being held hostage for a bit, stand still and then go through them. And because all that they’d have to do to prevent being Shoved is run around in place but still keep you trapped.
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I literally never see anyone holding me or anyone else "hostage". It is a non issue.
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I feel that being forced to wait motionless until you've gained idle crows is still not a great solution. You would still be stuck for a full 60 seconds before being able to "free" yourself. If being stunned for half a second feels bad, how does being held hostage for 60 seconds feel?
As for the 'not running' requirement, what if instead you could only shove a survivor that currently has an increasing idle timer?
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Please consider that one person's experience is not indicative of others' experience as a whole. You may have not run into this issue, but that does not mean that others have not. The issue may not be very common, but it only takes one person to effectively ruin someone else's game experience, and I feel that it is in BHVR's interest to allow players a means to have more control over the quality of their trials in game.
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Just because you never saw it happening doesn’t make it not an issue. Others do. And even if it’s rare, more than 0 is too much.
Hmm, would be willing to see it tested on a PTB.
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You're asking for a whole new mechanic for something that basically never happens. It's not worth the developer bandwidth it would take to implement. Moreover there are measures against it: record and report. It's there for a reason.
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Here's the problem: we either remove all bodyblocking or we keep what we have in the game. It's not ok to give survivors a way to ignore the killer body blocking unless the killer can always ignore survivor body blocking.
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