You can't nerf Blood Rush by removing the Re-Heal
Some suggestions for Blood Rush nerfs are hilarious, they make the perk useless and say that they are being generous as the perk would still be strong xD
So you people want Blood rush to not heal a survivor back up after its used? And you think the perk would be good and probably still OP.
So i am healthy and exhausted, i have this options, either i get a free SB for the trade of injuring myself, if i am on last hook. Hmm, well what if i just, i don't know, do a normal chase get hit by the killer and now i get a SB for free while forcing the killer to chase me and enter a post hit cooldown.
And bhvr is generous enough to make this base kit, no perk required. Bhvr is so survivor sided xD
Ok, seriously why would i injure myself for exhaustion? I legit only see the use of that to get DH against an instadown, but you can't activate blood rush with DH, since you need to be injured, which means you need another source of exhaustion, for the ability to mind game a killer with DH.
Again, this is for the people saying just to remove the self heal component of the perk, this is not even the fact that the perk that is supposed to be a comeback/endgame perk gets countered just by tunneling that survivor
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sprintburst - BR - sprintburst - healed in 20 seconds.
Whats so hard to understand about that being powerful?
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There is an overreaction for sure because the perk activation is highly conditional.
I think the one very legitimate complaint is that it encourages tunneling on death hook, though. Like, you see someone who has SB or Lithe and now you kinda risk getting omega punished as killer if you play fair.
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Did you even read anything past the title?
No, ok.
I was proving that you can't fix it by REMOVING THE HEAL, since that is the most common suggestion i have seen. But sure
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Yep, some post even ignore that. Which i legit think is the most problematic part of the perk. And thats what i want changed, make it so tunneling can't counter the perk and balance with that in mind.
I think bhvr was so scared of this perk that they put this extra conditions and didn't really saw that the perk was just as strong for everyone except for tunneling.
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Op does neither acknowledge nor deny this aspect at all.
What they are talking about, is that a proposed nerf to Blood Rush in removing the healing is hilarious in their opinion. Which is perfectly valid. Take your example:
Whats the difference between SB - BR - SB (no heal -> proposed BR nerf) compared to SB - Get Hit - Attack Boost (normal chase)? There is not much., honestly. With the first, you may gain more distance initially, but when the killer drops the chase, you will have it wasted and be injured on top. With the normal chase, you at least occupy the killer, and like OP wrote, the killer even has to go through attack cooldown. The only redeeming feature of that nerfed BR would indead being injuring yourself voluntarily to avoid an insta down with DH. And that's really all the perk could do if nerfed the way op mentioned.
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All of the perks seem pretty terrible imo.
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It is. But you need to be on Death-Hook.
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Too situational
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Sprint burst, hit, adrenaline, BL, sprint burst and another hit... This Will be game breaking when in a swf, bur very situational for solo queue
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People who want somezhing nerfed most often arent thinking with balance in mind.
Like every nerf nurse concept.
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I only say that I'm going to start tunneling after the second hook before the survivor get healed if this perk become popular.
A perk which its main counter is tunneling is a BAD designed perk. ¯\_(ツ)_/¯
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It's powerfull perk that can punish Killer who doesn't want to tunnel someone when they are on their second hook. That's not great at all. If this becomes new meta or even being slightly popular the tunneling will be even more common.
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Why do i even write a post, i should just put the title since that seems to be the only thing people read.
I never said the perk was fair or OP or anything about his strength. I was just commenting on what the way people think it should be nerfed.
And even commented that it's stupid that the perk incentives tunneling.
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Ok
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I wonder if now people understand what i am saying...
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BR is a mistake. The perk is absolutely horrible by design. Removing the heal makes it almost useless (insta down killers still get screwed over), letting the heal stay makes it broken beyond.
Can't wait for SP into hit into Adrenaline into BR SP. It's gonna be glorious.
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anytime a decent perk come out on either side u hear the word "nerf it"! immediately. People was crying about fog wise and hubris in the ptb.....
Complain that the survivor meta hasn't change but everytime they get a new decent perk "nnerfffffffff"
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I think Bloodrush is fine it's extremely conditional so I don't see the issue with it. Fun idea if you're scared you're going to be tunneled with it before you can heal bring second wind and heal mid chase activate BR and keep zooming. That's 2 autoheals and 2 SBs in one chase.
If it encourages people to bring SB instead of DH since it doesn't work with as well DH I consider that a huge win.
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I don't mind this perk. It encourages people to run Sprint Burst instead of Dead Hard, which is still strong but way less annoying.
It can only be used once a match and only if healthy while on death hook. If I chase a survivor and see them suddenly injure themselves and sprint off into the distance, I'll just go "oh, ok" and then go find one of their allies. The next time I catch them they can't do that again.
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Two things.
1. It's clearly too strong, doesn't matter if its situational or not theres a bunch of killer stuff that is situational and not this strong. Remember this can happen multiple times a trial as theres multiple survivors.
2. This is just a big F you to people that want to try play in a more fun/fair way for the survivors. It punishes you for not tunneling, as soon as the perk is out any time I play killer I'll just tunnel after the second hook. Screw dealing with double exhaustion because I played nice, theres enough BS to deal with as is.
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How exactly would you know the perk is in play outside of adepts (weird to tunnel people for adept achievements btw)? You wouldn't know the perk is in play until it's been used. It really seems like you guys are finding more excuses to tunnel even harder as if we aren't in a tunnel meta rn
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Its weird. People are off their rockers about DH but now a perk that only benefits perks that aren't DH needs to be nerfed.
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probably because people don't want 2016 exhaustion experience
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Tunneling is already very prevalent.
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All four survivors running Sprint Burst would be amazing, even if this is the price I had to pay. Just knowing I'm free to swing at them as soon as I'm in range to hit them would be so liberating.
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So, killers continue to complain non-stop about DH.
BHVR releases a perk that encourages the use of other exhaustion perks except DH.
Killers demand its nerf to unusable perk.
Magic.
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Put eruption back the way it was and now add a perk to let pop goes the weasel regress 100% of a gen once per game, would you like a situation like what I described or would you be unhappy eruption wasn't being touched and pop was getting power crept in an effort to be an equal choice?
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This perk cant be allowed to work in endgame it's like more powerful old DS.
So whoever ends up in the dead hook and has sprint burst i'll have to tunnel down. Sorry no offense its just i can't take the chance of you escaping with this broken perk.
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That's such a difference in execution that's situational in practice tho
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Then what would you suggest for a nerf? It can’t heal that quickly because with how much distance you gain from these perks the killer will literally never have a shot at downing you before it elapses making the only counterplay tunneling off 2nd hook. That whole injure ######### might as well not exist since you’ll be healed back up in no time.
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The perk shouldn't be nerfed.
It just outright shouldn't be allowed to make it to live servers at all.
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not a fun thing to deal with regardless.
everything about this perk is bad design from the fact it encourages tunneling to the fact it's rewarding survivors for performing badly in the match and punishing the killer for spreading hooks.
it's not fun to play against, niche and extremely punishing for the other side when it works.
"we need perks like this in the game" said nobody. game would've been perfectly fine without such stuff.
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On paper Blood Rush is fine since it req a lot of things to even use it but it will completely encourage killers to tunnel someone on death hook bc there is no way a killer knows you have BR or not. Let's say I have a lobby with 3 SB and a DH. Well, I have to assume that the 3 SB survivors are running BR, and the only way I have as a killer to counter it will be tunneling them off the hook so they don't get healed and use it against me. Otz also made a good point that BR doesn't affect all killers equally. A blight or a nurse wouldn't care if you have BR bc they can easily catch up in little to no time but a Myers or a Sakako is going to be completely murdered by this perk. I wish I could say I knew a fix for it but I really don't know how you would fix BR so it doesn't lead to more tunneling.
All I do know is that it going to have a reserves DS effect on killers. Before DS was nerfed it was a great anti-tunnel perk bc most killers were afraid of being hit by it so the safest way to not eat a ds was to not tunnel at all even if a survivor wasn't running it. BR is going to be the opposite bc now the safest way to avoid it is to tunnel someone off.
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They are.
But it's impossible to have a PTB without killers latching on to at least one Survivor perk and calling for it to be nerfed. This time around it seems Blood Rush is 'the one'.
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I mean sure you can make the timer longer
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Yea, the last one was Fogwise, imagine how whining this people are
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Removing the healing wouldn't make it useless.
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Its what I think, its more safe for killer to play more dirty than fair.
If Blood rush instantly recover Exhaustion without requires to be healthy, instead making Broken for 2min and not healed after. It would be become an anti tunnel for sure.
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Very true if the perk worked like that it be like old DS, killers would just go after the unhooker instead since they do not want to chase someone with two SBs right off hook.
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Lol I mean I don't know why bc BR is going to give killers the excuse to tunnel you right off 2nd hook, but hey if you enjoy being tunneled when you just got unhooked and you are on the death hook more power to you.
As a killer main myself I not calling for this perk to be nerfed bc I'm afraid of it. I want it to be changed to be an anti-tunnel perk so it keeps the killer from tunneling you. Imo the game needs more anti-tunneling perks, especially a common one so you don't have to buy a DLC just bc you do not want to be tunneled.
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I don't think this perk will be as popular or oppressive as many people think, so i think it's fine as is. I think the reaction is a bit overblown. God loopers might get the most advantage from it but the average DBD survivor is not a god looper. And that's provided you get them second hook anyway.
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Yeah imagine releasing a perk that is more annoying than the most complained about perk. Why would people complain about that?
It's like adding a killer stronger and more annoying than Nurse just to get more variety. Would you be happy with that?
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The problem is that it encourages killers to play scummy and is also the most oppressive against weaker killers.
That said, completely removing the re-heal it gives you would just make the perk laughably bad, but they could nerf it by increasing the time before you get healed so it becomes a real risk to use, making it less worrisome for killers and making them less likely to want to tunnel a survivor to prevent BR's activation (because they will now have a better chance to catch a survivor who uses BR before they get healed). It would become more of a risk-reward perk that isn't as far in the survivor's favor as it currently is, and killers wouldn't tunnel to prevent its use because it wouldn't be as strong overall. If used well, it would still reward good looping, but killers would have a better chance to punish it without tunneling.
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I can't argue against that. Especially that one unhook exhaust perk. That's definitely a tunnel harder perk
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You go use a perk that only works on death hook while healthy that the only pro it gives would be to avoid insta downs, if combined with other perks.
The way the perk is designed the heal is basically mandatory to be even a perk in the first place.
What complete garbage perk that would be. Basically No Mither tier of usefulness.
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Its not OP and doesn't require a nerf. Its incredibly conditional and like others said, it can go unused/have very little impact. Just like Adrenaline. The people calling for a nerf reminds me of the people calling for a nerf on Fogwise.
A lot of people in this community are quick to call something OP or weak, when it isn't. Remember when DH got nerfed and people thought the new DH sucked and all those threads popped up here claiming how weak it was? What a time.
This perk ain't anything serious to fret over. It will see some play but in no way is it going to be meta or brought every game like some other perks.
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By the time the heal comes in the perk has done its job. Not saying the perk wouldn't be weaker, just not useless.
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Why not just take the hit 90% of the time, it would do the same. Unless the killer has an instadown
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It would be practically useless though. If you don't get the health state back, then using that health state to get a speed boost will make it functionally identical to taking a hit.
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Are we saying exhaustion perks are the equivalent to short speed burst survivors get after being hit?
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