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You can't nerf Blood Rush by removing the Re-Heal

BlueHorkew
BlueHorkew Member Posts: 1,081
edited February 2023 in General Discussions

Some suggestions for Blood Rush nerfs are hilarious, they make the perk useless and say that they are being generous as the perk would still be strong xD

So you people want Blood rush to not heal a survivor back up after its used? And you think the perk would be good and probably still OP.

So i am healthy and exhausted, i have this options, either i get a free SB for the trade of injuring myself, if i am on last hook. Hmm, well what if i just, i don't know, do a normal chase get hit by the killer and now i get a SB for free while forcing the killer to chase me and enter a post hit cooldown.

And bhvr is generous enough to make this base kit, no perk required. Bhvr is so survivor sided xD

Ok, seriously why would i injure myself for exhaustion? I legit only see the use of that to get DH against an instadown, but you can't activate blood rush with DH, since you need to be injured, which means you need another source of exhaustion, for the ability to mind game a killer with DH.

Again, this is for the people saying just to remove the self heal component of the perk, this is not even the fact that the perk that is supposed to be a comeback/endgame perk gets countered just by tunneling that survivor

Post edited by BlueHorkew on
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Comments

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Yep, some post even ignore that. Which i legit think is the most problematic part of the perk. And thats what i want changed, make it so tunneling can't counter the perk and balance with that in mind.

    I think bhvr was so scared of this perk that they put this extra conditions and didn't really saw that the perk was just as strong for everyone except for tunneling.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    All of the perks seem pretty terrible imo.

  • Piruluk
    Piruluk Member Posts: 995

    Too situational

  • Tostapane
    Tostapane Member Posts: 1,654
    edited February 2023

    Sprint burst, hit, adrenaline, BL, sprint burst and another hit... This Will be game breaking when in a swf, bur very situational for solo queue

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    People who want somezhing nerfed most often arent thinking with balance in mind.

    Like every nerf nurse concept.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Why do i even write a post, i should just put the title since that seems to be the only thing people read.

    I never said the perk was fair or OP or anything about his strength. I was just commenting on what the way people think it should be nerfed.

    And even commented that it's stupid that the perk incentives tunneling.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    I wonder if now people understand what i am saying...

  • Xernoton
    Xernoton Member Posts: 5,842

    BR is a mistake. The perk is absolutely horrible by design. Removing the heal makes it almost useless (insta down killers still get screwed over), letting the heal stay makes it broken beyond.

    Can't wait for SP into hit into Adrenaline into BR SP. It's gonna be glorious.

  • Xendritch
    Xendritch Member Posts: 1,842

    I think Bloodrush is fine it's extremely conditional so I don't see the issue with it. Fun idea if you're scared you're going to be tunneled with it before you can heal bring second wind and heal mid chase activate BR and keep zooming. That's 2 autoheals and 2 SBs in one chase.

    If it encourages people to bring SB instead of DH since it doesn't work with as well DH I consider that a huge win.

  • Zakon05
    Zakon05 Member Posts: 218

    I don't mind this perk. It encourages people to run Sprint Burst instead of Dead Hard, which is still strong but way less annoying.

    It can only be used once a match and only if healthy while on death hook. If I chase a survivor and see them suddenly injure themselves and sprint off into the distance, I'll just go "oh, ok" and then go find one of their allies. The next time I catch them they can't do that again.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    How exactly would you know the perk is in play outside of adepts (weird to tunnel people for adept achievements btw)? You wouldn't know the perk is in play until it's been used. It really seems like you guys are finding more excuses to tunnel even harder as if we aren't in a tunnel meta rn

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Its weird. People are off their rockers about DH but now a perk that only benefits perks that aren't DH needs to be nerfed.

  • False_Hydra
    False_Hydra Member Posts: 47

    probably because people don't want 2016 exhaustion experience

  • Zakon05
    Zakon05 Member Posts: 218

    All four survivors running Sprint Burst would be amazing, even if this is the price I had to pay. Just knowing I'm free to swing at them as soon as I'm in range to hit them would be so liberating.

  • Gamall
    Gamall Member Posts: 487

    So, killers continue to complain non-stop about DH.

    BHVR releases a perk that encourages the use of other exhaustion perks except DH.

    Killers demand its nerf to unusable perk.

    Magic.

  • Hannacia
    Hannacia Member Posts: 1,323

    This perk cant be allowed to work in endgame it's like more powerful old DS.

    So whoever ends up in the dead hook and has sprint burst i'll have to tunnel down. Sorry no offense its just i can't take the chance of you escaping with this broken perk.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    That's such a difference in execution that's situational in practice tho

  • TigerSnake
    TigerSnake Member Posts: 531

    Then what would you suggest for a nerf? It can’t heal that quickly because with how much distance you gain from these perks the killer will literally never have a shot at downing you before it elapses making the only counterplay tunneling off 2nd hook. That whole injure ######### might as well not exist since you’ll be healed back up in no time.

  • The perk shouldn't be nerfed.

    It just outright shouldn't be allowed to make it to live servers at all.

  • False_Hydra
    False_Hydra Member Posts: 47

    not a fun thing to deal with regardless.

    everything about this perk is bad design from the fact it encourages tunneling to the fact it's rewarding survivors for performing badly in the match and punishing the killer for spreading hooks.

    it's not fun to play against, niche and extremely punishing for the other side when it works.

    "we need perks like this in the game" said nobody. game would've been perfectly fine without such stuff.

  • BlueRose
    BlueRose Member Posts: 658

    On paper Blood Rush is fine since it req a lot of things to even use it but it will completely encourage killers to tunnel someone on death hook bc there is no way a killer knows you have BR or not. Let's say I have a lobby with 3 SB and a DH. Well, I have to assume that the 3 SB survivors are running BR, and the only way I have as a killer to counter it will be tunneling them off the hook so they don't get healed and use it against me. Otz also made a good point that BR doesn't affect all killers equally. A blight or a nurse wouldn't care if you have BR bc they can easily catch up in little to no time but a Myers or a Sakako is going to be completely murdered by this perk. I wish I could say I knew a fix for it but I really don't know how you would fix BR so it doesn't lead to more tunneling.

    All I do know is that it going to have a reserves DS effect on killers. Before DS was nerfed it was a great anti-tunnel perk bc most killers were afraid of being hit by it so the safest way to not eat a ds was to not tunnel at all even if a survivor wasn't running it. BR is going to be the opposite bc now the safest way to avoid it is to tunnel someone off.

  • Science_Guy
    Science_Guy Member Posts: 2,031

    They are.

    But it's impossible to have a PTB without killers latching on to at least one Survivor perk and calling for it to be nerfed. This time around it seems Blood Rush is 'the one'.

  • Gamall
    Gamall Member Posts: 487

    Yea, the last one was Fogwise, imagine how whining this people are

  • Mr_K
    Mr_K Member Posts: 9,228

    Removing the healing wouldn't make it useless.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Its what I think, its more safe for killer to play more dirty than fair.

    If Blood rush instantly recover Exhaustion without requires to be healthy, instead making Broken for 2min and not healed after. It would be become an anti tunnel for sure.

  • BlueRose
    BlueRose Member Posts: 658

    Very true if the perk worked like that it be like old DS, killers would just go after the unhooker instead since they do not want to chase someone with two SBs right off hook.

  • BlueRose
    BlueRose Member Posts: 658

    Lol I mean I don't know why bc BR is going to give killers the excuse to tunnel you right off 2nd hook, but hey if you enjoy being tunneled when you just got unhooked and you are on the death hook more power to you.

    As a killer main myself I not calling for this perk to be nerfed bc I'm afraid of it. I want it to be changed to be an anti-tunnel perk so it keeps the killer from tunneling you. Imo the game needs more anti-tunneling perks, especially a common one so you don't have to buy a DLC just bc you do not want to be tunneled.

  • Nazzzak
    Nazzzak Member Posts: 5,664
    edited February 2023

    I don't think this perk will be as popular or oppressive as many people think, so i think it's fine as is. I think the reaction is a bit overblown. God loopers might get the most advantage from it but the average DBD survivor is not a god looper. And that's provided you get them second hook anyway.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Yeah imagine releasing a perk that is more annoying than the most complained about perk. Why would people complain about that?

    It's like adding a killer stronger and more annoying than Nurse just to get more variety. Would you be happy with that?

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,915
    edited February 2023

    The problem is that it encourages killers to play scummy and is also the most oppressive against weaker killers.

    That said, completely removing the re-heal it gives you would just make the perk laughably bad, but they could nerf it by increasing the time before you get healed so it becomes a real risk to use, making it less worrisome for killers and making them less likely to want to tunnel a survivor to prevent BR's activation (because they will now have a better chance to catch a survivor who uses BR before they get healed). It would become more of a risk-reward perk that isn't as far in the survivor's favor as it currently is, and killers wouldn't tunnel to prevent its use because it wouldn't be as strong overall. If used well, it would still reward good looping, but killers would have a better chance to punish it without tunneling.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    I can't argue against that. Especially that one unhook exhaust perk. That's definitely a tunnel harder perk

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    You go use a perk that only works on death hook while healthy that the only pro it gives would be to avoid insta downs, if combined with other perks.

    The way the perk is designed the heal is basically mandatory to be even a perk in the first place.

    What complete garbage perk that would be. Basically No Mither tier of usefulness.

  • Volcz
    Volcz Member Posts: 1,183
    edited February 2023

    Its not OP and doesn't require a nerf. Its incredibly conditional and like others said, it can go unused/have very little impact. Just like Adrenaline. The people calling for a nerf reminds me of the people calling for a nerf on Fogwise.

    A lot of people in this community are quick to call something OP or weak, when it isn't. Remember when DH got nerfed and people thought the new DH sucked and all those threads popped up here claiming how weak it was? What a time.

    This perk ain't anything serious to fret over. It will see some play but in no way is it going to be meta or brought every game like some other perks.

  • Mr_K
    Mr_K Member Posts: 9,228

    By the time the heal comes in the perk has done its job. Not saying the perk wouldn't be weaker, just not useless.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Why not just take the hit 90% of the time, it would do the same. Unless the killer has an instadown

  • Firellius
    Firellius Member Posts: 4,392

    It would be practically useless though. If you don't get the health state back, then using that health state to get a speed boost will make it functionally identical to taking a hit.

  • Mr_K
    Mr_K Member Posts: 9,228

    Are we saying exhaustion perks are the equivalent to short speed burst survivors get after being hit?