Behavior has always rewarded rage quitting survivors
Everytime survivors start rage quitting or dcing, behavior has always rewarded them by nerfing the killer or killer perks. So why shouldn't they act entitled and dc over anything they don't like right? They are literally rewarded for acting this way. If the killer rage quits it doesn't matter because it's just one player, compared to FOUR players, so survivors rage quitting matters more and is always rewarded. As killer i get plenty of reasons to rage quit, for example, 2 gens popping right at the start because i didn't bring corrupt, DEAD HARDS, highly coordinated swfs, loading into badly designed maps like Gideon, Garden Of Joy, Coldwind etc. But you just gotta suck it up buttercup and play the game instead of quitting.
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As killer i get plenty of reasons to rage quit, for example, 2 gens popping right at the start because i didn't bring corrupt, DEAD HARDS, highly coordinated swfs, loading into badly designed maps like Gideon, Garden Of Joy, Coldwind etc.
none of these is a reason to rage quit and you deserve the penalty.
only acceptable reasons are real life issue, being held hostage in-Game (gameplay abuse, cheater, bug/glitches)
Everytime survivors start rage quitting or dcing, behavior has always rewarded them by nerfing the killer or killer perks
do you have any kind of proof for this statement?
edit: survs that are dcing are getting penalized the exact same as killers even though the game might not even be completely lost/over in the former case
Post edited by Mooks on27 -
Ok then
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Thana nerf
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But how do you know it was the dc-ing and not the verbal feedback that made them nerf Thana?
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If you believe your reasons are legit to DC this game is not for you.
Your reasons are laughable honestly.
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You're right that these are no reasons to dc. Neither is a killer you don't like, you getting hooked first with or without Deliverance, you getting outplayed after teabagging, your teammate going down in an attempt to flashlight save, a map you don't like, a killer perk you don't like etc.
People still dc or hook suicide for these reasons. I've seen so many survivors do that even when they were about to win the game. On a good day it's 1 out of 5 games where something like this happens. On a bad day it's more like 1 in 3.
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I never said those were legitimate reasons? I actually said that survs are getting punished the same way which definitely should not change..
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I wanted to point out that both sides dc for the most ridiculous reasons. Imo they should change the penalty. One dc should leave you with a 10 minutes penalty, 2 with 15 minutes, 3 with 30 minutes and after that multiple hour / day long penalties.
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I would be with you, but there are those legitimate reasons so I think the first dc should really not be as punishing.
i mean in some cases it’s not even on your side and you still get the penalty.
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I mean... Freddy was nerfed one week after his release. Solely because survivors mass disconnected against him during a free weekend.
Back then there was no dc penalty.
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Behavior has always rewarded foulplay killers
"Everytime killer start tunneling or camping, behavior has always rewarded them by giving killer buffs to actions and nerfing survivor's useful perks. So why shouldn't they act entitled and camp and tunnel even more, right? They are literally rewarded for acting this way. If the survivor rage quits it even easier because it's one player gone, compared to FOUR players, so survivors rage quitting entertains killer's ego even more and is always rewarded. As a survivor i get plenty of reasons to rage quit, for example, potato team, tunnelers because i didn't bring DeadHard, campers, 3 gens lock, bad map, ERUPTIONS, Nurses and Blights, loading into badly designed maps like Saloon, Midwich or Wrecker's Yard. But you just gotta suck it up buttercup and play the game instead of quitting."
Just pointing that rage vents and ranting can work both ways 😏
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to everyone asking for a proof: that statement obviously wasn't provable but what they meant probably was, survivors constantly dcing makes game unbearable for both ends and they blame it on the state of the killer. and contrary to killer dcing, when a survivor dcs 4 other people have to play the already lost/won match out. do i agree? survivors quit way more often and this yes, makes the game quality drop, so i also think this might have a little impact on the direction the game is going.
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Actually you don't have to suck it up. This is a video game. It's not a job. People are under no obligation to put up with things they don't enjoy. If people are constantly DCing to specific things then it's probably a sign that those things are badly designed and need to be changed. That's more likely than everyone just being a crybaby which is what you seem to be implying.
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Survivors mass DCing can generally be a good indicator of something unbalanced or unhealthy. The main cases have been old legion, forever Freddy, thana legion and 3 gen knight
All of which are unhealthy and boring strategies that should be removed if they haven’t been already
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It's a little hard to make this comparison considering survivor issues are fixed within a matter of months and killers have to typically wait literal years (DS nerf, DH 'nerf')
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Lol devs reward tunneling and camping by nerfing survivors? They literally gave survivors basekit bt with haste and pretty much every information about the match on their hud. Also, dead hard lasted 6 years and is STILL the most used perk in the game. You arguing just to argue huh?
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The situation is less "rewarding the rage quitters' behavior" and more "trying to address why they're ragequitting in the first place".
If the Killer/build/etc is legitimately oppressive to the point that is causing these issues, shouldn't it be looked at and, if needed, changed?
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While i do agree people DC against things they don't like regardless if those things are actually obnoxious or they just don't like them i don't see how they are gettin rewarded for it,,,all i got last time i dced was a dc penalty and last time i checked penalty doesn't seem rewarding
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You do realize that if people are ragequitting en masse, to the point where it's visible as a data trend, that's indicative of a problem, right? It implies that something is so anti-fun that players would rather eat a penalty than verse it, and once it gets statistically significant and not just a matter of the usual sore losers who can't handle seeing Lightborn in their four-flashy lobbies or whatever - that's really unhealthy for the state of the game? And therefore it's something that BHVR is probably going to look into as a matter of game health?
I'm not saying that DCing is a good, or a legal move, or that I don't despise my teammates for it. But it's not some coordinated effort to crybully something out of the game. It's thousands of players deciding individually that they'd rather stop playing than continue to deal with something. And because BHVR wants the game to be fun, they generally try to address it.
It's not just survivor complaints this applies to. Take RPD. Or Boil Over.
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Relax, take a deep breath and drink some water. Killers got speed to kicking pallents/doors/gens, slowed gen speed, faster bloodlust, etc. Also DH was nerfed. Yes, it is still most used, bad version of helpful thing is better than none, lacking any alternative.
But most important thing, it's just comparing how many times you win as a killer and survivor. 90% as killer and 10% as survivor, right? Well, I see it is right. So stop complaining that you had to lose once. Your mmr drop and you will get more chill survivors. I don't know any multiplayer competitive game where you are obliged to win 100% of time.
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They didn't slowdown the Gens speed... all they did was added more charges to complete it
Yes they do take longer to complete but that's due to the increase in charges needed... not because they actually slowed down progression
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Didn't survivors start ragequitting en masse in protest to try to revert the meta shake-up a while back like the Decisive Strike and Dead Hard nerfs? Didn't seem to work though, maybe they didn't ragequit hard enough.
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"do you have any kind of proof for this statement?"
It doesn't always happen, but there are times that it indeed does.
Spirit for example who got changed a few times, many survivors did dc against here.
Another killer would be nurse, although bhvr doesn't really know how to change her.
These are just a few from the top of my head tho.
But it does happen on both sides, tho 1 side does mostly take longer than the other.
Coincidence? 🤷🏼♂️
Who knows, i don't work for them (luckily 😅)
All i wish is people would and could just play out the match normally and have a normal and civilized argument about the stuff they deam to be OP or even underpowered.
Edit: none of it is directed directly at you
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Who knows, i don't work for them (luckily 😅)
eh. I think BHVR is a pretty good employer. Especially in the video game industry.
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I wouldn't know, i don't work there so I can't judge whether or not they are a good employer.
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Well, I obviously don’t know from hands-on experience. But i did inform myself and it seems very much believable as employees do confirm this, they win awards etc.
but oh well this is going off-topic and you gotta live in Canada (or move to) anyway [or GB as they just expanded there]
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No. The only people I saw claiming that were killer mains. I'm a solo survivor who frequents survivor spaces and never once saw any sort of coordinated effort or anything of the kind. It was a silly conspiracy theory.
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Yeah I'm not going to take a 10 minute penalty because the game decided to crash. No ♥️
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Coming from the same killers that will chase someone for 30 seconds to all 5 gens and will DC because they couldn't hack it.
Dcs aren't rewarding anyone or anything at all. Let's not lie jus to victimize ourselves to feel better about the video game. And don't try to even bring up Thana when that got nerfed BECAUSE y'all were pairing the 22% penalties on top of strong slowdown to create versions of forever Freddy or are we ignoring the games where people intentionally created these slowdown builds to make matches unbearably long?
Please if you want to dbd politic arguments, don't make up irrational answers with no REAL source.
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For one and I love bringing this up cause y'all have the memory of goldfish. DH was known as exhausted on the ground to the point people had to DH early for distance. If anything, you guys weren't as angry over it until it got validation and that was its own separate issue rather than the perk itself.
How long did it take for the devs to finally buff solos and give them ANY information other than slapping on base kit Kindred as a bandaid fix? Oh wait it took 6 almost 7 years for that to happen compared to the killer changes that happened last Summer.
Also really? You're really mad at the basekit bt and haste when you guys were able to hit someone off hook and down them again without DS? Blame yourselves for that change cause if you also remembered, it took them extra time to add extra time to the basekit BT when people were waiting it out to tunnel.
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No its not a good indicator. If it were a good indicator and the devs do something to "Balance" around dcs. All Killers would be able to hit with M1 and nothing mor. If it is a good indicator. Can you tell where addonless trapper is Op. I played a Trapper match and after my first down with two M1s the surv dcs. So at your logic this means nerf Trapper.
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“Mass DCing”
2 people DCing isn’t that. People DCing every game against legion on the other hand is a good indicator that something should be changed
Same goes for killers mass DCing on old haddonfield.
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I only see survivors dcing all the time. The last dc from a killer was a nurse on RPD like three moths ago and the last surv I saw dc was yesterday and not only one. Three in total dced yesterday one as I played Trapper. Two as I played survivor in two differend matches against a blight and a nemesis.
Yes on old Haddonfield I saw some killers dc, but most of te time they dced, because one of my random teammates brougth the offering. If I get send on a bad map as killer its bad yes, but I cant dc, because map offerings get thrown like 70% of my matches. If I would dc every GoJ, Gas Heaven, coldwind and red forest I couldnt play the game for weeks.
On the survivor side I only agree the dc against a spirit, because she basicly have no counterplay.
Legion is fine, its borring to mend yes, but if you wouldnt heal against him he wouldnt use his power
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So one example from, what, six years ago?
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A documented example, with the devs confirming that they only nerfed him, because so many people disconnected.
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Something they should have never said because after that disconnects were being abused to get spirit nerfed twice, then nurse and i might have missed a few.
I don't mind if developers are open, but some things they need to keep to themselves.
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Neither the nerf, nor the statement should have happened because of that. But well, the devs didn´t knew back then, what effect this could have.
And yes, people still try really hard to justify getting something nerfed, by disconnecting/suiciding.
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Okay, let's say the OP is right, just for the sake of argument, and that BHVR rushes to fix issues when survivors DC.
What else do you want them to do?
You can rage all you want about that they shouldn't, but that won't change anything. To continue as a videogame, BHVR needs people to play. If people refuse to play against certain things/elements the game doesn't have a future. It doesn't matter whether they are right or not, the survivors have much more of a veto power over the game than killers do. It only takes one out of four survivors to ruin a game. If 1 out of 4 killers disconnected on me, okay, that's livable, I'm right onto the next game. If 1 out of 4 survivors disconnect then pretty much every game is ruined.
The only real possible solution (other than fixing the issue) is increasing the DC penalties. The downside is you risk potentially angering a lot of players who get disconnected for other reasons, bad internet, computer bugs, etc.
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Oh yeah! Like how BHVR nerfed Nurse into the ground because people complained about her!
Or how they nerfed Blight into the ground because people complained about her!
Or nerfed Spirit into the ground because people complained about her!
Or nerfed kill rate to 60% because survivors complained about not escaping often!
Man, those survivor sides folks at BHVR!
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And before that they first nerfed gen times to make camping even more viable. Also, dead hard was nerfed. Yes, its still wildly used, but so is self care. Do you think self care need a further nerf?
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That is some extremely biased way to see things. I mean, how can you be sure that a certain survivor DCing in a certain situation led to a killer nerf or a surv buff?.
Also, How do you know that certain survivor nerfs or killer buffs were not made by killers mass DCing in the same way you are describing?
I have seen lots of killers DCing when hearing the sound of two old COH boons, or when seeing +2 old Dead Hard users. Or lobby dodging when seeing a surv would take a key and another a map with Old Hatch.
I could also say "Behavior has always rewarded rage quitting killers".
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Nurse was literally just nerfed, in no small part because of the barrage of dcs and complaint threads from entitled survivors.
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Friend, there is quite literally a penalty for disconnecting. Nobody is being rewarded. Over the years we've changed frustrating perks and mechanics for both sides, and disconnecting doesn't play nearly as much of a role in those decisions are you imply.
That said, Killers disconnect too. You may not see it as often since you are the only Killer in your match, but it happens more often than you might think.
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It can be pseudo rewarding if you think the trade off is worth it enough i guess to deny perks or just not play out a doomed match. One pain res that will stop the last gen pop? Dc on down. Killer opens the door when your on the ground? Bloodwarden incoming. So dc in arms or on ground. Its a little petty for survivors to do but ive seen it and had it done to me. Also if its a skull merchant hard 3 gening at the beggining of the match with the kick duo some people will just...take the 5 minutes. Not worth the hour i guess.
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People were dcing and hook suiciding when Killers got their basekit buffs a while back. Contrary to popular belief, this community can mass dc and suicide based off of popular opinions and knee-jerk reactions. The majority is fully capable of being wrong.
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Like a mere 10 seconds bt means anything LOL, killers are ever so tunnely and bitter as heck they just wait it out and down the survivor again, specially if that survivor really rub their ego like running them for 3 gens +
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how was blight nerfed to the ground?
Spirit=shes still annoying and broken with that mother daughter ring cherry/blossom, that audio queue is no nerf if anything its a buff cause its just so annoying hearing that phase , and unless your some pc player that use head sets that that phase sounds does absolutely nothing and you only can pray you got a lucky pallet or window which is far too rare
Kill rates are far higher than 60% lol ever since 6.1 to now
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People mass ragequitted when the basekit Killer buffs went live. This community is full of sheep and overreacts to stuff heavily.
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They're being sarcastic. Those things didn't happen lol
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