When do killers get basekit anti-gen rush?
Comments
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I'm kinda experienced Killer Main (almost 5000 hours) (Bubba Main).
What I would love to see? Base kit OLD - Corrupt Intervention - but 60 seconds or 80 seconds - something like that. It would be great.
Also, BNP needs a nerf.
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Not really, because survivors can't force their teammate to be efficient. Killer can bring the most busted stuff and just because someone brought Hyperfocus-Stake out it don't mean #########, if the rest cannot keep up. I don't understand why it's so difficult for killer mains to understand. You're not last on the totem pole, solo survivor is. Killer has the advantage over solo and even 2 man SWF most of the time. We can't pretend every game is a co-ordinated SWF. And even if 2 of them are, the other might be randoms. That team is still in a great disadvantage.
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The extra 10 seconds and -2.5% on gen kick is actually worthless lol. Like wow you spend a 1.8 second animation for only barely over TWO seconds to be regressed on the gen...
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And hearin lies the problem.
This game is balanced around survivors being scared to do gens. Around hiding from the killer, and wanting to sneak around. Around looping not existing, and pallets being a "last resort" to get away. Around survivors wanting to look in chests for items. Around survivors doing totems because skulls are scary. Around survivors wanting to group up because they feel safer together. Its balanced around survivors roleplaying survivors. But once that roleplay is removed and survivors realize that:
- Looping is actually very effective
- Hiding is not effective and is a waste of time
- Searching a chest will not get you an item that is worth the time actually looking for the item
- Doing totems is pointless if the killer doesn't have a Hex, and actually might hurt your team.
- Who cares if the killer is near you, just do the gen, if you see them coming, run to a loop. Hell do the gen in their face because it is almost done.
Imagine if survivors simply had to search every chest, and do every totem to escape along with gens. Suddenly you add a full 2-3 minutes of game time, and that's assuming they know where every single one of them is. Imagine if survivors HAD to group up on a gen to do it, so now when you get pressured the killer pressures 2 of you at once.
This is why "low level/low skill" players think the game is so unbalanced. Because they already are bad at the game, so they go down super quick, and these things add so much time.
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Why is killer at low level not losing often then? He is also a bad player.
What you are describing is not the game in its current state, if your argument is "killer is the power role" for all your arguments, I don't think I can change your mind.
The game at the moment is not a stealth game, it's morphed into something else. There anti-loop killers now, so your points don't stand to scrutiny. Killers getting PTSD over how broken things were back in the day is no excuse to not acknowledge that things have been a lot better for killers recently.
Just forget how this game was first conceived of, it's no longer that game, it has evolved. Idk if you were around back then or just being nostalgic of how things used to be even if you were not around.
There is a game that will come out with what you are looking for, it's Texas Chainsaw Massacre, maybe that can give you all you're looking for in DBD.
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this, i can have 1 or 2 friend with 1 or 2 random and they just already cause a win to a lose. Me and my friend as duo yesterday had a billy and i had to run him as my friend did 3 gens alone. What happen to the 2 randoms? Ace was down but had no common sense to walk away as claudia went to try get him when billy had use discord to try force the 3 of us off main gen on ormond when ace was down. They both get place in basement and kill themselve on hook lol.
But no matter the 10mil topics killer mains will always cry about swf but its no issue to bully solo que and feel good having ez games hypocrisy is a bliss. Ill say this over and over dbd is the only game I see people can qq on people rather playing with family or friends, no we are to play with a rage quitting potatoes who dcs after a 10 second down.
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That's my point, this game is balanced around that old idea of what the game was, effectively a game of hide and seek that turned into a short game of tag. But people realized that the hide and seek aspect wasn't nearly as effective as the "tag" aspect, and the game morphed. But the balance of the game is still such that the game isn't balanced properly at a high level, because low level low skill survivors are playing by these "old" "rules" because it is naturally what you want to do.
And at a low level, this game also has its problems, but mostly around experience for the survivors. Low skill survivors don't know how to deal with tunneling and camping which is so prevalent in lower levels, mostly because it is so effective. And the devs are already addressing the camping aspect, and the tunneling aspect is already solvable through many perks and to an extend the basekit BT.
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The only way you could present a basekit fix to gen-rushing is if you define gen-rushing to be something that can be done with the survivor basekit, and I really don't think that's a fair way to look at the topic. Survivors that don't have perks or items to speed up their objectives aren't doing anything wrong by sticking on generators- they don't have anything else to do unless you, the killer, make them do something else. Whether that's something to do with your power (RBTs, Lament Configuration, Vaccines/First Aid Sprays, etc), something to do with your perks (Hexes, mostly) or just good old fashioned chase, injure, down, hook, all of which require action from the survivors. Assuming nothing adjusting generator speed on the survivor side, your actions disrupt this version of gen-rushing.
Rather, I'd suggest that we should look at "gen-rushing" as the term for when survivors bring in tools that allow them to repair generators in the upper tiers of how fast the game physically allows it to happen, which obviously doesn't warrant a basekit fix. It warrants nerfing the tools that are used- and when I say tools, I really just mean toolboxes, that's the main issue. I've been playing more survivor recently to do some tome challenges, and it's genuinely disgusting how much value I get out of a Commodious with charge/speed addons, let alone when I've branched out into improving that item with things like Built To Last and Streetwise. That much gen progression speed is unholy, in my opinion, it really shouldn't be in the game.
Nuke toolboxes, adjust Hyperfocus slightly, and 90% of gen-rush disappears immediately. The remaining 10%, I would argue, is mostly due to survivors spawning all spread out on different generators, which could also be addressed in a way that might be more basekit-oriented; it's just not the main focus, or at least shouldn't be.
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Basekit anti-genrush?
Gen-rushing is the equivalent of the killer tunneling, and the new mechanic coming for survivors is anti-camp, not anti-tunnel.
Killers already have anti-gen-camping (not basekit though): Nowhere to Hide
Post edited by Nos37 on3 -
Okay, they pick a genrush perk to balance out the +10 secs and 2.5%, and now they're weaker in chase and have less intel because they had to replace something else.
+10 secs is basekit, perks are not.
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That's an awful idea.
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Why are you trying to start an argument with me as if I've been in disagreement about the added features when I am not.
You're being exceptionally weird and completely disregarding anything I've said to have an US vs THEM argument when I HAVE LITERALLY BEEN IN FAVOR OF THE CHANGES FOR BASE KIT SURVIVOR! Go reply to someone else and learn to process the things you read or learn to just dang read at all.
Wow, it's rare I actually get mad on the forums these days, but I absolutely can't stand people just making up weird narratives about my position on things when I go through the trouble to ensure I'm being very clear about what I say. People like you make this community actively worse because even when someone is on the same ideological side as you in relation to things in the game you want to freaking fight people and try to get a petty dunk in to the point of basically making no sense. I wasn't even talking to you begin. Please go touch grass.
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Using extremes for discussion is a waste of time, I can easily just bring up nurse/blight and nullify your entire argument. It's better to pretend the likes of nurse/blight bnp/hyperfocus doesn't exist if we want to have a real discussion instead of just collectively trying to one up each other on which side is the more oppressed
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How about we fix all of these broken things so the game is better for everyone?
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Or a trade, no bloodlust and theres a negativie debuff in play until first or second gen pops.
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You dont need to buff killers you just need to nerf survivors.
Seems like these three dont care about Exhaustion Perks so rework or nerf them very very hard
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How often, realistically, does one get matched with these SWF kill squads? Unless you're high MMR, you're about as likely to get that kind of match as killer as survivors are to get matched against a 4,000 hour Nurse/Blight main who can 4k within a couple minutes of the match starting.
It happens, sure, but not nearly as often as people like to pretend. The problem with the genrush discussion is that no-one wants to admit that simply playing the game normally and doing your objective as a survivor is not genrushing.
Genrushing would be dedicating a build to completing gens as fast as possible, in order to maximise efficiency. That means perks like Hyperfocus w/Stake Out, Prove Thyself, Overzealous, etc. That means Commodius Toolbox with BNP.
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Killers are already dominating stats. Solo survivors are almost never seeing gates powered. Even very good survivor main streamers are not escaping good enough like before. So i don't know what nerfs you are expecting?
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The more you buff survivor, the more necessary tunnelling becomes. If you want killers to stop tunneling, buff killers so they don't have to tunnel.
Take away tunneling without anything in return and people will drop like flies. But hey, Nicolas Cage!
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Ok how about this? I have 2 ideas to try to make the killer not tunnel and camp. How about for each unique hook you get a 1.25% haste. So at 4 unique hooks you move 5% faster until 1 survivor dies.
If that’s to strong how about each unique hook increases the Gen kick regression by 2.5% so at 4 hooks a Gen kick will take away 12.5% TOTAL progress, this bonus stays until 1 survivor dies.
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When youre so good at Killer people think youre a Survivor main.
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Doing totems if they dull is more points and there are still bad killers who use crutch ed, who wanna try body block on end game collaspe to instant down and camped by crutch ed. Also there is inner healing cause am sick of nurses, clown anti heal perk and sloppy. Doing bones is no waste of time.
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I would rather nerf the things that enable genrush strategies instead of buff killers to compensate for genrush strategies.
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It happens to me probably one out of every 2-3 or so games. They aren't all "hens' death squad" teams. But it is clearly matching me against duo and trio SWF who are calling out to each other on discord every couple games which gives them around 50+ perks for free just by having discord. Generally, i'll stomp a team, then have 1 good match, then i'll get one of these death teams that beat me, then the cycle repeats, when in reality matchmaking should be giving me the ones that are good matches.
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I think you just tipped your hand a bit and showed us your MMR. Sure, those are valid reasons to do it, but i'm talking about in the general sense. Watch a pro tournament game and tell me how many survivors are running inner healing.
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What constitutes a good match?
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Do you think its fun to be killer right now?
Most of the camping and tunneling are because thats the only way for a lot of killers (not all) to get a draw.
How much time do you spend on getting a hook vs. how fast is a gen done, the killers need 6 downs (if they are tunneling, if not they need more) before all gens are done..
I quit as a killer because it became unfun and stressing AF.
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I've heard this about a million times on these forums and I don't care. You may be struggling as killer, I'm not. And many others are also not struggling.
I am sick and tired of this 'woe is me' pity party by camping/tunnelling killers who get upset that they F'd up their own MMR to be well above what they can handle, and then they want everyone else to suffer for it.
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A duo using callouts over Discord just gives them access to information they'd otherwise lack, not that it matters much anymore with the HUD which tells you what each survivor is doing. A duo swf on comms stomping you would accomplish the same result without comms.
They aren't getting access to 50+ perks for free. What characterises a death squad is how well they know each map, how well they run each tile, what perks they brought, what items they brought, how well they're relaying information to each other, how well they're coordinating their plays.
There's a lot that goes into the characteristics of a death squad; and while all death squads are swf, not all swf are death squads.
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I raised your hourly wage by 10 cents and changed your locker to a 3 cm taller one. Still cheap and not enough storage? That's your problem, not the workplace's problem.
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This is plain wrong. Because what would you like to be the outcome of an average match, when both sides are of comparable skill?
I would think the balanced outcome is something like a 2kill 2 escape result. So if the game was balanced around that, killers would tunnel to get the 4k.
So how much do you have to buff killers to stop them tunneling? So much they get the 4k reliable without tunneling.
Can you give a single reason why survivors should still play the game then?
While you are right (and i would really like to the game to return to more stealth play and way less looping), from past experiences we can say that a lot of killers would use those 3 minutes to just camp and tunnel harder than before, and with 3 more minutes, i dont know what feats you want to implement to prevent that.
Well, if thats your take on it, then you are asking for a big advantage, because you want to survivors to change their target before its done, and the equivalent of that - by your comparision - is not not to tunnel, but to change the survivor you are in a chase with once you have injured him, and giving him time to heal instead of keeping on the chase and downing him. I never saw a survivor asking for that.
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Isn't it crazy how people claim to be in top MMR yet also claim that winning as killer is impossible? It doesn't even make any sense. If killer is so hard then how did you get to high MMR to begin with? If it's so hard then how are you sure you're even still in high MMR? It's funny because I can go on twitch and turn on any streamer and watch them barely lose as killer. We recently had a random guy lose a 300+ win streak as clown. I play killer almost every day and I do not encounter these death squads that so many killers claim they go against every game. There are a lot of games that go down to the wire but after well over 3000 hours I am still waiting on these comp teams that so many people claim exist at high MMR. Whenever I see anyone mention Hyperfocus then I immediately know they can't be taken seriously. Literally whining about a perk that 1% of players use. Getting an entire team that uses this build is even more rare.
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Either you're trolling or never played a killer. Good luck wasting time to kick gens for that awesome 2.5%.
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Basekit anti-genrush is just playing the game and applying pressure. Crazy i know when all you learn is just how efficiently standstill near the hook
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Survivors explicitely do want killer to change target before theyre dead. They also want to explicitely have 2 hooks each before the killer goes for their first kill.
I think you misunderstood me, or i didnt say it. I dont care if survivors get a anti-genrush mechanic nor am i expecting them to. I think theyre hypocrites for trying to enforce rules on killers they'd call ridiculous if someone proposed zhem for survivors.
Just start treating both roles equally.
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As usual a pointless reply. Maybe you like staying injured or not having potatoes not heal you but am going to do my bones to risk not having noed hit me if I had to body block for someone and love to heal off annoying sloppy or nurses and get back to my gen asap. MMR has nothing to do with it i been iri 1 many times and platinum this game so please try again. Whos cares about tournamnents? I play the game for casuality not for sweating lmao.
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The thing is, there are not 2 roles to tread equally, there are 3 roles, and you cant.
I really dont think you can balance around killer, solo survivor and swf in one and the same system.
I think swf and solo should be seperated and each balanced differently, so both sides get a fair shot in each match.
At the moment, killers have a hard time against 3+swf but easy matches against solos and 2swf. So changing the killer balance to one side (either with killer buffs or survivor nerfs) increases the gap to the other side.
And i think thats why a lot of those discussions are around, because killer seem to argue about swf all the time, while the one arguing about killers are mostly solos.
Also, yes, survivors dont want to be tunneled, but you are the one that compared gens to hooks.
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Not every team is a hit squad, most swf are still bad at the game and just because bad killers dodge lobbies doesn't mean swf is a problem, these are the same killers that dodge items and outfits it's absolutely ridiculous people are this upset that face camping is getting nerfed when everyone knows it's a cheap strat that unskilled players use and now they won't be able to just sit there like a sleezeball and ruin the game , the forum is in tears because now you actually have to go pressure the gens you're complaining are being rushed it's classic after people have been making gen stall perk builds and face camping for months now.
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-"How often, realistically, does one get matched with these SWF kill squads? Unless you're high MMR..."
Once is enough to make many people turn off the game instantly for the rest of the night.
-"the forum is in tears because now you actually have to go pressure the gens you're complaining are being rushed"
The problem is when you see players with 7000-10000 hours who get absolutely rushed when they go from chase to chase to chase playing very efficiently.
If the professional players have problems then how is average joe noob killer going to fare? There's a reason nobody wants to play killer : the game is less fun than it used to be for the role.
-"Not every team is a hit squad"
You're right and you're wrong. Most people who are playing DBD in a SWF who have thousands of hours play massively better in SWF. What does playing in a SWF "cost"; in other words what do you "lose?" You lose nothing. What does the killer gain? The survivors play better with voice coms, have more coordination and the killer gets a more frustrating game where they are likely to get fewer points.
Why doesn't the killer get +2 perks when they play against SWF? When I talk in a SWF I'm getting the value of at least 12 info perks. That's on the level of cheating. So then why doesnt the killer get +4 perks?
I would never dodge a SWF if I got 4 bonus perks of my choice that only activate in case of SWF. You could do the same for solo survivors but only give them info perks ( rookie spirit, bond, kindred, alert, etc).
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One that can go either way, where the game typically gets to the last generator being done, and i have 7-8 hooks, and it all comes down to how well i can defend the gates and 2-3 of them typically escape, or they make a misplay at the end, get a little too overly altruistic and i 4k because they don't expect the bloodwarden, or i make a sick play like a sick billy curve, or some other reason.
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I define these types of players that use clock callouts as what i'm talking about. And yeah, you do get around 50 perks for free using discord. Take a look at the survivor perks again, and which ones just give you information or communicate information to your teammates. And discord gives you that perk for free. Its hard to quantify to be honest because discord actually gives you MORE than any perk could do. It is insane how much this game was designed around survivors lacking information, and how much discord completely breaks that.
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Like i said, your MMR is showing.
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Like i said though, you can't KNOW its going to be a hit squad. So you HAVE to bring your best stuff, and play your absolute best, and scummy as possible and tunnel/proxy camp at the right times. Because if you don't do that from the get go, and they turn out to be a hit squad, you lost. This is why they need to be telling us when we are playing against SWF.
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After the match, only so people get ego-checked.
Although, it'd be interesting to see how many people accuse BHVR of protecting SWF's and caling it a conspiracy.
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But that makes the game ######### for those solo survivors just trying to chill. That is my point, if it showed you before the match, you would KNOW that you are going to have a chill game, vs a not chill game, and lets you plan accordingly. Killer players aren't all scumbags who want to play mean from the get go. Sure, some are, but it is not the majority.
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I've heard this about a million times on these forums.
You may be struggling as killer, I'm not. And many others are also not struggling.
1). you are pretty much countradicting your self here.
2). its not a big issue on the lower mmr, or on the fast moving killers, but once you get up or are playing on the slow moving killers you will see the issue.
I've heard this about a million times on these forums and I don't care.
Sounds to me that the only thing that matters to you, is you...
I am a survivor main now, and i could just say f... it we are in a good place now. But i really want the game to be balanced and fun for both sides.
If you understood what was said, you would also get the reason behind the camping, but in stead you just say "
I've heard this about a million times on these forums and I don't care.
"And that indicates that you really didnt understand it, because if you did you should care, - if you wish the camping and tunneling stopped that is.
A bandage can only soak so much, if you dont stop the bleeding....
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1). you are pretty much countradicting your self here.
There's a distinction between hearing it a million times and hearing it from a million people.
2). its not a big issue on the lower mmr, or on the fast moving killers, but once you get up or are playing on the slow moving killers you will see the issue.
Higher MMR has higher kill rates.
And that indicates that you really didnt understand it, because if you did you should care, - if you wish the camping and tunneling stopped that is.
I understand it perfectly well. I understand it to be the excuses of a small but very vocal group of killer mains who just don't want to lose, ever. Folks that continue to insist that we should 'use the carrot, not the stick!', even when that has been tried and tested and found to not work at all, in the slightest.
We've got massive kill streaks all over the place, perfectly healthy kill rates, healthy tournaments, and still the same handful of people will insist, incessantly, that the game is literally, objectively and even mathematically unplayable.
I am over the excuses.
Camping, tunnelling and slugging need the nerfbat. It's the only way they can be phased out.
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This whole post just sounds like a skill issue to me. Literally the whole objective for survivors is to do gens and escape. If you don’t want swf’s leave the lobby until you load in first so you can watch everyone else load in. You accept the lobbies you get.
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If you lose multiple gens in the first chase then it’s your fault for chasing the looper. Leave that survivor and chase the other 3.
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Not only will Killers never get basekit anti-genrush (Basekit perks are only for Survivors), but right as they are forcing Killers to play slower with the 'anti camping' change; they are giving Survivors a new perk to regain toolbox charges without ever leaving a gen!
Yep! Killers are being FORCED to play slower, while Survivors are being given MORE genrush! It really tells you which side BHVR cares about more. And anyone saying otherwise is wrong.
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