exhaustion perks needs to be removed from the game
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skill issue on your part
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Those aren't deadzones, at least not yet. More like bad life decisions
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The level where that starts to become true isn't even seen in pub games.
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Do you think I disagree? Because I really really do not, that's something we should all want
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u gotta just be joking here right? i agree w u on exhaustions but that on top of exhaustions being nerfed is just to the point of not making sense
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whats your mmr? let me guess. very low?
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You surprised me here, i will give that.
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if you think trapper, myers, pig, ghostface being 4.6 is enough, I have no words
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actually it's top mmr (which BTW is not hard considering how low the top is defined). Applies to both killer and survivor. Then again - I don't feel the need to ask for removal of exhaustion perks (or on say making gens take 60s on the other side)....
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Dude you are so bad if you complain about exhaustion perks you should just play survivor you obviously can’t play Killer
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Well I'm surprised you expected me to disagree lmao, but we're on the same page now so hey that's great honestly :P
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I mean....they should just get buffs/balance to their power, just increasing their movement speed would be a lazy solution
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yeah, im still clapping survs even with all those surv sided maps, just its not fair for weaker killers like pig. also imagine saying someone bad without seeing them playing the game XD
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I dont think devs will never waste their time on weaker killers. they already said trapper is "fine"
they think killers have more than %60 killrate, in reality, best you can do is 2k and even 2k is so hard if you refuse to tunnel/camp.
I also dont believe stats a bit.
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then what makes you think theyd ever make them 4.8?
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Good thing M1 Killers don't actually exist.
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Survivor gameplay is kind of dull outside of chase (Totems serve no purpose, unless the Killer has a Hex, Boons are kinda trash, Chests do nothing beneficial to Survivors endgame, the only other thing to do is Heal Injured Survivors and do Gens). Exhaustion Perks at least add more variety to chase.
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You can kinda tell by you saying exhaustion perks need removing you must not be that great at the game but that’s my opinion and yeah let’s just balance the game around pig and trapper when 80% of the killer roster has stuff to deal with exhaustion perks
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its easy change, they dont have to rework all addons, power and all that stuff...
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Yeahh sure bud…we get 5 gens done and get hit by noed, “not playing survivor well”
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but like u said they think trapper is fine so.....
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so you are ignoring pig and trapper. are you a dev by any chance?
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noed is noob perk and it got nerfed as well, if your mmr is low enough to see noed, idk what to say 🤷♀️
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Stick to making bait threads
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XD you are complaining about noed and saying my post is "bait"
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Did you forget what this thread is about? You are complaining about all exhaustion perks and asking for them to be deleted. You started that thread. I said sure…if you delete all expose perks. Yeah it’s definitely me complaining here.
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I still dont understand why you have any problems with exposed. exposed does nothing if you are injured, but exhaustion always screws you when playing killer
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Sprint burst requires a lot of skill so either people don’t use it or they don’t use it well (and if they use it well good for them) lithe has its restrictions and isn’t just an immediate escape especially in a deadzone. Speaking of deadzones usually you can outplay them before they escape but they still need a way to escape if they play well. The only two perks that were or are really bad are Deadhard because it affected every killer just on how they hit survivors whether or not they hit survivors and made for this both effects from made for this are crazy and it needs either a nerf to both of them or to remove one of the effects (if they remove an effect they can add that effect to another perk, also at the very least they should change the endurance to only injured not downed because of buckle up)
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“Warning. Entering ecological dead zone. Are you sure whatever you are doing is worth it?”
me rn, to nodforkiss (OP)
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It’s because people literally want to take everything away from survivors that they don’t like. These perks are not immune to being countered. At best, they make a killer give up chase and the survivor gets away. At worst, they simply prolong a chase. The only cringe thing I see is the original comment and your defense of it.
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Bro, chases are already skewed in your favor. Having to work for the kill isn’t a bad thing. Sometimes you just get outplayed.
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It hardly has anything to do w just not liking the perks, they are very much unbalanced. Both things you described are really exhaustions at their weakest, "simply prolonging a chase" which really isn't simple at all and is actually a big deal, or forcing the killer to drop chase which is also a big deal.....What really is their strongest is making the difference between a hit and another 30-40s to get a hit, or getting a survivor to an exit gate or something like that.
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OP: Yes. They give free distance for FREE! How are people NOT complaining about it?
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100% agree! Why should I have to chase survivors at all? It's stupidly broken, survivor sided game asf
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Wdym? I sincerely think starting all survivors on hook would be a great idea
Heck, even the Texas chainsaw game coming out starts them all on hook
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Agree, so to help that I think survivor run speed should be nerfed to 2 m/s and the removal of pallets and windows, as well as doubling the amount of gens needed to complete and timer for doing them each 4 minutes
Also, nerf calm spirit
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Nah man, 2.2 m/s and all Killers 5.4 m/s at MINIMUM
And removal of pallets and windows too, they're just stupid OP and extend the chase for no reason at all. Survivor sided game I swear
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It is completely normal to lose up to 3 gens at the beginning of the game. The Killer is at their weakest during this time.
Generally, during the early-game, you should be looking to herd Survivors into a portion of the map you feel comfortable with. You should be eating pallets and creating dead zones, this will help you later.
It is also important to remember what Exhaustion perks Survivors have. This helps you predict their movement better. That Feng has Lithe, she's gonna be looking for windows.
If you play Pig, you're power is game delay. Your Traps are designed to slow the game down by forcing Survivors to perform a second objective. By it's very nature, your power is better the longer the game goes on. You can't expect too much from it at the beginning of the game.
You do need to learn what chases to take and what chases to leave. It's an intuitive thing and it's very difficult to explain. You just have to sense how good the other player is, and if they're better than you and you want to win, it's probably best to ignore them.
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In all fairness, the OP's post is somewhat hysterical. It's not a constructive discussion on balance, it's: "NO downsides". Despite causing exhaution (which screws over other perks) and taking up a perk slot. It's: "ZERO skill". Unlike walking forward and pressing attack.
It's just a rant from a frustrated player. I don't think people need to respond to it seriously.
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kinda right about a rant from a frustrated player but its hardly a straight up invalid argument, i think the only outrageous thing really is the zero downside part, the rest of it is kinda fr
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I still don't think fun things should be removed but if they affecting other side so much, they should be buffed. Exhaustion perks are in game from day one. They makes game more interesting, i don't wanna see survivor gameplay stuck in gens only.
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Nah everyone has problems with them unless they're playing mobile killers, it's just everyone else takes Fearmonger because you're damn near required to.
Also Head-On does need to be removed because it's super unfun and unless you have good ping you can't outplay it.
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well things didnt really work out that way for dh
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Unless the killrate changes to 80%, I don't think the speed will do something for the killers.
Bad killers will still do bad, because their point isn't for the meta to change, their complaint is basically "I want to win more, nerf survivors". So unless survivors are nerfed across the board without compensation, even if exhaustion perks are nerfed, survivors will get buffed on a different field to compensate and keep the 40% escape rate.
Plus I hardly doubt they'll be able to adapt to the new changes even if they happen and they'll still think the game should be played how the played it when they first joined.
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My point is we don’t care about trapper and big they are old outdated killers that if you play and lose it’s your fault they were made when dbd was a different game survivors and killers are 10x more advanced now than they were when pig got released I should know as I was playing before pig was even in the game stop making bait posts exhaustion perks are here to stay my advice for you is to practice and get better
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edit : I was wrong. sorry for my rant everybody lol. only dead hard was problematic and it got nerfed. sprint burst and lithe isnt really fun to play against but they are core part of the game.
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Conceded, but now all endgame perks for killers are removed
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I wouldnt mind seeing noed and no way out removed from the game
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