Can you guys buff decisive already
First of yes I play killer I know sometimes tunnelling as unfun as it is will sometimes be necessary but if you want to tunnel someone out of a game which puts the survivors at an a big disadvantage sometimes at 5-4 gens with most games especially solo queue feeling like you’re fighting a losing battle most of the time even with 4 players why do you guys continue to tip toe around the tunnelling issue.
Decisive strike used to be a feared perk a killer would rather go after the unhooker instead of wasting their time on the guy with decisive strike or if they did tunnel you they would be hit with a five second stun current decisive is not feared not respected not powerful in anyway like a anti tunnelling perk should be it’s a joke and against most killers a waste of a perk slot.
OFF THE RECORD
A very useless perk if you get hit through basekit bt which is 99 percent of the time anyways so yeah garbage perk very bad
my solution BUFF DS
give decisive the five second stun back because it is needed to make an actual impact in my opinion it should be active end game if you have juiced and survived till end game why have your perk disabled just because we have to give the killer a kill or their feelings will be hurt I don’t get why this game panders to which side cries the most
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I think 4s would be enough maybe longer agains't high tier killers. Also I think it should not have skill check punishes new players most who need it the most. The timer also should be 80s like otr. Current ds could be just basekit.
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i just wish behaviour would put it in a ptb and try it out cause yes I know tunnelling is necessary sometimes but it can make a game impossible to win and is a powerful thing on the killer side and I do think survivors should have a powerful tool to combat it
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Decisive strike should not be active in end game you should not get a free escape
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you lost any credibility after calling OTR bad
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Yes please. More buffs and less nerfs. I want more variety, not nerfs shoehorning perks into a zzz meta.
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OTR is bad coming from a survivor who has been playing since 2017
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Why should the game give the killer a free kill because they chose to hard focus you end game lol I know it will never come back end game but that’s just my opinion
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Saying blight doesn’t need nerfs has made you lose any credibility to comment on survivor issues when you obviously main killer I looked at your discussions and they are concerning to say the least and proves you don’t know anything about the game
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The only buff DS could deserve was it would put the Killer's Power on Cooldown to help it against Nurse/ Blights.
Any buff the the Stuntimer would make it abuseable with Head On again.
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I think it should be brought back to 5s but still desactivate in end-game.
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Give it a 4 second stun and remove the damn skill check already. As some have said, the skill check punishes newer players who are the most tempting tunneling choice for killers. 5 seconds would be good too but I'm trying to be realistic in what devs would do.
I wasn't around for the old meta where DS was being abused, but I'm fine with perks that deactivate end game. That's why end game perks exist. End game is a whole new ball game so running an end game perk is never a bad idea.
However, perks are never going to solve the tunneling issue. Until devs address it at its core, it will continue.
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4s and disable stun animation so it's in fact really 4s instead of 2.8s (or 1.8s right now).
What would you call a perk that has just 1 task to do and that thing is to protect survivor when being tunneled - but the perk does not do basically anything, if you get tunneled hard?
Trying to be very kind - I would call it bad design. No matter the effect - if it does not work upon being hard tunneled AND IT being anti-tunnel perk, then I don't care how good it is when being just soft tunneled. The perk is just bad. It basically asks killer to a, hard tunnel b, being abused by taking up to 3 hits. So no. Calling it bad perk is 100% deserved.
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4 second stun timer disable power perfect buff right there
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I know decisive end game will never come back was just my personal opinion on it I agree with the stun timer tho it needs buffed
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My point exactly 80s of endurance off the hook isn’t gonna do much when 99% of the time you get hit through the basekit bt anyways that’s why it is a waste of a perk slot especially when if you try to heal yourself or do anything the endurance goes anyways
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Agreed. Buffing DS is fine but it is a bandaid. The core problem needs to be addressed. Spreading of hook states should be rewarded, targeting the same person should be punished (through BP for example). Behaviour should state and implement an actual win condition which does not revolve around the amount of kills you get.
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OTR guarantees they cant just wait out your BT. If they choose to tunnel you then you get a full on hit burst, making any non hypermobile killer to waste so much time catching up. You will lose so much progress choosing to tunnel someone with OTR. Then the chase is also much harder since you've got iron will, and if you dont get tunneled you are extremely safe anyways since your aura cant be read.
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i have 2000 hours on the game i'd say im relatively knowledgeable. Blights addons need nerfs, not his basekit and as far as I know thats the general consensus in the community.
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i'd say its at its best being hard tunneled. They cant wait out your BT, and are forced to give you an on hit burst. any non hypermobile killer will waste so much time catching up to you. I can only think of 3 killers that would count as hypermobile though. Its good design because it makes chasing you take the same time as chasing the unhooker since you both have two health states.And if the unhooker took a protection hit for you, then you get to keep OTR and chasing the unhooker is significantly easier.
only buff I can think of to improve consistency would be to have the iron will effect kick in 10s in. That way the killer doesnt know you have it until regular basekit BTs duration is up.
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Right. Like with my pinhead. STBFL, after hit instant chain. 2nd hit in like 5s...
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thats a very specific scenario, and by that logic on hit burst is useless everywhere in dbd.
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DS real could be 5s again.
The 3s stun + the skill check (hard on consoles) doesn´t really do anything at the moment.
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But on hit burst is better then DS. It gives both speed and short stun. DS gives just short stun. I am absolutely not surprised nobody ever respects DS.
The only real usage of DS is to remove bleeding status, so that you actually can use DH even if hit during basekit BT (so in practice 2 perks for single second chance in case of tunneling killer).
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yeah DS needs a buff, buts its not useless like everyone says. Its still at least B tier.
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It's not useless. It kinda a little works against M1 killers and it's actually good to reset bleeding status. B tier is generous, but so be it. Low B-tier
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The killer will not get a free kill if your teammates are not dumb
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Unless they have Noed and decide to camp… easy, free kill
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No,
Not unless maximum potential gen completion speed is reduced.
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I just want his add ons gutted and his collision fix I play blight not my main but I do play him and he is overpowered with add ons but very hard to control at times
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just make it 4s stun i dont think ds deserved so many nerfs
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A tunneling killer waits out basekit BT unless they are forced to hit you. There is no point in giving you an on hit burst. So they either wait it out (even if they cant down you its better than giving onhit burst), or they only hit you if forced to (protection hits). OTR forces that on hit burst if their tunneling. If they slap you off hook, massive distance. If they try to wait out BT, you get 2 health states.
a good killer wont hit basekit BT, its just a bad idea. Only a bad one would. OTR is the best anti tunnel against killers with brains.
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Uh it takes way more than 5-7s to catch up an on hit burst.
On hit burst gives 6.6m/s speed for 1.8s, giving 11.88m of distance.
If you are just walking to regain distance, the only method for the vast majority of killers, will take 19.8s to regain that distance. 11.88/0.6 (the speed advantage of a killer) is 19.8.
So its far more beneficial to just wait out the BT. Wait 10s vs 20s, very clear the preferable option. OTR forces that 20s, no matter what happens if the killer wants to tunnel they will NEED to hit your BT/OTR. Then the chase is also harder thanks to your iron will. And even if they choose not to tunnel you you are kept safe by your aurablock.
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No. To regain the distance that fast would require the survivor standing still. You gain distance at a rate of your movement speed minus theirs, 4.6-4=0.6. Therefore, assuming the survivor is running away from you which they will be, thats how fast you gain distance. Its not about ground covered more than it is about the distance between you and the target
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Sidenote, my math ignores the cooldown animation the killer goes through. If we incorporate that, its as follows.
2.7s of killer standing still
1.8s of 6.6m/s
We get our 11.88m of distance in those 1.8s. 1.8s has passed since the hit, so the hit cooldown animation only has 0.9s of time left. So thats 0.9s of 4m/s distance for the survivor.
0.9 x 4 = 3.6
another 3.6m of distance before the killer can begin regaining it because of hit cooldown animation.
so in total the distance gain is 15.48m. Divide this by killer speeds and we get the actual time it takes.
15.48/0.6=25.8s to regain distance
15.48/0.4=38.7s to regain distance
So for your typical killer with no mobility regaining that distance will take at least 25s. Throw in a MFT and hell, it'll probably take 32.
its way better to just wait for BT to end, even if you have the opportunity to hit them. If you hit them, they definitely reach the loop. But they now have much more distance than if you'd just followed them, so they can choose which loop they actually want to chase at. But if you just follow and wait out BT, they'll need to drop the nearest pallet and gain no distance beyond that. OTR is so good because in any tunneling scenario it forces that hit, wasting so much of the killers time. if the survivor is a good loop, you WILL lose at least 1 gens worth of progress chasing them.
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Buff decisive
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I loved the idea that DS has a number of tokens equal to the number of uncompleted gens on the map. So at the start of the game, you have 7 tokens. For every token you have, if you use DS, the stun lasts that many seconds. So if you are getting tunneled before a single gen has been done, then yes, you deserve to be able to use a 7 second stun to get out of there and gain some distance. When there's only one gen remaining to be done, a 3 second stun is more fair. Once the final gen is done, there are no incomplete gens on the map so your tokens become zero and you can't use DS since the gates are powered.
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I agree with that idea I just hope the devs do something about it soon because tunnelling is just boring no counter play and too powerful in solo queue
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3 second DS might aswell be the surv accidentally standing on the killers toe
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Would love for behaviour to actually check this out and give us their thoughts on decisive being buffed
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