Killers are helpless and its going worse and worse...
Am i the only one being killer and getting more and more frustrated at this game. Youll have the totally entitled survivors mains that keep saying that the state of the game is fine and in the best state it ever been. When in fact its not. I see a lot of problems happening about the balancing. We can all agree that a killer vs a solo Q group will do just fine in most case , even probably stomp them since there is no cummunication on their end. But when it gets SWF its getting out of hand. Either that were talking about gens speed, the ressource they have to counter you , the maps. In other games lets say i take world of warcraft for exemple. You can do raid , for the same instance you have multiple difficultie for the same content. If you solo q and get to play with stranger the content is way easier the bosses are a lot easier than lets say normal , heroic or mythic. The same should apply to dbd in my mind! off course a swf well coordinated will have a way easier time and will gen rushs most of the time. Leaving you if you lucky losing sometime 2 to 3 within the time of 1 or 2 hook if you did extremely good. I watch a lot of killers content and they all seem to experience the same thing i do, even if they do it for a living. Why not adding a gen speed penality for groups ? more often then not killers are forced to camp to secure kills or even attract palyers to you forcing them to come rescue. we do not enjoy camping, but were not bots and we also play to win and would love to stand a chance in most games. The more time the killer have to chase the less theyll be tempted to camp or tunnel and im sure of that. So with the anti camp method its only gonna make it worse imo they will now only stick to gens knowing the person cant lose more than one hook state. Sure they are nerfed BNP and PTS but it wont be enough sadly. The more and more perks are being added to the game the more tools SWF have to counter killer. Thats 12 perks vs 4 for killer. If well use thats huge. Why BHR doesnt adds more perks to killer knowing they only have 4 vs 12 ? 6 would be fair imo. What i would see is a penality to gen speed for SWF cueing as a 3 or 4 man group , there would also need less pallets in maps when cuing vs SWF. You just cant balance the game around the soloQ experience and the strenght of the S tier killers knowing the rest of the killers are #########. I see you coming , why dont you play and Stier killer then.. WELL my friend i play a couple killers and i do not enjoy Blight nurse or huntress and anyway they release new killers so we can buy them and bring diversity into the matches. Well balance the game for all of them then ! STOP MAKING THE MAP SO HUGE because 2-3 killers and travel them in no time when 80% of the killers are helpless in gigantic maps. Killers found a way to stand a chance in those scenario playing the 3 gen strat nerfed ( survivors dont like to play long game). YES THIS IS A RANT but lets be honest and you too entitled survivors mains ? do you really found that normal to do 5 gens more often than not under 6 min ? i play games at high MMR and its a sweat from start to finish. I would love to see some solution being brought fixing these problems other than trying to force killers to play a way that its clearly less and less possible within the current state of the game. The 12 hook game style is pretty much dead unless they do mistakes over and over on the end.
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Spaces and paragraphs do help with readability.
The game is in an okay state. There are still outliers that need to be reigned in, but for the vast majority of players, the game's fair right now.
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its not stop it dude. youre not being honest or you just dont play killer at all ! im all for faire games but its definately not
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Thanks for sharing your reason to tunnel. It's been added to the archives.
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i wasnt hopping much constructive comments on this from our fellow survivors community. yall cant relate to this youre too busy enjoying stomping killers 24/7 to even start to admit there is some serious balance flaws right now
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you guyz get to enjoy the game .... we dont !!! gotcha !
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tldr please
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I almost exclusively play Killer.
The game has issues on both sides that need addressing.
Chief of which is probably matchmaking. Lots of people getting matched against people better than them, creating the idea that the game is sided against them when it's really a skill issue. It's not their fault, to be clear. They shouldn't be sent out to slaughter like that.
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SoloQ as survivors too hard and frustrating i aknowloedge that, Killer vs SWF ( especially competant ones ) unbearable !
matchmaking is ass ! and its only gonna end up making ppl leave !
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if you have that much time to write that much....then you have plenty of time to learn the ends and outs of the game. killer isnt broken.
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i know how to play killers thanks !
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Assuming you're the same skill, it's not unbearable.
If the MMR system screwed you over, then that's not on you, even if it's a difference in skill
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but like i said i do watch a lot of content on YT, and pros still experience this ! you just shouldnt be losing 2-3 gens withing the 2 first minutes man ! i certainly dont consider myself a pro, but im pretty good at the game i can see what wrong man ! its genuinely way easier for survivors. You have a lot more room for mistake as a survivor compare to killers.
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the fact that they are nerfing BNP and PTS is showing they know gens are going too fast. im not trippin man. The maps are just too bigs for most killers especialy M1s. Theres just too many pallets and the tiles are so ridiculous. This is buying survivors so much time man. How are you suppose to run gens regression perks pallet perks all of that in just 4 perks. There just no way. Either youre playing really low mmr and you dont see the problems im running into but there is serious balancing problems at the moment. EVEN with the event buff instanly breaking pallets it was barely giving us an edge .... imagine!
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I played 5 killer matches today and had no fun, even when I was winning. I’m pretty much a survivor main now. Gen regression covered up a lot of this game’s deficiencies. Gutting it as they did has made killer gameplay the least fun it has ever been
Post edited by woundcowboy on2 -
The 3 gen strat was nerfed because the devs said they did not intend for the game to be played that way. If you are consistently now going up against stronger opponents, then it means you've stomped enough less experienced opponents and the game is now giving you more difficult ones. The game isn't designed for you to win every single game, it will get harder the more you want to win.
You could 3 gen, or tunnel, or camp your way to countless wins all you like. But eventually the opponents you face will know how, and come prepared, to deal with those strategies. Sometimes those strategies can be detrimental as they'll throw your MMR up high above your comfort level. If they are all you know to use to win, they will lose their effectiveness as you advance and you'll be stomped in return. Copping a bunch of losses may be a good thing in that case, as it may bring your MMR down to a more comfortable level eventually. Best of luck.
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i am not playing the 3 gen strat i simply used it as an exemple. I understand your point bud, i know what matchmaking is. But the problem as nothing to do with skill lmao, if your point is that making 2-3 gens under 2min is what skill is well im out of idea lmao! This is just gens speed problem with perks and tools added up to do em quicker.
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So then what do you think the escape rate was last year for Survivors?
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thats exactly my point man. There is no room for fun build, youre pretty much forced to run gen speed regression perks. And even with them you barely stand a chance. You really have to hustle those wins.
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The PT nerf is really silly.
They removed the BP bonus, for some reason and nerfed a perk that was good for you as a Killer.
I don't know what MMR I'm at, and neither do you. We can only guess and trying to demean peoples opinions by saying they're low MMR is unbecoming.
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Honestly, I get more frustrated playing solo queue than I ever have playing killer.
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i really have no idea bro. But even there you cannot compare apple with oranges. What portion of those escape and death were from soloQ and SWF ? these are 2 different world man. at high mmr you barely ever get any soloQ unless its pretty early during the day. We cant look at those numbers unless you start seperating them !
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If you say so. If you are losing every single game you're playing then it sounds like you are above your comfort level, and that should settle. If you're not losing every game, just some, then it sounds like the game is working as designed.
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i never said im losing almost every single games. i only said that i can tell there is some serious balancing problems. you simply assumed im desperate for wins. Im just trying to bring some idea and solutions to some evident problem. I really think SoloQ and SWF should be balanced seperatly. Well coordinated group should be faced with harder content. LFG and Groups are 2 things !
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The last stats we got said the escape rate was 39% at high MMR.
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yes that i agree. But that my whole point. They are trying to balance the game around the experience for everyone. its impossible to do. IMO they really need to balance thing seperatly. we can all agree that soloQ is rough, adding bots will fix the bad experience for dcs but it wont solve the base problem. I think SWF group of 3-4 should have a shadow debuff to gen speed , while SoloQ should receive a buff since they arnt in coms. if that make sense ! or idk time gate the gens for swf. you can only do a certain numbers of gens within X amount of time to stall the game a bit more. Cause both experience are bad !
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thats really really high if you ask me ! that means you escape almost every 2 game !
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so unbelievably based
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I think there are a lot of people in MMR brackets for one reason or another that they shouldn't be and are struggling as the game balance shifts.
There are a lot of mechanics, perks, etc. in the game that allow for undeserved escapes and kills and it makes it possible for a lot of folks to get in over their heads.
In the recent Call of Brine Eruption meta you could literally fall asleep and 4k most games, old DS and unbreakable gave survivors invincibility when combined together. It is just how the game is.
When MMR first released I remember it being better but then the soft cap got lowered and people started getting games above their skill level again.
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i never said im losing almost every game, you assumed it. All im trying to do is bring idea to frustrating balancing issues i see !
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and again, while certain killers do so well, some are so weak its so hard to compete. I would probably win more game playing nurse or blight but i hate them. this isnt the playstayle i want. how many of those kills comes from those Stier killers. I understand its hard to balance, but its their job to deliver playable killers.
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but then again. i understand the concept of matchmaking, but making 2-3gens under 2 mins has nothing to do with skills imo. This is just a group of friend combining certain perks with tools and timing thaat togheter. Lets say i start a chase with someone withing 20 sec of the game, down him within 20-30 sec , hook him , were roughly at 1 min ? most certainly i lost 1 gens if not 2 , by the time i make my way over to catch another one ? shed another 20 ? i find one and tag maybe another ? i down another within 10-20 sec hook him were at 1:50. i most certainly lost another one. im down 2-3 gens i made no mistake downed 2 survors and hooked both of them ? we both made no mistake ? is this a skill issue ? or something is going faster than another ? gens spped are going too fast bro.
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You dont need to 4k every game.
"12 hook style is dead" 12 hooking isnt a playstyle. Thats stomping. Do you want your playstyle to be stomping every match? Thats ridiculous, and if that ever comes true the game would be super killer sided. If you can get 8 hooks and 2 kills a match the game is balanced.
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by the 12 hook playstyle i only meant to follow the survivor rulebook bud ! wich mean not camping or tunneling someone out !
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If I can 4k without tunneling and camping so can you bestie. I play wesker, a very balanced killer so if I can get 2-4k every match with very few exceptions im not seeing an issue.
If you choose to play bad killers then thats on you, dont be upset when you are at a disadvantage. You did mention you dont want to play killers like blight,huntress or nurse. Who are all chase oriented so im assuming you dislike chase killers. Chase killers are pretty much all the good killers in the game. If you are actively choosing to play ghostface or bubba thats your fault. Sure, the devs could do better at killer balance, but you are actively playing bad killers and then being upset matches are going badly.
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since the nerf to regression perks i do not play ghostface, but i do love M1s killer. Recently ive been having a lot of success with demo , plague , trapper , saddako. Yes the devs should balance the killer pool a lot more. But again i still stick to my idea that gens are going way to fast man , way too often i have to be mean and force kills because of that. I genuinely think that its too easy for swf compare to killers. i do not wish to make 4k every game. this is not the point. A lot of killers would benefit from making smaller maps or at least spreadign a bit less gens on the big maps. Removing some pallets by tuning SoloQ and SWF seperatly. Im sure there a lot to be done, other than forcing killers to avoid certain playstyle. if killers camps there a reason to it.
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it what copium world is 39% high?
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that was before they nerfed the 3 gen strat tho ?
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in a world where theres 4 survivors, not just you. Its a team game your individual escape rate doesnt matter, its the escape rate of the team. If theres a 40% chance that 2 will escape or something like that then its balanced. As survivor you kinda need to accept its more likely you'll die than escape.
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if 4 persons escape every 39% of the games ! thats high in a survival game. thats almost every 2 games ! not sure what you wrote but i know you refered to that statement ! in other words thats means that 39% of the game the killers are left with no kills !
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That is correct. This is also before the complete destruction of DH.
Likewise, the escape rate is 39%. If the rate was 50%, that means that (on average) in matches at that skill level, two people escape the Trial.
The escape rate is 39%. That means that, on average, you get about 1.5 people out be Trial. That basically means you have an equal chance of someone escaping thru Hatch or for two people to get out thru the Gates.
39% means that Killers are killing over 2 Survivors per match on average, even at High MMR.
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ok i tho it was 4 persons out ! thats a bit better than i saw it. But still
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Still what?
We don't have any new stats. I'd like it if we did, perhaps the game isn't Killer-sided anymore, perhaps it still is, we don't know.
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you just gave me the average excape rate for most survivors. again im asking the op how is a 39% consider a high excape rate
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sure doesnt feel like it. I didnt even talked about made for this .. its just getting worse and worse. gotta wait and see but i dont have my hopes too high with the coming change to camping hooks. I see dark times for killers coming. See those 2 kills on average per game melt like snow on a sunny day !
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I can't speak for all Killers, but I'm personally not having any trouble, I haven't lost a game since Singularity released. I have tied a couple though.
Killer is in the healthiest spot it's ever been. Not the strongest, but the healthiest.
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I don't know but with my games lately it seems like killer has it pretty easy. AFKs, dying immediately on hook, disconnects, people hiding over doing gens. SWFing or uninstalling seems like the better options.
And this is probably why killers have a problem...they get used to the above happening that when I team actually tries suddenly they don't know how to manage.
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oh sorry I misunderstood your comment
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Killer is in a good spot. I would say that it is in the best spot it has ever been. Sure there are those occasional really good SWFs that bring the most meta things but they are not that common. A lot of SWFs are very much beatable. You win some, you lose some.
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