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You really screwed the game up
MFT+Resilience+Hope
New vault behavior
FTP+BU
Psychic Bots
You reward bad survivor play and give them perks with no drawbacks and no skill.
You took the game from the best it ever was after the healing nerfs, to this. Even after the regression nerfs, I could say that both Killer and Surv felt challenging and fun, on a more level field.
Now, Killers are once again a joke and not a threat. Bad survs are carried by busted perk combos, and actually good survs are the real Killers.
What a shame.
Comments
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”you reward bad survivor play and give them perks with no drawbacks or skill”
killers perks that reward bad gameplay
;-infamous noed-coup de grace-tinkerer-enduring-lightborn-hubris-rancor-brutal strength
all of these are abilities that work directly against good survivor plays, and are much more powerful than any 3% boost that may of got “an extra loop”and in some cases ONE of these perks can change a whole game.
but wait!
”no drawbacks or no skill”
Almost every killer perk in the whole entire game is earned passively through just doing assignments. so ur argument against that doesnt even make sense.
as for skill-wise tho, killers have;
-nowhere to hide,deadlock,starstuck,corrupt intervention,banboozle,trail of torment,iron grasp,discordance,im all ears,
and by the way, mft,hope,and resilence have requirements to activate. But the perks i said are not only 4x stronger (so stronger than a whole lobby if they had it equipped) but also have no requirements AT ALL, or even worse actives upon a bad play.
did i forget to mention that these arent even all the perks i could of mentioned? But to make it clear and concise i made sure to only include ones you couldnt argue away
P.S- after healing nerfs, it was pure gen rushing which resulted in no heals entirely and focusing on gens rather than interacting with the killer or healing/ alturism. The game at that point was at a low point for awhile with no side having fun and the games being either 4ks or 4 mans escape purely because of how fast survivors could do gens, or how fast killers could apply pressure due to lack of alturism.
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They also recently added iframes to survivors during vaults.
I'm genuinely thinking of just retiring from DBD. Only 1400 hours in, so I'm not exactly a pro like some of those 4000+ people, but still....been playing for awhile and it's one of my favorite games. I'm an underdog fan, so I'm a fan of doing Pig\Ghostie\Myers and such. Just sucks it seems that they are slowly working towards eliminating them from play.
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The NOED one I'll give you — fundamentally, the perk is unhealthy for the game and it's a miracle to me that it still hasn't been changed.
But using coup of all things as an example? Unless you're playing Nurse or Blight, the chances of having a game where the survivors can't finish a single generator is extremely low.
Also, anti-loop perks are strong (some of them, anyway) but like... that's at least one perk that the killer isn't using to slowdown gens or healing.
Also, MFT does not have a prerequisite to activate the speed boost, as far as I can tell. It just... happens. Sure, you can argue that the endurance is the killers fault for slugging or letting an injured survivor get away, but then if the killer doesn't split pressure and loses 3 gens in the first chase you'll say that they should have created more pressure.
Made For This is fundamentally unhealthy for the game because, like Mettle of Man before it, the only killers it really effects are killers who already suck. Try playing Trapper against a SWF using MFT, FtP and Buckle Up. It's a great time, I assure you! /s
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You've managed to name every single killer perk that has
Time constraints , Distance requirements, limited activations, can be removed from play (hexes) or the effect is so minimal its not even worth bringing most of the time.
In an attempt to justify a survivor perk that :
Rewards you on the second half of the chase because you got hit, which in turn allows you to make pallets and vaults you shouldn't have, because every 5s you're 0.6m ahead of where you should be (10s = 1.2meters, and so on) therefore resulting in a 20-30 second chase extension that you did not deserve.
EVEN IF you think those killer perks are "unbalanced" a truly honest person wouldn't be defending a blatantly busted survivor perk.
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he's also starting from the false premise that Killer perks and Surv perks are equatable in some one to one sense. The gameplay is very different, not the least of which is that we're talking 16 surv perks in play vs. only 4 killer perks.
the Killer objective is also NOT to stop gens from being done. the survs also don't win based on gens being completed. this is a Kill or Escape game. the gens only play a sub role to that, as a lock and time limiter.
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Feels good to actually having a chance to win in solo queue for once. No more hook grabs from facecamping, ridiculous hits after window vaults, etc
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Me when I lie if I have bad internet intentionally (vpn) or not the new change to vaults isn't going to protect you 90% of time killers with high ping WILL still hit you long after you drop pallet/vault.
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