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Xbox Series X - Survivor camera bug when playing against Wesker

Member Posts: 100

Hi,

Since the Wesker release, I've had an issue where most of the time after being hit by Wesker's bound attack, I will lose control of my camera.

The camera will feel as though it is fighting against the user input to look in any direction other than straight ahead. This makes it really difficult to get away as your view is constantly swaying in multiple directions.

This doesn't always happen. I've had this across different controllers and have no issues whatsoever with these controllers other than when being hit by Wesker's bound.

I'm not aware of doing anything differently from when I get affected vs not. My camera sensitivity is 80%.

I've seen other mentions of this by other controller users (both xbox and playstation) but those have been kinda vague.

Here is a video of it happening.

https://www.youtube.com/watch?v=Cj5FHk5QSJY

Notice my camera starts swaying.. almost like I'm drawing a figure of 8, even while Wesker is still in the motion of slamming me towards a wall.

Is this something you're aware of?

8
8 votes

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Comments

  • Member Posts: 3,501

    This is the bug I encountered! Funnily enough the last time it happened, it was on Midwich as well, could potentially have something to do with what's causing it?

  • Member Posts: 100

    I've had it happen on a lot of different maps unfortunately :(

    Here it is on Glenvale. https://www.youtube.com/watch?v=c0hwxxWpq28

  • Member Posts: 100

    Still happening as of the 7.1.2 patch

  • Member Posts: 100

    This happens on PC to controller users too. See Swarm on this Twitch stream: https://www.twitch.tv/videos/1875406309?t=1h34m51s

    "Can I turn my camera please? they still haven't fixed that? get hit with Wesker's power you can't move your camera the way you want to for like 30 seconds"

    It's SO frustrating that this has been a bug in the game since Wesker's release.

  • Member Posts: 52

    Thank you for posting this.

    It happens on every map, on rocks, walls... It affects PS5 too (and maybe PS4) and maybe other platforms like switch if it's controller related. I experience it a lot recently, more than ever. Before it was just from time to time, now it's constant.

  • Member Posts: 100

    This is still happening, since Wesker came out. PLEASE fix this.

  • Member Posts: 100

    Hi, this is still happening.

    Please fix.

  • Member Posts: 2

    pls fix this bhvr!!

  • Member Posts: 100

    This is STILL happening. Since Wesker's release.

    PLEASE stop buffing killers when you won't fix these issues that have been in the game for YEARS.

  • Member Posts: 100

    Someone on Reddit reporting the same issue: https://xz.reddit.com/r/deadbydaylight/comments/1h50zfq/new_wesker_bug/

  • Member Posts: 100

    Happy 2 year anniversary to this post <3

  • Member Posts: 100

    This is being under-reported unfortunately. Another Reddit post about this issue from last month but unfortunately I don't think the person reported it here also.

    https://www.reddit.com/r/deadbydaylight/comments/1i0j2vh/does_anyone_else_on_consolexbox_have_their/

  • Member Posts: 100

    This is still happening as of patch 8.5.2

    Why is reporting bugs such an utter waste of time.

  • Member Posts: 100
    edited February 23

    Just had this again, on Steam (Win 11 x64 Home) on an Xbox Elite 2 connected via wire.

    I'll attach logs this time for what it's worth.

    As the issue isn't always occurring, I can only think it's caused by having the analogue stick or run button held down as Wesker hits you. You have to stop moving for 1-2 seconds to fix it and get normal control of your survivor back, which of course just means you're a free two tap.

    It's been happening to me on and off for years now, across I think three different controllers (that have no issues otherwise in DBD or other games) and also was happening me on Xbox.

    Have confirmed with Playstation and other Steam (controller users) users that they experience this issue too.

    It's definitely something in the controller input handling code on your side. Please fix……………….

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