3 GEN 3 GEN 3 GEN
How many posts does BHVR need to see before they actually do something about this issue? It has been going on since KNIGHT. How many months ago was that???
And if you guys have the audacity to say 'just play out the match, just break it' you haven't tried playing that in SoloQ. Nor do you understand how LONG it can actually take to do that, and for what? To maybe finish 1 match after 40+ minutes? Some people have lives and aren't glued to their PC's/consoles, and do not want to spend so long on 1 game with little to no BP gain. For the love of god fix it.
Comments
-
I have broken many 3 gens. Oh the audacity...
Not with a knight or skull merchant. Because I never even see them.
Saw exactly 1 sm. She didn't 3 gen.
I feel like every time it happens each of the 4 survivors comes here and creates a post. So it looks like it happens more than it actually does. Cause if it's this rampant, why am I not seeing it at all?
29 -
Yes, this seems to be the same Jill player, who every time repairs gens on one side of the map in my matches, and then he is surprised that the killer does not go to this side in the second half of the game.
6 -
The amount of survivors that accidentally 3 genned themselfes during the weekend was really astonishing. Like cool, you finished 4 gens while i only got 2 hooks. Now the last 3 gens are all next to each other *claps slowly*
29 -
in this space, no one will hear you scream.
I really think they don't care... they knew with the knight situation that skull merchant will be able to hold hostage game even more. They know how to make some power don't work around gens too... (pyramid head for example)... They just want to sell it to try hards cause it's an easy win and then fix it later...
3 -
3 Gens Doctor is really annoying and hard, but possible.
3 Gens Knight & SM are impossible for Solo, but not facing them often.
Last week I played against 4 SM, and all of them did 3 Gens, which is pretty nice.
Most 3 Gens were by survivors. Because the nature of they spawn on the same side of the map, usually the first 2 Gens complete on 1 side. Im usually have this as Trapper when I set a few traps on 1 side and 2 Gens on the other side done, that 30% area of the map I dont ever have patrol.
1 -
Run with Deja Vu, then its easy to break the 3 gen, i break them all the time, also when running SoloQ.
8 -
Someday you might realize, they can't fix bad players. In my exp 95% of 3gens are made by survs. And i get, you have no control of your solo queue mates. But they're the reason most killers keep playing anyway. If you really struggle with 3gens you need to make sure YOU don't allow it. Keep track were gens are beeing worked on and after finishing your's, don't just go to the next gen 5m away. Perks like Bond, Kindred, Deja Vu or Detectives Hunch can help alot, use at least 1 if you need. Or just pay attention to the HUD and combine it with gamesense, it's really not that hard. Also a 3gen means almost nothing if 4 survs are still alive.
6 -
and you look at the now meaningless area and go "that's 1 or 2 traps I might never get the down time to collect... fun stuff"
1 -
As someone mentioned, use Deja Vu. It has helped me immensely in preventing 3 Gen scenarios, and I always play solo. I always go for one of the gens shown with the Deja Vu aura. The devs have mentioned in one of their updates that they are working on addressing the 3-gen strategy. That was the reason they buffed Deja Vu, to give us something to combat 3-gen scenarios right now while we wait for whatever they're planning.
Deja Vu is also great for new players, because it helps them locate gens with no distance limit, and doesn't require any DLC's or prestiging to unlock for their Survivors.
7 -
Yet we see people complaining about it. BHVR themselves said they do not want to punish killers for the survivors' mistakes but here we are with another post that demands 3 gens get nerfed.
3 -
me playing as trapper trapping every loop on that side 3 times
1 -
Good for you go buy a cake and celebrate it.
I've had this happen for months on end, as stated if you had actually read the post since Knight came out. This happens a lot in Soloq, and there isn't much to be done about it.
lmao calling it a nerf, seems like you're the type of gamer that needs a 3 gen in order to win. Got it.
1 -
Now you know when the community complains about something it takes them months to acknowledge it, then more months to do something about it. This is a usual pattern we have all gotten used to.
1 -
3 genning has been an inherent part of the game since inception. Play on Suffocation Pit or one of the Azarov maps in particular and try and pretend like it’s clearly not something intended by the devs.
Due to the knight and more so SM this has now become a “problem” and I have no doubt the solution will be detrimental to killers who actually try and play tactically by conceding distant gens. Soon there will be no tactics left, it will be chase a survivor for ages, eventually down and hook them and then travel to the other side of the map because the gens are all miles apart.
5 -
I see a lot "just be proactive and break the 3 gen" takes. This works in low level play or when the killer isn't actively trying to 3 gen.
But it's opposite of how you would attack a 3 gen in high level play when the killer is playing for a hard 3 gen and won't leave it. You need to clear out all the other gens to give yourself space to W away from the 3 gen without friendly fire. And you need all 4 survivors patiently picking away at it. You're not going to break a hard 3 gen because one survivor has Deja Vu. You're talking about a completely different scenario.
10 -
I remember the days when you manage to NOT 3gen urself and It was survivor mistake a long time ago i agree.
Nowadays it's not the reality anymore ... you take off 1 3gen and then pop another and another and another because they reduced maps and remade gen spawn.
Summary:
Small maps + gen spawns = 3gen everytime even with Dejavu you can see that is a 3gen clown fiesta.
Ps.: I'm not even talking about Swamp with those RIDICULOUS 5 gens next shack/pier.
5 -
I’m still hoping this solution also addresses survivors that are excessively pre-leaving generators and excessively hiding, because as killer, I’ve been in many games where the last 3 generators weren’t close together, but the games took an extremely long time because I would patrol the generators over and over and over, and never find any survivors because they were always hiding far away by the time I got there.
Because if the 3 gen solution is 100% a nerf for killers, then survivors will absolutely stall out the game until the 3 gen solution gets activated.
Is there any preview for the 3 gen solution, that can be shared with us?
1 -
Yeah Dejavu is good on SoloQ for better knowledge on how the 3gen spawns are crazy right now.
You pop one and boom get another 3gen to take of and again ...
And you 99% a gen and then "jolt" regress like 2 because they are close and then Scourge back your gen to 60% and Pop finish the deal and then you left the game frustrated or play killer or better yet play Civ5 or TCM.
2 -
At least this problem is getting fixed, meanwhile BHVR still thinks Mother's Dwelling is a balanced map and didn't need a change.
9 -
I play almost exclusively solo q. and like I said, I just never see it.
2 -
theyre changing 3 gens and they also added a perk that punishes the killer for the survivor's mistake (made for this.) Whoever said that either lied or got fired lmao
1 -
Then what is next? gen perks decimated, "camping" (will be soon addressed with the self unhook feature), 3 gens (decimated and punished most likely) When will the "how to play killer" manual be released then? killing most of comebacks or only ways that sometimes killers have to turn back the game are going to be removed or punished it will only encourage focusing more than anything else.
But this is what the majority seems to keep pushing for killers only to "tunnel" more than ever before..
The game will be even more stale than in the current state is.. but by all means..
9 -
beside skull merchant 3 genning is fine.
2 -
I'd imagine what comes next is playing the game normally and not trying to take shortcuts to circumvent skill expression, personally.
5 -
So tactically letting survivors complete distant gens in order to shrink the area a killer has to patrol isn’t playing the game properly?
6 -
To be fair, even with a complete obliteration of 3-gens specifically (which we have no basis to assume will or won't happen), you'll still be able to do that. You can choose to ignore the most far-off generator without suddenly creating a 3-gen, there's middle ground there.
The comment was mostly geared towards the other examples, though, I'll admit. Camping and tunnelling, plus "gen perks decimated" which you can only reasonably think happened if you think stuff like CoB/Overcharge and post-buff Eruption were a solid baseline for strength instead of unhealthy.
1 -
3 gens happen even without the intention or survivor fault. Play Deja Vu on Dead Dawg a few times and you'll see it's a natural 3 gen.
0 -
I believe it was Mandy, who clarified that a while ago.
It was stated that there is something in the works to fix the 3 gen issue but it was not meant to affect 3 gens that were caused by the survivors themselves.
I agree 100% that holding a 3 gen from start to finish should not be an effective strategy. It's probably the least fun way to play this game and it takes 0 effort.
However, over the last couple of weeks gens have been flying. Some of my matches yesterday didn't even last 4 minutes. And as you can guess, the survivors did rush themselves into 3 gens quite a few times. Had I tried to defend them I might have stood a chance but I decided against it.
But I digress. My point is, that when gen speeds and efficiency are at a high, then it doesn't make sense to punish the killer for something that the survivors messed up themselves. Meaning, natural 3 gens should not be affected by whatever feature it is that you are working on.
It's funny because you couldn't be further from the truth. I don't run gen regress in 90% of my killer matches and I don't focus on 3 gens. If I would, than I'd lose a lot more with my most used loadout.
But it is a nerf. Just as the anti camping mechanic is a nerf. I'm not saying it's bad that these aspects of the game are changed but this will impact the balance of the game and force further buffs to killers.
0 -
This is different. Also, DBD was free to play this weekend. So those were just a lot of new survivors trying to play the game.
I'm speaking on the fact that this has been going on since Knight was released. It's a very easy strat because of how their kit is set up + how the layout of certain maps is.
I don't have an issue with a killer 3-gening when it happens naturally, what I do have an issue with is the rise in gamers that start the game with a build to do that from the get-go. I even went against a Blight ffs that was doing that, A BLIGHT? Why would you as a high-mobility, with one of the best anti-looping powers, feel the need to go for 3-genning?? It makes absolutely no sense to me.
Genuinely the only one who understands the actual problem.
2 -
MFW when my 3 gens come from survivors not doing gens i've been near.
1 -
"I never see a 3genning sm so the problem doesn't exist"
0 -
There should be buffs to certain killers, especially the average M1-killers. But that's a different topic.
0 -
not what I said
1 -
Pshh, everyone always talks about 3 gens but how about these 5 gens on one side of Suffocation Pit.
That's like three 3-gens.
11 -
I never leave the 4 gen/5 gen side of Suffo Pit with 90% of the killer roster. Just break the 3 gen though.
3 -
I'm not sure how something like this can even happen. I've seen that quite often recently but I can't recall even one instance of something like this happening like a year ago..
2 -
So, another hand holding from your part to cover the skill issue of the survivor community? Because even if a killer can choose to defend 3 gens from the start, it's survivors work and choice to let him have it or not. Something as easy to do as using Deja Vu and pressuring the killer until the 3 gen it's broken.
But of course, we can't allow to force survivors to adapt to the game for once, as they are 4 times more players than killers and if they leave who is going to buy all those precious cosmetics we are releasing. QoL improvements for killers? Balance the game? What for? We have to make it easy for survivors so they keep playing.
Oh, and don't forget to nerf The Pig. That would solve every balance problem.
4 -
its Not handholding. The greatest dbd team in the world couldn’t even beat the skull merchant! They won but it took them like 55 minutes just to repair the last gen. If the top comp teams can’t repair the gens imagine solo players who are not good at the game.
2 -
Putting aside than me, as a noob SoloQ player, have broken 3 gens multiple times (yet again, I use PT + Deja Vu + SA instead of whatever "cool meta" build is popular at the moment), that would be an Skull Merchant problem instead of a 3 genning one.
Rework the Skull Merchant so her only power isn't just zoning 3 gens, and for the rest of cases where survivors have more involvement in leaving that 3 gens to the killer than the killer choosing them leave it alone, as if survivors didn't thought of it and just did every gen they cross path with is their fault.
But no, yet again another general nerf to all killers because survivors want to play their way without adapting or having to thought in how they play while most killers are not even viable right now in high MMR and / or against SWF. Sorry, but this is like soccer players complaining they can't score, so we are going to make the goal bigger but just for one of the teams.
6 -
I for one can't wait to see what they make and how fast it takes people to abuse the hell out of it, just like what will happen with the anti-camping mechanic. Maybe they'll bring back basekit Unbreakable for the fun of it, too.
3 -
Solo or not, survivors have to be mindful of which gens they target first. Even solos have the advantage when it comes to progression vs regression on gens.
6 -
When BHVR makes the anti 3 gen "solution", then survivors probably won't have to be mindful at all. They could just fix the 4 safest generators, purposely cause a 3 gen, then stall the game until the anti 3 gen "solution" gets activated.
4 -
Despite it starting with knight... hes still not that good of a 3 genner.
0 -
BHVR announced to work on a lot of construction sites right now?!
- 3-gen
- facecamping
- tunneling
- cheater
- gen rushing
- unbalanced perks because of swf
- new chapters with at least 3 new perks on each side
- map balancing
- visual map rework
- rework of killers *waving at the two last remaining twins mains*
- rebalance of killer addons
wonder why nothing gets done.
2 -
3-Gen situation keep happening thanks to map rework.
Community demand balance map, their opinion "balance map = smaller map size" then smaller map size mean generator spawn too close.
Old map like backwater swamp never happen except for Skull Merchant, this killer is special.
1 -
Remember when the argument for killers NOT having good or cool perks was "but nurse exists so she having this would be too problematic" now it's "skull merchant and 3 gen is a thing so we can't have that.."
This is one of the reasons why this game can't and might not escape the stale state any time soon the community is quickly demanding for nerfs but still wants the other side to play the way they want and not with the tools the DEVS themselves are leaving other players (in this thread killers) to play with..
3 -
No idea why Deja Vu isn't 100% meta. I use it in solo queue and that perk never leaves my build now. Absolutely love it. Does it 100% fix hard 3 genning? No. But in lots of matches its a been a total savior for me.
3 -
We all know that this is not realistically possible for most killers against an efficient team.
3 -
Ok....
But give them duplicated perks and green toolboxes with bnps...
How fast do you think they would have beaten her?
They played by their comp ruleset. Without it, I don't think it would have been 50 minutes.
3