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DO NOT HIDE PRESTIGES IN LOBBYS
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I do not care that about "flexing" my prestige to the killer in pre-game lobby, him seeing it gives info and bias heading into the game.
Hide it. It will be a better experience for both sides.
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With all due respect but I think a good chunk of that impression you have is biased / a misconception.
There are no "vibes" in lobby and the prestige you see is saying pretty much nothing about the player. And if "someone doesn't feel up to playing with you" I do sincerely hope you apply that to all players, those hook suiciding ten seconds into the match included.
For me it's a little more tangible, I'd say: if the people and I play with out high prestige characters (mind you, we're just vibing, chatting and trying to do some of the more stupid archives or something along those lines - the escape rate sits at, what? 15% tops?) we get dodged left and right, on average half a dozen times (in the evenings, during the day a little less - I guess killers too don't like to hang out in Q for long). - A little less now since we get someone who has the prestige hidden as well.
But all that being said, if "the vibes are off" is enough of a reason to dodge a lobby then I guess going forward leaving a lobby will have to be treated the same as a DC.
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I say prestige levels should be shown to fellow survivors in a lobby only and not to killers. It's BS how killers can just tunnel out a P100 survivor when the game switched to this new system with 100 prestige levels and screwed over those who preferred the old system. The only way to counter that is to hide their prestige from the killer. But other survivors should know what to expect from fellow survivors even though prestige level is not a good indicator of skill level like the rank levels that used to be shown were, but it's at least something.
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I said myself that the game should be split into Solo & SWF modes. In solo, the perks would be buffed for survivors back to levels where they were prior to the big perk rework of 2 (maybe more now?) years ago where Dead Hard, Spine Chill and many other perks were nerfed. Meanwhile killer perks would be nerfed in Solo queue mode and things would stay the same in SWF mode or with changes as-needed (if killer perks needed a buff). It would improve things though some things would still be atrocious in Solo since nobody you play with are people you know or can really count on for sure. The game would be able to detect if anyone in a lobby is friends and thereby place them in the proper mode. Or perhaps survivor players would choose the mode and only SWF mode would have the option to add or join friends.
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There are definitely vibes for me and the vibes aren't related strictly to the players and prestige level. The vibes are just a general sixth sense type of thing where sometimes I go into a lobby I just start to feel "off" about it and the "off" feeling goes away when I leave the lobby. It I get that vibe multiple lobbies in a row then I usually just end up switching to survivor or not playing at all. It's hard to explain, but there are definitely vibes.
I also don't have any good experiences with p100 players in terms of endgame interactions. While I know that is confirmation bias and not all p100s are jerks, my experience encountering them has been bad to the point I don't want to play with them at all.
If they treat leaving a lobby pre-match as a DC and penalize folks. I'm simply dropping the game because that's dumb, the game hasn't started yet, you're not loading into a match, you're in a lobby. It should be ok someone wants to back out at that point no matter what their reasoning may be and no matter what side their playing at that moment.
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I want the modes split between casual quick play and a proper competitive ladder mode
But I don't want the perk balance messed with because the game's perks aren't balanced around SWF and I'll keep saying this:
The game isn't Solo Q vs SWF, it's survivors vs. killers. Changing perk balance between survivor and killer along a Solo vs SWF logic line is a bad decision.
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Then I don't see how the solo queue experience will ever improve with solo players not having a lot of the advantages of SWF players. We can't even see what perks our team mates are bringing or chat with them if they're on alternate platforms so we can have a plan and bring perks to complement theirs.
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totally AGREEE with this
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>I get tunneled no matter the prestige anyway
Oh, good, I thought your opinion was valid for a second there
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