Xenomorph is far to overpowering.
Xenomorph is way to strong since he basically has no wind up time, no audio cue until its too late, and the missed m2 cooldown and movement is so unbelievably short they can just walk through a pallet if you greed and deny the drop or wait for you to drop it and then hit you over it because the windup is so short. Also for some reason the right add ons make turrets completely useless and not pull him out of his power? And to top it all off he gets his power back so quickly even if you do burn him out that if you loop a tile 2x he already has it back.
They need to buff the turrets so they're not completely useless even when placed correctly.
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I have played xeno and what you said is wrong. Correctly-placed turrets are effective as heck, but people tend to place them on tunnel exits instead of strategic places.
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They're really not though. I've played 30+ games as him the past four days and it all comes down to reaction time. They aren't threatening anywhere unless you are extremely slow at reacting to them. I literally never get knocked out of my power unless my awareness is poor. You have more than enough time to tail whip them even without addons.
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It's a little challenging without addons. But with addons, turrets are as good as forced whiff (or rather forced M2 whiff if you are any good with Xeno) and that's all it ever does
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Nice theory. If you include pings and the fact that all hits favor killer, you can't react to those in any other way then pushing E for DH or crouching. It will absolutely 100% not help you to actually dodge, because your character does not physically have time to move away. It's 100% on prediction dodging only (where killer can adjust his aim even after he hit M2 so he does not even have to commit where he's shooting).
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You have very different definitions than most people, but you aren't technically wrong if we look at things from a certain point of view. An add-onless Xeno in the worst case scenario, that is running parallel to a turret they didn't know existed, must react (.25s visual average), walk towards the turret (10m range - 5.2m distance to be within 4.8m tail range, taking ~1.13s) and whip en route. That takes 1.38s if you have average reaction speed. It takes 1.5s to be broken out of power when you have no add-ons. That means every Xeno will destroy turrets in the worst scenario for them when they want to break them, with an exception only if they have reaction speeds 50% slower than the average human (gamers even have faster reactions than the average human, so that's a pretty tall order). So yes, a correctly placed turret is effective in forcing an M2 to break the turret, which doesn't kick Xeno out of power, but you bought 3s whip CD for yourself! Oh wait, the whip cooldown doesn't (meaningfully) slow down Xeno... huh. So what you told us was true, from a certain point of view!
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They still lose to hold W and hold M1 if the survivors have a few braincells🤷♂️
I haven't been having problems facing them
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Xeno is reminding me of PH when he first released.
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The tail attack has a shorter range than a normal lunge. Why would it need wind up time?
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Did they recently upgrade the Xeno's tail attack to have a bigger range? It's seems to cover an unreasonably long distance!
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let them earn it, and then they'll nerf him.
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Xeno is literally Nemesis with Demo-Portals. How is that OP? LOL
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False. Nemesis is much more manageable. His ability is very fair in comparison. He can't get hit over everything and he has forced 3rd health state that he needs to play around...
While Xeno has forced missed M2 if survivors spend long time for it + hits where no other killers can hope to get one (with exception to Nurse - but now we are talking THE strongest killer in game that is hard to master - but in hands of xeno that is nowhere near so hard)
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Thats why Nemesis has his Tentacle all the time while Xeno can become a pure M1-Killer if survivor use the turrets with a bit of strategic thinking. I dont say Xeno isnt strong, but he is definitely not OP.
Nurse is NOT hard to master in comparison (!) to other killers like Blight. Sure, Xeno is easier to learn, because he is not that unique like Nurse, but he is also far away from an S-Tier.
But thats my opinion, you are free having another one :-).
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That's theory only. In practice all you need is Emergency Helmet or Lambert's Star Map or at least Cereal Rations and turrets are non-issue. Any of those 3 would work (but the brown one is the weakest) - you don't need to take 2 or more. So again - the thing that turrets do is force M2 hit for a tiny slowdown during his M2 CD. Compared to extra healthstate - 2x in a match... That's just... At minimum it should be reverse - weaker killer should get weaker punishment and stronger killer stronger punishment
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OP-Killer. Clearly.
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Sure enough. I can give u 4K and 4out against ANY killer. Because this game still does not play by itself. The biggest difference is - how capable need the survivors be to 4-out against you when you compare them to any other killer you play against? Because I see difference when I play my (chase) bubba vs xeno. And I have many more hours on bubba.
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You don't even need an add-on. Basekit you can reaction M2 any (single) turret as long as you aren't 50% slower than the average human. Personally I'd argue the Brown is the strongest because you can 'spawn-kill' the turrets out of tunnels any never get jumped on by duo-turrets. It also tells you which gens (likely) have Survivors on or near them, so you don't need to check any other ones.
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while what you say is true, it might be difficult to hit the turret when in chase and sometimes without any addon you actually get burned. But use especially the green addon and turrets are non-issue
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You and the killer need to have good ping and you need to have very very good reaction times but 8 times out of 10 you're probably getting hit. The Xeno needs a proper windup. You're smoking zaza if you expect people to "just get good"
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Ah yes the one sample size. This confirms he's worse than trapper.
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