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Realistically, do we need 10 Macmillan maps?

GoodBoyKaru
GoodBoyKaru Member Posts: 22,817
edited September 2023 in General Discussions

As per the new Dev Update, Macmillan is receiving a change so that all current maps are getting a second version.

To me, this reads as similar to Badham (I-V) and RPD (East and West). My question- did we really need 2 versions of every Macmillan map, for a total of 10? Unless I'm reading this wrong, it means that we'll have double chances for Coal Tower, Suffocation Pit, Storehouse, Shelter Woods (oh god), and Ironwords, for a grand total of 10.

Seems just a bit extra to me.

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Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I don't think they're going to make them separate maps. They're just going to move some things around sometimes.

    Also, Map selection is done by realm first, so even if they did double the number of maps in the Macmillan realm, the chance of going to a Macmillan map would still be the same.

  • Nazzzak
    Nazzzak Member Posts: 5,838

    Need? Probably not. But I welcome a bit of variety.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Yes we do.

    I love MacMillan with both sides. They are simple and good maps.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,789

    Guessing it’s more like how Sanctum works. For now, it’s the only map that has two shack spawns.

  • MrDardon
    MrDardon Member Posts: 4,039

    MacMillan is my favourite realm, I'm down for more of it.

    Besides it being my favourite realm, it's also generally liked by most players as it's quite balanced.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Looking at the recently released maps and reworks my hopes aren't high, they'll probably have accidentally recreated the 2017 Ironworks and Storehouse infinite 💀

  • Jarky
    Jarky Member Posts: 626

    I don't know if this means there's going to be Iron Works 1 and Iron Works 2 (for example) - or if they mean WHEN Iron Works is chosen, it just chooses a variant.

    I really enjoy the Map Repeat Prevention - but I've experienced frustration with Badham the other day when I loaded into it THREE times in a row. I got Badham 4, Badham 3 and then Badham 1 (without any map offerings) - statistically mega unlikely, I'm sure, but it wasn't great.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,789

    Is that also confirming they’re gonna be called [name] I & [name] II, like Badham Preschool?

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Final question- and I promise this isn't directed to you specifically but moreso is just general feedback- why Macmillan? Why double existing Macmillan maps instead of creating some more variations for, say, Yamaoka Estate, Forsaken Boneyard (realistically that's Eyrie of Crows), Red Forest, Lèrys (I appreciate that one would probably be very difficult), etc. That's what I'm struggling to get my head around - if the goal was to increase variety, surely it'd be better to increase variety in the realms which don't have as many maps (Shattered Square would've been perfect considering the rework it's getting, and it could've been like another Badham situation) and make it so bringing a Map Offering doesn't guarantee one specific map, as opposed to doubling Macmillan.

    I just don't really see the point, unfortunately. If adding variety is what they were going for, why not add some more variety where it's direly needed instead of to the Realm least in need of diversification.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,047

    Adding new variety to maps is a healthy decision and I really like it. 👍🏻

  • Dustin
    Dustin Member Posts: 2,321

    Would be cool to get day time and weather variants on the future of older realms. Also really want variations of single map realms - especially Dead Dawg Saloon.

  • Bad_Channels
    Bad_Channels Unconfirmed, Member Posts: 37

    Same they are my favorite for horror themed games, win or lose.


    I would love that to spice up the outdoor maps. Some maps could have thunderstorm and rains while a blizzard in the other. Night and day cycle also sounds good.

  • Dustin
    Dustin Member Posts: 2,321

    For me nothing too crazy but admittedly I'd love to see a snow version of some of the older maps like Suffocation Pit.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,080
    edited September 2023

    Sorry but I think this is a massive waste of development time.

    I don't understand why time is constantly being spent on things noone asked for, when there's a whole host of issues and features that the community has been begging to be addressed for years...

  • Seraphor
    Seraphor Member Posts: 9,429
    edited September 2023

    I thought this.

    The original three realms already have five maps each. Which is more than any other realms (besides Badham for some reason).

    If any realms need more maps or variations added, it's the later ones. Glendale, Withered Isle, Eyrie, Borgo, Toba Landing, etc.

    This is the biggest problem with map offerings, that certain offerings give you a 100% chance of going to a given map, while the MacMillan's Phalanx will now give you a 10% chance of going to a given map.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,437
    edited September 2023

    It really is a revolving door when you think about it. Finding the middle ground solution on maps has been one of their toughest challenges that they've sunk a lot of time and assumingly manpower into with mixed results.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,452
    edited September 2023

    Yes, but the problem with that is that when it comes to map repeat prevention, THAT is done by ,,map, not realm. You could in theory get Badham Preschool many times in a row as first you get III, then you IV, then you II, then you I, then you III again, then you V, its very unlikely, but I've had it happen to a lesser degree. Gotten 3 different maps, no offerings, in row, all a variant of Badham. SO I really hope they are just making these variant ways the maps can spawn (like the hatch location and jungle gym configurations) but still only the single map.

  • drsoontm
    drsoontm Member Posts: 4,903

    Macmillan are pretty balanced maps (so far) so it's a good choice for variety.

  • Seraphor
    Seraphor Member Posts: 9,429

    That's precisely why it's not necessary. It's not like this will make Macmillan maps any more likely to spawn, just that there will be more differences between them each time. If anything, this introduces the possibility of unbalanced variations of these already balanced maps. We won't know until we see them.

    It's the currently unbalanced maps that need more variations, so that the variety makes up for any strengths/weaknesses one might have.

  • Steakdabait
    Steakdabait Member Posts: 1,291

    Why are you complaining about getting more good maps?

  • Seraphor
    Seraphor Member Posts: 9,429

    As the saying goes, "if it ain't broke, don't fix it"

    How do you know the new variations will be good maps? They're going to be new maps, that simply reuse the assets of existing Macmillan maps.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,003

    There's no guarantee yet that they will be good. We haven't even seen them yet.

  • drsoontm
    drsoontm Member Posts: 4,903

    The unbalanced maps I'd rather see balanced or deleted.

    I don't want a variation of Garden of Pain or of whatever Singularity's map is called.

  • Sava18
    Sava18 Member Posts: 2,439

    I just want MacMillan to have solid tree collision again.

  • dwight444
    dwight444 Member Posts: 447

    MacMillan maps are cool

    yes from me

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    I'm glad you've seen the maps already and can vouch for their balance because if it's anything like RPD East/West they'll be massively different in map balance lol

  • Brokenbones
    Brokenbones Member Posts: 5,214

    Honestly I'm happy to see this since the original DBD maps are undoubtedly some of the best

    I just wish we had the swamp rework first, that realm is such a stain on the game right now

  • Devil_hit11
    Devil_hit11 Member Posts: 9,071

    i wish they focused on making more maps on realms that have low amount of maps such as more variation of Ormond or more Variations of Eyrie of crows. the older realms have enough map variations. it is new variations that need more spice.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,943

    Despite how much I play this game there are still things I have yet to catch on to, such as what maps are good or bad for different situations be it all killers, certain killers, survivors, etc.

    Whenever I use map offerings as Killer I use them based off of aesthetic/where I feel like going for theming purposes. I must have confused so many Survivor teams when as Killer I use the Garden of Joy offering or some other stage offering that doesn’t make sense for the Killer I am using 😂

  • Seraphor
    Seraphor Member Posts: 9,429

    I used to do this for Hawkins. Might do again for Nostromo.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,871

    10 might be a bit extreme, but do keep in mind that most people generally consider all of the Macmillian maps (Barring Suffocation Pit being a 3-gen Hell) to be pretty balanced on average

    Artificially increasing the number of balanced maps in DBD is still increasing the number of balanced maps in DBD

  • AGM
    AGM Member Posts: 806
    edited September 2023

    I honestly suspect that this is a trial run on adding more variations of other maps in the future; MacMillan was just the easiest to try this strategy with.

    People have been asking for more maps and/or variations of maps in older realms for a while, (even if it wasn't necessarily MacMillan they were asking for) but by trying to tinker with new versions of maps that people generally perceive positively, this allows them to: try out the feature without sinking too many resources into it in case players aren't happy; and train inexperienced devs on how to edit and potentially create new maps, experience which they would need to create remixes of some of the maps with more complex tiles, layouts, and assets.

    I'd personally love to see a second Saloon or Chapel or Ormond with the layout of the map remixed. Heck, maybe even another Shattered Square if this upcoming rework fixes its problems.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Mac Millan is already the best realm yet with 5 variations that Shelter wood has the main building. While Wrecked yard and Cold Wind dont have one.

    The other realms need more variations, Mac Millan needs that the least.

  • lav3
    lav3 Member Posts: 775

    What a waste of time for doing that.

    Seriously most maps have balance issues and making more variations won’t help fixing at all.

    Also Abattoir change was unneeded.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,452
    edited September 2023

    Uh, still. I hate that there are like FIVE freaking Preschool maps, and are they different? You claim they are by their names, but honestly I can't tell the difference between them. Why can't it just be "Badham Preschool" and then a more varied tileset that includes other things? Why does it have to be FIVE MAPS THAT ARE BASICALLY THE SAME? Please, explain to us what the difference is between variants of the majority of maps and variants like the Badham Preschool maps that you can't just... make them a single map?

    As much as I hate that it was split into two, at least the Raccooon City East and West maps I can tell the difference between the two.

  • Babz
    Babz Member Posts: 61

    Waittt maybe you could have something Suffocation Pit - Day and Suffocation Pit - Night I feel like that could be kinda cool

  • Chaosrider
    Chaosrider Member Posts: 489

    Probably we do. But they should have just used the same resources to overhaul the Knights Map. Its still the most ugly map that could be.

  • ratcoffee
    ratcoffee Member Posts: 1,573

    they have different footprints (the shape of the outer wall is different) and the layout of all the buildings in relation to each other and the road is different. 1-3 are square, but 5 is two overlapping rectangles and 4 is like 5 but with a corner cut out - it's kind of hard to explain

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368