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Hit validation

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I only know that Hit Validation exists in some cases, but I remember pallets being one of them. When the feature was added, it was said, that the server would reject unrealistic hits. But what happened here then? This is a situation which happened to me recently against this Bubba. The icon shows the killer has over 200 ( or even 250ms ping; can't remember the numbers). I checked my connection and I was at 40ms. I predropped the pallet and he still hit me. You can literally see the latency when he kicks the pallet and picks me up. This should not happen!


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