Because of the unfair patch, this game is no longer fun.
I have played this game for over 3000 hours, and currently, I am dissatisfied with the balance patches from the Dead by Daylight team. A game is supposed to offer a simpler sense of accomplishment compared to the real world. However, recent updates have imposed an unfair balance system, heavily favoring the survivors. Killers are now forced to kill all survivors and hook each survivor more than 9 times for a killer rank reward. On the other hand, survivors can rank up with just a few rescues and a couple of generators, even without escaping. As a player who enjoys both roles, I find this frustrating. Survivors can feel monotonous, and killers find it overly challenging, often being treated as fools for attempting it. I have great affection for this game, but until these issues are addressed, I have decided not to play it for the time being. I have already uninstalled the game due to the stress it has caused me, and I will refrain from playing it.
Unreasonable Perk System
Killers can be broadly categorized into generator regression, tracking, and anti-survivor perks. Some killers have inherently meaningless perks, while killers only have 4 perks to compete with. Survivors, on the other hand, have a total of 16 perks to use (as there are 4 survivors each having 4 perks), creating a counterproductive structure against the powerful perks of the four killer characters.
Unreasonable Game Structure for Killers (Hooks, Add-ons)
Currently, the repair speed of generators is too fast, and the killers are strongest when there are few or no generators left to repair. This is because survivor movement is limited. However, recent patches have addressed hook-related issues and nerfed powerful killer add-ons. On the contrary, survivors have been given significant buffs through unusual hook placements and powerful survivor perks (e.g., Jill Valentine's technique, Ada Wong's technique, and Gabriel Solis's technique).
Excessive Cheating by Users
Survivor perks are also powerful, but many Chinese users, among others, use cheat engines. Alternative solutions need to be provided. Cheats include pre-knowing the killer's perk or killer type, teleportation cheats, subtly increasing movement speed cheats. There are also cheats that reveal survivors' positions to killer users and subtly increase their movement speed. While efforts are being made by the game developers, urgent and thorough resolution of this issue is needed.
Diversification of Survivors and Increase in Item Quantity
Although the emphasis has been on killers, there are also issues with survivors. There are over 30 survivors in Dead by Daylight, but there is currently no need to level up all of them. On the other hand, killers have diverse abilities, providing a reason to level them up. There is no reason for survivors to increase their prestige levels. Moreover, the variety of items is too limited, and the few items available are all too powerful. The types of items need to be increased, and the efficiency of items and survivor perks should be exaggerated and halved.
Matchmaking System
Since the introduction of MMR, the balance issues have not been adequately resolved. If balancing patches are difficult, at least revamp the MMR matchmaking system! If there are multiple losses, adjust the balance or provide rewards unconditionally. I don't understand why we should play the game while feeling stressed.
Conclusion
From the beginning, this game has an asymmetrical structure. Naturally, killers should be overwhelmingly strong, but that is not the case at all. Survivors should have a lower escape rate to be considered normal. Isn't this game's genre horror? There is no thrill at all. Survivors find it boring, and killers find it stressful. Moreover, the rank evaluation system is too harsh on killers. It's bizarre that survivors can rank up even if they don't escape.
Comments
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Many of my friends who started playing this game because of me have already declared that they will no longer play this game.
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I agree with you about killer pips system, kill = pips, this also the reason tunneling issue become a big problem and to solve this issue they give survivor 10s Endurance-Haste after being unhooked.
Old DBD, killer can gain pips by doing thing like hit survivor a lot of times , use their power, kick gen or destroy pallet, slowing the game, hook survivor multiple times. Not all about killing survivor.
All blame to new matchmaking system.
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Just out of sheer curiosity: Which perks from Jill and Ada are "powerful" in your opinion?
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Actually, that's just an example, but Jill Valentine's mines recently received a buff. The killer's generator check perk also has kicks, and when used, the killer faces an unavoidable time delay. Survivors are guaranteed this for too long a time, and if 4 survivors decide to hold this perk, they are safely guaranteed 4 time delays.
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Someone may have said that this game is a horror game.
In fact, the management is completely unaware of this fact, but this game is a tower defense game in which the main character, the Killer, continues to protect his home by himself, similar to Home Alone, from bandits named Survivors who invade seven bases.
You are probably referring to wiretap and blast mine.
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Lol lol lol lol, Home Alone is a good metaphor, if that's the case, I hope developer can make the character design prettier and the map prettier. It's like a deer running around in a forest where an elf is going to come out, and a beautiful figure man and woman running around in a landscape with an emerald sea, and it's like nice, handsome murderers chasing after him. HA HA
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I mean if it all has come down to thinking that Blast Mine and Wiretap are the top tier of perks you don't want to go up against... Yes, I don't wonder you want to quit the game. I have never ever seen somebody complaining about this perks unless they were playing gen kicking simulator. If that's what you enjoy, I'd also take a break or quit the game, no surprise you got burnt out.
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You seem like a player who is too much focused on the score screen of the game at the end than enjoying the chase or the scare. I used to be like that and yes it was stressful, until I realized I was just guiling myself up to hate it. I don't need 9 hooks, I don't need 4K. What I need is to have fun, so I do that. I do dumb builds that are entertaining, I play a silly Killer, use random perks and try to make the game as fun and entertaining for myself.
Funny enough I find that if I just focus on enjoying the game, I happen to end up with 9hooks or 4Ks anyway.
This isn't advice, I cant predict how you could enjoy the game without stress. But I dont think you will be happy about your gaming time if you keep focusing on just the numbers going up.
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But I'm not, I don't care much about rankings, etc, but it's kind of irritating when I have a really good game against a good team, 3k and no pip because my chases were short and survivors healed regularly.
If survivors play badly, I'll +2. They played badly or just didn't know the basics, so I get recognition.
I'm playing way better against a good team, more action, more struggle, more points. My ranking should be based more on MY gameplay, not matchmaking.
And the fact that I have to handicap my chase build in order to get a chase emblem really gets on my nerves.
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Still don't know why depip is a thing, I'm getting 3-4k majority of games and I still depip, I'm not understanding how it works and I don't care at this point, I think only way is to 3 hook everyone, zero camp/tunnel but it just doesn't work against good teams
just forget ranks and don't try to win so hard it's not worth it, play fun builds
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I understand what you mean. To explain further here, I'm not just talking about those perks. Heart sounds, hooks, and communication-related patches that appear in the survivors' UI indirectly gave a lot of buff effects to the survivors. Other perks also received many buffs. That's just an example of a recent case.
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???
Visual heartbeat is considered a buff now? Wow. Yeah, definitely if I were you I’d take a break from the game as well because it looks like your perception of it has gotten very altered and blurry. Most of the things you listed are not even buffs but QoL or accessibility changes (people with problems regarding their hearing could not play, and now they have visual heartbeat to make it more accessible for them to play survivor at least). It’s never that serious. Hope the break helps you to heal and you come back with a better and fresher mindset!
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Seems like you are new here. So you know, Survivor mains vastly outnumber Killers on this forum with all the cognitive dissonance that goes along with an echo chamber. They will pick some small detail to discount your whole argument, kind of like how they all are when not in good faith.
This what they can’t or refuse to understand. 9/10 times Survivors will not just leave if they crushed you, they HAVE to rub it in and draw it out.
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Yes, some people don't seem to see a big topic. Some people only find fault with non-critical information. But it's okay. Some objections or others I wanted to hear what they thought, too.
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Yeah but you could bit tune down the camping then you should at least safety pip when getting 3-4K and usually +1 pip. Tunneling is fine actually good way to pip if you after that share hooks. Only problem is if survivors give up.
So best is not to tunnel until you need to. You need 9 hooks to get iri devout and lot of chases to get iri chaser. Malicilous is tricky and you need to be lucky and hope survivors don't heal. Easy killers to do these are legion and wraith. But best are blight, nurse, spirit and wesker being the strongest killers.
But the truth is just play how you want and don't care about ranks/grades they just add salt to the wounds if you don't succeed. To get +2 pips you need perfect game and that all can be lost in next game if you depip. It's not worth all the effort.
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Be real here, what realistic purpose does blast mine serve?
All it really does is delay the gen kick by 3 seconds while giving the killer an eye pain induced migraine.
Im not saying its a good perk, but a game mechanic that possibly causes real life pain to another player shouldn't be in the game.
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I understand your opinion on the pip system. I don't just focus on scores but sometimes I play for fun but I'm talking about an unfair system and survivors are bored and killers are very tired. If you are satisfied with the matching system now, please keep me posted. And tell me it's not unfair. I'll admit it if you play both contents seriously and make it to the final ranking equally easily.
This game can be played by both killers and survivors. I enjoy survivors, too. But when you're a survivor, you're not nervous at all. I'm actually yawning. There is a perk to overcome the situation of not knowing each other's situation, such as BOND and empathy. There is a privilege called REASHURANCE to prevent camping and a privilege called OFF THE RECORD to prevent tunneling. Now this perk will reduce the influence and reason to buy survivors to get that perk. The game will become entrenched and fewer people will play killers. No, they wouldn't even want to start. Will the survivors be satisfied? I enjoy both contents. But the situation is too serious now.
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Now you're only focusing on that part, but that's not the important topic I'm talking about.
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So this entire post seems to be that this person has absolutely forgotten what the game was before. Sure there are problems it is impossible to get the balance right in an asymetrical game let alone one that is a live service game that constantly changes. These complaints seem like burn out more than anything. as someone who played from day 1 of this game then quit for several years only to come back and realize how much effort was put in to smoothing the game and making it more fun i can say that this game absolutely has gotten balance right over time just never in the short term.
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Is that why only Nurse Spirit Blight comes out? And what do you think of more serious camping tunneling? Almost killers camp tunnel at a morbid level. There is a line here. The development team has already provided perk to prevent them. Until then, it was the right line. I wonder why they introduce an incidental system when they gave perk to overcome it. It crossed the line.
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I completely agree with what this person said.
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This seems like an opinion that only knows from a survivor's perspective.
Just to give an example, when there is a scratch left but it is dangerous to kick the generator.
Imagine what a loss of 3 seconds can do.
And it can happen often.
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Just as an fyi the cheating problem will never go away in any game.
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I agree with you. And I think I expressed a slightly exaggerated opinion. The reason I thought so... As an example, I played a killer with a new ID. I played Killer about three times, and from the first game, I encountered players with unbalanced game times. Of course, it was a really easy game compared to my original time, but I just thought that if a new killer user who started playing the game had this matching system, it wouldn't be worth trying.
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I'm sorry, I was unclear. I only play killer, so I'm saying matchmaking throws me a team that plays badly because they're just inexperienced, I get +2 for winning. I'm not playing badly, just doing the basics.
I'm complaining that a 3k with massive points, interactions, tons of awesomeness should be worth more than an easy 4k is. I don't want to pip up because my opponents don't understand the game yet, I want to pip up based on what I do when I'm against a good team.
But no, I play badly as well, no pipping there. :)
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Visual absolutely is a buff considering you see it before you would hear it...ESPECIALLY with killers like Sadako. There's a reason everyone enables it - including those without hearing issues.
It's also specifically to be a survivor buff, not for accessibility. If it was truly for accessibility, then Visual audio would be implemented for both sides such as a visual audio reference for generator repair noises, footsteps, and other audio cues.
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need more killers like you lmao i love funny fun killers
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i use blastmine because its funny lmao and your already staring at a computer screen so real life damage is already happening if getting blinded on the computer screen is a problem then yes should take a break.
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Watch Steam Community now Most killer users are stressed. Matching alone has a long survivor matching time and a very short killer matching time.
I played my sub ID just in case. If you do a killer, an ID with a low playtime has to wait a very long time, but it's quickly caught. It's an ID that played less than four hours, but the average playtime of the opponent's survivor is 800 hours. This is a worrying situation.
The bottom line is that there are very few killer users.
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