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Okay... tunneling is every game now. I'm tired, make gens slower and make tunneling disappear
I just started playing the game again last week or the week before after 5 months and now I'm ready to leave again. I just don't get the chance to participate in the game to the fullest extent because I get tunneled at 4 - 5 gens constantly. I'm just bored, frustrated and tired of it.
I feel like the way to combat this is to make gens slower so killers don't feel the need to tunnel, and add some sort of basekit anti-tunnel. Solo q is just pain the way games go right now.
Like right now I'm just thinking I have to switch builds to go full gen rush mode to at least see end game right now. Like prove thyself, hyperfocus, BNP, that one Yun-jin perk or something. Like idk what else to do. People say you should like being tunneled because chases are the most fun part of the game, which they can be, but I'm still learning and having to improve with looping, I just don't stand a chance with tunneling with many killers at whatever mmr I'm at. Like "get good" doesn't apply here because everyone starts somewhere and anyone that is a casual player or beginner in this game is doomed with tunneling.
Sigh.
Comments
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You say you're trying to get better in looping, but you complain that your trials are one non-stop chase until you die, and you don't get to hold m1 over gens and injured team-mates.
To me it sounds like you couldn't ask for a better opportunity to practice and improve.
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If I'm only ever getting chased in a game how am I supposed to improve at or enjoy any other aspect of the game? That's not an opportunity I want or asked for in this game. Nor can I get the chance to improve in chases if I'm consistently on a hook and not getting the chance to heal or move a large distance away.
Are you expecting people who aren't gods at chases to just deal with getting tunneled all the time until they finally are able to survive tunneling? Doesn't sound like fun gameplay, nor will I be ever be awarded a sufficient amount of points at the end of a trial until then. How about instead we just fix the issues on both sides? Problem solved, or maybe you just enjoy tunneling because it makes the game easy.
This thought is a bad thought, you could have kept to yourself.
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What other aspect of the game you mean? Holding m1? If your finger is steady, you are already as good in it as the comp players!
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You still need to be able to hide in certain situations, coordinate in helping your teammates survive whether thats taking hits or being able to time hook rescues or picking up downed survivors or distracting the killer, making sure you don't end up 3 gening, making sure gens are completed in a timely manner, survivor isn't just purely m1 and being chased.
Like ofc you can boil it all down to holding m1, but survivor is more complex than just holding m1 and there's a lot more survivors need to be aware of to escape consistently. And this is 1 point in my argument of which you pointed out, the other reasons are still very much valid regardless and points to why this is a valid issue that needs change.
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Some people just can’t comprehend that different people like different stuff in a game and will talk down anything that they don’t prefer.
many people have stated they would like the game to feel more like a horror game - which would obviously include more hiding, trying to avoid the killer and seeing the killer and a chase as a threat. But yeah the majority likes the chases and holding chases as long as possible instead of trying to leave a chase - which is a valid take but the game was definitely designed to have different aspects and you should be able to at least play the game in your preferred way without getting insulted… which apparently isn’t possible.
maybe that’s where a new game mode should come into play? Not ranked by casual (bc that would work at all) or just upping the number of players in one match (which would still be the same mode) - but one mode being more horror themed and one being more like what we currently have - chase-themed with more focus on anti-stealth but more 1-on-1 action..
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Yes! I would definitely be interested in something like this. Been wanting new game modes, but so far only mobile has gotten them unfortunately, I think it would benefit the different play styles in this game and make the game feel more fresh and exciting.
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Then use perks to help with this playstyle?
Lucky break, Lucky Star, Distortion and any exhaustion perk are going to help you a lot to get out of any chase.
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I do that already. I also didn’t complain about tunneling but other players talking down this playstyle? Which happens A LOT
(and no, I am not just hiding and never getting chased. I tank hits if necessary, I trade hook states, pull Aggro of killer, all if needed for anyone already jumping in to shame me more distortion lol)
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sounds like being in chase is the learning opportunity you seek. Learn to loop, lose the killer, mind game , etc -- all stuff you will pick up more quickly while being in chases as opposed to just observing from afar as you do 5 gens. Trial and error.
I guess you 'learn' how to take hits but it's mostly a bit of common sense & situational awareness - gates are 99 and your teammate just got unhooked and is gunning for the gate, you are healthy, you take hit if it's clear that hit will get him out. You can pick up on this during your end games where the situation arises and just see how other players behave (sometimes anyway). The part you can't learn is actually being willing to take the hit, some people will absolutely refuse to lose a health state for anyone, you don't learn that part, that's just the type of player you are and your awareness
timely gen completion and 3 gens will likely be out of your control beyond your own actions. You can't dictate whether or not your teammates are efficient or their level of awareness
with that said, being able to loop has benefits that trickle down to a lot of the gameplay you mentioned. If you can loop then you're buying your team time to do gens, hook save, pick up, reset, gates, cleanse noed, etc
I'm not a great player but I do recall starting out and disliking the game cause I would die instantly. It wasn't fun but it's a learning curve and eventually you'll get the hang of it. You might just die a million times before you get there tho lol
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The new soft cap literally means: Survivors are GODS now. Its impossible to touch them on these XXL-Super-Safe Maps.
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Wild take
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Is it really a wild take when a significant majority, including CCers noticed and pointed out that matches have been feeling significantly harder recently?
Hell, we even have multiple threads in the forum pointing out that matches have become unpleasantly sweaty. (In which mandy confirmed the softcap increase no less.)
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Well, I don't like to play with, or against hiding survivors. But sure, it's matter of preference.
I don't really think it's connected with issue of tunneling tho.
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it was also directly stated that most players wouldn’t affected by a changed softcap like that. Placebo effect is a thing.
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It doesn't make them gods in terms of actual power level, unless you are referring to their skill level as god level.
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