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⭐'HOUDINI' Perk Idea⭐
(COMMENT WHAT YOU THINK OF IT!)
This perk activates when you are one hook away from instant death.
When injured and in chase, quickly entering a locker will prompt the Entity to instantly teleport you to and kick you out of the furthest locker from that location, making you broken and giving the killer a loud noise notification at the far locker you just got kicked out of.
Then, for a period of 90s, both lockers will be blocked by the Entity, the survivor will suffer -50% to all action speeds (including vaulting) & they will be blocked from exiting the trial through exit gates.
The perk then deactivates for the remainder of the trial.
Comments
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Good Lord no. The switching locker perk idea is kinda neat, if it were just in a two locker set, but not cross map. And definitely not a full heal. Even if there was a switch to the locker, there has to be a downside like being exposed for 20 seconds, because everyone would 100% be running that with Head On. Just too OP.
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No one would run it with Head On because Head On wouldn't synergise with it - the teleportation is instant.
As for making the survivor healthy . . yeah that might be a little strong. However, i stand by everything else completely.
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So a 5th health state?
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If it worked as I suggested, as it put you in the second locker in a set, and not cross map, it totally would. Cross map and a health would just be op.
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IDK it feels a bit wrong to make changes to OP's proposal and then criticize their proposal based on the changes you made.
OP was imo quite clearly proposing this as an anti-tunnel perk and making it only work on lockers within a set would not work
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I like the idea but I just think of full team denying a kill for each survivor. Would drive me insane in a match. I love the locker switch idea and would love to see it in somehow.
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I agree, from half a year ago.
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It's a cool idea, but that effect is way too strong. Maybe it should only activate after being in the locker for 5 seconds or something.
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Given the edits i made to the OP (no longers heals you, instead makes you broken AND the -50% action speed for everything ALSO affects vaulting), do we still think it would be too strong? Personally with all the debuffs of the perk, i think it would actually be pretty balanced and a very interesting perk, especially considering how it acts as a self-inflicted Bloodwarden preventing you from leaving the trial for 90s.
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