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Dredge - Delay on Attack Action after Remnant Fade-In
• Platform: PC
• Description of the issue: After returning to the remnant and completing the Fade-In action, Dredge occasionally cannot immediately attack; delay can take up to 1 to 2 seconds; NOTE: this is NOT the already reported bug where you cannot M1 after teleport; this is another issue entirely where the M1 attack is only delayed for longer than usual
• Steps to reproduce (if possible): Place Remnant -> teleport to Remnant -> try to immediately attack
• How often does this occur: intermittently without any noticeable trigger; happened to me twice last week
Comments
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If it happened near the hooked survivor, it's part of his *anti-camp* basekit, same as Singularity has
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Will check/verify later. Personal note: Is this really a thing?
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Update: Your suggestion seems to be correct. I better refrain from personal comments about this feature.
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