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Remove the Hatch

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Comments

  • HeroLives
    HeroLives Member Posts: 3,233

    I mean yeah I think that anyway, bc it’s a like a middle finger to the side that completed their objectives. If escape rate is too high around a specific killer buff them bc that means they’re suffering to keep pressure during trial. It’s not hard math.

    This whole give the killer free hits bc stuck in animation for unhook just feeds killer gameplay that’s unfortunately viable bc it helps secure kills even if they made bad calls the whole match. I personally if there’s not a group to take hits(which is wild bc you basically just have to stand near the hooked survivor and swing till the next one is down or more with minimum effort) will just leave vs rewarding the possible very high reward very low risk tactic. Can I and should I are two different questions, with differing results depending on situation(the likelihood of a snowball).


    honestly they should take hatch away and remove the ability of the killer being able to “protect the hook/come right back to the area away” and balance gens, killers, and perks, around those stats. Add an EGC to 1 or more gens with only 2 survivors left. There, no more “tunneling”. No more free wins for bad plays, and may the entity favor you. Balance it around the top performers as well. That alone should help solo q while also accounting for swf/killer high performance.

    Rework ds and otr(or don’t meme build) they’ll only be a little more useless than they are now. Nerf buckle up and ftp if you must if escape rates are too high(survivors do scummy things too)or if they’re too low buff survivor perks. Too high too low nerf/buff to whatever side for balance obviously. I feel like that goes without saying though.

  • HeroLives
    HeroLives Member Posts: 3,233

    I also really like your idea, should keep the counter though for even the last gen. Bc given the chance survivors will hide and not contribute in a sticky situation. I mean like yeah sign me up, bc it saves grief and drawn out situations. I’ve been in games pre egc where even if it’s still just 1 gen left survivors would choose self bc hatch and expect the other person to complete objective or die so they can get hatch. I expect they’d make the same choice if no other option but do objective.

    probably make it so any time not spent in chase ,working on a gen, or hiding in terror radius will decrease a hard set time to keep from abusing regression to draw out the match. If they can do it, they will.

  • HeroLives
    HeroLives Member Posts: 3,233

    Which is why you’d remove the ability to “tunnel” simultaneously, to offset.

  • Nick
    Nick Member Posts: 1,286
    edited February 2024

    With those solutions you will create some very BHVR-style problems.

    1. Increasing(??) the slugging timer x5? Won't this make slugging even worse? So instead of crawling around for 4 minutes you will be lying there for 20 minutes? Can't see how thats fun for the survivor. Also the other survivor will have to hide for 20 whole minutes? Surely you meant DEcrease, right?

    2. The aura idea might create some weird problems where people hide in lockers with distortion, hop out and in to avoid crows and recharge distortion in the locker. You'd have to go for killer instinct.

    3. Problem still remains where a killer can stand on top of the hatch and wait (like Wraiths do). You'd have to give your position away by repairing a gen and die anyways.

    4. RNG gates after RNG hatch. After managing to stop survivors from completing their objective you have to walk in circles to find a random hatch. Even if you also manage to reach it first you have to hope for good gates and look left and right for 2 minutes like you're at a tennis match. If you are unlucky and the gates spawns are bad you lose the survivor anyways. Reward for doing your initial objective well I guess...?

    5. Hatch has no interaction between the 2 roles. You're both walking in circles twerking for the hatch to spawn in your favour. Sometimes you don't even see eachother up until you read that "ez noob" in endgame chat.

    6. Hatch fuels toxicity. Survivors can play full solo builds and let their whole team die just so they can get a potential free escape at the end. It feels a bit cheap, thats why I think some survivors say toxic stuff in endgame chat because they know it was cheap and want to rub the escape in your face. Even though you won as killer it still feels cringe to let one go for free.

    - This all because of the hatch btw.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited February 2024

    Yeah agreed hatch just has to go for the sake of game health. All gens must be done, and if a singular survivor makes it that far just give them a buff to open the door quicker if they spawn right next to each other(feels like free sitting duck kill against high mobility killers)bc screwed by RNG. Normal door speed if far apart killer goes into BL for movement speed instead.


    Fair enough?

  • Nick
    Nick Member Posts: 1,286

    They could also rework it all together and make a final endgame chase of some sorts where you both have some influence on the outcome. RNG into RNG is just outdated, hatch has to go

  • Vanishlord
    Vanishlord Member Posts: 555

    Current hatch is fine as it rewards the last player as say if they have 2-3 gens left it is unlikely and will take them ages so it is just to give them a chance and the killer can close it.

  • Nick
    Nick Member Posts: 1,286

    Rewards the last player for what exactly? Not completing their objective? Letting their team die? Or putting on a hatch build to play solo mode? Or am I missing something

  • HeroLives
    HeroLives Member Posts: 3,233

    Depends on if it encourages survivors to still sabotage their own team in order to get that chase sequence otherwise it’s just a reskin mechanic of hatch.

    Killer wants no more free escapes, survivors wanting a non thrown game on their own side where we’re forced to work together. If you’re like yes last gen was done and this is how we solve the door/hatch issue for both sides then yeah why not.

    either way with the game being killer favored, selfish survivor gameplay shouldn’t be encouraged with possibility of free escape for failing bc there’s too much working against survivor, including other survivors outside of swf sweat squads(bc they’re working together).

    so I agree make them work together to start helping to fix solo. Which is wild to say as survivor.

    if in mass they don’t want that, their calls to nerf killer stuff is unjustified bc they don’t even want to start with fixing their own issues(bad plays and being selfish) causing some of our own losses as solo. Anytime matches are being thrown is going to screw with kill rates, just as much as killers letting people go bc “they played good/ or didn’t grief”

    forcing survivor to work together and play less selfishly for higher chance at getting out will give more accurate data for balancing issues. Are killers actually op or is the team throwing? I would wait a few months before thinking about changes after hatch removal as far as buff/nerf on killer side in any serious measure for numbers to stabilize, bc ppl can be dramatic, respectfully.

  • Triplehoo
    Triplehoo Member Posts: 819

    How should I put this... Uhmmm

    how about no!.gif


  • Vanishlord
    Vanishlord Member Posts: 555

    So you think that if someone had bad teamates and did their objectives and were altruistic they should be punished? You may belive in punishing people for no reason but I don't. DBD doesn't have an automatic 2x modifier if it is the last 1-2 players left like some other games.

  • crogers271
    crogers271 Member Posts: 3,250

    1. Increasing(??) the slugging timer x5? 

    Opposite direction. Increasing the speed of the meter. So hypothetically the longest a person would be down in this situation is 48 seconds.

    2. The aura idea might create some weird problems where people hide in lockers with distortion, hop out and in to avoid crows and recharge distortion in the locker. You'd have to go for killer instinct.

    We're talking permanent aura reveal, so I think that clearly means it overrides perks, but yeah make it killer instinct if you want.

    3. Problem still remains where a killer can stand on top of the hatch and wait (like Wraiths do)

    My scenario was the situation where two players are left alive. Once we're back down to one player we're in the same boat we are now. Which could have some adjustments, but that's a different question.

    4 / 5: I think the random elements of the game are critical to its success. I think without things liking hoping / dreading the hatch spawn location the game would get stale really fast.

    6: Survivors can play full solo builds and let their whole team die just so they can get a potential free escape at the end

    Adding in aura reading or something at the two player level would highly discourage such styles of play.

  • LeFennecFox
    LeFennecFox Member Posts: 1,390

    If you don't work on a gen a certain amount in x amount of seconds you're revealed in some way. Punishes people who afk in a locker and if you're actually trying to progress the game some you will be fine.

  • bruhbba101
    bruhbba101 Member Posts: 23

    hatch should never be removed, in fact the idea that one survivor has a chance for a free escape should remain in the game.

    When the game goes south for the survs, it provides them with an objective that everyone can try for but only 1 receives the benefits of

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,760

    "Working with the Killer" is against the rules, but Survivors arbitrarily deciding to hide and wait for hatch because "it's their only way to escape" is supported by the devs and members of the community.

    Make it make sense.


    Wolf in sheep's clothing. People need to stop justifying hatch on account of other design flaws.

  • Xendritch
    Xendritch Member Posts: 1,843

    Hatch should be reworked not removed, honestly racing the killer to hatch is one of the most exciting things in this game as is trying your luck to find a key has egc ticks down.

    I don't know why we want to remove interesting gameplay elements when we just need to fix the boring hostage situation that usually preludes it. As for hatch being "cheap" my answer is I honestly don't care if it is or if it isn't, it's fun.

    Maybe if more people cared about fun over everything being perfectly balanced the community wouldn't be so miserable. It's honestly hypocrisy to me that so many people like to say having a comp scene in DBD is dumb while also playing sweaty AF and thinking the game should be balanced like it should have a comp scene.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    How you will be fine lmao? Killer will find you easily. You are just asking for free kill.

  • North85
    North85 Member Posts: 111

    No. I'd rather the last survivor got hatch than spend 20mins looking for them.

  • BooperDooper
    BooperDooper Member Posts: 283

    How about no, it gives survivors an opportunity to escape and get more bloodpoints and/or rift challenges or achievements completed that require escaping. It's nice to have an opportunity to escape when a match goes horribly whether it's because the killer is really good, teammates suck or everyone just was doing poorly. Why take it away? It doesn't affect the killer to have 1 survivor go through hatch except MaYbE getting adept but you can just do the slug for the 4k method

  • Paternalpark
    Paternalpark Member Posts: 663

    Killers argue to remove a mechanic to guarantee 4k. Surprise.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    None of that is required for hatch so it's not really a reward for any of that. That's not really an answer to the question.

    Hatch doesn't reward anything besides maybe being the last alive. How you got there doesn't matter.

  • SpaceCakes420
    SpaceCakes420 Member Posts: 1

    You sound very entitled. You don't even have an alternative way or a solution to removing the hatch. It's absurd thinking the way you are. You're trying to ruin the game. I've been playing way before you even started playing, and getting rid of the hatch would peeve a lot of people off.

  • Vanishlord
    Vanishlord Member Posts: 555

    You are right it isn't a reward but it still should not be taken out for the other reasons I stated in my opinion feel free to disagree.

  • HeroLives
    HeroLives Member Posts: 3,233
    edited February 2024

    I completely agree with you, don’t listen to these people being incredibly negative. I was called entitled and sweaty for a 4k by a number of people, and I don’t think I could have been any clearer that this is written from a survivor gameplay perspective of someone that’s been playing for years, meaning I’ve seen it all and understand the game on deep levels other than survive/kill rates. Not everything is about survive kill rates. Sometimes it’s like is this engaging for both sides? A lot of killers hate this scenario, I as a survivor hate this scenario, and it seems whether it’s pre egc, or post the scenario still happens when there’s 2 ppl left. Ppl can feel how they want, but I personally as a survivor would not mourn the removal of hatch if people tried harder to finish gens to progress OUR sides objectives. That’s just my opinion.

    Post edited by HeroLives on
  • I_Tunnel
    I_Tunnel Member Posts: 81

    Hatch exists to prevent the final Survivor from just hiding & wasting the Killer's time. It's basic risk vs reward gameplay:

    • Risk: If the Survivor is moving around & hatch hunting; His chances of being seen go up.
    • Reward: He has a chance of getting out of a match, even if he was losing.

    Hatch has to, and should, stay.

  • LustyGoblin
    LustyGoblin Member Posts: 3

    I made an account for this just to agree that the Hatch should be removed as it does nothing but push this game to be anti team work and all about selfish behaviour, I can't count how many times I play as killer and punish bad team work and the player who AFK in a locker or did nothing to help their team gets a free win and it just makes the whole experience boring and unsatisfying, I seen team work be punished in this game actually and those that don't get rewarded so why should the survivors work together, get it over with and let survivors kill each other so they can fight for the hatch since it is just straight up a better option.

    Instead add voice chat, more emotes and an in match text chat, give the game actual team work mechanics and not keep the players that are supposed to be you know working as a team mute from each other, this is basic game design for a team game and I'm shocked after all these years coming back to this game it's still completely anti team work, remove the hatch and add more team work mechanics, reward players for working as a team don't punish them.

    Even when I play a survivor with my GF she will just go "Just hide I will kill myself so you can hatch" which that shouldn't be the mentality for this game, it's why I see survivors speed kill themselves, and when I'm a survivor and I hatch I feel like a baby that was given a equal attention cake or something because the developers couldn't make a team work system for their supposed team work game, it's an easy win like playing any other game and your 10 points and the enemy is 100 but when the time runs out where it should give the win to the team with the most points the game then goes "Despite you have 10 points and the enemy have 100 we will go to a sudden death and the first kill wins" and you get to start with a slight advantage and you win, it would be so unfair and unrewarding, sure there are people that feel rewarded for getting hatch, there's people that feel rewarded for getting a medal when they did nothing at all, but overall it just takes away form the core game and severs nothing more then to promote and reward bad team work and selfish behaviour.

  • LustyGoblin
    LustyGoblin Member Posts: 3

    Bad team work shouldn't be rewarded, there should be something for the last survivor, maybe more rewards and xp for being the last one alive, but handing out a free win just feels so unfair on the killer, people can say that it's unfair on the survivor but what about the killer, it's unfair on them. There is a lot you can do for the last survivor, not saying they should do these but these are just some examples, like depending on how many gens are left the game can cut them down to a less number, it could give the survivor something to have a bit of a chance like some buff or something if there's 1 survivor way to early in the game, could have gens cut down their fix time or the fix time is faster, same with the gate, but with the gate it's a 50/50 anyway since if one killer is at one gate and the survivor is at the other, the survivor will have enough time to open the gate and escape before the killer makes it there (Depending on the Killer as some recent ones like Springtrap can just TP nearby) this is why there should be something for the killer as well that gives the survivor a bit of a chance.

    There are many ways to solve this, far better ways then an instant win handed to them, but it boils down to the devs caring enough (Which they most likely won't) and finding a good balanced way to do it, but as it is now, it's just unfair and an instant win and rewards not working as a team and basically AFKing the whole match, and the killer finding the hatch doesn't make up for it since it's mostly in the survivors favour with them having a better view, the killer will take a while to chase them if caught and the fact the killer will most likely be dealing with the person they killed well the survivor is already looking for a hatch, and many more, not even to mention that survivors can just open the hatch with a key, which I've constantly gotten in chests for some reason which just feels even more unfair that closing the hatch isn't enough.