The Skull merchant to overpowered
The Skull merchant is too overpowered
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I have such a weird mixed feeling on this.
On one hand, survivors still sometimes think drones have the 1HKO effect and don't know you can avoid the beams by crouch walking/standing still.
On the other hand, she does not need haste AND hindered in her kit, and her stealth potential is crazy since she makes pretty much no noise while undetectable.
Also in terms of killrates, I think people giving up against her inflate it like crazy.
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She's B Tier at best Imo, just turn off her drones in chase for you friends. It's just like Knight where your healthy friend takes the guard aggro for you in chase.
Plus the new Visual Effects that turn white so you know you can't be scanned has been so much nicer to play against her.
No need to change another killer who isn't Problematic anymore and is in the the lower tiers, sure she's annoying but so is legion. Doesn't mean they both need to be nerfed...
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Problem with that is SoloQ doesn't really understand that kind of team play. I've certainly done it because I play SM and know how to work around it, but a lot of players don't even know the Knight counterplays.
And while I can sit here and be like 'Nerf all killers to SoloQ level' we all know that only buffs SWF. What we really need is more in-game descriptions of killer powers, basic playing around the killers and the game in general outside the really basic things tutorial teaches, and other aspects of the game in a neat compendium instead of having to load the shop and open up each killer bio.
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That's always the issue though isn't it? Sadako, Pig, Pinhead, Xeno, even Freddy have above average kill rates cause your average rando just doesn't know what they're doing.
It's impossible to balance something where one side just completely ignores the counters available to them.
I certainly don't find Skull Merchant as obnoxious as a number of other things in the game... but regardless of how well or poorly she is designed, her kill rate would always remains high because only nerds like us bother to learn how to play against her.
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Tell me about it as a 3.0 Sadako main 😥
And honestly some of my best matches have been against SM, matches I was quite proud of getting 4 escapes because I knew which drones to disable and which to ignore to do gens. I just wish there was more information in-game for players to learn how to go up against killers they dislike.
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Maybe if they make it so patch notes pop up readily available so players actually have to read it. A lot of people don't even know SM was changed from release it's actually insane how out of tune some players are.
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On the other hand, she does not need haste AND hindered in her kit
How so?
She has nothing for chase otherwise. Stealth is highly map / survivor skill dependant.
Everything except stealth got nerfed about her and people still complain... Most of her addons are complete garbage.
If anything needs fix for her is to have better tutorials in DBD. Is it so hard to have some manual with tips how to play as and against specific killers?
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Can you say why skull merchant are overpowered?
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She could have one or the other by itself and still be viable, is what I'm saying.
She's also a very good stealth killer and can set up ambushes easily. Not to mention she also has good chase builds and addons.
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Not to mention she also has good chase builds and addons.
Her chase builds are not better than any other M1 killer anymore.
She used to have way better chase builds, when she was best killer for totems. Your chase is way better with Blood Favor, or Devour Hope. Well, that's gone.
And her addons are way worse than before, except like 4-5, they are useless. Most of her addons are around claw traps, but claw traps are mainly used only on survivor in chase, unless survivors screwed it.
She's also a very good stealth killer and can set up ambushes easily
That's highly map dependent and mostly noob stomper. It's not that good on open maps against survivors who can move their camera while working on gens. Otherwise ghostface would be S tier killer.
She could have one or the other by itself and still be viable
I will gladly get rid of Hindered, if they bring back pallet breaking.
Thing is you need to have something there, otherwise drones are completely useless against injured survivors.
And without haste she will feel way worse, most of your chases you don't even get to Hindered and play only with haste. Hindered / claw trap is kinda based on survivors how much value I get. Haste is only thing I can reliably get value from.
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How?
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Not necessarily op, but she has issues. She is all reward for no investment. Anyone can play her pretty close to optimally after one game because 95% of her power is passive effects, so there is no need for the killer player to do anything as she essentially plays herself.
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No.
Just, No.
The Nurse is overpowered, the Blight is REALLY strong, the Spirit is non intuitive for people who have ears problems.
FIRST : I PLAY MOSTLY SURVIVORS AND I ALSO DON'T LIKE SKULL MERCHANT.
But, the Skull Merchant have an COMPLEX kit, not " overpowered ".
The old skull merchant could be considered at " overpowered " because of the near impossible 3 gens.
But it's not the fact right now.
If you keep dc when facing the skull merchant and saying that she is " op " that's mean there is just no effort.
In the loop it's strong, okay.
But what now ? Do you even read the patch note ? this killer was reworked like 5 months ago.
Don't move, crouch, there is even an visual indicator when the drone can't scan you.
Remove them, the killer have to travel the entire map for replace drone.
YES, This killer is annoying, but not " overpowered ".
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She definetly needs haste.
Hindered is not really needed, but there should be something so drones can't be simply ignored when injured.
EDIT: lol, didn't notice it's old post. It makes sense why I was having a Déjà vu moment :D
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I mean, I do say it a lot to be fair lmao.
But I agree, she should have one or the other, but both feels a bit much even when I play her. I also do think deep wounds is a good enough threat, but I'd also need to test that more by itself. Perhaps resetting the time a clawtrap is on you would be good?
On the subject of clawtraps I also agree there should be an easier way to have them removed or some kind cooldown on the marks. Though I don't agree with what others think that disabling drones gets rid of them, since survivors could just facetank a mark and then remove the drone to remove the mark it gave them.
Really SM is in such a weird spot right now.
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Why does she “need” haste though? Most killers don’t have haste and do just fine. Never understood why this killer has both haste AND hinder in her kit at the same time if anything the fact her scans injure and track and give stealth should be good enough if not then her whole kit needs a overhaul cause how it works currently is just not good if she relies on haste to even be remotely good in chase (which she doesn’t she just doesn’t have any chase potential so they slapped on haste to give her chase potential)
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She needs to be even remotely viable and fun. She would have nothing for chase without it.
Hindered is not that good, but there needs to be something in my opinion.
When I try to make nerfs, I try to make it easier for survivors, or nerf other aspects of killer. It's bad to get nerfs that will impact how that killer feels to play, if it makes sense.
Without haste she has nothing for chase and hold W would become ultimate counter, which I find rather boring for both sides.
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No, nurse, Billy, Blight and Wesker are overpowered, not the m1 killer with drones.
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With that logic why doesn’t ghostface, legion, or dredge have haste? All 3 of those killers don’t have anything significant for chase but they don’t need haste?
trapper has haste but his requires you to use a trap and has a fundamental and strategic reason to help him
Skull merchant doesn’t, theres no skill in it no depth to it, someone gets scanned and now she moves 3% faster all the time since the scan doesn’t go away untill you’re completely scanned.
There’s something fundamentally wrong with that wouldn’t you think? It’s similar to a certain survivor perk that everyone hated what was it again? Oh yeah Made for this.
she doesn’t need haste, it’s quite literally unfair that she just gets haste just cause you walked into her unavoidable scanners, it’s unnecessary especially when you become broken after being scanned 3x she’s similar to legion and Plague in the sense that she can injure survivors very quickly and almost passively and that should be her power but the fact you say she “needs” haste tells me there’s a fundamental problem with her power if most of the strength comes from unfair status effects.
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Maybe by the end of 2027 they'll finally try to do something about SM again.
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With that logic why doesn’t ghostface, legion, or dredge have haste?
Legion is quite speedy, which is why he is one of my mains.
I hate ghostface, exactly for this. It's so annoying to get into situation when there is nothing you can do other than slowly walk behind a survivor, it's annoying.
Dredge has mobility... Teleport is best haste you can have.
You are also talking about adding something not removing. How would Legion feel without any haste? Answer is garbage.
trapper has haste but his requires you to use a trap and has a fundamental and strategic reason to help him
Here is example of haste. You had underpowering killer and haste was easiest and probably best fix.
Skull merchant doesn’t, theres no skill in it no depth to it
Just because you don't know any depth, it doesn't mean it's not there. You don't seem to understand difference between skill floor and skill ceiling.
Skill floor is not high for sure, like many other M1 killers, but skill ceiling is definitely higher than most M1 killers.
someone gets scanned and now she moves 3% faster all the time since the scan doesn’t go away untill you’re completely scanned.
You don't even know how she works.... When you get scanned, she is faster for 12 seconds. How do you want to argue without any knowledge?
It’s similar to a certain survivor perk that everyone hated what was it again?
So now comparing power with perk? That's not how it works. Killer power > perk
she doesn’t need haste
she does
it’s quite literally unfair that she just gets haste just cause you walked into her unavoidable scanners
unavoidable? Crouch, stand still, or just hold W away.... Doesn't seem unavoidable
she’s similar to legion and Plague
Legion is faster (if you are healthy), can easily injure multiple survivors and there is very little you can do about it. That's not true for Skull merchant, you can quite easily deny it for a long time and it doesn't have to get active at all.
Plague? I will take ranged projectile that can hit multiple survivors over 3% haste... just saying
Btw in changes I suggested in other thread, I would remove broken from her... That's not needed unlike haste.
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She’s not overpowered by any means.
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