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Penalty for killers who don't pick up anyone when everyone is down

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  • xltechno
    xltechno Member Posts: 971
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    There is no doubt that there are many SoloQs with high MMR, which are being shown in real time on YouTube and Twitch. It is impossible to ignore their presence.

  • AssortedSorting
    AssortedSorting Member Posts: 954
    edited February 24
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    Creates a positive for Killers that perform "negative player engagement behavior" from giving them increased lethality from slugging. Rather see a form of self-pickup in edge-cases so that disengaging with players is a negative and pivots players to at least dribbling to cause a drop stun.

    Being able to close the gates once open could allow for interesting strategies and rages. Necessitating the Hatch to be opened without closure once closed to prevent softlocks.

  • xltechno
    xltechno Member Posts: 971
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    Survivors can open closed hatches with a key, right? It would be nice if the killer also had a way to close the gate. Haha.

    If we are serious about it, killer can close the gate for as many survivors as there are alive, and sirvivors would take about 8 seconds to open it again.

  • cipherbay_
    cipherbay_ Member Posts: 379
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    Dont blame the killer, blame the game, if everyone is slugged on the floor, the devs should add a surrender button where all survivors vote to quit and you still keep your BP you made that match

  • MrPenguin
    MrPenguin Member Posts: 2,342
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    We could also just have the survivors just bleed out instantly once everyone is down and no one has a perk to get up.

  • Dream_Whisper
    Dream_Whisper Member Posts: 714
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    There are also reasons for those actions to happen...

    Either the killer is trying to secure adept Achievement, as you need a 4k to achieve that, and can be easily done when everyone is grouping up and getting down one by one. (That is a Survivor's biggest blunder/mistake, especially it is common by SWF whom tend to play very Aultristic and cocky with going for flashlights saves 90% of the time)

    Or the worse case scenario, in which they achieve achieve the all 4 survivors being slugged and the killer simple refused to pick them up. When that stuff happens, the killer might be toxic or more then likely was having a bad day and just refused to pick you because those survivors must have messed with them intentionally or not.

    Again, just because not a few bad sport killers play like this, doesn't mean not all killers want to intentionally leave everyone on the ground, because they can. There are other factors to consider, like maybe you or other Survivors pissed off the Killer to the point of being toxic and commit such action, or maybe he is playing adept Achievement/desiring for a 4k. Or the perfect scenario, when there are two survivors left in the trial and the killer leaves one slug to find the other for a 4 k. The slug survivors manage to crawl so far away, to a obscure part of the map; that once the killer finally down and hook the last Survivor, they cannot find the other Survivor and then end up bled out to death.

    If I were ask for one massive quality of life improvement for killers, to de incentives killers into slugging for the 4k and pick them up. Give the killer basekit Deerstalker, so they can easily find the survivors on the ground and incentives them to hook them. They could also do a BP bonus, if they attempted to hook them within 60 seconds after being down.