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Gen speed buff for each dead survivor

sinkra
sinkra Member Posts: 423
edited March 1 in Feedback and Suggestions

If someone dies at 4-5 gens in solo queue it's pretty much game over. Your odds of escaping are so low that it may be better to just have a forfeit button so survivors can move to the next game. If 2 survivors are dead then your best odds of escaping are hiding and hoping the other one dies first so you can take hatch, which seems to go against the cooperative spirit of the game. I was thinking why does it have to be hopeless like that if someone dies which is outside your control? If survivors got a gen speed buff for each dead survivor it would give them a chance to keep going, and would remove the dampen the snowball effect for killers.

Post edited by Rizzo on

Comments

  • sinkra
    sinkra Member Posts: 423

    Right now the killer gets more powereful with each dead survivor, meaning the chances of winning go up exponentially if they kill one survivor. Survivors don't get more powerful with each completed gen. This would balance it out and give survivors a chance when 1 or 2 survivors are dead. It would also give killers more of a challenge to win instead of just tunneling 1 person out fast and then the rest is ez mode, which is boring for killers.

  • sinkra
    sinkra Member Posts: 423

    You're assuming I mean a huge speed buff like "completing a gen in a few seconds". No, even just a 10 second gen reduction for each dead survivor would help give survivors more of a chance. Do you really think it's op if one survivor is dead at 4-5 gens and those will take 80 seconds instead of 90? The game will still be hugely in the killer's favor.

  • xltechno
    xltechno Member Posts: 1,026

    In fact, everyone is thinking about this idea. The reason to refrain from doing that is because, as mentioned above, it will just be a survivor buff.

    And if you've been playing for a long time, every all know that 3 survivors is a disadvantage, but at the same time it doesn't mean every can't win.

  • Firellius
    Firellius Member Posts: 4,387

    Theoretically, you could counterbalance it by reducing gen speeds with each completed gen as well.

    For example: what if every killed survivor increases repair speed by 20%, but every completed gen reduces repair speed by 5%? This way, an early tunnel kill will increase repair speeds, but spreading hooks will net up to 20% free slowdown, which gets balanced to 0% upon a survivor's death.

  • sinkra
    sinkra Member Posts: 423

    You say I'm missing the point but I think you're missing the point. You say "survivors shouldn't get stronger when the killer plays better". What happens now is that it's the killer who grows stronger with each survivor they kill. With each kill, it's easier to get the next kill because the killer has less survivors to deal with saving teammates and doing gens. It's a snowball effect. I think that's a problem with game design. The equivalent for survivors would be like for each gen they complete the next gen takes less time. The gen time debuff would be a way to slightly counter that snowball effect.

  • Xernoton
    Xernoton Member Posts: 5,842
    edited March 1

    That would still leave a very sour taste in your average player's mouth. We are literally talking about punishing players for playing well.

    It would also still lead to nearly the same outcomes we have when the killer tunnels, which means that the desired outcome would not be achieved. But if they start slugging, then they capitalise on that system without the drawback.

    But that kind of makes sense. Survivors start at their strongest and killers at their weakest. This completely changes as the match progresses. I see nothing wrong with that.

    You can't punish people for playing the game as intended. That is a sure way to get them to stop or adapt to play different (slugging).

    I had already explained why this cannot be balanced properly. From your initial post, I take it you want this to work as an anti tunnel feature. But if someone is eliminated early, then for this system to compensate, you'd probably need a 50% repair speed boost for each survivor dead. Possibly more. This would punish all killers for doing their objective. No matter how. This would incentivise tunneling even more because it could potentially prevent situations where this comes in clutch.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    and slugging festival can begin

    You would also need to nerf gen speed at 4 survivors alive, which is not going to be that much fun for survivors.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Well, that's definitely one way to close the gap of 3vs1 odds of winning and snowball effect this game has.

    It might actually discourage tunneling too, which is the main thing I'm not a fan of. I never tunnel people, I know it's not fun.

    That's why I try to make sure I hook everyone twice before sacrificing anyone, although I can see how this can get unbalanced if done wrong in the slightest.

  • TieBreaker
    TieBreaker Member Posts: 982

    Honestly something like this would be useful to help rubberband the most one sided matches. Having gen speed buffs for when someone dies early or survivor gen speed decreases for when the killer is doing poorly would make a lot of matches more playable. You wouldn't need a system that is active all the way through the match. Survivors would only need the buff until two or three gens were completed.

    Personally I'm just hoping BHVR makes anti-tunnel measures stronger and gen rushing weaker so we don't need a system like this at all.

  • SuperCop
    SuperCop Applicant Posts: 137

    This is why hard tunneling is such a cheap move at 4~5 Gens. The game almost always goes to killer when someone dies that soon.

  • SuperCop
    SuperCop Applicant Posts: 137
  • xltechno
    xltechno Member Posts: 1,026

    For you, what percentage of all killers are hard tunnelers?

  • xltechno
    xltechno Member Posts: 1,026

    If it is true, it is assumed that most people perceive tunnels as a threat and do not take precautions. Actually, I see many people who are not like that. Not as a killer, but as a survivor.