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I kinda miss dead hard as a killer player and survivor

Nerfpopalready
Nerfpopalready Unconfirmed, Member Posts: 151

before you get out your pitch forks and torches and call me a survivor main yes I play survivor like most people do it is my preferred roll but I also play a lot of killer aswell

chases used to be so fun and interactive now it’s just so boring chasing endless amounts of sprint burst and lithe gamers all the time pre dropping and slamming gens

on the survivor side it’s just beating a dead horse you use dead hard because it’s fun you don’t wanna use sprint burst and lithe cause it’s just boring gameplay for dh to not even work or the killer to just miss your dead hard entirely and you can’t even get it back

Comments

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  • TheArbiter
    TheArbiter Member Posts: 2,626

    The problem with old dead hard was people using it for DISTANCE, not the endurance, knowing that a chase would be extended because they used dead hard to a pallet and you as a killer couldn't do anything about it was infuriating

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  • tippy2k2
    tippy2k2 Member Posts: 5,208

    Yes because like all cats, they are jerks who like to mess with people

    You should really specify that in your post then because I imagine most people are going to assume when you say "Old DH", you're talking about the original DH, not the half nerf that happened before the bigger nerf

  • Shroompy
    Shroompy Member Posts: 6,790

    Pretty sure theyre referring to the most recent prenerf DH, not the original one.

    SB and Lithe practically do the exact same thing its just not as "in your face" as DH

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 24

    Not a chance do I miss that. So unhealthy. Can’t believe it stayed around as long as it did like that. Still a top 10 meta perk even now.

  • bjorksnas
    bjorksnas Member Posts: 5,697

    I loved the whole DH is bad because I suck at using it and its just a bit of distance and I frames its not that strong in practice dynamic that came with the perk.

    But no I never want to see that perk like it was ever again

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  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    We are talking about old dead hard in this post. People used it for distance gain.

  • duygu
    duygu Member Posts: 333

    chases used to be so fun and interactive

    yeah it was very interactive to nod in an attempt to bait dead hard

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  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,094

    Bro... nobody who played killer against good or even moderately good survivors misses them having an extra health state multiple times every match

  • anarchy753
    anarchy753 Member Posts: 4,212

    There was no "interaction," there was just coming around the corner of a loop to find a survivor that should have been close enough to hit was now 2 meters further ahead and was getting an extra loop out of the pallet.

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  • burt0r
    burt0r Member Posts: 4,163

    I guess you are new to forums in general?

    People sadly most often don't read whole or even any part of threads but instead comment straight to the original post.

    This leads to sometimes having the same advice repeatedly given by a dozen of people.

  • Reinami
    Reinami Member Posts: 5,638

    Lithe plays are easy to spot, and also it means the survivor loops less optimally. You go around the loop one time, and if they try to slow vault the window you hit them, if they vault it immediately, they get their boost, but they only got one loop around anyway, so its not as much time lost as you think.


    Sprint burst only adds 6 meters of distance in a chase, which amounts to around 10 seconds longer. Then you factor in that survivors often wait till the last second to use their sprint burst, and you don't end up adding anything to the chase. If they use the sprint burst "correctly" and prerun with it, then you just walk away somewhere else and come back 20 seconds later and they won't have it.

  • Krazzik
    Krazzik Member Posts: 2,475

    You're in the small minority if you actually miss old DH as killer. It was absurdly overpowered and miserable to play against.