Please don't nerf Windows of Opportunity
There's lots of chatter going around that devs are planning to nerf this next after the Adrenaline nerf. Without this perk I basically feel blind and can't enjoy the game. I can say for myself and perhaps other survivors that if Windows gets nerfed it will be the straw that breaks the camel's back and I will no longer play this game, the amount of survivor nerfs is just getting too unbearable.
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it's likely to see a nerf at some point - i'd suggest learning the common pallet spawns and switching out from the perk sometimes. it's not too tough to loop without it if you're paying attention!
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The pallet spawns are not the issue, but you don't know which pallets got dropped by your mates when playing solo...
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It's almost like they don't want survivors to have anything. Blows my mind that of all survivor perks, this one's being complained about? A perk that helps less experienced survivors?
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Do you not see how it's a bad thing, that you cannot play without this perk?
Old WoO had a cooldown but it would help you learn maps. I don't think anyone wants it to be completely deleted but adding a cooldown (or reverting the buff) would be appropriate. You would still know where to go but the perk would go on a cooldown after a while, incentivising you to memorise 1 or 2 nearby loops to go to and then you'd get it back. This would also teach you maps and eventually you would be able to play without it.
That's not the case for WoO as it is now because you have absolutely no reason to learn maps. But it's part of the survivor skill expression to learn map layouts. You don't need to have every loop memorised but a general idea of where to go isn't too much, is it? And if you don't play the game enough to get on that level (no shame in that), then you should be put against killers that are equally unexperienced.
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Or in a group. Most groups aren't calling out every pallet they drop.
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I wish they'd stop nerfing stuff and focus more on buffing all the bad perks.
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I guess, but potentially you could have this information.
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I'm tired of people claiming we should nerf maps instead of this perk. The solution to constant 100% knowledge of all available resources is to make that knowledge not available as readily. The solution I've seen proposed is to just remove the map resources, which results in the garbage reworks we've been getting where you have to run a marathon to reach any decent tiles.
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I agree 1000% with this.
I am a killer main. I am used that perk as survivor too, mostly because of the pallet part too. I stopped use it because I relied on it too much.
I understand, that as a newbie you need it because there are many maps, and you still need to learn layouts. But with this perk you will not really learn them.
Also if you need pallet information then you can use Any Means, so you can see when somebody drops a pallet. And you even can stand it back if the killer not destroy it, so you know where the pallets are used.
In this form now that it is a free, constant information perk which on higher MMR make it too easy I think. The old CD thing would be a good change back. Maybe that you see pallets and windows at the start of a chase for some time, and after you get injured again for a limited time. So it would help you some, but not carry you for free constantly.
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The perk needs to be nerfed, but also many maps still needs rework because many of them are horrible.
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"the amount of survivor nerfs is just getting too unbearable"
You act like there hasn't been a barrage of nerfs for killer too. You guys literally just had a meta perk buffed, a hard meta perk given a slap on the wrist while UW which is significantly less common than DS or Adren just got heavily nerfed. Mangled and Hem just got massive nerfs undermining the entire point of these mechanics which mostly affected sloppy butcher which is a perk only M1 killers used. They also nerfed STBFL again, a perk only M1 killers use. They have done countless reworks to killers only 1 of which actually buffed the killer (trickster) while the others all but delete the killer from even being useable vs decent survivors (Sadako).
Everytime a map that is horrifically against the killer is reworked, they barely improve it if at all. Eeyrie, mothers dwelling, Haddonfield and Garden of Joy all still suck to play as killer and all received reworks because of how bad they are.
WoO is insanely overpowered right now, I literally don't play without it because this perk alone is more valuable than any other perk in the game even if you know tile spawns. Being able to know exactly what resources are available where in a game with maps as imbalanced as this extends chases to disgusting levels. It needs to be adjusted.
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A lot of the map reworks have been very good though. Maps are far more balanced now. Just look at the Coldwin maps, the new Macmillan maps, or Borgo. I also don't see how Mother's Dwelling is still problematic for killer. And on the ptb we have a killer sided haddonfield.
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I don't think the McMillan Maps were problematic to begin with, at least in the last 4 years or so...
I dont know about haddonfield on PTB depends on the pallet spawns.
I fully agree on coldwind, with cowshed being less stupid they are overall really balanced even though rancid abattoir sometimes spawns too big dead zones for my taste.
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I never did run this perk as I naturally just learn pallet/window spawns overtime, even though rng sometimes can be mean and the pallet/window that you believe spawn at whatever spot is moved elsewhere like god window on clowns map switches at time. If they nerf it well it is what it is.
Though on a fair point for those who run it killers have that tactics perk from oni, but knowing bvhr it will be nerf because hey even though there was terminus to counter the heal part of adrenaline , adrenaline is being gutted(another perk I do not use thankfully.
Its truly sad that killers actually have perks/ adds on that is the equivalent to a survivors one to get the same results or even fully counter survivor version even though rarely a survivor perk is more able to counter the killers counter example
windows=oni perk=both pretty much strangely is equal neither countering each other
Calm spirit=crushes all scream perks
Boil over=easy countered by agitation/iron grasp
nurses=counters all heal perks easily and can eat up distortion, shadow step will be better there.
I can go on and on but I just wanted to put a few examples lol.
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Yeah, because it's one dude versus four. The one has to trump the four because the numbers are force multiplier. That's the core of an asymmetrical title.
Zanshin for example is nowhere near as good as Windows because killers do not lead chases. Knowing where to run to is far less important to them because they are following survivors. They aren't equivalent because again, the game is asymmetrical.
The closest thing we have to a distortion counter is gearhead and even that is a shot in the dark. Versus a standard TR killer with one or two aura reading perks distortion is just permanent aura reading block. It's not effective versus nurses(when's the last time you even saw that perk?) is because it only blocks one person's aura.
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I see nurses alot in my games specially on stealth killers(wraiths being a common one) or pyramid heads who uses it pretty much as a base kit. self healing is slow without botany so by time you finish a self heal even with a med kit you can lost 2 distortion tokens from nurses alone.
It also is even good because the fact that even if I run distortion the killer is able to see the person whos not using it being heal and get knocked down again which I believe nurses should not do that. It should only work if healing one self not others.
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I would say some of the original mac millan maps are a little unbalanced. Groaning Storehouse and Shelter Woods are arguably a bit too big, and Iron Keep might actually be a bit killer sided now. But I really like the new versions of the macmillan maps.
Yes Rancid certainly has too few pallets. This can sopmetimes extend to other Coldwin maps as well, but other than that, they are pretty well balanced in my opinion.
I only saw a video of Haddonfield on the ptb, but the map looked awful in that video. Too many windows are cut, and survivors don't get compensated enough with pallets, not even close.
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The size might have been an issue yes. I don't know for sure about the new variants, I would have preferred it if they just rebalanced different maps instead of giving us variants of already decent maps. The frost three realms are just the best ones from a gameplay perspective.
I only heard the complain about rancid? But might be possible don't know.
Yeah haddonfield will not be final too soon, but at least they realise the windows were an issue... So I have high hopes for them to manage to get it done properly this time...
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Mothers dwelling is harder to see on, the loops are still super safe and the loops got moved closer together because they made the map smaller without lowering the number of loops meaning the strongest way of looping (chaining loops) got made exponentially stronger. Also Borgo is still awful to play on and still has alot of super safe loops, it was killer sided for like 2 weeks then they stuck pallets everywhere. Coldwind and Macmillan are arguably better but I didn't play old old coldwind so can't speak on that. Ormond literally got buffed even more for survivors for some reason.
As for new Haddonfield, main building is still safe especially if the window vault spawns. Most of the new loops are super safe and the one bit that was super killer sided being the mid map which was mostly baron has had more loops added all of which are extremely safe. It's better just because the 2 window building don't exist anymore but it's not even close to being killer sided.
Most reworks get made "better" but aren't close to be balanced.
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I have to disagree here. My experience with Mother's Dwelling has been pretty good so far. Not all of the loops are safe anymore and it also doesn't spawn too many pallets in my opinion. Plus it's now appropriately sized.
The same with Borgo. Yes Borgo can still spawn some very safe loops, but it also has a fair amount of mindgameable loops now.
Ormond I can still see being a tad survivor sided, but nothing crazy anymore. I find it to be fairly balanced as well.
And from what I have seen of the new Haddonfield, it is pretty killer sided. A lot of the windows were just cut, and the pallets on the map do not compensate enough for all the cut windows. Especially some of the edge map pallets that looked insanely unsafe.
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