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What is my incentive to stay in a game with a hook camper or tunneler?
1st Game:
Singularity hooks a Leon and starts to chase and down an Ada Wong.
Leaves her down and uses his teleport to come back to the hook right as the save happens on the Leon.
Why would I play this game? So I die on hook. :)
2nd Game:
Leon gets downed. Haddie gets downed right next to Leon.
Leon gets hooked. I go for Leon. Haddie gets hooked right next to Leon because the hooks are literally right next to each other most of the time.
Unknown hooks Haddie and then goes back to Leon's hook and then is able to hit me AND spit the bomb on me.
Why would I play this game? So I die on hook. :)
Like how are any measures being put in to actually help the survivors enjoy the game? In the past 2 years there has been nerfed flashlights, nerfed medkits, nerfed survivor perks, nerfed loops, nerfed boons, an increase in silent killers, an increase in anti-loop killers, an increase in teleporting killers, an increase in aura reading perks, an increase in screaming perks, an increase in exposure perks. What have survivors gotten exactly? The ability to unhook if a killer stays right in their face HOPEFULLY before they hit 2nd hook as long as no teammates are around? I'm sure the additional seconds to decisive strike will help in the next patch………….. as long as you do nothing that is considered a conspicuous action… such as existing.
I already know these forums are killer-sided. The devs are killer-sided as well. But if no one ever actually speaks up for the survivors, you're going to lose them all.
PLAYERS DO NOT ENJOY SOLO-QUEUING ANYMORE.
PLAYERS FRIENDS HAVE STOPPED PLAYING BECAUSE OF THE IMBALANCE SO THEY STOP PLAYING ALSO.
Comments
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Youtube>How to chase as survivor>Search button
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If Killer wants 4K so bad I'm not going to stop them. Go next. Your MMR drops and you get easier Killer.
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Preach it! The more balance this game tries to find, the more painful it becomes to play.
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Two massive misplays.
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That's how I've been playing too, but I have to imagine that it's not fun for the other solo queued individuals I'm playing with either. So it just becomes miserable for everyone lol.
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just stop playing if you cant handle the game
thats not me trying to be mean thats me saying hey the game is played by many players with different strats and skill levels so thats just how its gonna be and it wont stop
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The killer should walk to the corner of the map for 1 minute after a hook or he should be banned
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More survivor nerfs on the way. First Adrenaline then probably Windows next. Devs also said in a recent Q&A they consider Buckle Up and FTP "problematic". It seems like they want to boost the kill rate to 70%.
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You will comment like that but then be the same person that cries when someone does a flashlight locker save LOL
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I hope they do
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If Killer not responsible for your fun than don't be responsible for others. This is a game of selfish agendas.
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What is my incentive to not tunnel or camp?
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That's not true in a solo queue game with 3 other random players. But I think that makes my point exactly.
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It's not about your weird desire to tunnel and camp. It's about how the devs mitigate it so it's fair for both sides. :)
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fun
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I don't think the forum or BHVR are killer sided, survivors are the majority of the player base/customers in this game.
Sorry but as a survivor main myself I have to say boons needed nerfing, flashlights take far less skill than ever, some loops are now too weak for sure but too many strong loops will link into each other and medkits allowing up to 3 fast heals for a single survivor was absolutely crazy. Honestly survivors needed a nerf but some problems have come with that. Flashbangs and flashlights combined with BGP SWF's is just plain broken.
Anti loop killers are not fun, stacking 3-4 slowdowns is not fun (though I understand why some resort to this). I do think tunnelling is too easy and rewards killers too much. Killers can and always will be able to take matches in a very negative direction should they choose to play in an unfun way. There more strategies become a negative problem, the more measures like anti-camp will be introduced.
What is the incentive to stay in matches like that? Well in all honesty I personally feel when someone is that desperate to win I would rather move on to the next match as my incentive is fun and a sweating tunnelling/camping killer is not fun.
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I say who cares? Play the game. Some games are good some bad. Some are a win Some are a loss. Too many random things van happen with 5 individual players.
Everyone plays differently. If I want easy game where I win and it's never stressful I will go play Big Rigs or Hello Kitty.
I don't give up on hook, I don't DC. Cause I don't care about a win or a loss. For me it's that simple. This is strictly my opinion as well as my playstyle. You guys do you.
For the OP I say the incentive to stay is just playing the game. Some are In my favor others are not.
Remember, win and lose with dignity.
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The point is not that there aren't balancing issues on the survivor's side. It's that they take every opportunity to nerf survivors and do nothing but buff killers, or not change the broken parts of killer at all.
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Just to be clear- your answer is "play the game and hope it's fun even with the balancing issues" instead of them fixing it to make it more fun?
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I played Oni just got extremely fast gen rushers. I played fair in beginning and hooked multiple survivors but when it was claudette on death hook and last gen about to pop I finally tried to get 1 kill maybe 2 if im lucky but then survivor flasbanged me with background player and then lost claudette I went after other survivor with rage mode got them and hooked. Claudette went for save and I got them again with rage mode but then other survivor used for the people and buckle up (without buckle up both would died) and it was gg:s...
So what are the incentives to play fairly on killer? Because the point from that match is you get punished playing fairly and when you try to get kills too late. Only reward is you can make it better experience for survivors they are sure happy. Yes it's rewarding to win fairly like tunneling leaves the victory bit hollow quite often. But it's not simply possible to play fair agains't swf:s. The thing is you can't identifyi them always so you have to think everyone is swf. Maybe on pc you can win more easily but Im on console and killer is more limited.
So why killers shouldn't tunnel and camp when no-one can punish you? Next match I played nurse and tunneled mikaela out quickly at 4 gens. Ofcourse I won the match with 4K even slugged this time for it.
Post edited by Deathstroke on4 -
I don't have alot of faith in the devs. I would love for them to fix the game and make it better. I won't hold my breath for it. When I que up I accept whatever happens in the match.
Some things I don't like some I do. Hell, my big one us totem placement. Like a hex right next to a gen? Seriously? Lol.
But ya, incentive is just to play the game. Devs will do what they want. I may agree or disagree, but I still play.
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This does pose an interesting question: Are survivors entitled to a free reset per hook? (An unhook, healed to full, and the killer going after someone else is what I'd call a reset.) Furthermore, are there any instances where proxy camping wouldn't be frowned upon, such as you knowing survivors are near by, or a gen you want to defend in that vicinity?
I'd love a survivors input on this.1 -
Just saying right now there is not a reason to chase different survivors other than their feelings…
It's not about my desire, but it is about your feelings… Funny
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Not shafting your teammates? Not giving the Killer an easy win?
(Unless, of course, you're less effective than the replacement bot. I'm not saying you are or are not as I have no idea how good of a player you are but the bot is more effective than some survivors. If that is the case DC away but if not you're shafting your teammates and rewarding the person you're actually mad at).
4 -
You'll never learn how to play against these tactics if you quit everytime they happen.
It's a PvP game, not every game is going to go the exact way you want it to and if you can't handle that then maybe you should play something else.
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The killer might get mad they only get to beat up three people instead of four.
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youre not the only player with bad teammates, accept it or stop playing soloq. it took them years to add the status indicators on HUD, maybe in another few years we'll finally get in-game text and voice chat. apparently it ruins the precious immersion of constantly screaming while running the big bad kpop star around a car on a preschool garden.
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I don't want to play against them lol. I don't want to be forced to play sweaty because I have to deal with a camper or tunneler every game… and yes… it's getting to the point where it's every game.
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You must have mistaken me. I don't disconnect. I die on hook.
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You're not the one having everything about your role in the game being nerfed constantly… it's not about you? lol
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If it's happening every game and you refuse to even try to play against these strategies, then I question why you still keep playing DBD.
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Because a game I used to enjoy playing both solo and with friends is going downhill due to the number of nerfs happening to survivors to make the game less balanced. Did you read the initial post or…?
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You're not the one having everything about your role in the game being nerfed constantly
I am not? You are not good at reading patch notes then.
I definetly don't have to deal with 3-gen feature, right? Killer techs removed, AFC mechanic..
But oh no, MFT got nerfed, so sad…
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If you every game you are playing is resulting in you giving up and not playing it out, then you are probably better playing something else. You have no interest in getting better at the game and clearly you don't enjoy the game anymore.
Not really sure how much clearer I need to be here.
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Yeah, the crazy misplays in that post were definitely something @_@
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I'm trying to understand where in those two situations the "tunneling and camping" is happening. As I'm reading it, the killer hooked someone, then chased another survivor, at least downed them, and then they predicted that a save would happen so they came back to defend those hooks, and instead of chasing the unhooked survivor, they chased and downed you.
Besides that, maybe I know this even when playing survivor because I'm a killer main, but if the killer hooks someone close to the previous hook and a save has not happened yet, he will come back to see if someone is going for it. It's something that you should expect and play accordingly. The same if he didn't find anybody else for a while.
As long as the survivor doesn't get to the next phase of the sacrifice, it will not matter if you unhook him 30 seconds after being hooked instead of going for it the moment the killer turns around (something that happens way more often than it should and is the main reason for tunneling and constant fast downs most of the time). That's why, when I play survivor, I usually wait a while before even going for the save to let the killer gain some distance or get distracted with another survivor.
The rule of thumb is, if the killer is not literally camping (as in that case, it will require a coordinated effort or simply let the Anti-FC do it's job depending on the situation), wait until the terror radius is gone and / or the killer is chasing someone else. That way, even if the killer tries come back to the hook, both of you will have more than enough time to gain distance.
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Having read this a couple of times, I have to say this is a rather clever bait post! Yes, there's the usual: "We get nothing, you get everything mantra" which is common, but what makes this good is the starting examples.
Both examples are clear in presented 2 types of questionable plays, but the great bit is when you declare you die on hook and end it with a smiley face. This may come across as being proud or finding funny what happens, but really the aim is to cause a reaction. You know they are bad examples, but adding that smiley is perfect to provoke.They are there as an in-joke of knowing saying this will provoke and no intention of excusing it. It's pretty clever!
I'm gonna give you a like, purely on this being one of the better bait post which actually "tries" to irk, rather than spew keywords, and - in case I'm wrong - please never be my team mate! :D
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It's the game you queued up for. Tunneling and camping aren't great to play against but when you queue up, you know that this can happen and you confirm that you are fine with it. That's why there is a penalty for disconnecting. Although it should be much higher, if it happens on a regular basis.
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Sounds like the killer gets a free kill for doing this. So why play any different?
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Well, I thought only poor survivors like you get nerfed… Not really, but that doesn't fit your narrative.
Funny is that except MFT, what exactly you had nerfed recently? Other than that it's mostly killer nerfs…
So recently:- Pig can't see traps
- It's easier to play against Clown (vision)
- Mangled was nerfed
- 3-gen feature
- Onryo was basically nerfed
- Blight best addon's got nerfed
- Blight hug tech is about to get nerfed
- Chuky flick got removed
- Save the best for last was nerfed
But only survivors get nerfs, right? Doesn't seem like it…
6 -
Sometimes when I play killer, I run silly builds like Scratched Mirror Myers, just to scare the living daylights out of players. Other than that, I do play fair, and I often challenge myself to hook everyone at least once before trying to take someone out. More often than not, the survivors will escape, but I still had a good time with chases and such. One thing I can say about killer players is that most of them nowadays are lazy, only going for the easy win (read: tunneling and camping). So a word to those who play killer: Try challenging yourselves instead of just taking the easy route all the time. That way, you make the game more interesting for everyone. Same can be said about survivors running BNP commodious and every meta perk there is.
I also almost never run a meta build, because that is often really boring. Where is the innovation and experimentation? That is why I absolutely loved the randomized perk modifiers. You had to work with what you got, and find ways to do your best with your given set.
As a survivor, I never run meta builds either. Meta = boring gameplay. I hardly ever run exhaustion perks, but since screaming and aura reading perks are so prevalent these days, I do what I can to counter those.
2 -
I really don't see any solution to tunneling any time soon. A nearly dead survivor and a never hooked survivor both fix gens at the same rate. There is literally no reason not to kill a nearly dead survivor if you know you have the opportunity to, and you are playing to win.
I know it probably wouldn't happen, but I think some sort of penalty to survivor efficiency depending on hook stages would be the best solution. Make it so survivors repair gens faster than in the current live game, but after being hooked the first time, they lose that buff and have their repair speed equal to how it is now, or a bit lower idk.
This gives killer a reason to hook survivors that have not yet been chased, as if they don't spread the pressure, they risk gens being popped even faster. We can tweak, nerf and buff numbers on both sides to account for this. The important thing is that the repair speed buff needs to be strong enough to be comparable to losing out 1 survivor early in the match.3 -
Other than an honor system, none really.
You won't pip.
You aren't gonna get any points.
You probably aren't gonna have a fulfilling match.
The only reason to stay is out of some kind of moral obligation to someone who clearly doesn't care about the fun of others. Which, you know, that's their choice. You are free to make your own.
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There is no counterplay to tunnelers when facing an unloopable killer.
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what does killer have to do with your teammates? They didn't choose who you are gonna play with lol
2 -
This is gonna sound really apathetic but honestly, this is the way the Devs want the game. This is "balanced" for this kind of game. They are very happy with where the kill rates sit, they want the killer role to feel very powerful, and in terms of a horror game this makes sense. Surviving is supposed to be more difficult. I totally get the frustration with solo q, but I don't think change will happen because this is the game the Devs want. Many agree that survivor just isn't great to play right now so it might be time for a break or to just switch over to the killer role entirely. I wish you luck in future games!
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Survivor really should be avoided until the playing field is leveled, if ever. It is very unplayable.
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While I agree that survivors are increasingly getting the short end of the stick, I don't understand what about those games required letting go on hook. They could have been better approached by survivors. I always carry an EMP against Singularity specifically for vulnerable moments like unhooks. Cancel out his ability to return. Second game, in situations where a survivor goes down near a hooked team mate, I always unhook the second survivor first. Because I know the killer will immediately head back to the first. Unhooking the second means the killer will turn around and come back to the unhook, likely chase one of us, and leave the other free to go unhook the first survivor. There were better ways to play these scenarios.
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Singularity can’t TP straight back to the hook though. It takes 10x longer to do it near a hook.
They have been listening. Hug tech was one of the biggest complaints on these forums and they are removing it. Same with the HUD and Ultimate Weapon nerfs. And while they aren’t perfect they still listened and tried to address camping and 3 gens. And Skull Merchant has been reworked multiple times because of survivor complaints.
Yes there is still a lot to do to make solo queue better, but to say they aren’t balancing the issues in the survivor end is wrong. They are listening to both sides.
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Because the pattern of behavior indirectly hurts your own experience.
As Survivor tolerance for tunneling and camping goes down, so to does their willingness to be an active participant in your game.
You would do well to remember that online gaming is a social contract, and your behavior online only benefits you for as long as others are willing to tolerate it.
Your aversion to social responsibility follows you around like a scourge, and should you continue to disregard the influence you have on others, you should know that you are directly responsible for many good things coming to an end; whether you feel it or not.
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