We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Buff or Add new perks that help with gen regression.

Hello Devs,

Now that we have the feature that blocks a gen from being kicked after 8 regression events, there either needs to be buffs for existing anti-gen perks or new perks that cause significant gen regression. Gone are the days of hour long matches and strong slow regression. Now though, we have matches where it swings wildly to it being over quickly in some scenarios because the momentum stays in the survivor's favor for a good portion of the trial.

Pain resonance shouldn't be the only perk that causes loss of progression by a large amount with only 4 tokens.

Pop goes the weasel loses value now as a trial goes on because once the gen gets blocked off it doesn't matter if I get my hook I can't use it anymore and 30% of CURRENT progress is not worth it still unless somehow we can stop progression when its near completion. This is rare.

Eruption has very little impact with its 10% loss with these changes because survivors will just focus the gen anyways after the loss making the time gained negligible. It is also not a huge advantage seeing a survivor for 12 seconds across the map when I am a killer that has basic mobility and all I see them doing for those 12 seconds is repair the generator I just damaged. Gearhead already gives us aura reading, Eruption having this is redundant and should be changed to something else.

Surge is hit or miss since it relies so much on positioning and can be strong on certain killers such as Deathslinger due to him being able to bring a survivor back into range of generator with his power. Overall, I don't think it would hurt though to make it do more damage because eventually it will do nothing to the gen anyways.

This is to add to my previous post on Oppression and I trust in you folks at BHVR plus feedback to make exciting and valuable changes to the game!

As always a hand clasp from across the miles,

Triglav

Comments