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Nerfing all Gen slowdown won't shake up meta for Killers

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited May 10 in Feedback and Suggestions

"Pain Ress is in 40% of loadouts…" (from dev update)

Yes, I wonder why? Maybe it is because gens are too fast without gen slowdown on any killer who isn't in the top 3.

Nerfing all gen slowdowns won't change the meta. People will still use Pop and Pain, Grim sometimes, Deadlock sometimes, etc. Because there is simply no other option if you want to win the game.

M2 Killers (Killers who use mainly their power to down Survivors) have it even worse because their build diversity is limited by many "with basic attack" perks making them only run slowdown or aura reading (usualy both).

What's worst is that killers who are allready strong won't be as much nerfed as the bottom line/mid line of killers.

Nerfing Deadlock on Nurse is no big deal but for someone like Trapper who needs every second it is.

Post edited by Rizzo on
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Comments

  • ChaosWam
    ChaosWam Member Posts: 1,845

    Come PTB, we'll see how they interpret the data and go from there. (Unless they have pre-planned changes…)

    Still hoping they're going to address gen progression somehow, I will forever cope.

  • Yharwick
    Yharwick Member Posts: 521

    I would imagine most people are going to slap on Grim or DMS in place of Pop and call it a day tbh. Pain is still efficient enough to be run. Ruin might creep back into the meta but probably not.

  • Blueberry
    Blueberry Member Posts: 13,671
  • LeFennecFox
    LeFennecFox Member Posts: 1,292

    Pain res & pop are still the top gen regression perks even after these nerfs everything else was heavily nerfed because of gen kick meta on top of the 8 regression events. Ruin is still an option I guess, but I don't think it's worth running on a majority of the killer roster.

  • BlackRose89
    BlackRose89 Member Posts: 447

    Tho I agree with you, you don't need four slowdown perks but one or two still feel require if you want a chance to win consistently on low tier killers esp if you just a average or casual player. The reason I say average or casual is I sure your come back will be "well I don't need slowdown to win my matches." I wouldnt consider you a avg player either base on how much I seen you on here and how you reply to threads. I believe you probably a really skilled killer but not everyone is as skilled as you or others and how MMR system is in this game we rarely ever go against ppl similar in skill level. DBD isn't like games like ow2 or other multiplayer games where MMR systems are finely tuned to try to pair others of similar skill sets. I have mentioned in my past posts that matchmaking has been miserable for me and is the main reason Im not playing right now since my matches have been completely one-sided(I either win at 4 gens or lose miserably with just few hooks) and not fun. Personally I have to run at least two slowdown myself, if I don't my games always go way to fast and I usually I'm lucky I get one or two hooks

    Anyway I got little off topic. Imo the real issue is the fact that gap in killer strengths is to wide where multiple slowdown perks on a Freddy or Trapper doesn't feel all that bad but multiple slowdown perks on a nurse or blight is way too oppressive. That why balancing regression perks will always be the hardest thing to do in DBD and like it or not the game is balance with the idea a killer is running at least one or two of them.

    I'll end this with one last thing, personally I'm fine with these nerfs since most of them are really minor. I do think pop is getting over nerf but it most likely going to be fine. My biggest complaint this update is fact killers didn't get any compensation for these nerfs. Killers didn't get any buffs to thier weakest perks or anything. Meanwhile every change to survivor perks(outside DS) was either a buff or side grade. Take BGP sure it's getting nerf to 150% but it also has it CD halved meaning you get to use it more. Some even saying it could better and stronger now. Sorry for the long reply.

  • BlackRose89
    BlackRose89 Member Posts: 447

    The problem i have with your post is your assuming everyone can achieve your level of skill. I can tell you right now as someone who plays this game casually and consider myself a average player I have honestly reached my perk on skill for this game after 1400hr of playtime. Also you talk like the MMR system is some super accurate system that pairs ppl of similar skill levels. As a savage killer main who at max uses only two slowdown perks and try to never tunnel, slug or camp that my matches never feel like they are even matches. 90% matches of my matches are completely one sided where I either get a 4k at 4 gens or I get my butt handed to me and at most I get maybe 1-3 hooks. In fact that is one of major reasons I stop playing bc almost all my matches for a long time was miserable and not fun no matter what killer I played.

  • appleas
    appleas Member Posts: 1,128
    edited May 9

    I think if they buffed the numbers on other regression perks like surge by like 2-3%, the nerfs to pain and pop wouldn't be interpreted so negatively.

  • Royval
    Royval Member Posts: 740

    old ruin should come back

  • ZamasuManzon
    ZamasuManzon Member Posts: 193

    Even if these changes don't come to the live servers just the fact that they are being speculated makes me to give up and kneel to the mighty Gen Rush.
    I'll go back to use my fun Hex build and hope for a miracle of a 3K to happen.

  • MrT1412
    MrT1412 Member Posts: 111

    I think having weaker regression perks will be a good base to start buffing weaker killers.

  • BlackRose89
    BlackRose89 Member Posts: 447

    The issue is I dont think the average killer is always playing against average survivors in this game at all. I agree killers should be fine with one or two slowdowns as long as they pair with ppl equal to their own skill but there lies the biggest issue I have with dbd, its mmr system. I have been saying for over a year now that the MMR system is too lax when pairing players and most games are completely one side and rarely even.

    As I said tho, Im fine with the nerfs since yall pretty minor but if this is supposed to change the meta it's not. Ppl will always run slowdown and just nerfing slowdown is only going to force players like me to run more than two slowdowns since its going to feel like we have too to make up for the nerfs. I just wish the weaker killer perks were given some love or reworks as well.

    I don't consider myself a great player, I see myself as an average player who just wants to log in once in a while and play a killer I enjoy. Im not looking to master any of them or get too "high" mmr. I believe I reached my skill cap and Im happy with that. Im not once who wants to stress about such things, I play games to have fun and relax. I just don't want to lose matches so badly that Im not having fun. Getting completely stomped and only getting 3 hooks before all gens competed is miserable

  • Junylar
    Junylar Member Posts: 2,005

    Killers get catapulted to high MMR on ez wins against soloQ, and then they meet SWFs who can do gens in seconds, and so start crying about gen speeds. Gen speed has never been a problem, the problem is always in SWF. No matter how hard you try to defend gens against SWF, they sill will fly, while soloQ won't be able to genrush you even if you don't equip any slowdown perks. Ridiculous 90 second gen time is one of the reasons why soloQ now is unbearable. This huge difference in efficiency between solo and SWF is the core reason of most of the game's problems, introducing some gameplay differences between SWFs and soloQ, like increasing gen time for SWF proportionally, would be the only way to even start addressing the issue.

  • Tsukihi
    Tsukihi Member Posts: 56

    In the first place

    trying to adjust perks by weakening them is a mistake in itself.

    Instead of making strong perks weaker

    weak perks should be made stronger.

    Even if we make adjustments to narrow down the options

    it will only lead to player frustration.

  • mustdogen
    mustdogen Member Posts: 373

    remind me the time that even surge could become meta.

    Pathetic.

  • radiantHero23
    radiantHero23 Member Posts: 4,278

    Have to agree here.

    Nobody NEEDS to run pop and pain res. Im playing without them on Pig and Sadako for months and i perform absolutely fine. Not just these two. Plague, Nemesis, Singularity, Xeno and Legion have also worked out absolutely fine so far.

    People are just tooo afraid to go out of their comfort zone.

    If slowdown doesnt help you, maybe take aura and chase? Natural slowdown does exist.

  • radiantHero23
    radiantHero23 Member Posts: 4,278
    edited May 10
  • mustdogen
    mustdogen Member Posts: 373

    I don't know where the "Surge is a really good perk" come from.

    But before the day, the day when killer still have the choice to choose perk.

    Surge was a garbage perk that no one want to use.

    But after patch after patch, not sure the fourth or fifth patch that nerfing killer's perk.

    killer literally have no perk to use that even surge become a meta perk.

  • hermitkermit
    hermitkermit Member Posts: 427

    I understand your point in MMR being inconsistent, and because of that it feels unfair to gauge certain things. But I think the problem with that reason is that it completely shuts down any hope for compromise, understanding or conversation. It feels like a way to shut down anything. Someone could say "Well MMR doesn't work" as a justification for literally anything in the game.

    So I ask, in your opinion, If solutions can't be accepted to problems with reasoning being the inconsistency of MMR, how could the game or the people that play the game move forward?

  • radiantHero23
    radiantHero23 Member Posts: 4,278

    I used surge since I bought dbd, which was twins release. I bought it with demo, so surge was literally my first regression perk. Still my favourite.

    What are your standards?

  • Nazzzak
    Nazzzak Member Posts: 5,673

    "People are just tooo afraid to go out of their comfort zone"

    This is exactly what it is. I purposely change up my builds every now and then so I don't get too dependent on any one perk. I have constantly come across perks where I'm like 'wow, I cant give this one up' But I always do, and it's always fine. I think some people just use the same perk/s for so long and they've convinced themselves of something that's not true. People don't give their game sense enough credit.

  • radiantHero23
    radiantHero23 Member Posts: 4,278

    I don't breathe dbd. I just played it for a long time at this point.

    I have reduced the time I put into dbd a lot recently because other games felt more rewarding for the free time I spend to play (which is often limited).

    Mmr does often not work properly. However, you also have to take into account, that in dbd, your load out regulates the outcome of a match a lot. People can be at your skill level (whatever that means) and completely stomp you. Not because they where better than you (again, whatever that means) but because they braucht way better stuff than you.

    This way, one can be beaten by people that are a lot worse at the game. Dbd is not balanced around "skill". It's balanced around kills and escapes and however these come to be. These kills and escapes often have nothing to do with skill.

    If slowdown becomes more in line with other perks and other problems are also looked at (toolboxes, early game for killer, huge power gaps between killers). Then mmr would probably work a lot better because people would not get carried this hard.

    What you want is for everything to remain the same because you want to consistently win. Please correct me if I'm wrong.

    I want that the game is in a better spot, where the outcome is not decided by the preequipped load out and more one the plays that happen in game.

  • radiantHero23
    radiantHero23 Member Posts: 4,278

    Agree!

    I'm not taking myself out of this. I'm addicted to Stbfl on pig for over 2 years now.

    I know that I could use other stuff. But I'm refusing to do so.

    However, I think it's fine when it's one chase or aura perk (BBQ for a lot of people). It becomes a problem when it's 2-3 slowdown perks that are equipped on every killer, every single game.

  • ZamasuManzon
    ZamasuManzon Member Posts: 193

    Totally agree.
    People have different talents/skills. Some are good in reading others. Another players have ninja-like reflexes and so on…
    Assuming all people have the same skills is stupid to say the least.
    Not anyone can live in DbD and/or maybe have some kind of issue that compensates for good game skills.

    Also this is the second time I try to edit my comment and it simply vanishes.
    Even DbD forums are infested with bugs.😂

  • tyantlmumagjiaonuha
    tyantlmumagjiaonuha Member Posts: 573

    I would have no choice but to continue to use it even if the numbers were nerfed because there are no other decent options. You may want to put an aural reading perk or other perk on it to make it chase, but it is useless because the distortion blocks the majority of the search perks.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,305

    "Wonder why" all killers stacking all these slowdowns? Because they're super strong and a easy way to win without even trying basically because the value is insane. Not because the gens are going fast. From super strong down to strong.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,305

    There's no survivor strong perk combination that is even close to value and strength to a killer one.

  • ArkInk
    ArkInk Member Posts: 731
    edited May 10

    Surge is free though so you don't have to go out of your way to use it. It's maybe one of the best slowdown perks against bully squads since their usual strategy of goading killers to waste time often blows up in their face. I especially like it on stealth killers because of how frequently you can catch survivors around gens.

    It's not at the level of any current meta slowdown perks, but it's not bad and hasn't ever been on the right killers. Now that the meta is shaking up, you might be seeing it a bit more often if you play survivor.

  • vBlossom_
    vBlossom_ Member Posts: 447

    Yes, but surge inflicts regression and if there are no survivors nearby, that gen starts to regress. Why people forget about that?

  • radiantHero23
    radiantHero23 Member Posts: 4,278

    I used it. And am still using it. Yes. It's worse than pop and pain res. That's good. Not bad. These perks are too much.

    What I like about surge is:

    • Works better on all m1 killers than m2 killer (the only really strong killer that benefits is spirit)
    • It works completely passive (I don't have to kick gens)

    I would use this perk if it where only 2% regression out of these reasons.

    I play the match out normally and this perk gives me valuable regression without me doing much except what im good at.

    That's a good perk in my book.

    What are your standards for a good perk?