We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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Corrupt Intervention needs to be basekit

I have played many matches of the Chaos Shuffle mode, and what happens a lot is, gens pop easily at the start, and the killer doesn't have slowdowns to put that under control. I, or one of my teammates would pop the first few gens, and I'd think to myself, "this wouldn't have happened, if corrupt intervention were in play".

Maps like Disturbed Ward and Azarov's Resting Place really shine in showing how Corrupt Intervention is needed. Not to mention if you have a killer that has to set up (Trapper, Hag).

I've been enjoying the Chaos Shuffle mode, and thankfully it has shown what is needed in this game.

Also, what should be disabled in the Chaos Shuffle mode imo are things that can incentivize sweating - white/black ward, map offerings, moris. Probably even the hook spawn offerings.

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