Why won't BHVR let Killers see how many survivors are in a SWF in the lobby?

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Comments

  • MrT1412
    MrT1412 Member Posts: 148

    This really isn't true. The last official stats said that at high mmr, solo players escape 39.42% of the time, while 4mans escape 48.3% of the time. Your odds of escaping in a 4man are 22% higher than as a solo player.

  • Chaosrider
    Chaosrider Member Posts: 489

    You want a tool that makes people picky but say that only picky players get afflicted. You see your own contradiction? Most of the killers dont want to play vs swf, all of them are afflicted. And most survivors wont play vs half the roster for whatever reason. So you likely kill 90% of the playerbases queue times.

  • crogers271
    crogers271 Member Posts: 3,685

    Lots of people have thrown out why not let the survivors see or block the killer.

    I've got one I'd like: let me see the level of addons the killer is running. I don't need the specific ones, just the levels. That way I can get out of lobbies if I think the killer has an unfair advantage.

  • mangomilkshake
    mangomilkshake Member Posts: 43
    edited June 2024

    Yeah, not sure about this one. SWF > add-ons any day. Maybe when the add-ons start talking to each other.

  • UndeddJester
    UndeddJester Member Posts: 4,973

    Sure, no worries!

    The original context and data comes from this video:

    The chart on the right simply shows the ratio of likes to dislikes for each killer. Legion for example was liked by 45% of players or 0.45.

    The values on the left shows the percentage chance that at least one player on the survivor side doesn't like your killer choice. In Legion's case, you have a 96% chance that someone on survivor side doesn't want to play against Legion.

    This value is directly related to the right chart, and can be simply calculated by the raising the value on the right to the power 4 (for 4 survivors) and subtracting from 1.

    Chance everyone likes Legion = 0.45^4 = 0.04100625

    Chance at least 1 person doesn't like Legion = 0.959

    As a percentage 0.959 × 100 = 95.9%

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 2,059

    You listed 4 games that you claim do have positive casual experiences, I listed one I played more extensively that the others that does not. I used to play the others, and I didn't find them that much different, but I can't truly speak to that being out of the normal for them, but Smite I can. Also, how is Smite "irrelevant" to the conversation of PvP games? Because you don't play it, or because its' maybe not as popular as some other MOBA-style games?

  • NekoGamerX
    NekoGamerX Member Posts: 5,466

    in the end of the day remember this game random and survivors gameplay and killers gameplay are different they like playing two different games,but when there is 3 man or 4 man group they do have more of an advantage over the killer and killer can't do anything about it.

    and a lot of time survivors in a 3 or 4 man group will lie and say they four solo when they not and I know 4 solo can act like a swf group.

    but if we can know after they match were know and survivors can't lie about it.

  • Kaitsja
    Kaitsja Member Posts: 1,928
    edited June 2024

    The long term war between us and them will always continue so long as there are sides to be chosen. Overwatch has 3 distinct roles, and people still pull Us vs Them crap all the time.

    If you aren't doing anything other than sitting on gens, it means there's a skill mismatch between the swf and the killer. Either chases went on for too long, or the killer wasn't good at defending gens.

    It's naïve to think that killers would go easy if they knew they weren't facing a SWF. People like to pretend that's the case, but at the end of the day it's about winning or losing. For most, winning is what's fun and losing isn't fun.

    While I rarely play Killer, I did start out as a killer main and I have played a lot against SWFs. A 2k is not the best you can hope for, but you do need to be more attentive as killer. Even if I'm mid-chase, I will drop the chase if I see another survivor working on a nearby generator. Unlike solos, SWFs typically aren't pressured simply by your terror radius.

    Dead by Daylight would probably benefit from a replay system where you could review your gameplay footage and see where you went wrong.

  • Moonras2
    Moonras2 Member Posts: 448
    edited June 2024

    Because everyone's experience is different. I can tell a difference when I play with someone but we still lose quite often. Just feels better knowing it wasn't because of teammates not doing anything the entire match.

    My experience as killer is also different. I very rarely find it a struggle to play against any group anymore. I also don't play for kills though which changes my experience drastically from someone who does. But I personally find it more fun and stress free.

    To the topic at hand:

    With all the dc and lobby dodging complaints I see these days, I wouldn't mind if they tested showing killers all the survivor information, including who is swf, and vice versa. Keep lobby dodging as it is, make dc penalties harsher after the first one, and remove the hook suicide ability.

    Now they can make MMR more strict on the matchmaking. Queue times would suck but that's just the way it is. Then everyone can freely cherry pick their games. There should be no reasoning for disconnecting or leaving a game because you could see everything that was brought into the game beforehand.

    This could even be the difference between a casual and ranked mode. Ranked would basically be pulling all the randomness out of the load out screen, doesn't help with maps though, unless it shows a predetermined map on the load out screen as well. It would also help with anyone who prefers matchmaking over queue times and anyone who complains about leaving games early.

    Then perhaps they could just base casual mode off the emblems like it use to be. Promoting more fun play styles while still keeping brand new players separated from others. They could keep the current lobby system in place for the more horror aspect and randomness of it. Maybe even make it so people are free to dc a time or 2 even. Then start punishing for it. But give the option to rejoin a match it case it was an internet issue or server issue.

  • Kaitsja
    Kaitsja Member Posts: 1,928

    To defeat SWF you literally have to become a monster who knows no mercy. Play as if your life depended on it. Ruining the lives of many solo players in the process. In fact, it’s a terribly tedious task that not everyone can handle.

    You literally don't though. Maybe at high MMR, yes, but not everyone is striving for that.

    Well, the question here is rather who remains on the side of the killers in the long term. Certainly not fans of hooks, which they are diligently trying to remove from the game with various nerfs. Those people, for example, who took one or two regression metas so as not to feel obligated to ruin the life of the first survivor by tunneling.

    Except killers will run 4 regression perks and still tunnel.

    When I play killer, I don't tunnel, run off-meta perks and play off-meta killers. I either walk away with a 2k, or a 4k, and I'm okay with that because it's not about how many kills you get; it's about how much fun you had.

  • イエローミント
    イエローミント Member Posts: 231

    I believe that if the SWF status is displayed on the lobby screen, the match will never start. Currently, it’s somewhat possible to predict if players are in an SWF group (for example, if they are friends on Steam or have matching player names). Therefore, I would prefer to have the SWF status displayed at the end of the match.

  • KidDope25
    KidDope25 Member Posts: 117

    From a different perspective I actually wish it told killer which survivors are SWF solely cause killers treat me and the randoms I get matched with as a SWF when in reality it’s just 4 good survivors. Getting blead out just cause the killer thinks I’m in a SWF is annoying and happens far too often

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 2,059

    Yea, I am a Pig main and I don't go out of my way to tunnel or slug or facecamp, or do any of those things you insist all killers eventually do.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    Was a general statement and not against you specifically.

    Why can't i? i can choose to opt out of playing with console players, why not swfs? Im happy to wait for a game.

    Asking to see what killer and what perk is just a crap argument, considering we know the benefits that being in a swf is verse solo.

    I've seen plenty of flog behaviour of swfs, not to be scared of them just to find alot of them to be fools trying to abuse every bug and mechanic they can.

    Lets run boilover on rpd and hide in the library, lets use some d.s bug so we can fly. All this crap.

    But its bold of you to assume im scared of swfs, i just dislike their behaviour at times, and the fact they add to the unbalance of the game.

  • Kaitsja
    Kaitsja Member Posts: 1,928
    edited June 2024

    It seems it still escapes the grasp of some people here that if killers could see SWFs in the lobby, they would opt not to play against them.

    Take for instance if survivors could see who the killer is before the trial begins. How many do you think would opt out of playing against Nurse, simply because there's every possibility they'll be a 9000 hour god nurse that never misses?

    We know for a fact that not everyone who plays Nurse is a 9000 hour god Nurse. Some are just playing Nurse for a daily ritual. Do those people just not deserve to play the game? Because they would either never get games or only face meta sweats, if survivors could see them prior to the commencement of the trial.

    I'd argue that the majority here would say those players still deserve to be able to play the game. So then why do we assume that every SWF is a 4-man bully squad running full meta builds?