some gen regression perks need buffs
call of brine (shouldnt have be nerfed it was a bad perk with easy counter) to 150%
hex ruin-150%
hex:huntress lullaby- now affects power such as the pig traps and exit gates will have skill checks failing it will give the killer aura and the survivor will scream. and, gen regress 6,8,10%
eruption: (buff) when knocked down, all gens will lose 10% regression and any gen that had a brand new part gets removed
THWACK: adds hitting a gen
undone: change it scourged hook. when you hook a survivor on a scourged hook you gain 5 tokens to max of 25 tokens. blocks gens for how many tokens you had.
thana- revert back to old thana (bad nerf even streamers stated it didnt need a nerf)
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Honestly COB can be 400% and still doesn't do much with 8 limits
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call of brine also has easy counter
just press repair and its gone
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Agree with hex:Ruin and COB (it could be higher, probably back to 200%).
Hex: Huntress lullaby: I agree with the pig part, but I don‘t know about the rest.
Eruption: No
Thwack: Would be funny.
Undone: I think you should get 1 Token for normal skill checks and 3 (or more) for failed ones.
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imo with bnps perks now being introduce i believe we should have an anti bnp perk
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Call of Brine and Overcharge should both be unnerfed back to their former selves. Now that the 8 regression limit is in place those old scenarios that brought about their nerfs are no longer relevant.
Ruin should be 200%. It wasn't overtuned, it was just nerfed for nothing other than changing the meta.
Lullaby should just start at 5 stacks. Each totem destroyed removes a token.
Thwack honestly shouldn't even have a hook requirement. Breakable walls and pallets are a limited resource so you will get less and less value as the game goes on. Just remove the hook part. Flat scream and aura on break. Done.
Undone is unsalveagable without reworking the perk entirely. It's doomed to be terrible because of its skill check design. Make it good and it destroys bad players too much.
Revert Thana to previous version.
Dying Light remove the healing bonus given to the Obsession and make the slow down affect the Obsession as well. Now it's just a small slow down but slowly gets better as the game goes on if you're playing well.
Leverage just remove the timer. It's just a flat 5% slow down that incrementally gets better. It's permanent but starts out insignificant and only gets relevant if you're playing well.
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i forgot thana it does need to go back to old thana
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No
Moving away from the gen regression meta is the healthiest thing to do, since Im pretty positive no one likes to feel obligated to run them, and certainly no one likes to go against a full build of them.
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Brine should be reworked, not buffed.
It's a bad perk right now, but it was an extremely unhealthy effect when it was good.
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it was never good
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It was a major contributor to the gen-kick meta which was one of the most oppressive and unhealthy strategies for killers in years as it gave far too much free regression that didn't have to be earned by downing anyone. We do not need to bring that back or come anywhere close to doing so.
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8 gen limit literally stops any of the "unhealthy" effect from all those perks
It doesn't work at all
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8 limit basically disables it's "unhealthy" effect completely
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While I do think some gen regression/slowdown perks are weak, I'd be extremely wary of buffing them in the current state of the game. Any one of these perks you make desirable to the average player, they're just going to be run alongside Pain Res, and that's not exactly a good outcome for the game's health.
Until such time as slowdown perks can't all be taken at once, they all necessarily have to be not too strong to stop them getting out of hand when they're stacked.
As an aside, Call of Brine probably shouldn't be considered a regression perk anymore. It's always been a hybrid, and the regression half of can't actually be good or it's very unhealthy, so it should just be considered an information perk and buffed according to that imo.
THWACK also isn't a regression perk so I'm not sure why it's on this list? I'd like to see it buffed but not like this, just remove the hook requirement and give it a cooldown. Also… we do not need Forever Legion/Plague builds back, Thana needs a rework, not a revert.
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In the perfect of worlds all perks affecting regression with the purpose of doing more damage than normal, should get reworked to do something different. The only gen perks we should have are the ones that actually impact gameplay in a more interesting way. Those would be: Tinkerer, Huntress Lullaby, Discordance, Surge (contradicting yes but gameplay changes in a more interesting way allowing for more chases faster), Trail of Torment, Oppression (also contradicting yes but the concept is more interesting than Call of Brine, Pain Res, Ruin and Pop for example), Dragon's Grip, Merciless Storm, Machine Learning, Nowhere to Hide and Unforeseen. The rest should do something else (in the perfect of worlds).
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Especially agree with these two recommendations/observations:
"Ruin should be 200%. It wasn't overtuned, it was just nerfed for nothing other than changing the meta."
"Thwack honestly shouldn't even have a hook requirement. Breakable walls and pallets are a limited resource so you will get less and less value as the game goes on. Just remove the hook part. Flat scream and aura on break. Done."
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It eventually stops it, but it would still be very powerful up until that point. 8 kicks is still a lot. The only reason I don't think it should be lower than 8 is because it would start to affect normal games too much if it were lowered.
Either way, the strongest regression effects should not be obtainable without winning chases.
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Imagine doing an invocation just for eruption to remove it.
The game/killer: Hahaha
Honestly we don‘t need to nerf bad perks further.
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My opinion, bring CoB back to 200% but it doesn't stack with other regression effects.
Bring Ruin back to 200% and have it deactivate on survivor death. Ruin Undying was a much healthier meta than the tunnel meta.
Revert Thano back to what it was.
Revert Overcharge but have it not stack with other regression effects.
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And it's nowhere near "strongest" than any other regression perks, even with 200%
The regression itself was never strong, only reason why it was meta was simply because it had best synergy with eternal skull merchant
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1000% agree with this post. The nerfs are getting out of hand and i'd like to run something other than pain res and blocking perk of choice.
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It was literally meta for a good 8 months before Skully released and was one of the most used killer perks in the game by a huge margin during its prime. The only reason it wasn't meta prior to 6.1 is because it was outclassed by old Pop, old ruin, og Pain Res DMS combo, and many other ridiculously strong slowdown perks.
All that limit does is prevent stalemates from occurring where the game would never end due to the killer protecting a tight 3 gen and refusing to chase or down survivors. It doesn't stop 3 gens from being beneficial to the killer, so CoB would still provide an immense amount of regression to the killer for no cost, especially when a base kick now removes 5% and you can no longer tap a gen.
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How about we get rid of gen related perks as a whole and make toolboxes dedicated to sabotages only?
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